UNIVERSAL KEY SECURITY METHOD AND SYSTEM
    51.
    发明申请
    UNIVERSAL KEY SECURITY METHOD AND SYSTEM 审中-公开
    通用关键安全方法与系统

    公开(公告)号:US20050077995A1

    公开(公告)日:2005-04-14

    申请号:US10605574

    申请日:2003-10-09

    IPC分类号: G07C9/00 G07F17/32 G06K19/00

    摘要: A method and apparatus for providing universal key security in a mechanical key access environment is disclosed. An electromechanical lock is provided for securing an environment, whereby access is permitted through the steps of receiving a key in the lock, reading a first source of indicia from the key, wherein said first source of indicia comprises information or data specific to said lock, reading a second source of indicia, wherein the second source of indicia comprises information specific to the user of the key, and authorizing a use of the key based on both indicia readings. One embodiment involves the use of a biometric device within the key or on or near the lock, with one example of such a device being a fingerprint sensor. Another embodiment involves the use of added information, such as the entry of an individual PIN number by the user of the key.

    摘要翻译: 公开了一种用于在机械密钥访问环境中提供通用密钥安全性的方法和装置。 提供了一种用于固定环境的机电锁,由此通过接收锁中的钥匙,从钥匙读取第一标记源的步骤允许访问,其中所述第一标记源包括所述锁特有的信息或数据, 读取标记的第二来源,其中所述第二标记源包括对所述密钥的用户特有的信息,以及基于两个标记读数授权使用所述密钥。 一个实施例涉及在钥匙内或在锁附近或附近使用生物测定装置,这种装置的一个示例是指纹传感器。 另一个实施例涉及使用附加的信息,诸如由密钥的用户输入个人PIN号码。

    Gaming system and gaming method
    52.
    发明申请
    Gaming system and gaming method 有权
    游戏系统和游戏方法

    公开(公告)号:US20050059485A1

    公开(公告)日:2005-03-17

    申请号:US10972830

    申请日:2004-10-25

    IPC分类号: G07F17/32 G06F17/00

    摘要: A method of operating a gaming system comprising a plurality of gaming apparatuses may include receiving position data relating to a position of a player from a wireless device carried by the player. The method may include retrieving stored player data that relates to the player. The method may also include displaying a first video image relating to a video game and determining a payout based on an outcome of the video game, the first video image and the payout not being based on the player data. Additionally, the method may include providing according to the player position data a personalized operation based on the player data. The personalized operation may be selected from the group of personalized operations consisting of displaying a second video images relating to a video game, displaying a third video image unrelated to a video game, and providing a payout independent of the outcome of a video game. A system including a gaming apparatus and a computer is programmed to operate the gaming apparatus according to the method may be provided, as may a gaming apparatus having a controller that is programmed to operate the gaming apparatus according to the method.

    摘要翻译: 操作包括多个游戏装置的游戏系统的方法可以包括从玩家携带的无线装置接收与玩家的位置有关的位置数据。 该方法可以包括检索与播放器相关的存储的播放器数据。 该方法还可以包括显示与视频游戏有关的第一视频图像,并且基于视频游戏的结果来确定支付,第一视频图像和不是基于玩家数据的支付。 此外,该方法可以包括根据玩家位置数据提供基于玩家数据的个性化操作。 个性化操作可以从包括显示与视频游戏相关的第二视频图像,显示与视频游戏无关的第三视频图像以及独立于视频游戏的结果来提供支付的个性化操作组中选择。 根据该方法,包括游戏装置和计算机的系统被编程为根据该方法来操作游戏装置,如具有被编程为根据该方法操作游戏装置的控制器的游戏装置可以被提供的。

    System and method for reducing network signaling load in a radio telecommunications network
    55.
    发明授权
    System and method for reducing network signaling load in a radio telecommunications network 失效
    用于减少无线电信网络中的网络信令负载的系统和方法

    公开(公告)号:US06397056B1

    公开(公告)日:2002-05-28

    申请号:US09303035

    申请日:1999-04-30

    IPC分类号: H04M166

    CPC分类号: H04W12/06

    摘要: A system and method of reducing control message signaling load in a radio telecommunications network. When an authentication request is issued by the mobile switching center (MSC), the home network performs authentication of the visiting subscriber. When authentication fails the home network determines if a threshold value is reached. If so, a suitable authentication code portion is included in the return message so that local authentication of the visiting subscriber may be performed. The MSC is able to locally authenticate a visiting subscriber trying to access the network thereby suppressing the transmission of additional authentication requests and failure reports to the home network. For failed authentications, the VLR transmits authentication failure reports to the home network. If a threshold value is reached the MSC locally authenticates the mobile subscriber's subsequent attempts so that the VLR is precluded from sending additional authentication failure reports to the home network.

    摘要翻译: 一种在无线电信网络中减少控制消息信令负载的系统和方法。 当移动交换中心(MSC)发出认证请求时,家庭网络对访问用户进行认证。 当认证失败时,家庭网络确定是否达到阈值。 如果是这样,则返回消息中包括合适的认证码部分,以便可以执行访问用户的本地认证。 MSC能够对尝试访问网络的访问用户进行本地认证,从而抑制附加认证请求的传输和到家庭网络的故障报告。 对于失败的认证,VLR向家庭网络发送认证失败报告。 如果达到阈值,则MSC本地认证移动用户的后续尝试,使得VLR被排除以向家庭网络发送额外的认证失败报告。

    Optimized power consumption in a gaming device
    58.
    发明授权
    Optimized power consumption in a gaming device 有权
    在游戏设备中优化功耗

    公开(公告)号:US09325203B2

    公开(公告)日:2016-04-26

    申请号:US13557063

    申请日:2012-07-24

    申请人: Binh Nguyen

    发明人: Binh Nguyen

    IPC分类号: G06F1/00 H02J9/00 G07F17/32

    摘要: In one embodiment, a gaming system, method, and device may have a memory having a plurality of power management rules and a processor configured to receive a power status information from at least one secondary gaming device, retrieve at least one power management rule from the memory, and configure a power state of the gaming device based on the power status information received from the at least one secondary gaming device and the at least one power management rule.

    摘要翻译: 在一个实施例中,游戏系统,方法和设备可以具有具有多个电源管理规则的存储器和被配置为从至少一个次级游戏设备接收电力状态信息的处理器,从至少一个次要游戏设备中检索至少一个电力管理规则 存储器,并且基于从所述至少一个次级游戏设备接收的电力状态信息和所述至少一个电力管理规则来配置所述游戏设备的电力状态。

    Component installation guidance
    59.
    发明授权
    Component installation guidance 有权
    组件安装指导

    公开(公告)号:US08760312B2

    公开(公告)日:2014-06-24

    申请号:US13126133

    申请日:2008-10-29

    CPC分类号: G06F11/321

    摘要: In accordance with embodiments, a system includes a plurality of component slots and at least one indicator associated with each of said slots. The system also includes a controller coupled to the indicators. The indicators selectively provide installation guidance of components into said slots based on signals from the controller.

    摘要翻译: 根据实施例,系统包括多个组件槽和与每个所述槽相关联的至少一个指示器。 该系统还包括耦合到指示器的控制器。 指示器基于来自控制器的信号选择性地提供组件到所述时隙中的安装指导。

    OPTIMIZED POWER CONSUMPTION IN A GAMING DEVICE
    60.
    发明申请
    OPTIMIZED POWER CONSUMPTION IN A GAMING DEVICE 有权
    游戏机中优化的功耗

    公开(公告)号:US20140031126A1

    公开(公告)日:2014-01-30

    申请号:US13557063

    申请日:2012-07-24

    申请人: Binh Nguyen

    发明人: Binh Nguyen

    IPC分类号: A63F9/24 G06F19/00

    摘要: In one embodiment, a gaming system, method, and device may have a memory having a plurality of power management rules and a processor configured to receive a power status information from at least one secondary gaming device, retrieve at least one power management rule from the memory, and configure a power state of the gaming device based on the power status information received from the at least one secondary gaming device and the at least one power management rule.

    摘要翻译: 在一个实施例中,游戏系统,方法和设备可以具有具有多个电源管理规则的存储器和被配置为从至少一个次级游戏设备接收电力状态信息的处理器,从至少一个次要游戏设备中检索至少一个电力管理规则 存储器,并且基于从所述至少一个次级游戏设备接收的电力状态信息和所述至少一个电力管理规则来配置所述游戏设备的电力状态。