INFORMATION PROCESSING APPARATUS INFORMATION PROCESSING METHOD AND STORAGE MEDIUM
    11.
    发明申请
    INFORMATION PROCESSING APPARATUS INFORMATION PROCESSING METHOD AND STORAGE MEDIUM 有权
    信息处理设备信息处理方法和存储介质

    公开(公告)号:US20130054717A1

    公开(公告)日:2013-02-28

    申请号:US13588927

    申请日:2012-08-17

    申请人: Takeshi Hayakawa

    发明人: Takeshi Hayakawa

    IPC分类号: G06F15/16

    CPC分类号: G06Q10/107

    摘要: If a stored electronic mail is selected, an information processing apparatus determines whether information about storage location exists in the attribute information of the electronic mail and, if the information about storage location exists in the attribute information of the electronic mail, the information processing apparatus acquires mail identification information for identifying an electronic mail from the attribute information and issues to the mail unit instructions for starting a specified electronic mail including the mail identification information and the information about storage location. The information processing apparatus searches for the electronic mail identified by the mail identification information from the storage location indicated by the information about storage location based on the information about storage location and the mail identification information included in the instructions and, if the electronic mail is found, the information processing apparatus starts the processing displaying the selected electronic mail.

    摘要翻译: 如果选择存储的电子邮件,则信息处理设备确定关于存储位置的信息是否存在于电子邮件的属性信息中,并且如果关于存储位置的信息存在于电子邮件的属性信息中,则信息处理设备获取 用于从属性信息识别电子邮件的邮件标识信息,并向邮件单元发送包括邮件标识信息和关于存储位置的信息的指定电子邮件的指令。 信息处理装置根据包含在指示中的关于存储位置和邮件标识信息的信息,从由关于存储位置的信息指示的存储位置搜索由邮件标识信息识别的电子邮件,并且如果发现电子邮件 信息处理装置开始显示所选择的电子邮件的处理。

    Game system and game program medium
    12.
    发明授权
    Game system and game program medium 有权
    游戏系统和游戏程序媒体

    公开(公告)号:US08142285B2

    公开(公告)日:2012-03-27

    申请号:US11117486

    申请日:2005-04-29

    IPC分类号: A63F9/24

    摘要: A game system is composed by connecting a game apparatus with a monitor and a percussion type controller. A game player beats a first beating operation surface or a second beating operation surface to input an operation signal from the controller to the game apparatus. In the game apparatus, in response to the operation signal, a player character in a virtual world displayed on the monitor is moved in a left or a right direction. Furthermore, when a sound, input by clapping and so on in the vicinity of a microphone of the controller, is present, the game apparatus generates a shock wave from a position of the player character. By the shock wave, a predetermined change occurs, such as returning an enemy character to its initial position, gathering fairies in a form of block, and so forth.

    摘要翻译: 通过将游戏装置与监视器和打击乐类型的控制器连接来构成游戏系统。 游戏者击败第一跳动操作表面或第二击打操作表面以将操作信号从控制器输入到游戏装置。 在游戏装置中,响应于操作信号,显示在监视器上的虚拟世界中的玩家角色向左或向右移动。 此外,当存在通过拍摄等在控制器的麦克风附近的声音的输入时,游戏装置从玩家角色的位置产生冲击波。 通过冲击波,发生预定的变化,例如将敌人角色返回到其初始位置,以块的形式收集仙女等。

    Storage medium having image processing program stored thereon and image processing apparatus
    15.
    发明申请
    Storage medium having image processing program stored thereon and image processing apparatus 有权
    存储有图像处理程序的存储介质和图像处理装置

    公开(公告)号:US20090015679A1

    公开(公告)日:2009-01-15

    申请号:US11898004

    申请日:2007-09-07

    IPC分类号: H04N5/225

    摘要: The game apparatus generates an image of a virtual space viewed from a virtual camera as a reference image. The game apparatus then calculates a blurring value indicative of a blurring degree of the image. The blurring value is calculated so as to become greater than a reference value in the case where a movement amount of the virtual camera is equal to or greater than a predetermined amount, and to become smaller than the reference value in the case where the movement amount of the virtual camera is smaller than the predetermine amount. The game apparatus blurs an image outside a predetermined area of the reference image such that the blurring degree increases in accordance with an increase of the blurring value. The predetermined area is determined, from among an image area of the reference image, so as to include a position of a focus point of the virtual camera. Accordingly, a blurred image is displayed on a display apparatus.

    摘要翻译: 游戏装置生成从虚拟摄像机观看的虚拟空间的图像作为参考图像。 游戏装置然后计算表示图像的模糊度的模糊值。 在虚拟摄像机的移动量等于或大于预定量的情况下,将模糊值计算为大于参考值,并且在移动量的情况下变得小于参考值 的虚拟相机小于预定量。 游戏装置使参考图像的预定区域外的图像模糊,使得模糊度随着模糊值的增加而增加。 从参考图像的图像区域中确定包括虚拟相机的焦点位置的预定区域。 因此,在显示装置上显示模糊图像。

    Game system, storage medium storing game program, and game controlling method
    17.
    发明申请
    Game system, storage medium storing game program, and game controlling method 有权
    游戏系统,存储媒体存储游戏程序和游戏控制方法

    公开(公告)号:US20050288099A1

    公开(公告)日:2005-12-29

    申请号:US11123070

    申请日:2005-05-06

    IPC分类号: A63F13/06 A63F13/00 A63F13/10

    摘要: A game system includes a game apparatus, and the game apparatus is connected with a monitor and a percussion-type controller. When a game player beats a first beating operation surface or a second beating operation surface, first operation data is input from the controller to the game apparatus. Furthermore, when an operation sound generated at a time that a beating operation is performed is detected by a microphone, second operation data including volume data is input from the controller to the game apparatus. In the game apparatus, when a magnitude of the volume data is equal to or more than the predetermined threshold value, an ability value as to an action of the player object to be executed according to a command indicated by the first operation data is changed to execute the action.

    摘要翻译: 游戏系统包括游戏装置,游戏装置与监视器和打击乐型控制器连接。 当游戏者击败第一跳动操作表面或第二击打操作表面时,从控制器向游戏装置输入第一操作数据。 此外,当通过麦克风检测在执行拍打操作时产生的操作声音时,包括音量数据的第二操作数据从控制器输入到游戏装置。 在游戏装置中,当音量数据的大小等于或大于预定阈值时,根据由第一操作数据指示的命令执行的选手对象的动作的能力值被改变为 执行动作。

    Job managing apparatus, job managing method, and job managing program
    18.
    发明申请
    Job managing apparatus, job managing method, and job managing program 审中-公开
    作业管理装置,作业管理方法和作业管理程序

    公开(公告)号:US20050094185A1

    公开(公告)日:2005-05-05

    申请号:US10974562

    申请日:2004-10-26

    申请人: Takeshi Hayakawa

    发明人: Takeshi Hayakawa

    IPC分类号: G06F3/12 G06F15/00 H04N1/32

    摘要: A job managing apparatus which is capable of recognizing the status of an external apparatus using a plurality of diagnosing methods in the case where the external apparatus has not performed printing for a predetermined period of time or longer or in the case where an abnormality in the status of the external apparatus is detected, to thereby be able to manage job information in a strict manner. Job information is received from the external apparatus by a communication section. It is detected by a CPU whether or not job information on at least one unprocessed job is included in the received job information. An abnormality in the external apparatus corresponding to the detected job information on at least one unprocessed job is detected by the CPU by using a plurality of protocols. A process is carried out by the CPU to deal with the detected abnormality.

    摘要翻译: 一种作业管理装置,其能够在外部设备未执行打印预定时间或更长时间的情况下使用多种诊断方法来识别外部设备的状态,或者在状态异常的情况下 检测外部设备,从而能够严格地管理作业信息。 通过通信部从外部装置接收作业信息。 CPU检测到在接收到的作业信息中是否包含至少一个未处理作业的作业信息。 通过使用多个协议,CPU检测对应于至少一个未处理作业的检测到的作业信息的外部设备的异常。 CPU执行处理检测到的异常的处理。