TECHNIQUE FOR FILLING HOLES IN A THREE-DIMENSIONAL MODEL
    211.
    发明申请
    TECHNIQUE FOR FILLING HOLES IN A THREE-DIMENSIONAL MODEL 有权
    在三维模型中填充孔的技术

    公开(公告)号:US20160005227A1

    公开(公告)日:2016-01-07

    申请号:US14853885

    申请日:2015-09-14

    Applicant: AUTODESK, INC.

    CPC classification number: G06T17/20 G06T15/00

    Abstract: A mesh repair engine is configured to repair a hole in a three-dimensional (3D) model by (i) filling the hole with a rough mesh, (ii) refining the rough mesh, (iii) collapsing the refined mesh, (iv) refining the collapsed mesh, (v) flattening the refined, collapsed mesh, and then (vi) deforming the flattened mesh into a 3D surface that smoothly fills the hole in the 3D model. One advantage of the disclosed repair engine and associated hole repair technique is that the mesh repair engine is capable of generating polygons that fill regions of a 3D model that are not defined. Consequently, an end-user of the mesh repair tool is able to generate watertight 3D models from previously incomplete and non-watertight 3D models.

    Abstract translation: 网格修复引擎被配置为通过(i)用粗网孔填充孔,(ii)精炼粗网,(iii)折叠精细网格,(iv) 精炼塌缩的网格,(v)使精细的,折叠的网格变平,然后(vi)使平坦的网格变形成平滑地填充3D模型中的孔的3D表面。 所公开的修复引擎和相关的孔修复技术的一个优点是网格修复引擎能够生成填充未被定义的3D模型的区域的多边形。 因此,网格修复工具的最终用户能够从先前不完整和非水密3D模型生成不透水的3D模型。

    GRAPHICAL INTERFACE FOR EDITING AN INTERACTIVE DYNAMIC ILLUSTRATION
    212.
    发明申请
    GRAPHICAL INTERFACE FOR EDITING AN INTERACTIVE DYNAMIC ILLUSTRATION 审中-公开
    用于编辑交互式动画插图的图形界面

    公开(公告)号:US20150370468A1

    公开(公告)日:2015-12-24

    申请号:US14745036

    申请日:2015-06-19

    Applicant: AUTODESK, INC.

    Abstract: A computer-implemented method for editing an interactive dynamic illustration includes receiving a first input associated with a functional relationship between a first visual entity in the dynamic illustration and a second visual entity in the dynamic illustration, receiving a second input that associates a visual parameter of the first visual entity with the functional relationship, and receiving a third input that associates a visual parameter of the second visual entity with the functional relationship. The method further includes causing a graphical representation of the functional relationship to be displayed that visually links the first visual entity and the second visual entity. At least one advantage of the disclosed method is that a user can graphically define and/or modify interactive behavior of the visual elements of an interactive dynamic illustration without textually editing the software that generates the illustration.

    Abstract translation: 用于编辑交互式动态图示的计算机实现的方法包括接收与动态图示中的第一视觉实体和动态图示中的第二视觉实体之间的功能关系相关联的第一输入,接收将第二输入与视觉参数相关联的第二输入, 所述第一视觉实体具有所述功能关系,并且接收将所述第二视觉实体的视觉参数与所述功能关系相关联的第三输入。 所述方法还包括使所述功能关系的图形表示被显示,其可视地链接所述第一视觉实体和所述第二视觉实体。 所公开方法的至少一个优点是,用户可以图形地定义和/或修改交互式动态图示的视觉元素的交互行为,而无需文本编辑产生图示的软件。

    3D PRINT ADHESION REDUCTION DURING CURE PROCESS
    213.
    发明申请
    3D PRINT ADHESION REDUCTION DURING CURE PROCESS 有权
    固化过程中3D打印粘合减少

    公开(公告)号:US20150360419A1

    公开(公告)日:2015-12-17

    申请号:US14711703

    申请日:2015-05-13

    Applicant: Autodesk, Inc.

    Abstract: Methods, systems, and apparatus include computer programs encoded on a computer-readable storage medium, including a system for reducing adhesion during cure processing for a stereolithographic 3D printed object. The system includes resin tank for maintaining a liquid photopolymer resin. The system further includes a light source. The system further includes controller for selectively exposing the liquid photopolymer resin to form a solid object in the resin tank. The resin tank is constructed of a rigid material that has an oxygen permeability that is above a first threshold so as to reduce a separation force required to remove the solid object from the resin tank after curing.

    Abstract translation: 方法,系统和装置包括编码在计算机可读存储介质上的计算机程序,包括用于在立体立体3D打印对象的固化处理期间减少粘附的系统。 该系统包括用于保持液体光聚合物树脂的树脂罐。 该系统还包括光源。 该系统还包括用于选择性地暴露液体光聚合物树脂以在树脂罐中形成固体物体的控制器。 树脂罐由具有高于第一阈值的氧气渗透性的刚性材料构成,以便减少固化后从树脂罐中除去固体物质所需的分离力。

    INTELLIGENT 3D PRINTING THROUGH OPTIMIZATION OF 3D PRINT PARAMETERS
    214.
    发明申请
    INTELLIGENT 3D PRINTING THROUGH OPTIMIZATION OF 3D PRINT PARAMETERS 审中-公开
    通过优化3D打印参数进行智能3D打印

    公开(公告)号:US20150331402A1

    公开(公告)日:2015-11-19

    申请号:US14711714

    申请日:2015-05-13

    Applicant: Autodesk, Inc.

    Abstract: Methods, systems, and apparatus, including medium-encoded computer program products, for improving 3D printing systems and techniques include, in one aspect, a system including: three dimensional (3D) printer hardware; and at least one computer communicatively coupled with the 3D printer hardware, the at least one computer programed to receive 3D print type inputs for an object to be 3D printed and create a 3D print profile including parameters for 3D printing the object using the 3D printer hardware by matching the 3D print type inputs against a database.

    Abstract translation: 用于改进3D打印系统和技术的方法,系统和装置,包括用于改进3D打印系统和技术的中等编码计算机程序产品,在一个方面包括:三维(3D)打印机硬件; 以及至少一个与3D打印机硬件通信地耦合的计算机,所述至少一个计算机被编程为接收要被3D打印的对象的3D打印类型输入,并且创建包括用于使用3D打印机硬件3D打印对象的参数的3D打印简档 通过将3D打印类型输入与数据库进行匹配。

    ENVIRONMENT BASED SWITCHING BETWEEN TWO DIMENSIONS AND THREE DIMENSIONS
    215.
    发明申请
    ENVIRONMENT BASED SWITCHING BETWEEN TWO DIMENSIONS AND THREE DIMENSIONS 审中-公开
    基于两维和三维之间的环境切换

    公开(公告)号:US20150295923A1

    公开(公告)日:2015-10-15

    申请号:US14252538

    申请日:2014-04-14

    Applicant: AUTODESK, INC.

    Inventor: Gunjan Porwal

    CPC classification number: H04N13/383 H04L63/08 H04N13/359 H04N13/366

    Abstract: A method, apparatus, system, article of manufacture, and computer program product provide the ability to provide three-dimensional (3D) content. A user is authenticated and authorized to view the 3D content. The 3D content is displayed. A change in the user state is detected. Based on the user state change, two-dimensional (2D) content is displayed instead of the 3D content.

    Abstract translation: 方法,装置,系统,制品和计算机程序产品提供提供三维(3D)内容的能力。 用户经过身份验证并被授权查看3D内容。 显示3D内容。 检测到用户状态的变化。 基于用户状态变化,显示二维(2D)内容而不是3D内容。

    VOXELIZATION TECHNIQUES
    216.
    发明申请
    VOXELIZATION TECHNIQUES 审中-公开
    VOXELIZATION技术

    公开(公告)号:US20150279091A9

    公开(公告)日:2015-10-01

    申请号:US14252399

    申请日:2014-04-14

    Applicant: AUTODESK, INC.

    CPC classification number: G06T17/00 G06T15/04

    Abstract: A computer-implemented method for classifying voxels. The method includes rendering a plurality of images associated with a three-dimensional model. The method also includes identifying one or more pixels associated with the plurality of images that correspond to a voxel. The method further includes classifying the voxel as either external to the three-dimensional model or internal to the three-dimensional model based on the one or more pixels.

    Abstract translation: 用于分类体素的计算机实现的方法。 该方法包括渲染与三维模型相关联的多个图像。 该方法还包括识别与对应于体素的多个图像相关联的一个或多个像素。 该方法还包括基于一个或多个像素将体素分类为三维模型外部或三维模型内部的体素。

    DYNAMICALLY SUPPORTING CUSTOM DEPENDENCIES DURING THREE-DIMENSIONAL CHARACTER ANIMATION
    217.
    发明申请
    DYNAMICALLY SUPPORTING CUSTOM DEPENDENCIES DURING THREE-DIMENSIONAL CHARACTER ANIMATION 审中-公开
    在三维特征动画期间动态支持自定义依赖关系

    公开(公告)号:US20150279076A1

    公开(公告)日:2015-10-01

    申请号:US14229423

    申请日:2014-03-28

    Applicant: AUTODESK, INC.

    Inventor: Krystian LIGENZA

    CPC classification number: G06T13/40

    Abstract: One embodiment of the present invention includes a double solve unit that configures a kinematic chain representing an animated character. The double solve unit generates a first solution for the kinematic chain based on a first solving order. While generating the first solution, the doubles solve unit determines the recursion depth of each output connector included in the kinematic chain. Subsequently, the double solve unit identifies any output connectors for which the recursion length exceeds a corresponding expected recursion depth—indicating that a custom recursive dependency exists that is not reflected in the first solution. For these custom recursive output connectors, the double solve unit creates a second solving order and generates a more accurate solution. Advantageously, identifying the custom recursive dependencies as part of the solution process enables the double solve unit to portray animated movements without incurring the quality degradation or prohibitive execution time of conventional techniques.

    Abstract translation: 本发明的一个实施例包括配置表示动画角色的运动链的双解决单元。 双求解单元基于第一求解顺序为运动链产生第一解。 在生成第一个解决方案时,双精度解决单元确定运动链中包含的每个输出连接器的递归深度。 随后,双解决单元识别递归长度超过相应的预期递归深度的任何输出连接器,指示存在不反映在第一解决方案中的自定义递归依赖性。 对于这些自定义递归输出连接器,双求解单元创建第二个求解顺序并生成更准确的解决方案。 有利的是,作为解决过程的一部分,识别自定义递归依赖使得双解决单元能够描绘动画运动,而不会导致传统技术的质量下降或禁止执行时间。

    SYSTEMS AND METHODS FOR IMPROVED 3D PRINTING
    218.
    发明申请
    SYSTEMS AND METHODS FOR IMPROVED 3D PRINTING 有权
    改进3D打印的系统和方法

    公开(公告)号:US20150266244A1

    公开(公告)日:2015-09-24

    申请号:US14663393

    申请日:2015-03-19

    Applicant: Autodesk, Inc.

    Abstract: A system for fabricating an object includes an extruder for one or more deposition materials. The extruder has at least one nozzle with a nozzle tip that includes an exit orifice and has a width that is equal to or larger than a width of the exit orifice. The system also includes a controller coupled with the extruder, the controller configured to apply a correction factor that has been calculated for a path of the nozzle based on a slope of a surface of an object to be fabricated. The correction factor for a positive slope is different from that for a negative slope. The extruder is configured to cause movement of the nozzle along the path to deposit material on the slope of the surface of the object, and the correction factor removes differences in thickness of the deposited material caused by the slope in relation to the path.

    Abstract translation: 用于制造物体的系统包括用于一种或多种沉积材料的挤出机。 挤出机具有至少一个具有喷嘴头部的喷嘴,喷嘴头包括出口孔口,其宽度等于或大于出口孔口的宽度。 该系统还包括与挤出机连接的控制器,该控制器被配置为基于要制造的物体的表面的斜率来应用针对喷嘴的路径计算的校正因子。 正斜率的校正因子与负斜率不同。 挤出机构造成使得喷嘴沿着路径运动以将材料沉积在物体表面的斜面上,并且校正因子去除由相对于路径的斜面引起的沉积材料的厚度差异。

    TECHNIQUES FOR INTEGRATING DIFFERENT FORMS OF INPUT WITH DIFFERENTFORMS OF OUTPUT WHEN INTERACTING WITH AN APPLICATION
    219.
    发明申请
    TECHNIQUES FOR INTEGRATING DIFFERENT FORMS OF INPUT WITH DIFFERENTFORMS OF OUTPUT WHEN INTERACTING WITH AN APPLICATION 审中-公开
    在与应用程序交互时集成输出不同输入的不同形式的技术

    公开(公告)号:US20150245005A1

    公开(公告)日:2015-08-27

    申请号:US14621339

    申请日:2015-02-12

    Applicant: AUTODESK, Inc

    Abstract: In one embodiment of the present invention, a hybrid software application transitions between stereoscopic imaging and non-stereoscopic imaging to optimize user interactions with a three-dimensional model of a three-dimensional object. Based on user input, the hybrid software application selects an operational mode as either stereoscopic mode or non-stereoscopic mode. The hybrid software application then performs then operations on the three-dimensional model. If the operational mode is the stereoscopic mode, then the hybrid software application generates two, offset images of the three-dimensional object—an image for the right eye and a separate image for the left eye. By contrast, if the operational mode is the non-stereoscopic mode, then the hybrid software application generates a single image of the three-dimensional object that is shared by both eyes. Advantageously, by sagaciously transitioning between stereoscopic imaging and non-stereoscopic imaging, the user viewing experience may be tailored to optimize user productivity for each operation.

    Abstract translation: 在本发明的一个实施例中,混合软件应用程序在立体成像和非立体成像之间转换,以优化与三维对象的三维模型的用户交互。 基于用户输入,混合软件应用程序选择操作模式作为立体模式或非立体模式。 混合软件应用程序然后执行三维模型上的操作。 如果操作模式是立体模式,则混合软件应用程序生成三维对象的偏移图像 - 用于右眼的图像和用于左眼的单独图像。 相比之下,如果操作模式是非立体模式,则混合软件应用程序生成由双眼共享的三维对象的单个图像。 有利地,通过在立体成像和非立体成像之间的转变,可以调整用户观看体验以优化每个操作的用户生产力。

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