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公开(公告)号:US10861216B2
公开(公告)日:2020-12-08
申请号:US15482709
申请日:2017-04-07
Applicant: Intel Corporation
Inventor: Carsten Benthin , Ingo Wald , Gabor Liktor , Johannes Guenther , Elmoustapha Ould-Ahmed-Vall
Abstract: An apparatus and method for performing BVH compression and decompression concurrently with stores and loads, respectively. For example, one embodiment comprises: bounding volume hierarchy (BVH) construction circuitry to build a BVH based on a set of input primitives, the BVH comprising a plurality of uncompressed coordinates; traversal/intersection circuitry to traverse one or more rays through the BVH and determine intersections with the set of input primitives using the uncompressed coordinates; store with compression circuitry to compress the BVH including the plurality of uncompressed coordinates to generate a compressed BVH with compressed coordinates and to store the compressed BVH to a memory subsystem; and load with decompression circuitry to decompress the BVH including the compressed coordinates to generate a decompressed BVH with the uncompressed coordinates and to load the decompressed BVH with uncompressed coordinates to a cache and/or a set of registers accessible by the traversal/intersection circuitry.
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公开(公告)号:US10740953B2
公开(公告)日:2020-08-11
申请号:US16235583
申请日:2018-12-28
Applicant: Intel Corporation
Inventor: Kai Xiao , Michael Apodaca , Carson Brownlee , Thomas Raoux , Joshua Barczak , Gabor Liktor
Abstract: Apparatus and method for bottom-up BVH refit. For example, one embodiment of an apparatus comprises: a hierarchical acceleration data structure generator to construct an acceleration data structure comprising a plurality of hierarchically arranged nodes; traversal hardware logic to traverse one or more rays through the acceleration data structure; intersection hardware logic to determine intersections between the one or more rays and one or more primitives within the hierarchical acceleration data structure; a node unit comprising circuitry and/or logic to perform refit operations on nodes of the hierarchical acceleration data structure, the refit operations to adjust spatial dimensions of one or more of the nodes; and an early termination evaluator to determine whether to proceed with refit operations or to terminate refit operations for a current node based on refit data associated with one or more child nodes of the current node.
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公开(公告)号:US10672175B2
公开(公告)日:2020-06-02
申请号:US15489177
申请日:2017-04-17
Applicant: Intel Corporation
Inventor: Devan Burke , Adam T. Lake , Jeffery S. Boles , John H. Feit , Karthik Vaidyanathan , Abhishek R. Appu , Joydeep Ray , Subramaniam Maiyuran , Altug Koker , Balaji Vembu , Murali Ramadoss , Prasoonkumar Surti , Eric J. Hoekstra , Gabor Liktor , Jonathan Kennedy , Slawomir Grajewski , Elmoustapha Ould-Ahmed-Vall
Abstract: An embodiment of an electronic processing system may include an application processor, persistent storage media communicatively coupled to the application processor, and a graphics subsystem communicatively coupled to the application processor. The system may include one or more of a draw call re-orderer communicatively coupled to the application processor and the graphics subsystem to re-order two or more draw calls, a workload re-orderer communicatively coupled to the application processor and the graphics subsystem to re-order two or more work items in an order independent mode, a queue primitive included in at least one of the two or more draw calls to define a producer stage and a consumer stage, and an order-independent executor communicatively coupled to the application processor and the graphics subsystem to provide tile-based order independent execution of a compute stage. Other embodiments are disclosed and claimed.
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公开(公告)号:US10373365B2
公开(公告)日:2019-08-06
申请号:US15483409
申请日:2017-04-10
Applicant: Intel Corporation
Inventor: Hugues Labbe , Tomer Bar-On , Gabor Liktor , Andrew T. Lauritzen , John G. Gierach
Abstract: Systems, apparatuses and methods may provide for technology that receives, at a topology shader in a graphics pipeline, an object description and generates, at the topology shader, a set of polygons based on the object description. Additionally, the set of polygons may be sent to a vertex shader.
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公开(公告)号:US10290141B2
公开(公告)日:2019-05-14
申请号:US15488824
申请日:2017-04-17
Applicant: Intel Corporation
Inventor: Jonathan Kennedy , Gabor Liktor , Jeffery S. Boles , Slawomir Grajewski , Balaji Vembu , Travis T. Schluessler , Abhishek R. Appu , Ankur N. Shah , Joydeep Ray , Altug Koker , Jacek Kwiatkowski
Abstract: Systems, apparatuses, and methods may provide for technology to process graphics data in a virtual gaming environment. The technology may identify, from graphics data in a graphics application, redundant graphics calculations relating to common frame characteristics of one or more graphical scenes to be shared between client game devices of a plurality of users and calculate, in response to the identified redundant graphics calculations, frame characteristics relating to the one or more graphical scenes. Additionally, the technology may send, over a computer network, the calculation of the frame characteristics to the client game devices.
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56.
公开(公告)号:US20180308277A1
公开(公告)日:2018-10-25
申请号:US15494778
申请日:2017-04-24
Applicant: Intel Corporation
Inventor: Prasoonkumar Surti , Karthik Vaidyanathan , Atsuo Kuwahara , Hugues Labbe , Sameer Kp , Jonathan Kennedy , Abhishek R. Appu , Jeffery S. Boles , Balaji Vembu , Michael Apodaca , Slawomir Grajewski , Gabor Liktor , David M. Cimini , Andrew T. Lauritzen , Travis T. Schluessler , Murali Ramadoss , Abhishek Venkatesh , Joydeep Ray , Kai Xiao , Ankur N. Shah , Altug Koker
CPC classification number: G06T15/405 , G06T1/20 , G06T11/40 , G06T15/005 , G06T15/30 , G06T15/40 , G06T17/20 , G06T2210/52
Abstract: The systems, apparatuses and methods may provide a way to adaptively process and aggressively cull geometry data. Systems, apparatuses and methods may provide for processing, by a positional only shading pipeline (POSH), geometry data including surface triangles for a digital representation of a scene. More particularly, systems, apparatuses and methods may provide a way to identify surface triangles in one or more exclusion zones and non-exclusion zones, and cull surface triangles surface triangles in one or more exclusion zones.
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公开(公告)号:US20180286053A1
公开(公告)日:2018-10-04
申请号:US15477005
申请日:2017-04-01
Applicant: Intel Corporation
Inventor: Hugues Labbe , Tomer Bar-On , John G. Gierach , Gabor Liktor , Andrew T. Lauritzen
IPC: G06T7/194 , G06T15/20 , G06T7/00 , G06T7/11 , H04N19/597
Abstract: Systems, apparatuses and methods may provide for technology that partitions a three-dimensional (3D) scene into a plurality of layers including at least a foreground layer and a background layer. Additionally, the foreground layer may be rendered at a first rate and the background layer may be rendered at a second frame rate, wherein the first frame rate is greater than the second frame rate. In one example, the foreground layer and the background layer are composited into a frame.
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公开(公告)号:US12223585B2
公开(公告)日:2025-02-11
申请号:US18376098
申请日:2023-10-03
Applicant: INTEL CORPORATION
Inventor: Karol Szerszen , Prasoonkumar Surti , Gabor Liktor , Karthik Vaidyanathan , Sven Woop
Abstract: Apparatus and method for grouping rays based on quantized ray directions. For example, one embodiment of an apparatus comprises: An apparatus comprising: a ray generator to generate a plurality of rays; ray direction evaluation circuitry/logic to generate approximate ray direction data for each of the plurality of rays; ray sorting circuitry/logic to sort the rays into a plurality of ray queues based, at least in part, on the approximate ray direction data.
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59.
公开(公告)号:US12125133B2
公开(公告)日:2024-10-22
申请号:US18371614
申请日:2023-09-22
Applicant: Intel Corporation
Inventor: Gabor Liktor , Karthik Vaidyanathan , Jefferson Amstutz , Atsuo Kuwahara , Michael Doyle , Travis Schluessler
CPC classification number: G06T15/005 , G06T1/60 , G06T15/06 , G06T2210/21
Abstract: Apparatus and method for speculative execution of hit and intersection shaders on programmable ray tracing architectures. For example, one embodiment of an apparatus comprises: single-instruction multiple-data (SIMD) or single-instruction multiple-thread (SIMT) execution units (EUs) to execute shaders; and ray tracing circuitry to execute a ray traversal thread, the ray tracing engine comprising: traversal/intersection circuitry, responsive to the traversal thread, to traverse a ray through an acceleration data structure comprising a plurality of hierarchically arranged nodes and to intersect the ray with a primitive contained within at least one of the nodes; and shader deferral circuitry to defer and aggregate multiple shader invocations resulting from the traversal thread until a particular triggering event is detected, wherein the multiple shaders are to be dispatched on the EUs in a single shader batch upon detection of the triggering event.
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公开(公告)号:US11880928B2
公开(公告)日:2024-01-23
申请号:US17723772
申请日:2022-04-19
Applicant: INTEL CORPORATION
Inventor: Scott Janus , Prasoonkumar Surti , Karthik Vaidyanathan , Alexey Supikov , Gabor Liktor , Carsten Benthin , Philip Laws , Michael Doyle
CPC classification number: G06T15/06 , G06T1/60 , G06T15/005 , G06T17/005 , G06T2210/21
Abstract: Apparatus and method for a hierarchical beam tracer. For example, one embodiment of an apparatus comprises: a beam generator to generate beam data associated with a beam projected into a graphics scene; a bounding volume hierarchy (BVH) generator to generate BVH data comprising a plurality of hierarchically arranged BVH nodes; a hierarchical beam-based traversal unit to determine whether the beam intersects a current BVH node and, if so, to responsively subdivide the beam into N child beams to test against the current BVH node and/or to traverse further down the BVH hierarchy to select a new BVH node, wherein the hierarchical beam-based traversal unit is to iteratively subdivide successive intersecting child beams and/or to continue to traverse down the BVH hierarchy until a leaf node is reached with which at least one final child beam is determined to intersect; the hierarchical beam-based traversal unit to generate a plurality of rays within the final child beam; and intersection hardware logic to perform intersection testing for any rays intersecting the leaf node, the intersection testing to determine intersections between the rays intersecting the leaf node and primitives bounded by the leaf node.
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