Three dimensional user interface effects on a display by using properties of motion
    13.
    发明授权
    Three dimensional user interface effects on a display by using properties of motion 有权
    通过使用运动属性对显示器的三维用户界面效果

    公开(公告)号:US09417763B2

    公开(公告)日:2016-08-16

    申请号:US14571062

    申请日:2014-12-15

    申请人: Apple Inc.

    摘要: The techniques disclosed herein use a compass, MEMS accelerometer, GPS module, and MEMS gyrometer to infer a frame of reference for a hand-held device. This can provide a true Frenet frame, i.e., X- and Y-vectors for the display, and also a Z-vector that points perpendicularly to the display. In fact, with various inertial clues from accelerometer, gyrometer, and other instruments that report their states in real time, it is possible to track the Frenet frame of the device in real time to provide a continuous 3D frame-of-reference. Once this continuous frame of reference is known, the position of a user's eyes may either be inferred or calculated directly by using a device's front-facing camera. With the position of the user's eyes and a continuous 3D frame-of-reference for the display, more realistic virtual 3D depictions of the objects on the device's display may be created and interacted with by the user.

    摘要翻译: 本文公开的技术使用罗盘,MEMS加速度计,GPS模块和MEMS陀螺仪来推断用于手持设备的参考框架。 这可以提供真正的Frenet帧,即用于显示的X和Y向量,以及垂直于显示器指向的Z向量。 事实上,随着来自加速度计,陀螺仪和其他实时报告状态的仪器的各种惯性线索,可以实时跟踪设备的Frenet帧,以提供连续的3D参考帧。 一旦知道了这个连续的参考框架,用户的眼睛的位置可以通过使用设备的前置摄像机来直接推断或计算。 随着用户眼睛的位置和用于显示器的连续的3D参考框架,可以创建和显示设备显示器上的对象的更逼真的虚拟3D描绘,并由用户进行交互。

    Three Dimensional User Interface Effects On A Display
    15.
    发明申请
    Three Dimensional User Interface Effects On A Display 有权
    三维用户界面对显示器的影响

    公开(公告)号:US20150009130A1

    公开(公告)日:2015-01-08

    申请号:US14329777

    申请日:2014-07-11

    申请人: Apple Inc.

    IPC分类号: G06F3/01 G06T15/20

    摘要: The techniques disclosed herein may use various sensors to infer a frame of reference for a hand-held device. In fact, with various inertial clues from accelerometer, gyrometer, and other instruments that report their states in real time, it is possible to track a Frenet frame of the device in real time to provide an instantaneous (or continuous) 3D frame-of-reference. In addition to—or in place of—calculating this instantaneous (or continuous) frame of reference, the position of a user's head may either be inferred or calculated directly by using one or more of a device's optical sensors, e.g., an optical camera, infrared camera, laser, etc. With knowledge of the 3D frame-of-reference for the display and/or knowledge of the position of the user's head, more realistic virtual 3D depictions of the graphical objects on the device's display may be created—and interacted with—by the user.

    摘要翻译: 本文公开的技术可以使用各种传感器来推断用于手持设备的参考帧。 事实上,由于来自加速度计,陀螺仪和其他实时报告其状态的仪器的各种惯性线索,可以实时跟踪设备的Frenet帧,以提供瞬时(或连续)3D帧 - 参考。 除了或代替计算这个瞬时(或连续的)参照系,用户头部的位置可以通过使用设备的一个或多个光学传感器(例如,光学摄像机)来直接推断或计算, 红外摄像机,激光器等。通过了解用于显示和/或用户头部位置的知识的3D参考框架,可以创建设备显示器上的图形对象的更逼真的虚拟3D描绘,以及 与用户进行交互。

    GESTURE MAPPING FOR IMAGE FILTER INPUT PARAMETERS

    公开(公告)号:US20170083218A1

    公开(公告)日:2017-03-23

    申请号:US15366469

    申请日:2016-12-01

    申请人: Apple Inc.

    IPC分类号: G06F3/0484 G06F3/0488

    摘要: This disclosure pertains to systems, methods, and computer readable medium for mapping particular user interactions, e.g., gestures, to the input parameters of various image processing routines, e.g., image filters, in a way that provides a seamless, dynamic, and intuitive experience for both the user and the software developer. Such techniques may handle the processing of both “relative” gestures, i.e., those gestures having values dependent on how much an input to the device has changed relative to a previous value of the input, and “absolute” gestures, i.e., those gestures having values dependent only on the instant value of the input to the device. Additionally, inputs to the device beyond user-input gestures may be utilized as input parameters to one or more image processing routines. For example, the device's orientation, acceleration, and/or position in three-dimensional space may be used as inputs to particular image processing routines.

    Automatic Determination of a Region of Influence
    19.
    发明申请
    Automatic Determination of a Region of Influence 审中-公开
    自动确定影响区域

    公开(公告)号:US20160358309A1

    公开(公告)日:2016-12-08

    申请号:US15173002

    申请日:2016-06-03

    申请人: Apple Inc.

    IPC分类号: G06T3/00 G06T7/00 G06T1/20

    摘要: Embodiments are directed toward systems and methods segment an input image for performance of a warp kernel that executes by a graphics processing unit (GPU) the warp kernel on an array of dummy data, wherein cells of the array are populated with data representing the cells' respective locations within the array, determine, from an output array obtained from execution of the warp kernel on the dummy data, a segmentation size, and build by the GPU an output image from the input image by executing the warp kernel on the input image according to the segmentation size.

    摘要翻译: 实施例针对系统和方法来分割输入图像,以执行由图形处理单元(GPU)在虚拟数据阵列上执行经线核的warp内核,其中阵列的单元用表示单元格的数据填充, 在阵列内的各个位置,根据虚拟数据上的经线核心执行获得的输出数组,确定分割大小,并由GPU根据输入图像执行输出图像的输出图像,由输入图像构建输出图像, 到分割大小。

    Three dimensional user interface effects on a display
    20.
    发明授权
    Three dimensional user interface effects on a display 有权
    显示器上的三维用户界面效果

    公开(公告)号:US09411413B2

    公开(公告)日:2016-08-09

    申请号:US14329777

    申请日:2014-07-11

    申请人: Apple Inc.

    摘要: The techniques disclosed herein may use various sensors to infer a frame of reference for a hand-held device. In fact, with various inertial clues from accelerometer, gyrometer, and other instruments that report their states in real time, it is possible to track a Frenet frame of the device in real time to provide an instantaneous (or continuous) 3D frame-of-reference. In addition to—or in place of—calculating this instantaneous (or continuous) frame of reference, the position of a user's head may either be inferred or calculated directly by using one or more of a device's optical sensors, e.g., an optical camera, infrared camera, laser, etc. With knowledge of the 3D frame-of-reference for the display and/or knowledge of the position of the user's head, more realistic virtual 3D depictions of the graphical objects on the device's display may be created—and interacted with—by the user.

    摘要翻译: 本文公开的技术可以使用各种传感器来推断用于手持设备的参考帧。 事实上,由于来自加速度计,陀螺仪和其他实时报告其状态的仪器的各种惯性线索,可以实时跟踪设备的Frenet帧,以提供瞬时(或连续)3D帧 - 参考。 除了或代替计算这个瞬时(或连续的)参照系,用户头部的位置可以通过使用设备的一个或多个光学传感器(例如,光学摄像机)来直接推断或计算, 红外摄像机,激光器等。通过了解用于显示和/或用户头部位置的知识的3D参考框架,可以创建设备显示器上的图形对象的更逼真的虚拟3D描绘,以及 与用户进行交互。