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公开(公告)号:US20050278041A1
公开(公告)日:2005-12-15
申请号:US10852659
申请日:2004-05-25
申请人: Michal Bortnik , Steven Lamb , Max Hoberman , Johan Hansen
发明人: Michal Bortnik , Steven Lamb , Max Hoberman , Johan Hansen
CPC分类号: A63F13/795 , A63F13/12 , A63F13/335 , A63F2300/407 , A63F2300/5566
摘要: A multilevel online tournament is provided. The first tournament round has a single bracket and each subsequent tournament round has a winners bracket and a losers bracket corresponding to a bracket in the previous tournament round. The tournament format allows players to match-up against any other player located within the same bracket. The online tournament format also allows participants to start playing match in a round of the tournament prior to the official start of that round. Thus, players are able to more quickly advance through the tournament and spend less time waiting for a suitable opponent. The tournament format also allows for players to request available tournament byes and to automatically progress when they are unable to connect with other players due to quality of service issues.
摘要翻译: 提供多层次的网络锦标赛。 第一场比赛有一个单一的支架,每个后续的比赛轮有一个赢家支架和一个输家支架对应于前一轮比赛的一个支架。 比赛格式允许玩家与位于同一支架内的任何其他玩家相匹配。 在线比赛格式还允许参赛者在比赛正式开始之前,在一轮比赛中开始比赛。 因此,玩家能够更快地推进比赛,并花更少的时间等待合适的对手。 比赛格式还允许玩家要求可用的锦标赛,并且由于服务质量问题而无法与其他玩家连接时自动进行。
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公开(公告)号:US08597125B2
公开(公告)日:2013-12-03
申请号:US13227198
申请日:2011-09-07
申请人: Patrick W. O'Kelley, II , Steven D. Lamb , Vincent H. Curley , Ling Tony Chen , Michal Bortnik , James Hsi-Kai Jen , Jerry Alan Johnson , Johan Peter Hansen
发明人: Patrick W. O'Kelley, II , Steven D. Lamb , Vincent H. Curley , Ling Tony Chen , Michal Bortnik , James Hsi-Kai Jen , Jerry Alan Johnson , Johan Peter Hansen
CPC分类号: A63F13/79 , A63F13/10 , A63F13/12 , A63F13/335 , A63F2300/407 , A63F2300/5546
摘要: Information is shared among users in a system by the use of a service. The service receives information from at least two different game applications that each have a configuration file (defined with a common schema) that defines information from the game application to share with a service. An intermediary program executing on a computer that is also executing one of said game applications receives information from the application as defined by said configuration files and stores at least a portion of the information received from the application. At least a portion of the information is sent to the service when the intermediary is in communication with the service over a network wherein the service provides information about a user of said at least two game applications based on information received by said service.
摘要翻译: 通过使用服务在系统中的用户之间共享信息。 该服务从至少两个不同的游戏应用程序接收信息,每个游戏应用程序具有定义来自游戏应用程序以与服务共享的信息的配置文件(由公共模式定义)。 还在执行所述游戏应用程序之一的计算机上执行的中间程序从所述配置文件定义的应用程序接收信息,并存储从应用程序接收到的信息的至少一部分。 当中介通过网络与服务通信时,信息的至少一部分被发送到服务,其中服务基于由所述服务接收的信息提供关于所述至少两个游戏应用的用户的信息。
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公开(公告)号:US08485905B2
公开(公告)日:2013-07-16
申请号:US13535161
申请日:2012-06-27
申请人: Michal Bortnik , Erik John Arthur , James David Macauley , Ling Tony Chen , Yasser B. Asmi , Steven D. Lamb , James N. Helm
发明人: Michal Bortnik , Erik John Arthur , James David Macauley , Ling Tony Chen , Yasser B. Asmi , Steven D. Lamb , James N. Helm
CPC分类号: A63F13/795 , A63F13/12 , A63F13/35 , A63F13/537 , A63F13/77 , A63F13/79 , A63F13/798 , A63F2300/5513 , A63F2300/5526 , A63F2300/5546 , G07F17/32 , G07F17/3239
摘要: Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.
摘要翻译: 用于在游戏控制台中提供单一登录的系统和方法,其将在线游戏/交叉游戏和/或游戏中的在线活动和/或脱机和游戏中的活动与 那个帐号。 在线时,服务会跟踪玩家的活动,并在个人资料中提供使用统计信息。 在离线时,游戏机通过一种机制来跟踪玩家的活动,以收集关于特定玩家的游戏内统计和成就的详细信息。 当控制台连接到在线服务时,离线活动被缓存并上传。 玩家可以在离线时积累成绩,用于在线活动。
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公开(公告)号:US08388449B2
公开(公告)日:2013-03-05
申请号:US13227209
申请日:2011-09-07
申请人: Patrick W. O'Kelley, II , Steven D. Lamb , Vincent H. Curley , Ling Tony Chen , Michal Bortnik , James Hsi-Kai Jen , Jerry Alan Johnson , Johan Peter Hansen
发明人: Patrick W. O'Kelley, II , Steven D. Lamb , Vincent H. Curley , Ling Tony Chen , Michal Bortnik , James Hsi-Kai Jen , Jerry Alan Johnson , Johan Peter Hansen
CPC分类号: A63F13/79 , A63F13/10 , A63F13/12 , A63F13/335 , A63F2300/407 , A63F2300/5546
摘要: Information is shared among users in a system by the use of a service. The service receives information from at least two different game applications that each have a configuration file (defined with a common schema) that defines information from the game application to share with a service. An intermediary program executing on a computer that is also executing one of said game applications receives information from the application as defined by said configuration files and stores at least a portion of the information received from the application. At least a portion of the information is sent to the service when the intermediary is in communication with the service over a network wherein the service provides information about a user of said at least two game applications based on information received by said service.
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公开(公告)号:US20120264509A1
公开(公告)日:2012-10-18
申请号:US13535151
申请日:2012-06-27
申请人: Michal Bortnik , Erik John Arthur , James David Macauley , Ling Tony Chen , Yasser B. Asmi , Steven D. Lamb , James N. Helm
发明人: Michal Bortnik , Erik John Arthur , James David Macauley , Ling Tony Chen , Yasser B. Asmi , Steven D. Lamb , James N. Helm
IPC分类号: A63F9/24
CPC分类号: A63F13/795 , A63F13/12 , A63F13/35 , A63F13/537 , A63F13/77 , A63F13/79 , A63F13/798 , A63F2300/5513 , A63F2300/5526 , A63F2300/5546 , G07F17/32 , G07F17/3239
摘要: Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.
摘要翻译: 用于在游戏控制台中提供单一登录的系统和方法,其将游戏外的在线活动和/或游戏中的在线活动和/或脱机和游戏中的活动与 那个帐号。 在线时,服务会跟踪玩家的活动,并在个人资料中提供使用统计信息。 在离线时,游戏机通过一种机制来跟踪玩家的活动,以收集关于特定玩家的游戏内统计和成就的详细信息。 当控制台连接到在线服务时,离线活动被缓存并上传。 玩家可以在离线时积累成绩,用于在线活动。
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公开(公告)号:US20120116553A1
公开(公告)日:2012-05-10
申请号:US13350514
申请日:2012-01-13
申请人: Claire Jennings , J. Clinton Paul Fowler , Kurtis Kam-Wing Chinn , Michal Bortnik , Steven D. Lamb , Walter Reed Rector
发明人: Claire Jennings , J. Clinton Paul Fowler , Kurtis Kam-Wing Chinn , Michal Bortnik , Steven D. Lamb , Walter Reed Rector
IPC分类号: G06F19/00
CPC分类号: A63F13/79 , A63F13/12 , A63F2300/5546 , G06F17/30
摘要: A user profile for an online gaming service is created. The user profile contains user gaming information received from a first location. The user profile is stored in a database, and the user is permitted to access the user profile from a second location.
摘要翻译: 创建用于在线游戏服务的用户简档。 用户简档包含从第一位置接收的用户游戏信息。 用户简档存储在数据库中,并且允许用户从第二位置访问用户简档。
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公开(公告)号:US20120116552A1
公开(公告)日:2012-05-10
申请号:US13350490
申请日:2012-01-13
申请人: Claire Jennings , J. Clinton Paul Fowler , Kurtis Kam-Wing Chinn , Michal Bortnik , Steven D. Lamb , Walter Reed Rector
发明人: Claire Jennings , J. Clinton Paul Fowler , Kurtis Kam-Wing Chinn , Michal Bortnik , Steven D. Lamb , Walter Reed Rector
IPC分类号: G06F19/00
CPC分类号: A63F13/79 , A63F13/12 , A63F2300/5546 , G06F17/30
摘要: A user profile for an online gaming service is created. The user profile contains user gaming information received from a first location. The user profile is stored in a database, and the user is permitted to access the user profile from a second location.
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公开(公告)号:US20110269551A1
公开(公告)日:2011-11-03
申请号:US13183396
申请日:2011-07-14
IPC分类号: A63F9/24
CPC分类号: A63F13/795 , A63F13/12 , A63F13/87 , A63F2300/5546 , A63F2300/556 , A63F2300/5566
摘要: Groups are formed, in a computer-based (e.g., on-line) gaming environment, based on social relationships between players. Teams are formed from members of the group. Team formation is based on a game related interest. Each team is assigned an identity that is maintained within a single game and across multiple sessions of a game. The team can interact within the gaming environment much like an individual user can interact. Teams can play games with other in-group and out-of-group teams. Team members can play games with each other. Team statistics and achievements can be accumulated and aggregated. Team profiles provide information about the team, such as a list of the members of the team. Via team profiles, a member of a team can see information about other members of the team, such as other teams to which they belong. Team members can send and receive intra-team messages.
摘要翻译: 基于计算机(例如,在线)游戏环境,基于玩家之间的社交关系形成组。 团队由小组成员组成。 团队形成是基于游戏相关兴趣。 每个团队被分配一个维护在单个游戏中并跨越游戏的多个会话的身份。 团队可以在游戏环境中进行交互,就像个人用户可以互动一样。 团队可以与其他团队和组外的团队一起玩游戏。 团队成员可以相互玩游戏。 团队统计和成果可以累积和汇总。 团队简介提供有关团队的信息,例如团队成员的列表。 通过团队简介,团队成员可以查看有关团队其他成员的信息,例如他们所属的其他团队。 团队成员可以发送和接收团队内消息。
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公开(公告)号:US20110250959A1
公开(公告)日:2011-10-13
申请号:US13165211
申请日:2011-06-21
申请人: Michal Bortnik , Vincent H. Curley , James Hsi-Kai Jen , James David Macauley , Ling Tony Chen , Steven D. Lamb
发明人: Michal Bortnik , Vincent H. Curley , James Hsi-Kai Jen , James David Macauley , Ling Tony Chen , Steven D. Lamb
IPC分类号: A63F9/24
CPC分类号: A63F13/798 , A63F13/10 , A63F13/12 , A63F13/46 , A63F13/79 , A63F13/795 , A63F2300/5546 , A63F2300/556 , A63F2300/558 , A63F2300/61 , G06F17/40
摘要: Systems and method for providing a game achievements system where players are rewarded with game achievements based on mastering certain in-game facets of the games they play. Each game achievement may be conveyed in a profile as a badge or trophy, title, description, date, etc. Players may also accumulate points based on game achievements. A display interface may be made available such that a player may see his achievements and total points, as well as those of others.
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公开(公告)号:US07677970B2
公开(公告)日:2010-03-16
申请号:US11007893
申请日:2004-12-08
申请人: Patrick W. O'Kelley, II , Jerry Alan Johnson , Michal Bortnik , Ling Tony Chen , Johan Peter Hansen
发明人: Patrick W. O'Kelley, II , Jerry Alan Johnson , Michal Bortnik , Ling Tony Chen , Johan Peter Hansen
IPC分类号: A63F13/12
CPC分类号: A63F13/795 , A63F13/12 , A63F13/35 , A63F13/537 , A63F2300/556 , A63F2300/5566 , A63F2300/5586
摘要: A matchmaking service that selects matches based on personal/social characteristics as well as skill and experience. The service takes into account direct feedback from other players about positive and negative experiences with a particular player and expectations about appropriate conduct and type of game being played before a player joins the game session.
摘要翻译: 基于个人/社会特征以及技能和经验选择比赛的配对服务。 该服务考虑到来自其他玩家关于特定玩家的积极和消极体验的直接反馈以及在玩家加入游戏会话之前正在玩的游戏的适当行为和类型的期望。
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