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公开(公告)号:US09063566B2
公开(公告)日:2015-06-23
申请号:US13308350
申请日:2011-11-30
申请人: Daniel McCulloch , Stephen Latta , Darren Bennett , Ryan Hastings , Jason Scott , Relja Markovic , Kevin Geisner , Jonathan Steed
发明人: Daniel McCulloch , Stephen Latta , Darren Bennett , Ryan Hastings , Jason Scott , Relja Markovic , Kevin Geisner , Jonathan Steed
CPC分类号: G06F3/011 , G02B27/017 , G02B2027/014 , G06F3/012 , G06Q10/10 , G06T19/006
摘要: Various embodiments are provided for a shared collaboration system and related methods for enabling an active user to interact with one or more additional users and with collaboration items. In one embodiment a head-mounted display device is operatively connected to a computing device that includes a collaboration engine program. The program receives observation information of a physical space from the head-mounted display device along with a collaboration item. The program visually augments an appearance of the physical space as seen through the head-mounted display device to include an active user collaboration item representation of the collaboration item. The program populates the active user collaboration item representation with additional user collaboration item input from an additional user.
摘要翻译: 提供了用于共享协作系统和用于使活动用户能够与一个或多个附加用户和协作项目交互的相关方法的各种实施例。 在一个实施例中,头戴式显示设备可操作地连接到包括协作引擎程序的计算设备。 该程序与协作项目一起从头戴式显示装置接收物理空间的观察信息。 该程序目视地增强了通过头戴式显示装置所看到的物理空间的外观,以包括协作项目的活动用户协作项目表示。 该程序使用从附加用户输入的附加用户协作项来填充活动的用户协作项表示。
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公开(公告)号:US20130135180A1
公开(公告)日:2013-05-30
申请号:US13308350
申请日:2011-11-30
申请人: Daniel McCulloch , Stephen Latta , Darren Bennett , Ryan Hastings , Jason Scott , Relja Markovic , Kevin Geisner , Jonathan Steed
发明人: Daniel McCulloch , Stephen Latta , Darren Bennett , Ryan Hastings , Jason Scott , Relja Markovic , Kevin Geisner , Jonathan Steed
IPC分类号: G09G5/00
CPC分类号: G06F3/011 , G02B27/017 , G02B2027/014 , G06F3/012 , G06Q10/10 , G06T19/006
摘要: Various embodiments are provided for a shared collaboration system and related methods for enabling an active user to interact with one or more additional users and with collaboration items. In one embodiment a head-mounted display device is operatively connected to a computing device that includes a collaboration engine program. The program receives observation information of a physical space from the head-mounted display device along with a collaboration item. The program visually augments an appearance of the physical space as seen through the head-mounted display device to include an active user collaboration item representation of the collaboration item. The program populates the active user collaboration item representation with additional user collaboration item input from an additional user.
摘要翻译: 提供了用于共享协作系统和用于使活动用户能够与一个或多个附加用户和协作项目交互的相关方法的各种实施例。 在一个实施例中,头戴式显示设备可操作地连接到包括协作引擎程序的计算设备。 该程序与协作项目一起从头戴式显示装置接收物理空间的观察信息。 该程序目视地增强了通过头戴式显示装置所看到的物理空间的外观,以包括协作项目的活动用户协作项目表示。 该程序使用从附加用户输入的附加用户协作项来填充活动的用户协作项表示。
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公开(公告)号:US08963805B2
公开(公告)日:2015-02-24
申请号:US13360281
申请日:2012-01-27
申请人: Ben Sugden , John Clavin , Ben Vaught , Stephen Latta , Kathryn Stone Perez , Daniel McCulloch , Jason Scott , Wei Zhang , Darren Bennett , Ryan Hastings , Arthur Tomlin , Kevin Geisner
发明人: Ben Sugden , John Clavin , Ben Vaught , Stephen Latta , Kathryn Stone Perez , Daniel McCulloch , Jason Scott , Wei Zhang , Darren Bennett , Ryan Hastings , Arthur Tomlin , Kevin Geisner
IPC分类号: G09G5/00
CPC分类号: G06T19/006 , G02B27/01 , G02B27/017 , G02B27/0172 , G02B2027/0138 , G02B2027/014 , G02B2027/0141 , G02B2027/0178 , G02B2027/0187 , G06F3/011 , G06F3/013 , G06F3/017 , G06F3/1407 , G06F3/167 , G06F17/30241 , G06T7/12 , G06T7/194 , G06T7/215
摘要: Embodiments for interacting with an executable virtual object associated with a real object are disclosed. In one example, a method for interacting with an executable virtual object associated with a real object includes receiving sensor input from one or more sensors attached to the portable see-through display device, and obtaining information regarding a location of the user based on the sensor input. The method also includes, if the location includes a real object comprising an associated executable virtual object, then determining an intent of the user to interact with the executable virtual object, and if the intent to interact is determined, then interacting with the executable object.
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公开(公告)号:US20130194164A1
公开(公告)日:2013-08-01
申请号:US13360281
申请日:2012-01-27
申请人: Ben Sugden , John Clavin , Ben Vaught , Stephen Latta , Kathryn Stone Perez , Daniel McCulloch , Jason Scott , Wei Zhang , Darren Bennett , Ryan Hastings , Arthur Tomlin , Kevin Geisner
发明人: Ben Sugden , John Clavin , Ben Vaught , Stephen Latta , Kathryn Stone Perez , Daniel McCulloch , Jason Scott , Wei Zhang , Darren Bennett , Ryan Hastings , Arthur Tomlin , Kevin Geisner
IPC分类号: G09G5/00
CPC分类号: G06T19/006 , G02B27/01 , G02B27/017 , G02B27/0172 , G02B2027/0138 , G02B2027/014 , G02B2027/0141 , G02B2027/0178 , G02B2027/0187 , G06F3/011 , G06F3/013 , G06F3/017 , G06F3/1407 , G06F3/167 , G06F17/30241 , G06T7/12 , G06T7/194 , G06T7/215
摘要: Embodiments for interacting with an executable virtual object associated with a real object are disclosed. In one example, a method for interacting with an executable virtual object associated with a real object includes receiving sensor input from one or more sensors attached to the portable see-through display device, and obtaining information regarding a location of the user based on the sensor input. The method also includes, if the location includes a real object comprising an associated executable virtual object, then determining an intent of the user to interact with the executable virtual object, and if the intent to interact is determined, then interacting with the executable object.
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公开(公告)号:US20140320389A1
公开(公告)日:2014-10-30
申请号:US13872861
申请日:2013-04-29
申请人: Michael Scavezze , Jonathan Steed , Stephen Latta , Kevin Geisner , Daniel McCulloch , Brian Mount , Ryan Hastings , Phillip Charles Heckinger
发明人: Michael Scavezze , Jonathan Steed , Stephen Latta , Kevin Geisner , Daniel McCulloch , Brian Mount , Ryan Hastings , Phillip Charles Heckinger
IPC分类号: G06F3/01
CPC分类号: G06T19/006 , G02B27/0093 , G02B27/0172 , G02B2027/0138 , G02B2027/014 , G06F3/011 , G06K9/6267 , G06T19/20
摘要: Embodiments that relate to interacting with a physical object in a mixed reality environment via a head-mounted display are disclosed. In one embodiment a mixed reality interaction program identifies an object based on an image from captured by the display. An interaction context for the object is determined based on an aspect of the mixed reality environment. A profile for the physical object is queried to determine interaction modes for the object. A selected interaction mode is programmatically selected based on the interaction context. A user input directed at the object is received via the display and interpreted to correspond to a virtual action based on the selected interaction mode. The virtual action is executed with respect to a virtual object associated with the physical object to modify an appearance of the virtual object. The modified virtual object is then displayed via the display.
摘要翻译: 公开了通过头戴式显示器与混合现实环境中的物理对象相互作用的实施例。 在一个实施例中,混合现实交互程序基于由显示器捕获的图像识别对象。 基于混合现实环境的一个方面确定对象的交互上下文。 查询物理对象的配置文件,以确定对象的交互模式。 基于交互上下文以编程方式选择选择的交互模式。 通过显示器接收指向对象的用户输入,并且基于所选择的交互模式将其解释为对应于虚拟动作。 相对于与物理对象相关联的虚拟对象执行虚拟动作以修改虚拟对象的外观。 然后通过显示器显示修改的虚拟对象。
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公开(公告)号:US09041739B2
公开(公告)日:2015-05-26
申请号:US13362783
申请日:2012-01-31
申请人: Stephen Latta , Kevin Geisner , Brian Mount , Daniel McCulloch , Cameron Brown , Jeffrey Alan Kohler , Wei Zhang , Ryan Hastings , Darren Bennett , Ian McIntyre
发明人: Stephen Latta , Kevin Geisner , Brian Mount , Daniel McCulloch , Cameron Brown , Jeffrey Alan Kohler , Wei Zhang , Ryan Hastings , Darren Bennett , Ian McIntyre
CPC分类号: A63F13/48 , A63F2300/8082 , G06F17/30047 , G06K9/00671 , G06Q10/00 , G06Q50/01 , G06T19/006
摘要: Embodiments for matching participants in a virtual multiplayer entertainment experience are provided. For example, one embodiment provides a method including receiving from each user of a plurality of users a request to join the virtual multiplayer entertainment experience, receiving from each user of the plurality of users information regarding characteristics of a physical space in which each user is located, and matching two or more users of the plurality of users for participation in the virtual multiplayer entertainment experience based on the characteristics of the physical space of each of the two or more users.
摘要翻译: 提供了用于匹配虚拟多人娱乐体验中的参与者的实施例。 例如,一个实施例提供了一种方法,包括从多个用户的每个用户接收参与虚拟多人娱乐体验的请求,从多个用户的每个用户接收关于每个用户所在的物理空间的特征的信息 并且基于两个或更多个用户中的每一个的物理空间的特性,匹配多个用户中的两个或更多个用户参与虚拟多人娱乐体验。
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公开(公告)号:US20130196772A1
公开(公告)日:2013-08-01
申请号:US13362783
申请日:2012-01-31
申请人: Stephen Latta , Kevin Geisner , Brian Mount , Daniel McCulloch , Cameron Brown , Jeffrey Alan Kohler , Wei Zhang , Ryan Hastings , Darren Bennett , Ian McIntyre
发明人: Stephen Latta , Kevin Geisner , Brian Mount , Daniel McCulloch , Cameron Brown , Jeffrey Alan Kohler , Wei Zhang , Ryan Hastings , Darren Bennett , Ian McIntyre
IPC分类号: G06F19/00
CPC分类号: A63F13/48 , A63F2300/8082 , G06F17/30047 , G06K9/00671 , G06Q10/00 , G06Q50/01 , G06T19/006
摘要: Embodiments for matching participants in a virtual multiplayer entertainment experience are provided. For example, one embodiment provides a method including receiving from each user of a plurality of users a request to join the virtual multiplayer entertainment experience, receiving from each user of the plurality of users information regarding characteristics of a physical space in which each user is located, and matching two or more users of the plurality of users for participation in the virtual multiplayer entertainment experience based on the characteristics of the physical space of each of the two or more users.
摘要翻译: 提供了用于匹配虚拟多人娱乐体验中的参与者的实施例。 例如,一个实施例提供了一种方法,包括从多个用户的每个用户接收参与虚拟多人娱乐体验的请求,从多个用户的每个用户接收关于每个用户所在的物理空间的特征的信息 并且基于两个或更多个用户中的每一个的物理空间的特性,匹配多个用户中的两个或更多个用户参与虚拟多人娱乐体验。
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公开(公告)号:US20130141419A1
公开(公告)日:2013-06-06
申请号:US13309372
申请日:2011-12-01
申请人: Brian Mount , Stephen Latta , Daniel McCulloch , Kevin Geisner , Jason Scott , Jonathan Steed , Arthur Tomlin , Mark Mihelich
发明人: Brian Mount , Stephen Latta , Daniel McCulloch , Kevin Geisner , Jason Scott , Jonathan Steed , Arthur Tomlin , Mark Mihelich
CPC分类号: G06T19/006 , A63F13/25 , A63F13/847 , A63F2300/6653 , G06F3/011 , G09G3/003 , G09G2340/12 , G09G2340/125 , G09G2340/14 , G09G2354/00
摘要: A head-mounted display device is configured to visually augment an observed physical space to a user. The head-mounted display device includes a see-through display and is configured to receive augmented display information, such as a virtual object with occlusion relative to a real world object from a perspective of the see-through display.
摘要翻译: 头戴式显示装置被配置为可视地增加观察到的用户物理空间。 头戴显示装置包括透视显示器,并且被配置为从透视显示器的角度接收诸如具有相对于真实世界对象的遮挡的虚拟对象的增强显示信息。
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公开(公告)号:US20140125574A1
公开(公告)日:2014-05-08
申请号:US13669255
申请日:2012-11-05
申请人: Mike Scavezze , Jason Scott , Jonathan Steed , Ian McIntyre , Aaron Krauss , Daniel McCulloch , Stephen Latta , Kevin Geisner , Brian Mount
发明人: Mike Scavezze , Jason Scott , Jonathan Steed , Ian McIntyre , Aaron Krauss , Daniel McCulloch , Stephen Latta , Kevin Geisner , Brian Mount
IPC分类号: G09G5/00
摘要: Embodiments are disclosed that relate to authenticating a user of a display device. For example, one disclosed embodiment includes displaying one or more virtual images on the display device, wherein the one or more virtual images include a set of augmented reality features. The method further includes identifying one or more movements of the user via data received from a sensor of the display device, and comparing the identified movements of the user to a predefined set of authentication information for the user that links user authentication to a predefined order of the augmented reality features. If the identified movements indicate that the user selected the augmented reality features in the predefined order, then the user is authenticated, and if the identified movements indicate that the user did not select the augmented reality features in the predefined order, then the user is not authenticated.
摘要翻译: 公开了涉及认证显示设备的用户的实施例。 例如,一个公开的实施例包括在显示设备上显示一个或多个虚拟图像,其中一个或多个虚拟图像包括一组增强现实特征。 所述方法还包括通过从所述显示设备的传感器接收的数据来识别所述用户的一个或多个移动,以及将所识别的用户移动与所述用户认证信息的预定义集合进行比较,所述用户认证信息将用户认证链接到 增强的现实功能。 如果所识别的移动指示用户以预定义的顺序选择增强的现实特征,则用户被认证,并且如果所识别的移动指示用户没有以预定义的顺序选择增强的真实特征,则用户不是 认证。
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公开(公告)号:US20120157203A1
公开(公告)日:2012-06-21
申请号:US12975086
申请日:2010-12-21
申请人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic
发明人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic
IPC分类号: A63F13/00
CPC分类号: G06F3/017 , G06F3/005 , G06F3/011 , G06F3/0304 , G06F3/0346 , G06F3/0485 , G06F3/0486 , G06F2203/04806 , G06T13/40
摘要: A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three-dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured control, and a three-dimensional virtual world is controlled responsive to the gestured control.
摘要翻译: 虚拟骨架包括多个关节,并提供用三维深度相机观察到的人类目标的机器可读表示。 虚拟骨架的手关节的相对位置被转换为手势控制,并且响应于手势控制来控制三维虚拟世界。
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