Abstract:
Technologies are generally described for a load balancing scheme for a cloud-based game system. In some examples, a load balancing system may include a resource usage measurement unit configured to measure resource usage of a game server, a determination unit configured to determine one or more client devices to stream non-interactive media files among a plurality of client devices connected to the game server based at least in part on the resource usage measured by the resource usage measurement unit, and a transmission unit to stream the non-interactive media files to one or more of the client devices upon occurrence of a predetermined game event.
Abstract:
Technologies are generally described for privacy protection for a life-log system. In some examples, a method performed under control of a life-log system may include receiving, from a user account, a request to change one or more real life-log data entries relating to a real event that are stored in a first part of a database; removing the one or more real life-log data entries relating to the real event from the first part of the database; and storing, in the first part of the database, one or more misleading life-log data entries relating to a false event corresponding to the real event.
Abstract:
Technologies are generally described for providing a notification to a player playing a gesture-based game of a potentially dangerous condition. In some examples, a safety component of a gesture-based game system includes a gesture range determination unit configured to determine a gesture range associated with a gesture-based game; a detection unit configured to detect a movement of an object; and an alarm unit configured to generate an alarm in response to a determination based on the movement of the object which is within the gesture range.
Abstract:
Technologies are generally described for privacy protection for a life-log system. In some examples, a method performed under control of a life-log system may include receiving, from a user account, a request to change one or more real life-log data entries relating to a real event that are stored in a first part of a database; removing the one or more real life-log data entries relating to the real event from the first part of the database; and storing, in the first part of the database, one or more misleading life-log data entries relating to a false event corresponding to the real event.
Abstract:
A method performed under control of a storage manager may include identifying a subject of an image; determining a resolution value for the image based, at least in part, on the identified subject; and modifying a resolution of the image in accordance with the determined resolution value.
Abstract:
Technologies are generally described for a data management scheme. In some examples, a method may include displaying, by a client device, a representation of a data item received from a server; transmitting, by the client device, to the server, a request to access the data item and information regarding the request to access, in response to a user input; updating, by the server, the representation of the data item to further include the information regarding the request to access; and displaying, by the client device, the updated representation of the data item received from the server.
Abstract:
Technologies are generally described for a data transmission scheme for a cloud-based system. In some examples, a data transmission system may include a communication speed determination unit configured to determine communication speed between a server and multiple client devices connected to the server; a client classification unit configured to classify each of the multiple client devices based at least in part on the communication speed determined by the communication speed determination unit; and a data transmission unit configured to transmit a predetermined portion of data to one or more of the client devices connected to the server.
Abstract:
Technologies are generally described for providing a notification to a player playing a gesture-based game of a potentially dangerous condition. In some examples, a safety component of a gesture-based game system includes a gesture range determination unit configured to determine a gesture range associated with a gesture-based game; a detection unit configured to detect a movement of an object; and an alarm unit configured to generate an alarm in response to a determination based on the movement of the object which is within the gesture range.