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公开(公告)号:US11443593B2
公开(公告)日:2022-09-13
申请号:US16579371
申请日:2019-09-23
Applicant: IGT
Inventor: Michael Russ , David Small , Aaron Corey , Bruno Rittner , Klaus Hufnagl-Abraham , Sven Aurich
IPC: G07F17/32
Abstract: The present disclosure relates generally to systems, methods, and devices that enable interactions between a tag having conductive, coded ink and a gaming environment. As an example, a method is disclosed that includes receiving, at a touch-capable user interface, a user gesture provided in combination with a tag having data encoded thereon with an encoded physical medium that is readable by the touch-capable user interface. The method further includes extracting the data encoded on the tag, determining an output to provide based on the extracted data, and causing a user output device of a gaming device to provide the determined output.
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12.
公开(公告)号:US11210890B2
公开(公告)日:2021-12-28
申请号:US16569310
申请日:2019-09-12
Applicant: IGT
Inventor: David Small , Sven Aurich , David Froy , Michael Russ
IPC: G07F17/32
Abstract: Pressure and movement sensitive inputs for gaming devices, and related devices, systems, and methods, are disclosed. An input device includes a plurality of input locations and a pressure sensor to detect, for each input location, an amount of pressure applied by a player to the input device at the input location of the gaming device. A processor circuit receives, from the pressure sensor, a first pressure parameter value corresponding to a first amount of pressure being applied by the player to the input device at a first input location at a first time, and a second pressure parameter value corresponding to a second amount of pressure being applied by the player to the input device at a second input location at a second, later time. Based on the first pressure parameter value and the second pressure parameter value, a user interface element of the gaming device may be modified.
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公开(公告)号:US20200151993A1
公开(公告)日:2020-05-14
申请号:US16186902
申请日:2018-11-12
Applicant: IGT
Inventor: Michael Russ , Sven Aurich , Stefan Keilwert , Elisabeth Kiss , Bruno Rittner , Rainer Stimpfl
IPC: G07F17/32
Abstract: A method can be used to unlock gaming devices and/or a functionality of a gaming device based on an impersonal player identification (ID) and obtained biometric information for a player. A player may be scanned by a biometric feature scanning device and an impersonal player ID and gaming account may be generated for the player without requiring the storage of identity information about the player other than the biometric information for the player. Based on a characteristic, gaming history, and/or the presence of the player at a gaming device, access to features of the gaming device are selectively controlled.
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公开(公告)号:US10403084B2
公开(公告)日:2019-09-03
申请号:US14969168
申请日:2015-12-15
Applicant: IGT Canada Solutions ULC
Inventor: David Froy , Fayez Idris , Stefan Keilwert , Sven Aurich , Klaus Achmuller , Jim Morrow
Abstract: In one aspect, there is described a method for a game to a player. The method includes: determining that a game screen provided by a game includes an interface element associated with a contactless feedback effect; identifying a location of one or more player features based on an electrical signal from a locating sensor; determining a mid-air location to be associated with the interface element associated with the contactless feedback effect based on the identified location of the one or more player features; and providing an ultrasonic field at the mid-air location.
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公开(公告)号:US10403083B2
公开(公告)日:2019-09-03
申请号:US15784275
申请日:2017-10-16
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: Stefan Keilwert , Franz Pierer , Sven Aurich , Fayez Idris , David V. Froy, Jr.
IPC: G07F17/32
Abstract: A method for controlling a wagering gaming apparatus includes rendering a 3-dimensional display of a game, comprising visually projecting a game component out of a screen of a display device and into a 3-dimensional space between the screen and a player; receiving, from a contactless sensor device, location information indicative of a location of an anatomical feature of a player of the wagering game apparatus; generating a virtual object corresponding to the anatomical feature of the player; rendering the virtual object in the 3-dimensional space, comprising visually projecting the virtual object out of the screen of the display device and into the 3-dimensional space between the screen and the player; associating a virtual vector field in the 3-dimensional space with the virtual object; and causing the game component to move in the 3-dimensional space in response to the virtual vector field associated with the virtual object.
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16.
公开(公告)号:US09978202B2
公开(公告)日:2018-05-22
申请号:US14821678
申请日:2015-08-07
Applicant: IGT Canada Solutions ULC
Inventor: Stefan Keilwert , Franz Pierer , Sven Aurich
CPC classification number: G07F17/3211 , G06T17/00 , G06T19/003 , G06T19/006 , G06T2219/2016 , G06T2219/2024 , G07F17/3206 , G07F17/3209 , G07F17/3227 , H04N13/156 , H04N13/282 , H04N13/332 , H04N13/366 , H04N2013/405
Abstract: A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; one or more sensor devices configured to sense a physical location of one or more anatomical features of the player; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions. The processor-executable instructions, when executed by the at least one processor, cause the at least one processor to perform various adjustments regarding the 3D scene based on the sensed physical location of an anatomical feature of the player.
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公开(公告)号:US20240378940A1
公开(公告)日:2024-11-14
申请号:US18195531
申请日:2023-05-10
Applicant: IGT
Inventor: Soheil Latifi , Stefan Keilwert , Sven Aurich , David Froy , Michael Russ
Abstract: Embodiments are directed to using artificially intelligent bots to represent automated, virtual entities in a virtual casino. According to one embodiment, providing a virtual casino can comprise maintaining a model of virtual casino interactions representing interactions between entities in a gaming environment. The interactions between entities in the gaming environment represented by the model comprise can comprise verbal communications and physical actions. A representation of the virtual casino can be presented to a user device through a communications network. A bot for an entity can be generated based on the model and a representation of the bot for the entity in the virtual casino can be presented through the communications network to the user device. The bot can interact with a human player in the virtual casino through the presented representation of the bot based on the model and using a natural language processing system.
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公开(公告)号:US20230394913A1
公开(公告)日:2023-12-07
申请号:US18234463
申请日:2023-08-16
Applicant: IGT
Inventor: Fayez Idris , Stefan Keilwert , Sven Aurich , David Froy, JR. , Michael Russ , David Small , Yue Hang Tang
IPC: G07F17/32
CPC classification number: G07F17/3223 , G07F17/3244 , G07F17/3211 , G07F17/3227 , G07F17/3239 , G07F17/3209 , G07F17/3241 , G07F17/34
Abstract: The present disclosure relates generally to gaming machines, systems, and methods. As an example, a method is disclosed that includes enabling a user to interact with a game of chance via a user interface device of the electronic gaming machine, storing an amount of credit available for the player to play the game of chance in a credit meter, presenting the amount of credit available to the user via the user interface device, providing information from the credit meter to a wireless communication assembly, and transmitting, with the wireless communication assembly, the information from the credit meter to a game management system.
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公开(公告)号:US11763627B2
公开(公告)日:2023-09-19
申请号:US17548936
申请日:2021-12-13
Applicant: IGT
Inventor: Fayez Idris , Stefan Keilwert , Sven Aurich , David Froy, Jr. , Michael Russ , David Small , Yue Hang Tang
CPC classification number: G07F17/3223 , G07F17/3209 , G07F17/3211 , G07F17/3227 , G07F17/3239 , G07F17/3241 , G07F17/3244 , G07F17/3293 , G07F17/34
Abstract: The present disclosure relates generally to gaming machines, systems, and methods. As an example, a method is disclosed that includes enabling a user to interact with a game of chance via a user interface device of the electronic gaming machine, storing an amount of credit available for the player to play the game of chance in a credit meter, presenting the amount of credit available to the user via the user interface device, providing information from the credit meter to a wireless communication assembly, and transmitting, with the wireless communication assembly, the information from the credit meter to a game management system.
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公开(公告)号:US20230260356A1
公开(公告)日:2023-08-17
申请号:US18138453
申请日:2023-04-24
Applicant: IGT
Inventor: Michael Russ , Daniel Landry , David Small , Lukas Angermayer , David Froy , Bruno Rittner , Sven Aurich
CPC classification number: G07F17/3206 , G07F17/323 , G07F17/3267 , G06F7/588 , G07F17/3211 , G07F17/3209 , G07F17/3227
Abstract: The present disclosure relates generally to gaming devices, systems, and methods. As an example, a gaming device is disclosed to generate game outcomes based on game instructions applying game rules to user inputs; cause gameplay graphics to be rendered by the user interface in accordance with the game outcomes; receive, from a sensor, information that enables the processor to identify a number of players positioned in proximity of the user interface; dynamically modify the game rules based on the identified number of players being greater than one; generate additional game outcomes based on the game instructions applying the modified game rules to user inputs; and cause additional gameplay graphics to be rendered by the user interface in accordance with the additional game outcomes.
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