Packet communication device
    61.
    发明授权
    Packet communication device 有权
    分组通信设备

    公开(公告)号:US07864703B2

    公开(公告)日:2011-01-04

    申请号:US11489667

    申请日:2006-07-20

    IPC分类号: H04L12/28

    CPC分类号: H04L41/0803

    摘要: A packet communication device, which provides a modular node capable of setting up the operation of the node at a time without updating a program in the node body when a new functional module is installed, sends a process setting content, requested by a configuration file specified by a manager, to functional modules as an offering message and determines whether or not the functional modules can process the content of the offering message. Based on the answers of offering, a configuration processing program of a node determines a functional module, to which processing it to be assigned, according to a predetermined method.

    摘要翻译: 一种分组通信设备,当安装新的功能模块时,提供能够一次建立节点操作而不更新节点主体中的节目的模块节点,发送由指定的配置文件请求的过程设置内容 由管理者将功能模块作为提供消息,并确定功能模块是否可以处理提供消息的内容。 基于提供的答案,节点的配置处理程序根据预定方法确定要对其进行分配的功能模块。

    Optical disc apparatus and method of writing information to an optical disc including correcting write strategy
    62.
    发明授权
    Optical disc apparatus and method of writing information to an optical disc including correcting write strategy 失效
    光盘装置以及将信息写入包括校正写入策略的光盘的方法

    公开(公告)号:US07821891B2

    公开(公告)日:2010-10-26

    申请号:US11656452

    申请日:2007-01-23

    IPC分类号: G11B15/52

    摘要: An optical disc apparatus may write information to an optical disc by forming a mark and a space on the optical disc. The optical disc apparatus may include a write stopping unit, a deviation calculating unit, and a write strategy correction unit. The write stopping unit may temporarily stop writing of information to the optical disc at a predetermined time. The deviation calculating unit may obtain a deviation value of written information just before writing of information is stopped by the write stopping unit. The write strategy correcting unit may correct a write strategy based on the deviation and the previously-stored inherent variation. Writing of information to the optical disc may be restarted using the corrected write strategy.

    摘要翻译: 光盘装置可以通过在光盘上形成标记和空间来向光盘写入信息。 光盘装置可以包括写入停止单元,偏差计算单元和写入策略校正单元。 写入停止单元可以在预定时间暂时停止向光盘写入信息。 偏差计算单元可以在写入停止单元停止信息写入之前获得写入的信息的偏差值。 写策略校正单元可以基于偏差和先前存储的固有变化来校正写策略。 可以使用校正的写入策略来重新开始向光盘写入信息。

    Direct-type backlight device
    63.
    发明授权
    Direct-type backlight device 失效
    直型背光装置

    公开(公告)号:US07802895B2

    公开(公告)日:2010-09-28

    申请号:US12225205

    申请日:2007-03-28

    IPC分类号: F21V7/04 F21V13/10

    摘要: The direct-type backlight device of the present invention includes a reflecting plate, a plurality of point light sources and a light diffusing plate in this order. A light emitting surface of the light diffusing plate is provided with a fine concavo-convex structure which is a split image forming member. By the fine concavo-convex structure, images A1, B1, C1 and D1 on the light emitting surface corresponding to four point light sources A, B, C and D which constitute a convex quadrilateral which has the smallest area and the shortest circumference length among the plurality of point light sources are observed in a specific region W in a region surrounded by positions A0, B0, C0 and D0 which are positions of the projected image of the point light sources A, B, C and D on the light diffusing plate.

    摘要翻译: 本发明的直接型背光装置依次包括反射板,多个点光源和光漫射板。 光扩散板的发光面设置有分割图像形成部件的微细的凹凸结构。 通过微细的凹凸结构,对应于构成具有最小面积和最短圆周长度的四边形光源A,B,C和D的发光面上的图像A1,B1,C1和D1在 在作为点光源A,B,C和D的投影图像的位置的位置A0,B0,C0和D0包围的区域中的特定区域W中观察到多个点光源, 。

    Cold-pressure welding method and metal product welded by the method
    67.
    发明授权
    Cold-pressure welding method and metal product welded by the method 失效
    冷压法和金属制品焊接方法

    公开(公告)号:US07677430B2

    公开(公告)日:2010-03-16

    申请号:US11185696

    申请日:2005-07-21

    IPC分类号: B23K20/12

    摘要: A welded metal product includes a first metal plate having a first surface and a second surface opposed to the first surface; and a second metal plate being cold-pressure welded with the second surface of the first metal plate by directly pressing the first metal plate with the die. The first surface has a recess portion which is deformed by directly pressing with a die. A hardness of the first metal plate is greater than a hardness of the second metal plate.

    摘要翻译: 焊接金属制品包括具有第一表面和与第一表面相对的第二表面的第一金属板; 并且通过用所述模具直接按压所述第一金属板,将第二金属板与所述第一金属板的所述第二表面进行冷压焊。 第一表面具有通过与模具直接挤压而变形的凹部。 第一金属板的硬度大于第二金属板的硬度。

    Computer system with a packet transfer device using a hash value for transferring a content request
    68.
    发明授权
    Computer system with a packet transfer device using a hash value for transferring a content request 失效
    具有使用散列值传送内容请求的分组传送装置的计算机系统

    公开(公告)号:US07653703B2

    公开(公告)日:2010-01-26

    申请号:US11411071

    申请日:2006-04-26

    IPC分类号: G06F15/16

    摘要: An object of this invention is to reduce a calculation amount and required storage capacity of a URL switch by dividing transfer destination determining processing among a plurality of devices. Provided is a computer system including: a plurality of servers; and a packet transfer device, in which: the servers are coupled to the packet transfer device; the packet transfer device is coupled to a client terminal via a network; the packet transfer device receives a content request including a fixed-length hash value that is calculated from a variable-length identifier of the content requested by the client terminal; extracts the hash value from the received content request; and determines, based on the extracted hash value, to which one of the plurality of servers the content request is to be transferred.

    摘要翻译: 本发明的目的是通过划分多个设备之间的传送目的地确定处理来减少URL开关的计算量和所需的存储容量。 提供一种计算机系统,包括:多个服务器; 以及分组传送装置,其中:所述服务器耦合到所述分组传送装置; 分组传送装置经由网络耦合到客户终端; 所述分组传送装置从所述客户终端请求的内容的可变长度标识符接收包含固定长度哈希值的内容请求; 从接收到的内容请求中提取哈希值; 并且基于所提取的散列值,确定要传送内容请求的多个服务器中的哪个服务器。

    Game system and game program
    69.
    发明授权
    Game system and game program 有权
    游戏系统和游戏程序

    公开(公告)号:US07621812B2

    公开(公告)日:2009-11-24

    申请号:US10895082

    申请日:2004-07-21

    IPC分类号: A63F13/00

    摘要: In a game system, at least two of objects are set as selected objects. First, a virtual frame (a first frame 77) perpendicular to a line of sight is set on a frame setting plane 76. The first frame 77 is set so that selected objects 81 through 84 are positioned inside of the first frame 77 when viewed from a direction of the line of sight. Furthermore, the first frame 77 is deformed in accordance with movements of the selected objects 81 through 84. Specifically, when all of the selected objects 81 through 84 are a predetermined distance away from one side of the frame 77 when viewed in the direction of the line of sight, the side is moved toward the inside of the first frame 77, thereby deforming the first frame 77.

    摘要翻译: 在游戏系统中,将至少两个对象设置为所选对象。 首先,将垂直于视线的虚拟框架(第一框架77)设置在框架设置平面76上。第一框架77被设置为使得当从第一框架77被看到时,所选择的对象81至84位于第一框架77内部 视线的方向。 此外,第一框架77根据所选择的对象81至84的移动而变形。具体地,当从所选择的对象81至84的方向观察时,所有所选择的对象81至84距离框架77的一侧为预定距离 视线朝向第一框架77的内侧移动,从而使第一框架77变形。

    Game system and game information storage medium used for same
    70.
    发明授权
    Game system and game information storage medium used for same 有权
    游戏系统和游戏信息存储介质用于相同

    公开(公告)号:US07601066B1

    公开(公告)日:2009-10-13

    申请号:US09677577

    申请日:2000-10-03

    IPC分类号: G06F3/033 G09G5/00 G01P15/08

    摘要: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g. tilt amount, movement amount, impact amount or the like) and a direction (e.g. tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.

    摘要翻译: 游戏系统包括由玩家保持的壳体。 壳体包含用于检测X轴方向和Y轴方向的加速度的XY轴加速度传感器和Z轴接触开关,以检测Z轴方向上的加速度。 传感器和开关检测施加到壳体的变化量(例如倾斜量,移动量,冲击量等)和方向(例如倾斜方向,移动方向,冲击方向等)中的至少一个。 模拟程序提供仿真,使得游戏空间的状态改变为与应用于壳体的改变的量和方向中的至少一个相关。