METHOD AND APPARATUS FOR CUSTOMER-CONTROLLED ROUTING MANAGEMENT
    31.
    发明申请
    METHOD AND APPARATUS FOR CUSTOMER-CONTROLLED ROUTING MANAGEMENT 有权
    客户控制路由管理的方法与装置

    公开(公告)号:US20090161679A1

    公开(公告)日:2009-06-25

    申请号:US11960335

    申请日:2007-12-19

    CPC classification number: H04L41/0873 H04L41/0883 H04L41/0886 H04L45/02

    Abstract: In one embodiment, the present invention is a method and apparatus for customer-controlled routing management. In one embodiment, a system for managing routing in a virtual private network includes a configuration management system for receiving settings from a user of the virtual private network, the settings specifying at least one of: virtual private network topology and routing preferences, and for provisioning the virtual private network in accordance with the user settings and a validation management system for validating the provisioned virtual private network.

    Abstract translation: 在一个实施例中,本发明是用于客户控制的路由管理的方法和装置。 在一个实施例中,用于管理虚拟专用网络中的路由的系统包括用于从虚拟专用网络的用户接收设置的配置管理系统,该设置指定以下至少一个:虚拟专用网络拓扑和路由选择,以及用于供应 根据用户设置的虚拟专用网络和用于验证所提供的虚拟专用网络的验证管理系统。

    Gaming method having gaming machines with projected or polarized image reel symbols
    37.
    发明授权
    Gaming method having gaming machines with projected or polarized image reel symbols 有权
    具有游戏机的游戏方法具有投影或偏振的图像卷轴符号

    公开(公告)号:US08235795B2

    公开(公告)日:2012-08-07

    申请号:US12271810

    申请日:2008-11-14

    CPC classification number: G07F17/3213 G07F17/3211

    Abstract: A system for providing a multi-game gaming machine having mechanical reel strips is displayed. A mechanical-reel gaming machine may include light responsive polymer material layers on its reel strips having multiple symbol images visible in polarized light and methods for displaying such symbol images is disclosed. The multi-game gaming machine has access to changing reel strips, and as such a number of sets of symbols can be displayed based on a game selection and corresponding image polarizer orientation. The uniform light sources per reel work with the image polarizer associated per reel, with polarizer location between preferably the reel and the game patron or the light sources and the reel. The polarizer orientation changes based on a game selection, with different game symbols displayed according to that selected game.

    Abstract translation: 显示用于提供具有机械卷轴条的多玩游戏机的系统。 机械卷筒游戏机可以在其带轮上具有光响应聚合物材料层,其具有在偏振光中可见的多个符号图像,并且公开了用于显示这种符号图像的方法。 多游戏机可以访问变化的卷轴条,并且可以基于游戏选择和对应的图像偏振器取向显示许多组符号。 每个卷轴的均匀光源与每个卷轴相关联的图像偏振器一起工作,偏振器位于优选的卷轴与游戏主机之间,或者光源和卷轴。 基于游戏选择,偏振器方向改变,根据所选择的游戏显示不同的游戏符号。

    Gaming system having gaming machines with projected or polarized image reel symbols
    38.
    发明授权
    Gaming system having gaming machines with projected or polarized image reel symbols 有权
    具有游戏机的游戏系统具有投射或偏振的图像卷轴符号

    公开(公告)号:US08235794B2

    公开(公告)日:2012-08-07

    申请号:US12271806

    申请日:2008-11-14

    CPC classification number: G07F17/3211

    Abstract: A system for providing a multi-game gaming machine having mechanical reel strips is displayed. A mechanical-reel gaming machine may include light responsive polymer material layers on its reel strips having multiple symbol images visible in polarized light and methods for displaying such symbol images is disclosed. The multi-game gaming machine has access to changing reel strips, and as such a number of sets of symbols can be displayed based on a game selection and corresponding image polarizer orientation. The uniform light sources per reel work with the image polarizer associated per reel, with polarizer location between preferably the reel and the game patron or the light sources and the reel. The polarizer orientation changes based on a game selection, with different game symbols displayed according to that selected game.

    Abstract translation: 显示用于提供具有机械卷轴条的多玩游戏机的系统。 机械卷筒游戏机可以在其带轮上具有光响应聚合物材料层,其具有在偏振光中可见的多个符号图像,并且公开了用于显示这种符号图像的方法。 多游戏机可以访问变化的卷轴条,并且可以基于游戏选择和对应的图像偏振器取向显示许多组符号。 每个卷轴的均匀光源与每个卷轴相关联的图像偏振器一起工作,偏振器位于优选的卷轴与游戏主机之间,或者光源和卷轴。 基于游戏选择,偏振器方向改变,根据所选择的游戏显示不同的游戏符号。

    Serial Peripheral Interface BIOS System and Method
    39.
    发明申请
    Serial Peripheral Interface BIOS System and Method 审中-公开
    串行外设接口BIOS系统和方法

    公开(公告)号:US20110119474A1

    公开(公告)日:2011-05-19

    申请号:US12619654

    申请日:2009-11-16

    CPC classification number: G06F8/65

    Abstract: Various embodiments disclosed herein are directed to a serial peripheral interface-based (SPI-based) BIOS system for improved upgrading of a BIOS software image in a gaming machine. The system includes a flash BIOS chip and a SPI BIOS chip. The flash BIOS chip is operable to be written to by an Intel chipset for storage of an onboard Ethernet controller's information, wherein the flash BIOS chip may contain a new BIOS software image. The SPI BIOS chip comprises a traditional BIOS including gaming extensions to the BIOS. The SPI BIOS chip can be disabled from write actions at a jumper/circuit level. When a SPI BIOS write enable jumper circuit is ON, a write protect pin of the serial peripheral interface BIOS is in the disabled state. In this regard, when the write protect pin is in the disabled state, the SPI BIOS content may be updated to the new BIOS software image from a BIOS install compact flash. When the BIOS write enable jumper circuit is OFF, the write protect pin of the serial peripheral interface BIOS is in enabled state. In this regard, when the write protect pin is in the enabled state the serial peripheral interface BIOS content cannot be updated

    Abstract translation: 本文公开的各种实施例涉及一种用于改进游戏机中的BIOS软件图像升级的基于串行外围接口(SPI)的BIOS系统。 该系统包括闪存BIOS芯片和SPI BIOS芯片。 闪存BIOS芯片可操作以由英特尔芯片组写入以存储板载以太网控制器的信息,其中闪存BIOS芯片可以包含新的BIOS软件映像。 SPI BIOS芯片包括传统的BIOS,包括BIOS的游戏扩展。 可以在跳线/电路级别对SPI BIOS芯片进行写操作。 当SPI BIOS写入使能跳线电路为ON时,串行外设接口BIOS的写保护引脚处于禁止状态。 在这方面,当写保护引脚处于禁止状态时,SPI BIOS内容可能会从BIOS安装Compact Flash更新到新的BIOS软件映像。 当BIOS写使能跳线电路为OFF时,串行外设接口BIOS的写保护引脚处于使能状态。 在这方面,当写保护引脚处于使能状态时,无法更新串行外设接口BIOS内容

    BACKGROUND MEMORY VALIDATION FOR GAMING DEVICES
    40.
    发明申请
    BACKGROUND MEMORY VALIDATION FOR GAMING DEVICES 有权
    用于游戏设备的背景记忆验证

    公开(公告)号:US20110111865A1

    公开(公告)日:2011-05-12

    申请号:US12617460

    申请日:2009-11-12

    CPC classification number: G06F11/0742 G06F11/073 G06F12/12 G07F17/32

    Abstract: Various embodiments are directed to a gaming device including a background memory validation system. The background memory validation system includes a background kernel thread that validates read-only pages on the gaming device. Additionally, the background kernel thread also minimizes potential timing problems because this process only validates page content in memory that is fully-loaded and functional.

    Abstract translation: 各种实施例涉及包括背景存储器验证系统的游戏设备。 背景内存验证系统包括验证游戏设备上只读页面的后台内核线程。 此外,后台内核线程还可以最大限度地减少潜在的计时问题,因为此过程只会验证内存中完全加载和功能的页面内容。

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