Real-Time, Contextual Display of Ranked, User-Generated Game Play Advice
    31.
    发明申请
    Real-Time, Contextual Display of Ranked, User-Generated Game Play Advice 有权
    实时,上下文显示排名,用户生成的游戏建议

    公开(公告)号:US20100041475A1

    公开(公告)日:2010-02-18

    申请号:US12509848

    申请日:2009-07-27

    Abstract: Management of user-generated and context appropriate game play advice is disclosed. The present invention allows for management of context appropriate game play advice that is complete and up-to-date regardless of when a particular interactive gaming title is released. Game play advice is pervasive and easily accessible to game players in addition to being accurate and credible such that game players can trust or rely upon the rendered advice. The game play advice is displayed in environmental contexts that are appropriate to the advice being displayed.

    Abstract translation: 披露了用户生成和上下文相关游戏建议的管理。 本发明允许管理完整和最新的上下文适当的游戏建议,而不管何时释放特定的交互式游戏标题。 除了准确和可靠之外,游戏玩家还可以轻松访问游戏玩家的建议,游戏玩家可以信赖或依赖呈现的建议​​。 游戏建议显示在适合于正在显示的建议的环境背景中。

    MAPPING MOVEMENTS OF A HAND-HELD CONTROLLER TO THE TWO-DIMENSIONAL IMAGE PLANE OF A DISPLAY SCREEN
    32.
    发明申请
    MAPPING MOVEMENTS OF A HAND-HELD CONTROLLER TO THE TWO-DIMENSIONAL IMAGE PLANE OF A DISPLAY SCREEN 有权
    手持式控制器向显示屏幕的二维图像平面的映射运动

    公开(公告)号:US20080100825A1

    公开(公告)日:2008-05-01

    申请号:US11536559

    申请日:2006-09-28

    Inventor: Gary M. Zalewski

    Abstract: A method for use in controlling a system includes tracking three-dimensional movements of a hand-held controller for the system, mapping the tracked three-dimensional movements of the handheld controller onto a two-dimensional image plane of a screen of a display for the system, and displaying one or more images on the two-dimensional image plane of the screen based on the mapping of the tracked three-dimensional movements of the handheld controller. Some embodiments may include one or more sensors configured to track three-dimensional movements of a hand-held controller for the system, and a processor configured to perform the above mentioned steps.

    Abstract translation: 用于控制系统的方法包括跟踪用于系统的手持式控制器的三维运动,将手持控制器的跟踪的三维运动映射到用于显示器的显示器的屏幕的二维图像平面上 系统,并且基于所述手持控制器的所跟踪的三维移动的映射,在所述屏幕的二维图像平面上显示一个或多个图像。 一些实施例可以包括被配置为跟踪用于系统的手持式控制器的三维移动的一个或多个传感器,以及被配置为执行上述步骤的处理器。

    Method and system for applying gearing effects to inertial tracking
    33.
    发明授权
    Method and system for applying gearing effects to inertial tracking 有权
    将惯性效应应用于惯性跟踪的方法和系统

    公开(公告)号:US07352359B2

    公开(公告)日:2008-04-01

    申请号:US11382041

    申请日:2006-05-07

    Abstract: Methods and systems for interactive interfacing with a computer gaming system are provided. A method includes providing an input device, where the input device is configured to convey inertial data that is to be interpreted by the computer gaming system. The method then identifies an action to be performed by the computer gaming system, where the action is mapped to the inertial data provided by the input device. Then, the method applies a gearing between the action to be performed by the computer gaming system and the inertial data received from the input device. The gearing scales an adjustment to impact the action to be performed by the computer gaming system. The gearing can be set dynamically by the game, by the user, or can be preset by software or user configured in accordance with a gearing algorithm.

    Abstract translation: 提供了与计算机游戏系统进行交互式接口的方法和系统。 一种方法包括提供输入设备,其中输入设备被配置为传送要被计算机游戏系统解释的惯性数据。 该方法然后识别要由计算机游戏系统执行的动作,其中动作被映射到由输入设备提供的惯性数据。 然后,该方法在由计算机游戏系统执行的动作与从输入装置接收到的惯性数据之间施加传动。 传动装置可以调整以影响由计算机游戏系统执行的动作。 齿轮传动可以由游戏由用户动态地设置,或者可以由根据传动算法配置的软件或用户来预设。

    GIFT CARD SYSTEM CAPABLE OF RESTRICTING TRANSACTIONS TO PREDESIGNATED ITEMS
    34.
    发明申请
    GIFT CARD SYSTEM CAPABLE OF RESTRICTING TRANSACTIONS TO PREDESIGNATED ITEMS 审中-公开
    允许限制对预定项目进行交易的礼品卡系统

    公开(公告)号:US20080048023A1

    公开(公告)日:2008-02-28

    申请号:US11467117

    申请日:2006-08-24

    CPC classification number: G06Q20/28 G06Q20/342 G06Q20/40 G06Q30/06 G07F7/025

    Abstract: A gift card, debit card, or similar instrument and an associated system are capable of restricting purchase transactions to predesignated authorized merchandise or excluding from purchase transactions predesignated unauthorized merchandise. To facilitate this an account that does not permit one or more items or services to be purchased using the account may be established in an account system. The account system receives identification information for an item or service requested for purchase, and the system also receives identification information for the account requested to be used to pay for at least a portion of the item or service requested for purchase. The system determines whether or not the item or service requested for purchase is authorized for purchase using the account. If not, the system denies the use of the account to pay for any portion of the item or service requested for purchase. The scope of the items and/or services authorized for purchase with the card may be set and modified online.

    Abstract translation: 礼品卡,借记卡或类似的工具和相关系统能够限制购买交易到预先指定的授权商品,或排除购买交易预先指定的未经授权的商品。 为了便于此,可以在帐户系统中建立不允许使用该帐户购买一个或多个项目或服务的帐户。 帐户系统接收要求购买的物品或服务的识别信息,并且系统还接收请求用于支付要求购买的物品或服务的至少一部分的帐户的识别信息。 该系统确定使用该帐户是否授权要购买的商品或服务进行购买。 如果没有,则系统拒绝使用该帐户来支付要求购买的物品或服务的任何部分。 使用卡片授权购买的物品和/或服务的范围可以在线设置和修改。

    ELECTRONIC SHELF LABELS AND RETAIL STORE INTEGRATION

    公开(公告)号:US20240265789A1

    公开(公告)日:2024-08-08

    申请号:US18438497

    申请日:2024-02-11

    CPC classification number: G07G1/0072 G06Q20/12 G06Q20/327 G06Q30/0633

    Abstract: A method for providing real-time recommendations to user in a shopping environment involves sampling a shopping environment using video cameras to generate video features related to a shopper in connection to an item, the sampling input to a machine learning model to create labels related to a state of a scenario, the scenario including the shopper handling the item. Supplemental information is provided to the shopper in connection with the item. The makeup of the supplemental information may be sourced from online service or device associated with the shopper. The supplemental information may be delivered to the shopper, or to a shopper-aware display in the store, or elsewhere. A processing entity associated with the store detects a scenario to identify the shopper as having finished shopping, and causing a charge of the item to a cashierless shopping cart associated with the shopper. In one example, passive, wireless weight sensors may be used to supplement input features for inferences made by the machine learning model. In another example, wireless, battery-free displays may be coupled to shelves to provide information related to supplemental information relating the item held by the shopper.

    Cashierless system using deep learning processing of hand scan biometric feature data for labeling an identity of a tracked shopper

    公开(公告)号:US11670141B1

    公开(公告)日:2023-06-06

    申请号:US16732137

    申请日:2019-12-31

    CPC classification number: G07G1/0072 G06Q20/12 G06Q30/0633

    Abstract: A cashierless tracking system uses a biometric sensor disposed at the entry of a store or the entry of a shelf or an entry to a section of a store is configured to capture biometric feature aspects of a user. Cashierless shopping is enabled without requiring a user to supply mobile phone or device to identify themselves. Instead, processing and classification of biometric features occur via a neural network to identify at least one label representing classified features of the user, the label being used to identify a profile for the user. A plurality of sensors in the store produces data to identify a take of an item by a single user or by a group of users tied to a single account. Included tracking embodiments involve overlapping cameras, skeletal tracking, microphone input, feature extraction and/or feature engineering. The take of the item is chargeable to an electronic shopping cart of the user. Items may be charged or accounted for in relation to user activity, store membership, subscription, entitlement, direct debit, etc.

    Using image and voice tracking to contextually respond to a user in a shopping environment

    公开(公告)号:US11417179B1

    公开(公告)日:2022-08-16

    申请号:US16236344

    申请日:2018-12-29

    Abstract: A method of tracking a user in a store and tracking takes and puts in regard to items in said store. One method includes tracking a shopper in a physical store using two or more cameras that are overlapping to infer and account for shopping activity performed by the shopper. The method includes providing output of at least one of the two or more cameras to a processing entity to extract skeletal limb features of the shopper. Then, processing the skeletal limb features of the shopper to detect a take of an item from the store into possession of the shopper. The method further includes detecting, based on the tracking, that the shopper has exited the store and processing a charge to an account of shopper for the item based on the detected take.

    Wireless coded communication (WCC) devices with power harvesting power sources

    公开(公告)号:US10924144B2

    公开(公告)日:2021-02-16

    申请号:US16729209

    申请日:2019-12-27

    Abstract: Energy harvesting Internet of Things (IOT) devices are shown including configurations involving a persistent memory, microcontroller, and flat antenna for electromagnetic RF harvesting. In one embodiment, multiple cycles of energy harvesting are performed by an IOT device, where power harvested via the flat antenna is transferred to a power storage of the device such that when the power storage has an amount of power the microcontroller performs processing resulting in state data stored to persistent memory, then during an additional cycle or cycles of energy harvesting, the device completes a process resulting in a payload that is sent to an end node via wireless transmission. Additional energy harvesting may be provided via an energy harvesting input that provides device input and causes additional energy for harvesting. Configurations include ones where energy harvesting is performed by the device, based on capturing vocal energy from a human voice spoken to the device. Configurations also include IOT devices coupled to cloud processing and cloud storage, cloud IOT device state setting, cloud IOT device state getting, cloud provisioning, etc.

    Lighting devices having wireless communication and built-in artificial intelligence bot

    公开(公告)号:US10834562B1

    公开(公告)日:2020-11-10

    申请号:US15866452

    申请日:2018-01-09

    Abstract: Methods and systems are described. One system is a light switch having a housing configured for a circuit for a switch and a wireless chip for wireless communication with an end-node. The light switch further includes a processor chip and memory for executing instructions and interfacing with the wireless chip and the switch. A microphone is integrated with the housing and a speaker is integrated with the housing. The instructions are processed by the processor chip in response to voice commands received by the microphone, and the processing of instructions is further configured to send data to the end node and receive data from the end node. The data received from the end node is used to provide an audible voice reply to one or more of the voice commands received by the microphone of the housing of the light switch. The voice commands are handled by the end node for artificial intelligence processing that includes accessing one or more external data sources and applying one or more learning algorithms for outputting the audible voice reply via the speaker of the light switch.

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