Pressure and movement sensitive inputs for gaming devices, and related devices, systems, and methods

    公开(公告)号:US11210890B2

    公开(公告)日:2021-12-28

    申请号:US16569310

    申请日:2019-09-12

    Applicant: IGT

    Abstract: Pressure and movement sensitive inputs for gaming devices, and related devices, systems, and methods, are disclosed. An input device includes a plurality of input locations and a pressure sensor to detect, for each input location, an amount of pressure applied by a player to the input device at the input location of the gaming device. A processor circuit receives, from the pressure sensor, a first pressure parameter value corresponding to a first amount of pressure being applied by the player to the input device at a first input location at a first time, and a second pressure parameter value corresponding to a second amount of pressure being applied by the player to the input device at a second input location at a second, later time. Based on the first pressure parameter value and the second pressure parameter value, a user interface element of the gaming device may be modified.

    IMPERSONAL BIOMETRIC GAME LOCKING METHODS AND SYSTEMS

    公开(公告)号:US20200151993A1

    公开(公告)日:2020-05-14

    申请号:US16186902

    申请日:2018-11-12

    Applicant: IGT

    Abstract: A method can be used to unlock gaming devices and/or a functionality of a gaming device based on an impersonal player identification (ID) and obtained biometric information for a player. A player may be scanned by a biometric feature scanning device and an impersonal player ID and gaming account may be generated for the player without requiring the storage of identity information about the player other than the biometric information for the player. Based on a characteristic, gaming history, and/or the presence of the player at a gaming device, access to features of the gaming device are selectively controlled.

    Object detection and interaction for gaming systems

    公开(公告)号:US10403083B2

    公开(公告)日:2019-09-03

    申请号:US15784275

    申请日:2017-10-16

    Abstract: A method for controlling a wagering gaming apparatus includes rendering a 3-dimensional display of a game, comprising visually projecting a game component out of a screen of a display device and into a 3-dimensional space between the screen and a player; receiving, from a contactless sensor device, location information indicative of a location of an anatomical feature of a player of the wagering game apparatus; generating a virtual object corresponding to the anatomical feature of the player; rendering the virtual object in the 3-dimensional space, comprising visually projecting the virtual object out of the screen of the display device and into the 3-dimensional space between the screen and the player; associating a virtual vector field in the 3-dimensional space with the virtual object; and causing the game component to move in the 3-dimensional space in response to the virtual vector field associated with the virtual object.

    ONLINE CASINO VIRTUAL PLAYERS
    17.
    发明申请

    公开(公告)号:US20240378940A1

    公开(公告)日:2024-11-14

    申请号:US18195531

    申请日:2023-05-10

    Applicant: IGT

    Abstract: Embodiments are directed to using artificially intelligent bots to represent automated, virtual entities in a virtual casino. According to one embodiment, providing a virtual casino can comprise maintaining a model of virtual casino interactions representing interactions between entities in a gaming environment. The interactions between entities in the gaming environment represented by the model comprise can comprise verbal communications and physical actions. A representation of the virtual casino can be presented to a user device through a communications network. A bot for an entity can be generated based on the model and a representation of the bot for the entity in the virtual casino can be presented through the communications network to the user device. The bot can interact with a human player in the virtual casino through the presented representation of the bot based on the model and using a natural language processing system.

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