DETECTING AND RECOVERING FROM A TRANSMISSION CHANNEL CHANGE DURING A STREAMING MEDIA SESSION
    51.
    发明申请
    DETECTING AND RECOVERING FROM A TRANSMISSION CHANNEL CHANGE DURING A STREAMING MEDIA SESSION 有权
    在流媒体会议期间检测和恢复传输信道更改

    公开(公告)号:US20140068084A1

    公开(公告)日:2014-03-06

    申请号:US14018348

    申请日:2013-09-04

    Applicant: Apple Inc.

    Abstract: A method for detecting and recovering from a transmission channel change during a streaming media session is disclosed. The method can include a wireless communication device detecting a stall condition resulting from a transmission channel change. The method can further include the wireless communication device capturing a snapshot of a current transmission parameter state of the streaming media session in response to detecting the stall condition. The method can also include the wireless communication device using the snapshot to restore the streaming media session to the transmission parameter state captured by the snapshot following completion of the transmission channel change.

    Abstract translation: 公开了一种在流媒体会话期间从传输信道进行检测和恢复的方法的改变。 该方法可以包括检测由传输信道改变导致的停顿状态的无线通信设备。 响应于检测到失速状态,该方法还可以包括无线通信设备捕获流媒体会话的当前传输参数状态的快照。 该方法还可以包括使用快照的无线通信设备将流媒体会话恢复到完成传输信道改变之后由快照捕获的传输参数状态。

    Multi-Network Architecture for Media Data Exchange
    52.
    发明申请
    Multi-Network Architecture for Media Data Exchange 审中-公开
    多媒体数据交换架构

    公开(公告)号:US20140047031A1

    公开(公告)日:2014-02-13

    申请号:US14053207

    申请日:2013-10-14

    Applicant: Apple Inc.

    Abstract: Some embodiments use several different types of networks to relay several different types of media content among several different computing devices. The media content of some embodiments is data that a computing device can process in order to provide a presentation of the media content to a user of the device. Examples of types of such media content include audio data, video data, text data, picture data, game data, and/or other media data. In some embodiments, two different networks relay media content of two different types among multiple computing devices. Specifically, in some embodiments, a first network routes among the computing devices one type of media data content (e.g., game data), while a second network routes among the computing devices another type of media data content (e.g., audio and/or video data of game participants). The two networks differ in some embodiments based on their topology.

    Abstract translation: 一些实施例使用几种不同类型的网络来在几个不同的计算设备之间中继多个不同类型的媒体内容。 一些实施例的媒体内容是计算设备可以处理的数据,以便向设备的用户提供媒体内容的呈现。 这种媒体内容的类型的示例包括音频数据,视频数据,文本数据,图片数据,游戏数据和/或其他媒体数据。 在一些实施例中,两个不同的网络在多个计算设备之间中继两种不同类型的媒体内容。 具体地说,在一些实施例中,第一网络在计算设备之间路由一种类型的媒体数据内容(例如,游戏数据),而第二网络在计算设备之间路由另一类型的媒体数据内容(例如,音频和/或视频 游戏参与者的数据)。 在一些实施例中,两个网络基于它们的拓扑而不同。

    Cellular communication protocol aware multimedia streaming

    公开(公告)号:US11637886B2

    公开(公告)日:2023-04-25

    申请号:US17168107

    申请日:2021-02-04

    Applicant: Apple Inc.

    Abstract: A device implementing cellular communication protocol aware multimedia streaming may include at least one processor configured to establish a link for communicating with another device, wherein the link utilizes at least one of a first cellular communication protocol or a second cellular communication protocol. The at least one processor may be configured to determine a bit rate for a video stream to be provided to the other device based at least in part on whether the link utilizes the first cellular communication protocol or the second cellular communication protocol, wherein a first bit rate is determined when the link utilizes the first cellular communication protocol and a second bit rate is determined when the link utilizes the second cellular communication protocol. The at least one processor may be configured to provide, for transmission over the link to the other electronic device, the video stream at the determined bit rate.

    Communication channel management for real-time applications
    59.
    发明授权
    Communication channel management for real-time applications 有权
    通信管理用于实时应用

    公开(公告)号:US09325941B2

    公开(公告)日:2016-04-26

    申请号:US14338742

    申请日:2014-07-23

    Applicant: Apple Inc.

    Abstract: Conducting a real time application between a mobile device and a remote device. A first one or more messages may be transmitted to the remote device to establish a primary channel of communication for the real-time application. The primary channel may use a first radio access technology (RAT), such as WiFi or a cellular RAT. A second one or more messages may be transmitted to the remote device to establish a secondary channel of communication for the real-time application. The secondary channel may use a second RAT that is different from the first RAT. Data of the real-time application may be transmitted over both the primary channel and the secondary channel in a concurrent or redundant fashion.

    Abstract translation: 在移动设备和远程设备之间进行实时应用。 可以将第一个或多个消息发送到远程设备,以建立用于实时应用的主要通信通道。 主信道可以使用诸如WiFi或蜂窝RAT的第一无线电接入技术(RAT)。 可以将第二个一个或多个消息发送到远程设备,以建立用于实时应用的第二通信通道。 辅助信道可以使用与第一RAT不同的第二RAT。 实时应用的数据可以以主要信道和辅助信道以并发或冗余方式传输。

    Multi-network architecture for media data exchange

    公开(公告)号:US09264464B2

    公开(公告)日:2016-02-16

    申请号:US14053207

    申请日:2013-10-14

    Applicant: Apple Inc.

    Abstract: Some embodiments use several different types of networks to relay several different types of media content among several different computing devices. The media content of some embodiments is data that a computing device can process in order to provide a presentation of the media content to a user of the device. Examples of types of such media content include audio data, video data, text data, picture data, game data, and/or other media data. In some embodiments, two different networks relay media content of two different types among multiple computing devices. Specifically, in some embodiments, a first network routes among the computing devices one type of media data content (e.g., game data), while a second network routes among the computing devices another type of media data content (e.g., audio and/or video data of game participants). The two networks differ in some embodiments based on their topology.

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