System and method for knowledge transfer with a game
    11.
    发明申请
    System and method for knowledge transfer with a game 有权
    用游戏知识转移的系统和方法

    公开(公告)号:US20080026359A1

    公开(公告)日:2008-01-31

    申请号:US11881511

    申请日:2007-07-27

    IPC分类号: G09B7/00 A63F9/24

    摘要: An educational maze navigated through responses to questions provided at points in the maze enhances factual assimilation and retention for the user. The user selects responses to travel through the maze and is not immediately informed whether the selected responses are correct. Various indications can be provided to inform the user about the correctness of responses or whether they are on a path towards the maze exit. The indications may be dead ends, loops, suggested reference materials or other information that tends to assist the user in assimilating facts or navigating the maze. The user may receive a reward for providing correct responses or successfully completing the maze. The problem-solving and cognitive judgment skills applied to navigate the maze tends to help users assimilate and retain the factual information represented by the queries and responses.

    摘要翻译: 通过对迷宫中的点提供的问题的回答进行的教育迷宫增强了用户的事实同化和保留。 用户选择通过迷宫行驶的响应,并不立即通知所选择的响应是否正确。 可以提供各种指示以通知用户关于响应的正确性或者它们是否在朝向迷宫出口的路径上。 迹象可能是死胡同,循环,建议参考资料或其他信息,倾向于协助用户吸收事实或导航迷宫。 用户可以收到提供正确答复或成功完成迷宫的奖赏。 应用于导航迷宫的解决问题和认知判断技巧有助于帮助用户吸收和保留由查询和响应所表示的事实信息。

    Method and apparatus for game play
    12.
    发明申请
    Method and apparatus for game play 失效
    玩游戏的方法和装置

    公开(公告)号:US20070035088A1

    公开(公告)日:2007-02-15

    申请号:US11585575

    申请日:2006-10-23

    申请人: John O'Neill

    发明人: John O'Neill

    IPC分类号: A63F3/02 A63F3/00

    摘要: A gaming apparatus for allowing players to explore decisions made in response to changing circumstances and to engage with the contradictions of competing needs. The gaming apparatus comprises a game board and game pieces. The board game is divided into an inner play area and an outer play area that surrounds the inner play area. An outer game piece traversing the outer play area determines functionality of one or more inner game pieces positioned on the inner play area. In each round of a game play, a player is either a Giver or a Taker, and moves inner game pieces according to their Point of View. Players' Points of View may exchange in every round. A player's goal is to be the Giver, since only the Giver can win. However, the Giver only wins when all four blue human being game pieces from a pyramid and meet Eye to Eye.

    摘要翻译: 一种游戏装置,允许玩家根据不断变化的情况进行决策,并与竞争对手的矛盾相抵触。 游戏装置包括游戏板和游戏件。 棋盘游戏分为内部游戏区域和围绕内部游戏区域的外部游戏区域。 穿过外部游戏区域的外部游戏件确定位于内部游戏区域上的一个或多个内部游戏件的功能。 在游戏的每一轮中,玩家是送给者或获胜者,并根据他们的观点移动内部游戏。 玩家的观点可以在每一轮交流。 球员的目标是成为提供者,因为只有获胜者才能获胜。 然而,只有四个蓝色的人类都是从金字塔的游戏中获胜,并且与眼睛相遇,才能获胜者。

    Trading Card Game using Historical Figures from World History
    13.
    发明申请
    Trading Card Game using Historical Figures from World History 审中-公开
    交易卡游戏使用历史人物从世界历史

    公开(公告)号:US20060220317A1

    公开(公告)日:2006-10-05

    申请号:US10907422

    申请日:2005-03-31

    申请人: Zachariah Edwards

    发明人: Zachariah Edwards

    IPC分类号: A63F1/00

    摘要: Included herein are the methods of playing a card game and the card layout concept of each card. A plurality of standard size playing cards is explained. Each card is based off of a figure, event or thing found in true world history. Each card presenting one historical subject, the types include one of the following: people, places, things, events, countries, and documents. Each card contains a summary of facts from the history of the historical subject. Cards contain many of a plurality of categories within the listed subject types. Each of the plurality of the players' decks contains a plurality of different historical subjects. Cards are to be use to obtain the one of the plurality of the objectives offered. Each of the plurality of the cards contains an illustration of a historical figure or subject and ability made for that character or subject. Each card contains a summary of the historical subject. Warriors as well as Leaders, Conquerors, and other figures make up the historical characters used for this card game. This game is based on the fight for world domination or peace and is used for entertainment or education. Country cards are displayed at all times during the game and character cards are played in those country cards. Countries fight against the same countries in order to force the opponent out of their land and capture all lands throughout the world.

    摘要翻译: 这里包括玩卡片游戏的方法和每张卡片的卡布局概念。 解释多个标准尺寸的扑克牌。 每张卡片都是基于真实世界历史上发现的人物,事件或事物。 每个卡片呈现一个历史主题,类型包括以下之一:人物,地点,事物,事件,国家和文件。 每张卡片包含历史学科历史上的事实摘要。 所列主题类型中的卡包含许多类别。 多个玩家甲板中的每一个包含多个不同的历史科目。 卡将用于获得所提供的多个目标之一。 多张卡片中的每一张都包含历史人物或主题以及针对该角色或主题的能力的图示。 每张卡片包含历史科目的摘要。 战士以及领导者,征服者等人物组成了这个纸牌游戏的历史角色。 这个游戏是以世界统治或和平的斗争为基础,用于娱乐或教育。 游戏中随时显示国籍卡,并在这些国家卡中播放角色卡。 各国打击同一个国家,迫使对手离开他们的土地,捕获全世界的所有土地。

    Educational toy
    14.
    发明授权

    公开(公告)号:US4188734A

    公开(公告)日:1980-02-19

    申请号:US900322

    申请日:1978-04-26

    申请人: Cy Rich

    发明人: Cy Rich

    摘要: An educational toy is provided which includes a block of material, preferably a solid block of wood or plastic in the shape of a board and with a plurality of holes extending completely therethrough. A number of pegs are also provided which fit loosely into the holes in the board and have a corresponding cross sectional shape as the holes. In preferred embodiments, these pegs are substantially longer than the thickness of the board so that they protrude upwardly from the board when placed in position in the holes with the board on a table or other flat backing surface. One side of the board includes respective letters of the alphabet adjacent the holes, while the other side of the board includes the numbers 1 to 26 adjacent the respective holes. Each of the pegs is provided at one end with a letter and at the opposite end with a number, so that a matching of the letters on the pegs with the letters adjacent the holes can be accommodated with one side of the board facing upwardly, while a matching of the numbered ends of the pegs with the numbered holes is accommodated when the board is turned over. In preferred embodiments, the alphabet is arranged in rows on the board, as is the number arrangement at the opposite end of the board, and each of these rows are colored a different color, with the respective pegs being correspondingly colored, so that subgroups of the alphabet and/or of the numbers, can be easily matched by the color code indication on the board and the pegs. In particularly preferred embodiments, additional through holes are arranged near one side of the board to accommodate insertion of the pegs therein to form different words and/or to carry out different simple arithmetic steps, with an additional set of pegs having the vowels at one end thereof and arithmetic symbols at the opposite end thereof. Certain preferred embodiments include braille indicia for the respective colors, letters, and numbers, so as to accommodate use of the toy by blind persons.

    Method and apparatus for game play
    16.
    发明授权
    Method and apparatus for game play 失效
    玩游戏的方法和装置

    公开(公告)号:US07748713B2

    公开(公告)日:2010-07-06

    申请号:US11585575

    申请日:2006-10-23

    IPC分类号: A63F3/00

    摘要: A gaming apparatus for allowing players to explore decisions made in response to changing circumstances and to engage with the contradictions of competing needs. The gaming apparatus comprises a game board and game pieces. The game board is divided into an inner play area and an outer play area that surrounds the inner play area. An outer game piece traversing the outer play area determines functionality of one or more inner game pieces positioned on the inner play area. In each round of a game play, a player is either a Giver or a Taker, and moves inner game pieces according to their Point of View. Players' Points of View may exchange in every round. A player's goal is to be the Giver, since only the Giver can win. However, the Giver only wins when all four blue human being game pieces from a pyramid and meet Eye to Eye.

    摘要翻译: 一种游戏装置,允许玩家根据不断变化的情况进行决策,并与竞争对手的矛盾相抵触。 游戏装置包括游戏板和游戏件。 游戏板被分成内部游戏区域和围绕内部游戏区域的外部游戏区域。 穿过外部游戏区域的外部游戏件确定位于内部游戏区域上的一个或多个内部游戏件的功能。 在游戏的每一轮中,玩家是送给者或获胜者,并根据他们的观点移动内部游戏。 玩家的观点可以在每一轮交流。 球员的目标是成为提供者,因为只有获胜者才能获胜。 然而,只有四个蓝色的人类都是从金字塔的游戏中获胜,并且与眼睛相遇,才能获胜者。

    Method for playing a game
    17.
    发明授权
    Method for playing a game 有权
    玩游戏的方法

    公开(公告)号:US07571911B2

    公开(公告)日:2009-08-11

    申请号:US11768747

    申请日:2007-06-26

    IPC分类号: A63F3/00

    摘要: A game includes a board having a start position and at least two possible finish positions. A number of sequential positions are located between the start position and the possible finish positions. Each player has a playing piece which starts on the start position and a player designating one of the finish positions prior to starting the game. The game finishing when a player's playing piece lands on the designated finish position.

    摘要翻译: 游戏包括具有开始位置和至少两个可能的完成位置的板。 多个顺序位置位于开始位置和可能的完成位置之间。 每个玩家具有从开始位置开始的游戏,并且玩家在开始游戏之前指定一个完成位置。 游戏结束时,玩家的玩具落在指定的完成位置。

    Interactive audio puzzle solving, game playing, and learning tutorial system and method
    18.
    发明申请
    Interactive audio puzzle solving, game playing, and learning tutorial system and method 审中-公开
    互动音乐拼图解决,游戏和学习教学系统和方法

    公开(公告)号:US20070065787A1

    公开(公告)日:2007-03-22

    申请号:US11513289

    申请日:2006-08-30

    IPC分类号: A63F9/00

    摘要: An interactive audio puzzle solving, game playing, and learning tutorial system includes a microphone for receiving speech from a user. An electronic subsystem includes an analog-to-digital converter for converting the speech to digital signals, a speech recognition engine responsive to the analog-to-digital converter for translating the digital signals into user input data, a memory for storing the user input data, rules associated with a type of puzzle, game and/or learning tutorial, and initial data associated with a specific puzzle, game and/or learning tutorial, a logic engine for generating a decision output based on the user input data, and/or the rules and/or the initial data, a speech generation engine responsive to the decision output for providing digital speech representing the decision output, and a digital-to-analog converter for converting the digital speech to analog signals. An audio output device responsive to the analog signals converts the analog signals to output auditory speech, and wherein the speech from the user and the output auditory speech establish an interactive auditory dialogue for solving a puzzle, playing a game and/or learning from a tutorial.

    摘要翻译: 交互式音频拼图解决,游戏和学习教学系统包括用于从用户接收语音的麦克风。 电子子系统包括用于将语音转换为数字信号的模数转换器,响应于模数转换器的语音识别引擎,用于将数字信号转换为用户输入数据;存储器,用于存储用户输入数据 与一种类型的拼图,游戏和/或学习教程相关联的规则以及与特定拼图,游戏和/或学习教程相关联的初始数据,用于基于用户输入数据生成决策输出的逻辑引擎和/或 规则和/或初始数据,响应于用于提供表示决定输出的数字语音的决策输出的语音产生引擎,以及用于将数字语音转换为模拟信号的数模转换器。 响应于模拟信号的音频输出设备将模拟信号转换为输出听觉语音,并且其中来自用户和输出听觉语音的语音建立交互式听觉对话,用于解决难题,玩游戏和/或从教程中学习 。

    Apparatus for playing a game
    19.
    发明申请
    Apparatus for playing a game 有权
    用于玩游戏的装置

    公开(公告)号:US20050054403A1

    公开(公告)日:2005-03-10

    申请号:US10502374

    申请日:2002-01-23

    申请人: Clinton Lim

    发明人: Clinton Lim

    摘要: A game includes a board (10) having a start position (30) and at least two possible finish positions (31). A number of sequential positions (35, 36, 37, 38, 39) are located between the start position (30) and the possible finish positions (31). Each player has a playing piece (21) which starts on the start position (30) and a player designating one of the finish positions (31) prior to starting the game. The game finishing when a player's playing piece (21) lands on the designated finish position (31).

    摘要翻译: 游戏包括具有开始位置(30)和至少两个可能的完成位置(31)的板(10)。 多个顺序位置(35,36,37,38,39)位于起始位置(30)和可能的完成位置(31)之间。 每个玩家具有在开始位置(30)开始的玩家(21)和在开始游戏之前指定完成位置(31)中的一个的玩家。 当玩家的玩家(21)落在指定的完成位置(31)时,游戏结束。

    Game apparatus and method
    20.
    发明申请
    Game apparatus and method 审中-公开
    游戏机和方法

    公开(公告)号:US20050046108A1

    公开(公告)日:2005-03-03

    申请号:US10650462

    申请日:2003-08-28

    摘要: A game board apparatus (10) includes a channel (12) that contains and guides a game position marker (11) to a game position marker station as selected by a game player. An access channel (28) serves to provide convenient access to both the marker (11) and the channel (12) to facilitate such selected movement and positioning. Pressure exerted on the apparatus in the vicinity of the game position marker (11) will cause the game position marker (11) to close an electric circuit that includes two opposing electrodes (13 and 15). Completion of this circuit in turn can serve to energize a corresponding alert (such as a visual cue, an auditory cue, and the like). In a preferred embodiment, two such game boards are coupled one to the other to facilitate game play.

    摘要翻译: 游戏机装置(10)包括:游戏机(12),其将游戏位置标记(11)包含并引导到由游戏者选择的游戏位置标记站。 进入通道(28)用于提供对标记(11)和通道(12)两者的便利访问,以便于这种选择的移动和定位。 施加在游戏位置标记(11)附近的装置上的压力将导致游戏位置标记(11)关闭包括两个相对电极(13和15)的电路。 这个电路依次可完成相应的警报(如视觉提示,听觉提示等)。 在优选实施例中,两个这样的游戏板彼此耦合以便于游戏。