Techniques for generating dynamic effects animations

    公开(公告)号:US10467794B2

    公开(公告)日:2019-11-05

    申请号:US15441224

    申请日:2017-02-23

    Applicant: AUTODESK, INC.

    Abstract: In one embodiment, a dynamic effects subsystem automatically generates a dynamic effects animation. A graphical user interface enables an animator to sketch applied energies that influence graphical objects. Each applied energy includes flow particles that are associated with velocity fields. Over time, a dynamic effects engine moves the flow particles and the associated velocity fields along a overall direction associated with the applied energy. To generate each frame included in the dynamic effects animation, the dynamic effect engine computes samples of the graphical objects, computes the influences of the velocity fields on the samples, and updates the positions of the samples based on the influences of the velocity fields. Notably, the applied energies and the flow particles enable the animator to effectively and interactively control the automated animation operations of the dynamic effects engine. Consequently, the resulting dynamic effects animation meets artistic, performance, and physical accuracy goals.

    Generating tubes within three-dimensional models

    公开(公告)号:US10354018B2

    公开(公告)日:2019-07-16

    申请号:US14744981

    申请日:2015-06-19

    Applicant: AUTODESK, INC.

    Abstract: One embodiment of the present invention sets forth a technique for generating a tube within a three-dimensional (3D) model. The technique involves receiving a first location on a surface of the 3D model. The technique further involves receiving a second location on the surface of the 3D model. The technique further involves receiving at least one constraint associated with a first tube to be generated within the 3D model. The technique further involves generating, based on the at least one constraint, the first tube, where the first tube connects a first opening at the first location with to a second opening at the second location.

    Graphical interface for editing an interactive dynamic illustration

    公开(公告)号:US10193959B2

    公开(公告)日:2019-01-29

    申请号:US14745036

    申请日:2015-06-19

    Applicant: AUTODESK, INC.

    Abstract: A computer-implemented method for editing an interactive dynamic illustration includes receiving a first input associated with a functional relationship between a first visual entity in the dynamic illustration and a second visual entity in the dynamic illustration, receiving a second input that associates a visual parameter of the first visual entity with the functional relationship, and receiving a third input that associates a visual parameter of the second visual entity with the functional relationship. The method further includes causing a graphical representation of the functional relationship to be displayed that visually links the first visual entity and the second visual entity. At least one advantage of the disclosed method is that a user can graphically define and/or modify interactive behavior of the visual elements of an interactive dynamic illustration without textually editing the software that generates the illustration.

    Computer-implemented tutorial for visual manipulation software

    公开(公告)号:US09805482B2

    公开(公告)日:2017-10-31

    申请号:US13651315

    申请日:2012-10-12

    Applicant: AUTODESK, INC.

    CPC classification number: G06T11/20 G06T11/203

    Abstract: A method for reproducing authored content within a visual manipulation software environment includes displaying the authored content, such as an individual drawing stroke, in a manner that enables the end-user to experience the temporal dynamics associated with the creation of each drawing stroke or action performed by the author when creating the content. Each individual drawing stroke created by the author may be displayed in a tutorial with the same speed and direction used by the author to create the stroke, and can then be used as a guidance curve by the end-user. End-user input corresponding to the displayed author content is then received and used to generate an end-user version of the displayed content.

    TECHNIQUES FOR GENERATING DYNAMIC ILLUSTRATIONS USING PRINCIPLES OF ANIMATION

    公开(公告)号:US20170301127A1

    公开(公告)日:2017-10-19

    申请号:US15133118

    申请日:2016-04-19

    Applicant: Autodesk, Inc.

    CPC classification number: G06T13/80

    Abstract: An animation engine is configured to apply motion amplifiers to sketches received from an end-user in order to create exaggerated, cartoon-style animation. The animation engine receives a sketch input from the end-user as well as a selection of one or more motion amplifiers. The animation engine also receives one or more control sketches that indicate how the selected motion amplifiers are applied to the sketch input. The animation engine projects the sketch input onto a sketch grid to create a sketch element, and then animates the sketch element by deforming the underlying sketch grid based on the control sketches. The animation engine then interpolates the sketch input, based on the deformations of the sketch grid, to animate the sketch. In this manner, the animation engine exposes an intuitive set of tools that allows end-users to easily apply the well-known Principles of Animation.

    Pen-mouse system
    16.
    发明授权

    公开(公告)号:US09792040B2

    公开(公告)日:2017-10-17

    申请号:US14558598

    申请日:2014-12-02

    Applicant: AUTODESK, INC.

    Abstract: The disclosed pen-mouse is a tracking menu that tracks the position of the pen. A pen cursor that corresponds to the pen is moved about within the pen-mouse graphic by the pen and the pen-mouse remains stationary. The pen-mouse is moved when the location of the pen encounters a tracking boundary of the pen-mouse. The tracking boundary coincides with the graphic representing the mouse. While moving within the pen-mouse, the pen can select objects within the pen-mouse body, such as buttons, wheels, etc. The selection of a button or other virtual control causes a corresponding computer mouse button function to be executed. The execution is directed at any object designated by a pen-mouse tracking symbol, such as an arrow, that is part of the pen mouse graphic. The pen-mouse emulates functions or operations of a mouse including single button clicks, double button clicks, finger wheels, track balls, etc.

    TECHNIQUES FOR ANIMATING TRANSITIONS BETWEEN NON-STEREOSCOPIC AND STEREOSCOPIC IMAGING
    18.
    发明申请
    TECHNIQUES FOR ANIMATING TRANSITIONS BETWEEN NON-STEREOSCOPIC AND STEREOSCOPIC IMAGING 审中-公开
    在非立体视觉与立体成像之间动画转换的技术

    公开(公告)号:US20150228102A1

    公开(公告)日:2015-08-13

    申请号:US14621341

    申请日:2015-02-12

    Applicant: AUTODESK, Inc

    CPC classification number: H04N13/359 H04N13/144 H04N13/156 H04N13/194

    Abstract: In one embodiment of the present invention, a hybrid subsystem orchestrates animated transitions between stereoscopic imaging and non-stereoscopic imaging. In operation, the hybrid subsystem receives frames that represent a three-dimensional object over time. The hybrid subsystem renders the first frame based on a left eye position and then re-renders the first frame based a right eye position. The left eye position and the right eye position are separated by a predetermined distance that is optimized for stereoscopic viewing. As part of rendering and re-rendering subsequent frames, the hybrid subsystem gradually deceases the distance between the left eye position and the right eye position. Upon receiving a final frame in the transition, the hybrid subsystem renders once—to a single eye position. Advantageously, because the rendered three-dimensional object image gradually loses depth throughout the animated transition, the hybrid subsystem minimizes disruptions to the viewing experience.

    Abstract translation: 在本发明的一个实施例中,混合子系统协调立体成像与非立体成像之间的动画转换。 在操作中,混合子系统接收一段时间内表示三维对象的帧。 混合子系统基于左眼位置呈现第一帧,然后基于右眼位置重新呈现第一帧。 左眼位置和右眼位置被隔开预定距离,其被优化用于立体观看。 作为渲染和重新渲染后续帧的一部分,混合子系统逐渐地消除左眼位置和右眼位置之间的距离。 在转换中接收到最终帧时,混合子系统呈现一次到单个眼睛位置。 有利的是,由于所渲染的三维物体图像在整个动画过渡期间逐渐失去深度,所以混合子系统最小化对观看体验的破坏。

    IN-PRODUCT QUESTIONS, ANSWERS, AND TIPS
    19.
    发明申请
    IN-PRODUCT QUESTIONS, ANSWERS, AND TIPS 有权
    产品问题,答案和提示

    公开(公告)号:US20130103714A1

    公开(公告)日:2013-04-25

    申请号:US13650064

    申请日:2012-10-11

    Applicant: AUTODESK, INC.

    CPC classification number: G06F3/048 G06F9/453 G06F17/30864

    Abstract: One embodiment of the present invention sets forth a technique for providing help content related to a software application to a user. The technique involves receiving a first discussion element associated with a first user and including textual input related to a first software application and first contextual information related to the first software application. The technique further involves receiving second contextual information associated with a second user and related to the first software application, determining a measure of correlation between the first contextual information and the second contextual information, determining that the first discussion element should be transmitted to the second user based on the measure of correlation, and transmitting the first discussion element to the second user.

    Abstract translation: 本发明的一个实施例提出了一种用于向用户提供与软件应用相关的帮助内容的技术。 该技术涉及接收与第一用户相关联的第一讨论元素,并且包括与第一软件应用相关的文本输入和与第一软件应用相关的第一上下文信息。 该技术还包括接收与第二用户相关联并与第一软件应用相关的第二上下文信息,确定第一上下文信息和第二上下文信息之间的相关性的度量,确定第一讨论元素应被发送给第二用户 基于相关性的度量,并将第一讨论元素发送给第二用户。

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