ENTERTAINMENT METHOD AND DEVICE INVOLVING A BOARD GAME
    11.
    发明申请
    ENTERTAINMENT METHOD AND DEVICE INVOLVING A BOARD GAME 审中-公开
    参与游戏的娱乐方法和设备

    公开(公告)号:US20120299242A1

    公开(公告)日:2012-11-29

    申请号:US13116031

    申请日:2011-05-26

    Abstract: A game playing method and a device for providing an entertainment diversion are provided. The device includes a number of areas, each area being associated with a tally group, each area having a value associated therewith, and the values of a given set of areas are associated with a respective tally group that is tallied according to a tally heuristic rule. The device also provides sets of tokens, each token being disposable in a player dedicated disposition in which the value of a respective area in which the token has been associated is taken into account during a tallying of the values of a given set of areas according to a role and a limited use disposition in which the value of a respective set of areas with which the token has been associated is taken into account according to a further rule.

    Abstract translation: 提供了一种游戏方法和用于提供娱乐转移的装置。 该设备包括多个区域,每个区域与一个计数组相关联,每个区域具有与其相关联的值,并且给定的一组区域的值与根据计数启发式规则计算的相应计数组相关联 。 该设备还提供令牌集合,每个令牌在播放器专用配置中是一次性的,其中在按照根据本发明的一组给定的区域的值的计数期间考虑到令牌已被关联的相应区域的值 根据另外的规则考虑与所述令牌相关联的各个区域的值的角色和有限使用处置。

    Shove Board Game System and Playing Method Thereof
    12.
    发明申请
    Shove Board Game System and Playing Method Thereof 有权
    棋盘游戏系统及其播放方法

    公开(公告)号:US20100048276A1

    公开(公告)日:2010-02-25

    申请号:US12196472

    申请日:2008-08-22

    Applicant: Chien-Yu WANG

    Inventor: Chien-Yu WANG

    Abstract: A shove board game system and playing method thereof includes: a game host to process a shove board game program and provide a picture of a chessboard and an information window and reset status of all pieces on the chessboard, a display device communicating with the game host to display the chessboard, pieces and the information window and related information, and an input device communicating with the game host to receive operations of players to proceed the shove board game. The chessboard is octagonal and has multiple longitudinal and transverse lines in directions of X and Y axes and diagonal straight lines formed at an angle of 45 degrees against the X and Y axes. The lines cross one another to form points of intersection. The pieces are positioned on the points of intersection.

    Abstract translation: 一种棋盘游戏系统及其播放方法包括:处理推板游戏程序并提供棋盘图片和信息窗口的游戏主机以及棋盘上所有棋子的重置状态,与游戏主机通信的显示装置 显示棋盘,片段和信息窗口及相关信息,以及与游戏主机通信的输入设备,以接收玩家的操作以进行推板游戏。 棋盘是八边形的,并且在X和Y轴的方向上具有多个纵向和横向线,并且相对于X和Y轴以45度的角度形成对角直线。 线条彼此交叉形成交点。 这些件位于交叉点上。

    War strategy game
    13.
    发明授权
    War strategy game 失效
    战争策略游戏

    公开(公告)号:US06702286B1

    公开(公告)日:2004-03-09

    申请号:US10101986

    申请日:2002-03-18

    Applicant: Varian Darak

    Inventor: Varian Darak

    CPC classification number: A63F3/00075 A63F3/00097 A63F2003/00201

    Abstract: The present invention pertains to a war strategy game played on an octagon shaped polar matrix of eight radial paths and four latitudinal paths. Each radial path intersects each latitudinal path to define an array of playable positions. Each player is given nine pieces to place on the matrix at the start of the game. Each player moves one piece during each turn. Pieces move from one position to another along one radial or one latitudinal path. Players capture an opposing piece by occupying two opposed adjacent positions of that opposing piece. The matrix is combined with one or more other like-shaped matrixes to form a variety of city or battlefield settings. Two radial paths of each matrix join two corresponding radial paths of an abutting matrix. The city battlefield settings provide elongated radial paths or roadways along which the pieces move from one matrix to another.

    Abstract translation: 本发明涉及在八个径向路径和四个纬向路径的八边形极坐标上演奏的战争策略游戏。 每个径向路径与每个纬度路径相交以定义可播放位置的阵列。 在游戏开始时,每个玩家都有9块放在矩阵上。 每个回合中每个玩家移动一块。 零件沿一个径向或一个纬向路径从一个位置移动到另一个位置。 玩家通过占据该对立件的两个相对的相邻位置来捕捉相对的件。 该矩阵与一个或多个其他类似形状的矩阵组合以形成各种城市或战场设置。 每个矩阵的两个径向路径连接邻接矩阵的两个对应的径向路径。 城市战场设置提供细长的径向路径或道路,沿着这些路径,路段从一个矩阵移动到另一个矩阵。

    Board game and method of playing the same
    14.
    发明授权
    Board game and method of playing the same 失效
    棋盘游戏和玩法相同

    公开(公告)号:US06474642B1

    公开(公告)日:2002-11-05

    申请号:US09822076

    申请日:2001-03-30

    Applicant: Paul Dyson

    Inventor: Paul Dyson

    Abstract: A board game and method of playing the same for teaching strategy and providing entertainment. The board game and method of playing the same includes a game board having a top surface has game play space thereon. The game play space is divided into a plurality of triangles radially extending outwardly from a central portion of the game board such that the each of the triangles has an apex positioned generally adjacent to the central portion. The triangle is divided into four rows such that a first through fourth consecutive row is defined. The fourth row is generally adjacent to the central point. Each of the rows is subdivided into a plurality of game spaces. A plurality of game pieces is used for positioning on the game spaces. Each card of a first deck of cards has an action indicia thereon. Each card of a second deck of cards has an action indicia thereon. Each of the players playing chooses a triangle. The players take turns drawing one of the second deck cards and performing the action indicia thereon. The player who draws a second deck card having action indicia thereon indicating winning the game and fills all of the game spaces with a game space wins the game.

    Abstract translation: 一种棋盘游戏和方法,用于教学策略和提供娱乐。 棋盘游戏和玩法的方法包括具有顶面的游戏板,其上具有游戏空间。 游戏空间被分成从游戏板的中心部分向外延伸的多个三角形,使得每个三角形具有大致与中心部分相邻的顶点。 三角形被分成四行,以便定义第一至第四连续行。 第四排通常与中心点相邻。 每行都被细分为多个游戏空间。 多个游戏件用于定位游戏空间。 第一层卡片的每张卡片上都有一个动作标记。 第二层卡的每张牌在其上具有动作标记。 每个玩家玩三角形。 玩家轮流画一张第二张牌,并在其上执行动作标记。 绘制其上具有动作标记的第二牌卡的玩家指示赢得游戏并且用游戏空间填充所有的游戏空间赢得游戏。

    Computing paths between geographical localities
    15.
    发明授权
    Computing paths between geographical localities 有权
    地理位置之间的计算路径

    公开(公告)号:US08731833B2

    公开(公告)日:2014-05-20

    申请号:US13949125

    申请日:2013-07-23

    CPC classification number: G01C21/00 A63F3/00072 A63F2003/00201 G01C21/3476

    Abstract: Technology is generally described for computing paths between geographical localities. In some examples, the technology can receive a request for a path between two or more geographical localities, and compute a path based at least on a popularity rating of intermediate geographical localities.

    Abstract translation: 技术通常被描述为用于计算地理位置之间的路径。 在一些示例中,该技术可以接收对两个或更多地理位置之间的路径的请求,并且至少基于中间地理位置的受欢迎程度来计算路径。

    COMPUTING PATHS BETWEEN GEOGRAPHICAL LOCALITIES
    17.
    发明申请
    COMPUTING PATHS BETWEEN GEOGRAPHICAL LOCALITIES 有权
    地理位置之间的计算方法

    公开(公告)号:US20130226456A1

    公开(公告)日:2013-08-29

    申请号:US13859665

    申请日:2013-04-09

    CPC classification number: G01C21/00 A63F3/00072 A63F2003/00201 G01C21/3476

    Abstract: Technology is generally described for computing paths between geographical localities. The technology can receive a request for a path between two or more geographical localities, and compute a path based at least on a popularity rating of intermediate geographical localities.

    Abstract translation: 技术通常被描述为用于计算地理位置之间的路径。 该技术可以接收到两个或更多地理位置之间的路径的请求,并且至少基于中间地理位置的受欢迎程度来计算路径。

    Computing paths between geographical localities
    18.
    发明授权
    Computing paths between geographical localities 有权
    地理位置之间的计算路径

    公开(公告)号:US08457885B2

    公开(公告)日:2013-06-04

    申请号:US13498556

    申请日:2011-06-16

    CPC classification number: G01C21/00 A63F3/00072 A63F2003/00201 G01C21/3476

    Abstract: Technology is generally described for computing paths between geographical localities. The technology can receive a request for a path between two or more geographical localities, and compute a path based at least on a popularity rating of intermediate geographical localities.

    Abstract translation: 技术通常被描述为用于计算地理位置之间的路径。 该技术可以接收到两个或更多地理位置之间的路径的请求,并且至少基于中间地理位置的受欢迎程度来计算路径。

    System and method for playing a game of knowledge and wagering
    19.
    发明授权
    System and method for playing a game of knowledge and wagering 失效
    玩游戏知识和投注的系统和方法

    公开(公告)号:US06471207B1

    公开(公告)日:2002-10-29

    申请号:US09496501

    申请日:2000-02-02

    Abstract: A method is provided for allowing an active player and a plurality of opposing players to play a game by taking turns in an alternating manner. The method includes the step of providing a question to be answered by an active player. The opposing players the wager desired amounts on the active player's ability to answer said question. The active player then answers the question and the wagers are paid off or collected based upon the accuracy of the active player's answer.

    Abstract translation: 提供了一种用于允许主动玩家和多个相对玩家以交替方式轮流玩游戏的方法。 该方法包括提供由有效玩家回答的问题的步骤。 对手的投注金额等于积极选手回答上述问题的能力。 然后,主动玩家回答问题,并根据主动玩家的回答的准确性来偿还或收取赌注。

    Device for a table game with multiple chess-boards superimposed one upon
the other, and spatial movements
    20.
    发明授权
    Device for a table game with multiple chess-boards superimposed one upon the other, and spatial movements 失效
    具有多个棋盘的桌面游戏的装置相互叠加,并且具有空间运动

    公开(公告)号:US5794932A

    公开(公告)日:1998-08-18

    申请号:US318781

    申请日:1994-10-17

    Applicant: Fiori Gastone

    Inventor: Fiori Gastone

    Abstract: A board game that features a plurality of game-boards and a support structure such as a central column joined with the game-boards. The plurality of game-boards include an upper transparent game-board, an intermediate transparent game-board and a base game-board. Each game-board has an upper playing field lying flush with one of three horizontal planes that are vertically spaced from one another. Each of the playing fields includes two sets of parallel lines with the sets arranged orthogonal to each other so as to define a plurality of intersecting paths which intersect at intersection points. A plurality of the paths extend diagonally off of external peripheral edges of the playing fields of corresponding game-boards, with each playing field being multi-sided such as an eight sided playing field. The board game also includes a first series of game pieces which includes a first, a second and a third game piece type. Also included is a second series of game pieces visually distinct from the first series of game pieces. The second series of game pieces includes a first, second and third game piece type that is similarly configured with the three different types in the first series.

    Abstract translation: PCT No.PCT / IT93 / 00076 Sec。 371日期:1994年10月17日 102(e)日期1994年10月17日PCT提交1993年7月20日PCT公布。 公开号WO94 / 21342 日期1994年9月29日一种具有多个游戏板和支持结构(诸如与游戏板连接的中央列)的棋盘游戏。 多个游戏板包括上透明游戏板,中间透明游戏板和基本游戏板。 每个游戏板具有与三个水平平面中的一个垂直间隔开的较高的运动场。 每个运动场包括彼此正交布置的两组平行线,以便限定在交叉点相交的多个相交路径。 多个路径相对于相应游戏板的游戏区域的外围边缘对角地延伸,每个游戏区域是诸如八面体游戏场的多面体。 棋盘游戏还包括第一系列游戏片,其包括第一,第二和第三游戏片类型。 还包括与第一系列游戏片段不同的第二系列游戏。 第二系列游戏件包括在第一系列中类似地配置有三种不同类型的第一,第二和第三游戏件类型。

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