Baseball videogame having pitching meter, hero mode and user customerization features
    51.
    发明申请
    Baseball videogame having pitching meter, hero mode and user customerization features 审中-公开
    棒球视频游戏具有俯仰仪,英雄模式和用户客户化功能

    公开(公告)号:US20050153764A1

    公开(公告)日:2005-07-14

    申请号:US11077211

    申请日:2005-03-11

    IPC分类号: A63F13/10 G06F17/00

    摘要: A sports videogame such as a baseball videogame allows a user to control the release time of a pitch in order to control the timing of a break on the pitched ball. Other implementations of a baseball videogame allow a user to put extra spin on a pitched ball to thereby create a greater break on the pitch or allow the user to play in a hero mode which enables the user to control a videogame character in a series of specific game play scenarios designed to allow the user to immediately control the videogame character to perform unique skills. Game play may also be customized by allowing the user to incorporate user-created images into screens of game play and/or allow the user to incorporate recorded audio messages into game play.

    摘要翻译: 诸如棒球电子游戏的运动视频游戏允许用户控制音高的释放时间,以便控制球拍上的休息时间。 棒球视频游戏的其他实现允许用户在球场上进行额外的旋转,从而在球场上产生更大的突破,或者允许用户以英雄模式玩,这使得用户能够以一系列特定的方式来控制视频游戏角色 旨在允许用户立即控制视频游戏角色来执行独特技能的游戏场景。 也可以通过允许用户将用户创建的图像合并到游戏画面和/或允许用户将记录的音频消息合并到游戏中来定制游戏。

    Baseball videogame having pitching meter, hero mode and user customization features
    52.
    发明申请
    Baseball videogame having pitching meter, hero mode and user customization features 审中-公开
    棒球视频游戏具有俯仰仪,英雄模式和用户定制功能

    公开(公告)号:US20050153762A1

    公开(公告)日:2005-07-14

    申请号:US11077201

    申请日:2005-03-11

    IPC分类号: A63F13/10 G06F17/00

    摘要: A sports videogame such as a baseball videogame allows a user to control the release time of a pitch in order to control the timing of a break on the pitched ball. Other implementations of a baseball videogame allow a user to put extra spin on a pitched ball to thereby create a greater break on the pitch or allow the user to play in a hero mode which enables the user to control a videogame character in a series of specific game play scenarios designed to allow the user to immediately control the videogame character to perform unique skills. Game play may also be customized by allowing the user to incorporate user-created images into screens of game play and/or allow the user to incorporate recorded audio messages into game play.

    摘要翻译: 诸如棒球电子游戏的运动视频游戏允许用户控制音高的释放时间,以便控制球拍上的休息时间。 棒球视频游戏的其他实现允许用户在球场上进行额外的旋转,从而在球场上产生更大的突破,或者允许用户以英雄模式玩,这使得用户能够以一系列特定的方式来控制视频游戏角色 旨在允许用户立即控制视频游戏角色来执行独特技能的游戏场景。 也可以通过允许用户将用户创建的图像合并到游戏画面和/或允许用户将记录的音频消息合并到游戏中来定制游戏。

    Magnetic wind turbine
    54.
    发明授权

    公开(公告)号:US11725629B2

    公开(公告)日:2023-08-15

    申请号:US17095568

    申请日:2020-11-11

    申请人: Jeff Miller

    发明人: Jeff Miller

    IPC分类号: F03D9/25 F03D3/00

    摘要: The present invention is a magnetic turbine, comprising, a housing, a set of blades attached to the housing, a set of magnets attached to the housing, a shaft connected to the housing, a based, wherein the base contains a system to convert rotational energy into electrical energy, a magnetic propulsion system connected to the base, and positioned relative to the set of magnets.

    Multiple media type synchronization between host computer and media device

    公开(公告)号:US09268830B2

    公开(公告)日:2016-02-23

    申请号:US11830645

    申请日:2007-07-30

    IPC分类号: G06F17/30

    CPC分类号: G06F17/30569 Y10S707/913

    摘要: Improved techniques for transferring media assets between a host computer and a media device are disclosed. The transfer of media assets between a host computer and a media device can be referred to as synchronization. According to one aspect of the invention, media assets being transferred can be formatted (e.g., rendered) in advance at the host computer and then delivered to the media device. According to another aspect of the invention, media assets can be grouped into collections and transferred on a collection basis. According to still another aspect of the invention, media assets to be transferred can be limited based on an amount of storage capacity available at the media device. According to yet another aspect of the invention, media assets of different media types can be transferred in accordance with different priorities.

    SILICON NANOWIRE ARRAYS ON AN ORGANIC CONDUCTOR
    60.
    发明申请
    SILICON NANOWIRE ARRAYS ON AN ORGANIC CONDUCTOR 审中-公开
    有机导体上的硅纳米线阵列

    公开(公告)号:US20110024169A1

    公开(公告)日:2011-02-03

    申请号:US12845557

    申请日:2010-07-28

    IPC分类号: H05K1/00 C23F1/24 B82Y30/00

    摘要: In an aspect of the invention, a process to make a nanowire array is provided. In the process, silicon is deposited onto a conductive substrate comprising an organic material and optionally a conductive layer, thus forming a silicon-containing layer. Nanoparticles are deposited on top of the silicon-containing layer. Metal is deposited on top of the nanoparticles and silicon in such a way that the metal is present and touches silicon where etching is desired and is blocked from touching silicon or not present elsewhere. The metallized substrate is contacted with an etchant aqueous solution comprising about 2 to about 49 weight percent HF and an oxidizing agent.

    摘要翻译: 在本发明的一个方面,提供了制备纳米线阵列的方法。 在该过程中,将硅沉积到包含有机材料和任选的导电层的导电基底上,从而形成含硅层。 纳米颗粒沉积在含硅层的顶部。 金属以这样的方式沉积在纳米颗粒和硅的顶部上,使得金属存在并且接触需要蚀刻的硅并且阻止其接触硅或不存在于其中的硅。 金属化衬底与包含约2至约49重量%的HF和氧化剂的蚀刻剂水溶液接触。