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公开(公告)号:US09734633B2
公开(公告)日:2017-08-15
申请号:US13360492
申请日:2012-01-27
申请人: Darren Bennett , Brian Mount , Stephen Latta , Alex Kipman , Ryan Hastings , Arthur Tomlin , Sebastian Sylvan , Daniel McCulloch , Jonathan Steed , Jason Scott , Mathew Lamb
发明人: Darren Bennett , Brian Mount , Stephen Latta , Alex Kipman , Ryan Hastings , Arthur Tomlin , Sebastian Sylvan , Daniel McCulloch , Jonathan Steed , Jason Scott , Mathew Lamb
CPC分类号: G06T19/006 , G05B2219/35503 , G06K9/00671 , H04M2203/359
摘要: A system and related methods for visually augmenting an appearance of a physical environment as seen by a user through a head-mounted display device are provided. In one embodiment, a virtual environment generating program receives eye-tracking information, lighting information, and depth information from the head-mounted display. The program generates a virtual environment that models the physical environment and is based on the lighting information and the distance of a real-world object from the head-mounted display. The program visually augments a virtual object representation in the virtual environment based on the eye-tracking information, and renders the virtual object representation on a transparent display of the head-mounted display device.
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公开(公告)号:US09063566B2
公开(公告)日:2015-06-23
申请号:US13308350
申请日:2011-11-30
申请人: Daniel McCulloch , Stephen Latta , Darren Bennett , Ryan Hastings , Jason Scott , Relja Markovic , Kevin Geisner , Jonathan Steed
发明人: Daniel McCulloch , Stephen Latta , Darren Bennett , Ryan Hastings , Jason Scott , Relja Markovic , Kevin Geisner , Jonathan Steed
CPC分类号: G06F3/011 , G02B27/017 , G02B2027/014 , G06F3/012 , G06Q10/10 , G06T19/006
摘要: Various embodiments are provided for a shared collaboration system and related methods for enabling an active user to interact with one or more additional users and with collaboration items. In one embodiment a head-mounted display device is operatively connected to a computing device that includes a collaboration engine program. The program receives observation information of a physical space from the head-mounted display device along with a collaboration item. The program visually augments an appearance of the physical space as seen through the head-mounted display device to include an active user collaboration item representation of the collaboration item. The program populates the active user collaboration item representation with additional user collaboration item input from an additional user.
摘要翻译: 提供了用于共享协作系统和用于使活动用户能够与一个或多个附加用户和协作项目交互的相关方法的各种实施例。 在一个实施例中,头戴式显示设备可操作地连接到包括协作引擎程序的计算设备。 该程序与协作项目一起从头戴式显示装置接收物理空间的观察信息。 该程序目视地增强了通过头戴式显示装置所看到的物理空间的外观,以包括协作项目的活动用户协作项目表示。 该程序使用从附加用户输入的附加用户协作项来填充活动的用户协作项表示。
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公开(公告)号:US20130127994A1
公开(公告)日:2013-05-23
申请号:US13299109
申请日:2011-11-17
申请人: Mark Mihelich , Kevin Geisner , Mike Scavezze , Stephen Latta , Daniel McCulloch , Brian Mount
发明人: Mark Mihelich , Kevin Geisner , Mike Scavezze , Stephen Latta , Daniel McCulloch , Brian Mount
CPC分类号: H04N13/194 , G06T9/001 , H04N7/147 , H04N13/271 , H04N19/20 , H04N2213/003
摘要: Optical sensor information captured via one or more optical sensors imaging a scene that includes a human subject is received by a computing device. The optical sensor information is processed by the computing device to model the human subject with a virtual skeleton, and to obtain surface information representing the human subject. The virtual skeleton is transmitted by the computing device to a remote computing device at a higher frame rate than the surface information. Virtual skeleton frames are used by the remote computing device to estimate surface information for frames that have not been transmitted by the computing device.
摘要翻译: 通过对包含人类对象的场景成像的一个或多个光学传感器捕获的光学传感器信息由计算设备接收。 光学传感器信息由计算设备处理,以虚拟骨架对人物进行建模,并获得表示人物的表面信息。 虚拟骨架由计算设备以比表面信息更高的帧速率传输到远程计算设备。 远程计算设备使用虚拟框架帧来估计尚未由计算设备发送的帧的表面信息。
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公开(公告)号:US09161012B2
公开(公告)日:2015-10-13
申请号:US13299109
申请日:2011-11-17
申请人: Mark Mihelich , Kevin Geisner , Mike Scavezze , Stephen Latta , Daniel McCulloch , Brian Mount
发明人: Mark Mihelich , Kevin Geisner , Mike Scavezze , Stephen Latta , Daniel McCulloch , Brian Mount
CPC分类号: H04N13/194 , G06T9/001 , H04N7/147 , H04N13/271 , H04N19/20 , H04N2213/003
摘要: Optical sensor information captured via one or more optical sensors imaging a scene that includes a human subject is received by a computing device. The optical sensor information is processed by the computing device to model the human subject with a virtual skeleton, and to obtain surface information representing the human subject. The virtual skeleton is transmitted by the computing device to a remote computing device at a higher frame rate than the surface information. Virtual skeleton frames are used by the remote computing device to estimate surface information for frames that have not been transmitted by the computing device.
摘要翻译: 通过对包含人类对象的场景成像的一个或多个光学传感器捕获的光学传感器信息由计算设备接收。 光学传感器信息由计算设备处理,以虚拟骨架对人物进行建模,并获得表示人物的表面信息。 虚拟骨架由计算设备以比表面信息更高的帧速率传输到远程计算设备。 远程计算设备使用虚拟框架帧来估计尚未由计算设备发送的帧的表面信息。
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公开(公告)号:US20130342568A1
公开(公告)日:2013-12-26
申请号:US13528523
申请日:2012-06-20
申请人: Tony Ambrus , Mike Scavezze , Stephen Latta , Daniel McCulloch , Brian Mount
发明人: Tony Ambrus , Mike Scavezze , Stephen Latta , Daniel McCulloch , Brian Mount
IPC分类号: G09G5/00
CPC分类号: G09G3/003 , G06T19/006 , H04N5/70
摘要: Embodiments related to providing low light scene augmentation are disclosed. One embodiment provides, on a computing device comprising a see-through display device, a method including recognizing, from image data received from an image sensor, a background scene of an environment viewable through the see-through display device, the environment comprising a physical object. The method further includes identifying one or more geometrical features of the physical object and displaying, on the see through display device, an image augmenting the one or more geometrical features.
摘要翻译: 公开了提供低光场景增强的实施例。 一个实施例在包括透视显示设备的计算设备上提供了一种方法,包括从从图像传感器接收的图像数据识别通过透视显示设备可观看的环境的背景场景,所述环境包括物理 目的。 该方法还包括识别物理对象的一个或多个几何特征并且在透视显示装置上显示增大一个或多个几何特征的图像。
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公开(公告)号:US20130194304A1
公开(公告)日:2013-08-01
申请号:US13364211
申请日:2012-02-01
申请人: Stephen Latta , Darren Bennett , Peter Tobias Kinnebrew , Kevin Geisner , Brian Mount , Arthur Tomlin , Mike Scavezze , Daniel McCulloch , David Nister , Drew Steedly , Jeffrey Alan Kohler , Ben Sugden , Sebastian Sylvan
发明人: Stephen Latta , Darren Bennett , Peter Tobias Kinnebrew , Kevin Geisner , Brian Mount , Arthur Tomlin , Mike Scavezze , Daniel McCulloch , David Nister , Drew Steedly , Jeffrey Alan Kohler , Ben Sugden , Sebastian Sylvan
IPC分类号: G09G5/377
CPC分类号: G09G3/003
摘要: A method for presenting real and virtual images correctly positioned with respect to each other. The method includes, in a first field of view, receiving a first real image of an object and displaying a first virtual image. The method also includes, in a second field of view oriented independently relative to the first field of view, receiving a second real image of the object and displaying a second virtual image, the first and second virtual images positioned coincidently within a coordinate system.
摘要翻译: 一种用于呈现相对于彼此正确定位的真实图像和虚像的方法。 该方法包括在第一视场中接收对象的第一真实图像并显示第一虚像。 该方法还包括在相对于第一视场独立定向的第二视场中,接收对象的第二真实图像并显示第二虚像,所述第一和第二虚像重合地位于坐标系内。
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公开(公告)号:US20140125698A1
公开(公告)日:2014-05-08
申请号:US13669352
申请日:2012-11-05
申请人: Stephen Latta , Daniel McCulloch , Kudo Tsunoda , Aaron Krauss
发明人: Stephen Latta , Daniel McCulloch , Kudo Tsunoda , Aaron Krauss
IPC分类号: G09G5/00
CPC分类号: G06F3/011 , A63F13/26 , A63F13/42 , A63F13/5255 , A63F13/65 , A63F13/833 , G06F3/017
摘要: A computing system comprises a see-through display device, a logic subsystem, and a storage subsystem storing instructions. When executed by the logic subsystem, the instructions display on the see-through display device a virtual arena, a user-controlled avatar, and an opponent avatar. The virtual arena appears to be integrated within a physical space when the physical space is viewed through the see-through display device. In response to receiving a user input, the instructions may also display on the see-through display device an updated user-controlled avatar.
摘要翻译: 计算系统包括透视显示设备,逻辑子系统和存储指令的存储子系统。 当由逻辑子系统执行时,指令在透视显示设备上显示虚拟竞技场,用户控制的头像和对象化身。 当通过透视显示设备查看物理空间时,虚拟竞技场似乎被集成在物理空间内。 响应于接收到用户输入,指令也可以在透视显示设备上显示更新的用户控制的化身。
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公开(公告)号:US20140320389A1
公开(公告)日:2014-10-30
申请号:US13872861
申请日:2013-04-29
申请人: Michael Scavezze , Jonathan Steed , Stephen Latta , Kevin Geisner , Daniel McCulloch , Brian Mount , Ryan Hastings , Phillip Charles Heckinger
发明人: Michael Scavezze , Jonathan Steed , Stephen Latta , Kevin Geisner , Daniel McCulloch , Brian Mount , Ryan Hastings , Phillip Charles Heckinger
IPC分类号: G06F3/01
CPC分类号: G06T19/006 , G02B27/0093 , G02B27/0172 , G02B2027/0138 , G02B2027/014 , G06F3/011 , G06K9/6267 , G06T19/20
摘要: Embodiments that relate to interacting with a physical object in a mixed reality environment via a head-mounted display are disclosed. In one embodiment a mixed reality interaction program identifies an object based on an image from captured by the display. An interaction context for the object is determined based on an aspect of the mixed reality environment. A profile for the physical object is queried to determine interaction modes for the object. A selected interaction mode is programmatically selected based on the interaction context. A user input directed at the object is received via the display and interpreted to correspond to a virtual action based on the selected interaction mode. The virtual action is executed with respect to a virtual object associated with the physical object to modify an appearance of the virtual object. The modified virtual object is then displayed via the display.
摘要翻译: 公开了通过头戴式显示器与混合现实环境中的物理对象相互作用的实施例。 在一个实施例中,混合现实交互程序基于由显示器捕获的图像识别对象。 基于混合现实环境的一个方面确定对象的交互上下文。 查询物理对象的配置文件,以确定对象的交互模式。 基于交互上下文以编程方式选择选择的交互模式。 通过显示器接收指向对象的用户输入,并且基于所选择的交互模式将其解释为对应于虚拟动作。 相对于与物理对象相关联的虚拟对象执行虚拟动作以修改虚拟对象的外观。 然后通过显示器显示修改的虚拟对象。
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公开(公告)号:US09041739B2
公开(公告)日:2015-05-26
申请号:US13362783
申请日:2012-01-31
申请人: Stephen Latta , Kevin Geisner , Brian Mount , Daniel McCulloch , Cameron Brown , Jeffrey Alan Kohler , Wei Zhang , Ryan Hastings , Darren Bennett , Ian McIntyre
发明人: Stephen Latta , Kevin Geisner , Brian Mount , Daniel McCulloch , Cameron Brown , Jeffrey Alan Kohler , Wei Zhang , Ryan Hastings , Darren Bennett , Ian McIntyre
CPC分类号: A63F13/48 , A63F2300/8082 , G06F17/30047 , G06K9/00671 , G06Q10/00 , G06Q50/01 , G06T19/006
摘要: Embodiments for matching participants in a virtual multiplayer entertainment experience are provided. For example, one embodiment provides a method including receiving from each user of a plurality of users a request to join the virtual multiplayer entertainment experience, receiving from each user of the plurality of users information regarding characteristics of a physical space in which each user is located, and matching two or more users of the plurality of users for participation in the virtual multiplayer entertainment experience based on the characteristics of the physical space of each of the two or more users.
摘要翻译: 提供了用于匹配虚拟多人娱乐体验中的参与者的实施例。 例如,一个实施例提供了一种方法,包括从多个用户的每个用户接收参与虚拟多人娱乐体验的请求,从多个用户的每个用户接收关于每个用户所在的物理空间的特征的信息 并且基于两个或更多个用户中的每一个的物理空间的特性,匹配多个用户中的两个或更多个用户参与虚拟多人娱乐体验。
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公开(公告)号:US20140145914A1
公开(公告)日:2014-05-29
申请号:US13689379
申请日:2012-11-29
申请人: Stephen Latta , Jedd Anthony Perry , Rod G. Fleck , Jack Clevenger , Frederik Schaffalitzky , Drew Steedly , Daniel McCulloch , Ian McIntyre , Alexandru Balan , Ben Sugden , Ryan Hastings , Brian Mount
发明人: Stephen Latta , Jedd Anthony Perry , Rod G. Fleck , Jack Clevenger , Frederik Schaffalitzky , Drew Steedly , Daniel McCulloch , Ian McIntyre , Alexandru Balan , Ben Sugden , Ryan Hastings , Brian Mount
IPC分类号: G09G5/00
CPC分类号: G06F3/013 , G02B27/0093 , G02B27/017 , G02B2027/014 , G02B2027/0174 , G02B2027/0187 , G06F1/3215 , G06F1/325 , G06F1/3265 , G06F1/3287 , Y02D10/153 , Y02D10/171
摘要: A system and related methods for a resource management in a head-mounted display device are provided. In one example, the head-mounted display device includes a plurality of sensors and a display system for presenting holographic objects. A resource management program is configured to operate a selected sensor in a default power mode to achieve a selected fidelity. The program receives user-related information from one or more of the sensors, and determines whether target information is detected. Where target information is detected, the program adjusts the selected sensor to operate in a reduced power mode that uses less power than the default power mode.
摘要翻译: 提供了一种用于头戴式显示装置中的资源管理的系统和相关方法。 在一个示例中,头戴式显示装置包括多个传感器和用于呈现全息物体的显示系统。 资源管理程序被配置为以默认功率模式操作所选择的传感器以实现所选择的保真度。 该程序从一个或多个传感器接收用户相关信息,并确定是否检测到目标信息。 在检测到目标信息的地方,程序调整所选择的传感器以使用比默认功率模式更少功率的降低功率模式工作。
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