"> EXPERIENCE OR
    61.
    发明申请
    EXPERIENCE OR "SENTIO" CODECS, AND METHODS AND SYSTEMS FOR IMPROVING QoE AND ENCODING BASED ON QoE EXPERIENCES 审中-公开
    经验或“SENTIO”编码,以及基于QoE经验改进QoE和编码的方法和系统

    公开(公告)号:US20120134409A1

    公开(公告)日:2012-05-31

    申请号:US13363187

    申请日:2012-01-31

    Abstract: Certain embodiments teach a variety of experience or “sentio” codecs, and methods and systems for enabling an experience platform, as well as a Quality of Experience (QoS) engine which allows the sentio codec to select a suitable encoding engine or device. The sentio codec is capable of encoding and transmitting data streams that correspond to participant experiences with a variety of different dimensions and features. As will be appreciated, the following description provides one paradigm for understanding the multi-dimensional experience available to the participants, and as implemented utilizing a sentio codec. There are many suitable ways of describing, characterizing and implementing the sentio codec and experience platform contemplated herein.

    Abstract translation: 某些实施例教导了各种经验或“sentio”编解码器,以及用于启用体验平台的方法和系统,以及允许sentio编解码器选择合适的编码引擎或设备的体验质量(QoS)引擎。 sentio编解码器能够编码和传输与各种不同维度和特征的参与者体验相对应的数据流。 将会理解,以下描述提供了一种用于理解参与者可用的多维度体验的范例,以及利用sentio编解码器实现的范例。 描述,描述和实现本文中考虑的sentio编解码器和体验平台有许多合适的方式。

    Method and system for low-latency transfer protocol
    62.
    发明授权
    Method and system for low-latency transfer protocol 有权
    低延迟传输协议的方法和系统

    公开(公告)号:US08171154B2

    公开(公告)日:2012-05-01

    申请号:US12569876

    申请日:2009-09-29

    Abstract: A method and system for providing computer-generated output and in particular graphical output. The system includes a network configured to carry digital information. The system includes a server in communication with the network, the server configured to execute an application and a cloud engine module. The application provides a graphical output. The output capturing and encoding engine module is further configured to intercept the graphical output from the application on the server. The output capturing and encoding engine module is further configured to convert the graphical output into at least one of: graphical commands and video codec data. The output capturing and encoding engine module is further configured to transmit the converted output over the network. The system includes a client in communication with the server over the network, the client configured to execute a graphics and video decoding and rendering engine module. The graphics and video decoding and rendering engine module is configured to, responsive to receiving the transmitted converted output, rendering the graphical output. The graphics and video decoding and rendering engine module is configured to intercept graphics and video decoding and rendering inputs at the client. The graphics and video decoding and rendering engine module is configured to transmit the intercepted user inputs to the output capturing and encoding engine module.

    Abstract translation: 一种用于提供计算机生成的输出,特别是图形输出的方法和系统。 该系统包括配置为携带数字信息的网络。 该系统包括与网络通信的服务器,服务器被配置为执行应用和云引擎模块。 应用程序提供图形输出。 输出捕获和编码引擎模块还被配置为截取来自服务器上的应用的图形输出。 输出捕获和编码引擎模块还被配置为将图形输出转换成以下至少一个:图形命令和视频编解码器数据。 输出捕获和编码引擎模块还被配置为通过网络发送转换的输出。 该系统包括通过网络与服务器通信的客户端,客户端被配置为执行图形和视频解码和呈现引擎模块。 图形和视频解码和渲染引擎模块被配置为响应于接收所传送的转换输出,呈现图形输出。 图形和视频解码和渲染引擎模块被配置为在客户端截取图形和视频解码和渲染输入。 图形和视频解码和渲染引擎模块被配置为将拦截的用户输入发送到输出捕获和编码引擎模块。

    METHOD AND SYSTEM FOR AN INTERACTIVE EVENT EXPERIENCE
    63.
    发明申请
    METHOD AND SYSTEM FOR AN INTERACTIVE EVENT EXPERIENCE 审中-公开
    交互式活动体验的方法与系统

    公开(公告)号:US20120060101A1

    公开(公告)日:2012-03-08

    申请号:US13221801

    申请日:2011-08-30

    CPC classification number: H04N21/4788

    Abstract: The present invention contemplates an interactive event experience capable of coupling and strategically synchronizing multiple (and varying) venues, with live events happening at one or more venues. For example, the system equalizes between local participants and remote ones, and between local shared screens and remote ones—thus making experience of events synchronized. In one event, a host participant creates and initiates the event, which involves inviting participants from the host participant's social network, and programming the event either by selecting a predefined event or defining the specific aspects of an event. In one specific instance, and event may have: a first layer with live audio and video dimensions; a video chat layer with interactive, graphics and ensemble dimensions; a Group Rating layer with interactive, ensemble, and i/o commands dimensions; a panoramic layer with 360 pan and i/o commands dimensions; an ad/gaming layer with game mechanics, interaction, and i/o commands dimensions; and a chat layer with interactive and ensemble dimensions. In addition to aspects of the primary portion of the event experience, the event can have pre-event and post-event activities.

    Abstract translation: 本发明考虑了一种交互式事件体验,其能够耦合并且策略地同步多个(和变化的)场馆,以及在一个或多个场地发生的现场活动。 例如,系统在本地参与者和远程参与者之间以及本地共享屏幕和远程共享屏幕之间进行均衡 - 从而使事件的经验同步。 在一个事件中,主持人创建并发起事件,其涉及邀请来自主持人的社交网络的参与者,以及通过选择预定义的事件或定义事件的特定方面对事件进行编程。 在一个具体的例子中,事件可以具有:具有实时音频和视频维度的第一层; 具有交互式,图形和合奏尺寸的视频聊天层; 具有交互式,集合和i / o命令维度的组评级层; 具有360平移和i / o命令尺寸的全景图; 具有游戏机制,互动和i / o命令维度的广告/游戏层; 以及具有互动和合奏维度的聊天层。 除了事件体验的主要部分的方面外,活动还可以进行事件前和活动后活动。

    System architecture and methods for experiential computing
    64.
    发明申请
    System architecture and methods for experiential computing 有权
    用于体验计算的系统架构和方法

    公开(公告)号:US20120041859A1

    公开(公告)日:2012-02-16

    申请号:US13136869

    申请日:2011-08-12

    Abstract: The present invention contemplates a variety of improved methods and systems for providing an experience platform, as well as sentio or experience codecs, and experience agents for supporting the experience platform. The experience platform may be provided by a service provider to enable an experience provider to compose and direct a participant experience. The service provider monetizes the experience by charging the experience provider and/or the participants for services. The participant experience can involve one or more experience participants. The experience provider can create an experience with a variety of dimensions and features. As will be appreciated, the following description provides one paradigm for understanding the multi-dimensional experience available to the participants. There are many suitable ways of describing, characterizing and implementing the experience platform contemplated herein.

    Abstract translation: 本发明考虑了各种改进的方法和系统,用于提供体验平台,以及语音或体验编解码器以及用于支持体验平台的体验代理。 经验平台可以由服务提供商提供,以使经验提供者能够组织和指导参与者体验。 服务提供商通过向体验提供者和/或参与者收取服务来获利经验。 参与者的经验可以涉及一个或多个经验参与者。 经验提供者可以创建具有各种维度和功能的体验。 如将理解的,以下描述提供了一种用于理解参与者可用的多维体验的范例。 描述,表征和实现本文考虑的经验平台有许多合适的方式。

    SYSTEM ARCHITECTURE AND METHODS FOR DISTRIBUTED MULTI-SENSOR GESTURE PROCESSING
    65.
    发明申请
    SYSTEM ARCHITECTURE AND METHODS FOR DISTRIBUTED MULTI-SENSOR GESTURE PROCESSING 有权
    用于分布式多传感器姿态处理的系统架构和方法

    公开(公告)号:US20120038550A1

    公开(公告)日:2012-02-16

    申请号:US13210370

    申请日:2011-08-15

    Abstract: The techniques discussed herein contemplate methods and systems for providing, for example, interactive virtual experiences that are initiated or controlled using user gestures. In embodiments, the techniques provide for gestures performed by users holding devices to be recognized and processed in a cloud computing environment such that the gestures produce a predefined desired result. According to one embodiment, a server communicates with a first device in a cloud computing environment, wherein the first device can detect surrounding devices, and an application program is executable by the server, wherein the application program is controlled by the first device and the output of the application program is directed by the server to one of the devices detected by the first device.

    Abstract translation: 本文讨论的技术考虑了用于提供例如使用用户手势启动或控制的交互式虚拟体验的方法和系统。 在实施例中,这些技术提供由用户保持手势来执行的手势,以在云计算环境中识别和处理设备,使得手势产生预定义的期望结果。 根据一个实施例,服务器与云计算环境中的第一设备通信,其中第一设备可以检测周围设备,并且应用程序可由服务器执行,其中应用程序由第一设备和输出 应用程序的指示由服务器指向由第一设备检测到的设备之一。

    METHOD AND SYSTEM FOR PRECISE SYNCHRONIZATION OF AUDIO AND VIDEO STREAMS DURING A DISTRIBUTED COMMUNICATION SESSION WITH MULTIPLE PARTICIPANTS
    66.
    发明申请
    METHOD AND SYSTEM FOR PRECISE SYNCHRONIZATION OF AUDIO AND VIDEO STREAMS DURING A DISTRIBUTED COMMUNICATION SESSION WITH MULTIPLE PARTICIPANTS 有权
    在具有多个参与者的分布式通信会议期间的音频和视频流的精确同步的方法和系统

    公开(公告)号:US20110258474A1

    公开(公告)日:2011-10-20

    申请号:US13087167

    申请日:2011-04-14

    CPC classification number: H04N5/0736 G06F1/14 H04J3/0632 H04N7/15

    Abstract: Described are the architecture of such a system, algorithms for time synchronization during a multiway conferencing session, methods to fight with network imperfections such as jitter to improve synchronization, methods of introducing buffering delays to create handicaps for players with faster connections, methods which help players with synchronization (such as a synchronized metronome during a music conferencing session), methods for synchronized recording and live delivery of synchronized data to the audience watching the distributed interaction live over the Internet.

    Abstract translation: 描述了这样的系统的架构,在多路会议会话期间的时间同步的算法,与诸如抖动之类的网络缺陷对抗以改善同步的方法,引入缓冲延迟以为具有更快连接的玩家创造障碍的方法,帮助玩家的方法 具有同步(例如在音乐会议期间的同步节拍器),用于同步记录和实时传送同步数据的观众通过互联网直播观看分布式互动的观众的方法。

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