摘要:
Described is a user interface that displays a representation of a stereo scene, and includes interactive mechanisms for changing parameter values that determine the perceived appearance of that scene. The scene is modeled as if viewed from above, including a representation of a viewer's eyes, a representation of a viewing screen, and an indication simulating what each of the viewer eyes perceives on the viewing screen. Variable parameters may include a vergence parameter, a dolly parameter, a field-of-view parameter, an interocular parameter and a proscenium arch parameter.
摘要:
Methods and systems for generating free viewpoint video using an active infrared (IR) stereo module are provided. The method includes computing a depth map for a scene using an active IR stereo module. The depth map may be computed by projecting an IR dot pattern onto the scene, capturing stereo images from each of two or more synchronized IR cameras, detecting dots within the stereo images, computing feature descriptors corresponding to the dots in the stereo images, computing a disparity map between the stereo images, and generating the depth map using the disparity map. The method also includes generating a point cloud for the scene using the depth map, generating a mesh of the point cloud, and generating a projective texture map for the scene from the mesh of the point cloud. The method further includes generating the video for the scene using the projective texture map.
摘要:
Game data is rendered in three dimensions in the GPU of a game console. A left camera view and a right camera view are generated from a single camera view. The left and right camera positions are derived as an offset from a default camera. The focal distance of the left and right cameras is infinity. A game developer does not have to encode dual images into a specific hardware format. When a viewer sees the two slightly offset images, the user's brain combines the two offset images into a single 3D image to give the illusion that objects either pop out from or recede into the display screen. In another embodiment, individual, private video is rendered, on a single display screen, for different viewers. Rather than rendering two similar offset images, two completely different images are rendered allowing each player to view only one of the images.
摘要:
A flash-based strategy is used to separate foreground information from background information within image information. In this strategy, a first image is taken without the use of flash. A second image is taken of the same subject matter with the use of flash. The foreground information in the flash image is illuminated by the flash to a much greater extent than the background information. Based on this property, the strategy applies processing to extract the foreground information from the background information. The strategy supplements the flash information by also taking into consideration motion information and color information.
摘要:
Two-dimensional (2D) video is converted into multi-view video. The 2D video is segmented to generate a temporally consistent segmented 2D video which is made up of a sequence of segmented frames. The multi-view video is generated by employing user-guided operations to generate depth assignments for the segments associated with user-assigned regions of the segmented frames, where a user-assigned region is formed from a group of contiguous segments selected by the user.
摘要:
A system and process for compressing and decompressing multiple video streams depicting substantially the same dynamic scene from different viewpoints. Each frame in each contemporaneous set of video frames of the multiple streams is represented by at least a two layers—a main layer and a boundary layer. Compression of the main layers involves first designating one or more of these layers in each set of contemporaneous frames as keyframes. For each set of contemporaneous frames in time sequence order, the main layer of each keyframe is compressed using an inter-frame compression technique. In addition, the main layer of each non-keyframe within the frame set under consideration is compressed using a spatial prediction compression technique. Finally, the boundary layers of each frame in the current frame set are each compressed using an intra-frame compression technique. Decompression is generally the reverse of the compression process.
摘要:
A system and process for determining the similarity in the shape of objects is presented that generates a novel shape representation called a directional histogram model. This shape representative captures the shape variations of an object with viewing direction, using thickness histograms. The resulting directional histogram model is substantially invariant to scaling and translation. A matrix descriptor can also be derived by applying the spherical harmonic transform to the directional histogram model. The resulting matrix descriptor is substantially invariant to not only scaling and translation, but rotation as well. The matrix descriptor is also robust with respect to local modification or noise, and able to readily distinguish objects with different global shapes. The typical applications of the directional histogram model and matrix descriptor include recognizing 3D solid shapes, measuring the similarity between different objects and shape similarity based object retrieval.
摘要:
The illustrated and described embodiments describe techniques for capturing data that describes 3-dimensional (3-D) aspects of a face, transforming facial motion from one individual to another in a realistic manner, and modeling skin reflectance.
摘要:
A system and process for generating High Dynamic Range (HDR) video is presented which involves first capturing a video image sequence while varying the exposure so as to alternate between frames having a shorter and longer exposure. The exposure for each frame is set prior to it being captured as a function of the pixel brightness distribution in preceding frames. Next, for each frame of the video, the corresponding pixels between the frame under consideration and both preceding and subsequent frames are identified. For each corresponding pixel set, at least one pixel is identified as representing a trustworthy pixel. The pixel color information associated with the trustworthy pixels is then employed to compute a radiance value for each pixel set to form a radiance map. A tone mapping procedure can then be performed to convert the radiance map into an 8-bit representation of the HDR frame.
摘要:
Methods and systems for animating facial features and transforming facial expressions are described. In one embodiment, a code book contains data that defines a set of facial expressions of a first person. A training set of facial expressions from a second person and corresponding expressions from the code book are used to derive a transformation function that is then applied to all of the expressions of the code book. In this manner, expressions from the first person can be realistically transformed into expressions of a second person and vice versa. Particularly advantageous aspects of the described embodiments provide a single common generic face model that is used as the basis for a fitting operation for many different faces. Use of the single common generic face model and certain user-defined constraints provide a mechanism by which correspondences between the different faces can be established. These correspondences provide a basis for facial animation operations, among which are included expression transformation.