Shared collaboration using display device
    12.
    发明授权
    Shared collaboration using display device 有权
    使用显示设备共享协作

    公开(公告)号:US09063566B2

    公开(公告)日:2015-06-23

    申请号:US13308350

    申请日:2011-11-30

    摘要: Various embodiments are provided for a shared collaboration system and related methods for enabling an active user to interact with one or more additional users and with collaboration items. In one embodiment a head-mounted display device is operatively connected to a computing device that includes a collaboration engine program. The program receives observation information of a physical space from the head-mounted display device along with a collaboration item. The program visually augments an appearance of the physical space as seen through the head-mounted display device to include an active user collaboration item representation of the collaboration item. The program populates the active user collaboration item representation with additional user collaboration item input from an additional user.

    摘要翻译: 提供了用于共享协作系统和用于使活动用户能够与一个或多个附加用户和协作项目交互的相关方法的各种实施例。 在一个实施例中,头戴式显示设备可操作地连接到包括协作引擎程序的计算设备。 该程序与协作项目一起从头戴式显示装置接收物理空间的观察信息。 该程序目视地增强了通过头戴式显示装置所看到的物理空间的外观,以包括协作项目的活动用户协作项目表示。 该程序使用从附加用户输入的附加用户协作项来填充活动的用户协作项表示。

    VIDEO COMPRESSION USING VIRTUAL SKELETON
    13.
    发明申请
    VIDEO COMPRESSION USING VIRTUAL SKELETON 有权
    视频压缩使用虚拟的SKELETON

    公开(公告)号:US20130127994A1

    公开(公告)日:2013-05-23

    申请号:US13299109

    申请日:2011-11-17

    IPC分类号: H04N13/02 H04N7/18

    摘要: Optical sensor information captured via one or more optical sensors imaging a scene that includes a human subject is received by a computing device. The optical sensor information is processed by the computing device to model the human subject with a virtual skeleton, and to obtain surface information representing the human subject. The virtual skeleton is transmitted by the computing device to a remote computing device at a higher frame rate than the surface information. Virtual skeleton frames are used by the remote computing device to estimate surface information for frames that have not been transmitted by the computing device.

    摘要翻译: 通过对包含人类对象的场景成像的一个或多个光学传感器捕获的光学传感器信息由计算设备接收。 光学传感器信息由计算设备处理,以虚拟骨架对人物进行建模,并获得表示人物的表面信息。 虚拟骨架由计算设备以比表面信息更高的帧速率传输到远程计算设备。 远程计算设备使用虚拟框架帧来估计尚未由计算设备发送的帧的表面信息。

    Video compression using virtual skeleton
    14.
    发明授权
    Video compression using virtual skeleton 有权
    视频压缩使用虚拟骨架

    公开(公告)号:US09161012B2

    公开(公告)日:2015-10-13

    申请号:US13299109

    申请日:2011-11-17

    摘要: Optical sensor information captured via one or more optical sensors imaging a scene that includes a human subject is received by a computing device. The optical sensor information is processed by the computing device to model the human subject with a virtual skeleton, and to obtain surface information representing the human subject. The virtual skeleton is transmitted by the computing device to a remote computing device at a higher frame rate than the surface information. Virtual skeleton frames are used by the remote computing device to estimate surface information for frames that have not been transmitted by the computing device.

    摘要翻译: 通过对包含人类对象的场景成像的一个或多个光学传感器捕获的光学传感器信息由计算设备接收。 光学传感器信息由计算设备处理,以虚拟骨架对人物进行建模,并获得表示人物的表面信息。 虚拟骨架由计算设备以比表面信息更高的帧速率传输到远程计算设备。 远程计算设备使用虚拟框架帧来估计尚未由计算设备发送的帧的表面信息。

    LOW LIGHT SCENE AUGMENTATION
    15.
    发明申请
    LOW LIGHT SCENE AUGMENTATION 审中-公开
    低光场景

    公开(公告)号:US20130342568A1

    公开(公告)日:2013-12-26

    申请号:US13528523

    申请日:2012-06-20

    IPC分类号: G09G5/00

    CPC分类号: G09G3/003 G06T19/006 H04N5/70

    摘要: Embodiments related to providing low light scene augmentation are disclosed. One embodiment provides, on a computing device comprising a see-through display device, a method including recognizing, from image data received from an image sensor, a background scene of an environment viewable through the see-through display device, the environment comprising a physical object. The method further includes identifying one or more geometrical features of the physical object and displaying, on the see through display device, an image augmenting the one or more geometrical features.

    摘要翻译: 公开了提供低光场景增强的实施例。 一个实施例在包括透视显示设备的计算设备上提供了一种方法,包括从从图像传感器接收的图像数据识别通过透视显示设备可观看的环境的背景场景,所述环境包括物理 目的。 该方法还包括识别物理对象的一个​​或多个几何特征并且在透视显示装置上显示增大一个或多个几何特征的图像。

    MIXED-REALITY ARENA
    17.
    发明申请
    MIXED-REALITY ARENA 审中-公开
    混合现实ARENA

    公开(公告)号:US20140125698A1

    公开(公告)日:2014-05-08

    申请号:US13669352

    申请日:2012-11-05

    IPC分类号: G09G5/00

    摘要: A computing system comprises a see-through display device, a logic subsystem, and a storage subsystem storing instructions. When executed by the logic subsystem, the instructions display on the see-through display device a virtual arena, a user-controlled avatar, and an opponent avatar. The virtual arena appears to be integrated within a physical space when the physical space is viewed through the see-through display device. In response to receiving a user input, the instructions may also display on the see-through display device an updated user-controlled avatar.

    摘要翻译: 计算系统包括透视显示设备,逻辑子系统和存储指令的存储子系统。 当由逻辑子系统执行时,指令在透视显示设备上显示虚拟竞技场,用户控制的头像和对象化身。 当通过透视显示设备查看物理空间时,虚拟竞技场似乎被集成在物理空间内。 响应于接收到用户输入,指令也可以在透视显示设备上显示更新的用户控制的化身。

    MIXED REALITY INTERACTIONS
    18.
    发明申请
    MIXED REALITY INTERACTIONS 有权
    混合现实交互

    公开(公告)号:US20140320389A1

    公开(公告)日:2014-10-30

    申请号:US13872861

    申请日:2013-04-29

    IPC分类号: G06F3/01

    摘要: Embodiments that relate to interacting with a physical object in a mixed reality environment via a head-mounted display are disclosed. In one embodiment a mixed reality interaction program identifies an object based on an image from captured by the display. An interaction context for the object is determined based on an aspect of the mixed reality environment. A profile for the physical object is queried to determine interaction modes for the object. A selected interaction mode is programmatically selected based on the interaction context. A user input directed at the object is received via the display and interpreted to correspond to a virtual action based on the selected interaction mode. The virtual action is executed with respect to a virtual object associated with the physical object to modify an appearance of the virtual object. The modified virtual object is then displayed via the display.

    摘要翻译: 公开了通过头戴式显示器与混合现实环境中的物理对象相互作用的实施例。 在一个实施例中,混合现实交互程序基于由显示器捕获的图像识别对象。 基于混合现实环境的一个方面确定对象的交互上下文。 查询物理对象的配置文件,以确定对象的交互模式。 基于交互上下文以编程方式选择选择的交互模式。 通过显示器接收指向对象的用户输入,并且基于所选择的交互模式将其解释为对应于虚拟动作。 相对于与物理对象相关联的虚拟对象执行虚拟动作以修改虚拟对象的外观。 然后通过显示器显示修改的虚拟对象。