Music Game System Capable Of Text Output And Computer-Readable Storage Medium Storing Computer Program Of Same
    62.
    发明申请
    Music Game System Capable Of Text Output And Computer-Readable Storage Medium Storing Computer Program Of Same 审中-公开
    具有文本输出和计算机可读存储介质的音乐游戏系统可存储相同的计算机程序

    公开(公告)号:US20120172121A1

    公开(公告)日:2012-07-05

    申请号:US13395043

    申请日:2010-09-07

    申请人: Osamu Migitera

    发明人: Osamu Migitera

    IPC分类号: A63F13/00

    摘要: Provided is a music game system whereby the degree of freedom with respect to the correlation between lyrics and an indication of operation is provided. The system determines, based on the sequence data, an operation timing within a predetermined time range from the current moment in music piece toward the future, and moves the object corresponding to each operation timing determined so as to coincide with the operation reference mark at the operation timing which should be indicated by the object. The lyrics data describes a text of lyrics to be outputted in accordance with the music piece. The system also determines the text to be assigned to each object based on each operation timing in the sequence data and the moment in music piece correlated to each text in the lyrics data and displays the text assigned to the object as a part thereof.

    摘要翻译: 提供了一种音乐游戏系统,其中提供了关于歌词与操作指示之间的相关性的自由度。 该系统基于序列数据确定从音乐片段中的当前时刻到未来的预定时间范围内的操作定时,并且移动与确定的每个操作定时对应的对象,使其与操作参考标记一致 操作时间应由对象指示。 歌词数据描述了根据音乐片段输出的歌词的文本。 该系统还基于序列数据中的每个操作定时和与歌词数据中的每个文本相关的音乐片段中的每个操作定时来确定要分配给每个对象的文本,并且显示分配给该对象的文本作为其一部分。

    COMPUTER-READABLE STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, SYSTEM, AND INFORMATION PROCESS METHOD
    63.
    发明申请
    COMPUTER-READABLE STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, SYSTEM, AND INFORMATION PROCESS METHOD 有权
    计算机可读存储介质,信息处理设备,系统和信息处理方法

    公开(公告)号:US20120135810A1

    公开(公告)日:2012-05-31

    申请号:US13036183

    申请日:2011-02-28

    IPC分类号: A63F9/24

    摘要: In order to achieve the above objective, a game apparatus determines whether there has been an input to each of an A button and a B button. It is determined whether there has been an input to the other of the A button and the B button before a predetermined time period elapses after a determination that there has been an input to one of the A button and the B button, that is, whether a simultaneous operation has been performed. Then, it is determined whether one of: a first timing which is a timing of the input to the one of the A button and the B button; and a second timing which is a timing of the input to the other of the A button and the B button is within a simultaneous operation period. When a result of the determination is affirmative, and it is determined that the simultaneous operation has been performed, it is determined that the simultaneous operation has been performed at a correct timing.

    摘要翻译: 为了实现上述目的,游戏装置确定是否存在对A按钮和B按钮中的每一个的输入。 确定是否在对A按钮和B按钮中的一个进行了输入的确定之后,经过预定时间段之前是否存在对A按钮和B按钮中的另一个的输入,即是否 已经执行了同时的操作。 然后,确定以下哪一个:作为对A按钮和B按钮之一的输入的定时的第一定时; 并且作为对A按钮和B按钮中的另一个的输入的定时的第二定时处于同时操作时段内。 当确定的结果是肯定的,并且确定已经执行了同时操作时,确定已经以正确的定时执行了同时操作。

    DATA GENERATION DEVICE, CONTROL METHOD FOR A DATA GENERATION DEVICE, AND NON-TRANSITORY INFORMATION STORAGE MEDIUM
    64.
    发明申请
    DATA GENERATION DEVICE, CONTROL METHOD FOR A DATA GENERATION DEVICE, AND NON-TRANSITORY INFORMATION STORAGE MEDIUM 审中-公开
    数据生成装置,数据生成装置的控制方法以及非信息存储介质

    公开(公告)号:US20120108305A1

    公开(公告)日:2012-05-03

    申请号:US13283994

    申请日:2011-10-28

    IPC分类号: A63F9/24

    摘要: A data generation device includes: a display unit for displaying a setting screen for generating reference data; a specification receiving unit for receiving a specification of a time point within the reproduction period of the music track data through the setting screen; a display control unit for displaying an exemplary model image for showing the exemplary model posture of the player at the specified time point on the setting screen based on an exemplary model data; and a reference data generating unit for generating the reference data based on the specified time point and a position of the body part within the exemplary model posture of the player at the specified time point.

    摘要翻译: 数据生成装置包括:显示单元,用于显示用于生成参考数据的设置画面; 指定接收单元,用于通过设置屏幕接收音乐轨道数据的再现周期内的时间点的指定; 显示控制单元,用于基于示例性模型数据在设置屏幕上显示用于示出在指定时间点的玩家的示例性模型姿势的示例性模型图像; 以及参考数据生成单元,用于基于指定的时间点生成参考数据,以及在指定时间点的玩家的示例性模型姿势内的身体部位的位置。

    Game device, notification method, non-transitory information recording medium and program for informing displacement of game controller mat
    65.
    发明授权
    Game device, notification method, non-transitory information recording medium and program for informing displacement of game controller mat 有权
    游戏装置,通知方法,非暂时信息记录介质以及用于通知游戏控制器位移的程序

    公开(公告)号:US08162754B2

    公开(公告)日:2012-04-24

    申请号:US12438821

    申请日:2007-08-22

    申请人: Yuichi Asami

    发明人: Yuichi Asami

    IPC分类号: A63F13/02

    摘要: A process control unit (306) controls a music reproduction unit (309) to output a music sound, while controlling a request content creation unit (305) to present content of a motion requested to the player. At the same time, the process control unit (306) compares content of the motion acquired from a motion content acquiring unit (302) with the presented, requested motion (and the timing) to evaluate the stepping motion of the player. Further, during the game, the process control unit (306) sequentially measures the amount of displacement of the game mat in accordance with the position, etc. of the controller, the position being detected by a controller detection unit (303). Then, when the measured amount of displacement exceeds a reference value, an alarm message is synthesized to a game screen and displayed, and the game mat displacement is informed to call attention of the player.

    摘要翻译: 过程控制单元(306)控制音乐再现单元(309)输出音乐声音,同时控制请求内容创建单元(305)呈现对播放器所请求的运动的内容。 同时,处理控制单元(306)将从运动内容获取单元(302)获取的运动的内容与呈现的所请求的运动(和定时)进行比较,以评估玩家的步进运动。 此外,在游戏过程中,处理控制单元(306)根据控制器的位置等依次测量游戏垫的位移量,即由控制器检测单元(303)检测的位置。 然后,当测量的位移量超过参考值时,将报警消息合成到游戏画面并显示,并且通知游戏垫位移以引起玩家的注意。

    METHOD AND APPARATUS FOR PROVIDING A RHYTHM ACTION DANCE GAME WITH CAMERA CAPTURE OF MOVEMENT
    67.
    发明申请
    METHOD AND APPARATUS FOR PROVIDING A RHYTHM ACTION DANCE GAME WITH CAMERA CAPTURE OF MOVEMENT 审中-公开
    用于提供运动摄像机的RHYTHM动作舞蹈游戏的方法和装置

    公开(公告)号:US20120094730A1

    公开(公告)日:2012-04-19

    申请号:US13332161

    申请日:2011-12-20

    申请人: Eran EGOZY

    发明人: Eran EGOZY

    IPC分类号: A63F13/00

    摘要: A player may interact with the game and cooperate or compete with other players by executing specific dance moves in synchrony with music content. The player's avatar may be animated to perform dance moves. Upper body movements may be controlled by how well the player executes the indicated dance moves or they may be predetermined for certain points in the music content. In embodiments in which the gaming platform is provided with a camera, the camera may be used to capture movements of the player. Methods also provide real-time musical interaction among a plurality of players connected via a network includes the steps of receiving input from a local player representing a musical performance, receiving second music performance data from a remote player, creating emulation data representing the remote musical performance, and using the emulation data to generate a local approximation of the remote musical performance.

    摘要翻译: 玩家可以与游戏进行交互,通过与音乐内容同步地执行特定的舞蹈动作与其他玩家进行协作或竞争。 玩家的头像可能会动画化,以进行舞蹈动作。 上身运动可以由玩家执行所指示的舞蹈动作的程度来控制,或者可以为音乐内容中的某些点预定。 在游戏平台设置有照相机的实施例中,照相机可用于捕获玩家的移动。 方法还提供经由网络连接的多个玩家之间的实时音乐交互,包括从代表演奏的本地播放器接收输入的步骤,从远程播放器接收第二音乐演奏数据,创建表示远程音乐表演的仿真数据 并且使用仿真数据来产生远程音乐表演的局部近似。

    Game result evaluation method and device
    69.
    发明授权
    Game result evaluation method and device 有权
    游戏结果评估方法和设备

    公开(公告)号:US08137171B2

    公开(公告)日:2012-03-20

    申请号:US12125686

    申请日:2008-05-22

    IPC分类号: A63F9/24 G06F13/00

    摘要: The player is given the further enjoyment after the completion of a game and encouraged to participate in the next game. The relationship between characteristic parameters used for displaying a character and ability parameters of the player that are computed based on the execution of a game is defined for each character. The relationship between the characteristic parameters and the ability parameters is set to be different from character to character. Therefore, a character that the player has selected changes according to a game result. Because the way a character changes differs from character to character, the player is given the enjoyment of finding a character for which he/she can take advantage of his/her play style in addition to the enjoyment given by an actual game. In order to realize this enjoyment, a relationship between the characteristic parameters and the ability parameters of a character is intentionally made secret and unknown to the player when the player selects a character. Therefore, this stimulates the player's motivation to enter the game and encourages the player to actively enter the game in search of a character that is suitable for his/her own habit.

    摘要翻译: 游戏完成后玩家将进一步享受,并鼓励参加下一场比赛。 针对每个字符定义用于显示字符的特征参数与基于游戏执行计算的玩家的能力参数之间的关系。 特征参数与能力参数之间的关系设置为不同于字符与字符之间的关系。 因此,玩家选择的角色根据游戏结果而改变。 因为角色变化的方式不同于角色,玩家除了享受由实际游戏给予的乐趣之外,还可以享受找到能够利用他/她的游戏风格的角色的乐趣。 为了实现这种享受,当玩家选择角色时,特征参数和角色的能力参数之间的关系被有意地作为秘密和未知的玩家。 因此,这激发了玩家进入游戏的动机,并鼓励玩家积极地进入游戏,寻找适合自己习惯的角色。

    GAME SYSTEM AND STORAGE MEDIUM
    70.
    发明申请
    GAME SYSTEM AND STORAGE MEDIUM 审中-公开
    游戏系统和存储媒体

    公开(公告)号:US20120053707A1

    公开(公告)日:2012-03-01

    申请号:US13218990

    申请日:2011-08-26

    申请人: Takao Yamamoto

    发明人: Takao Yamamoto

    IPC分类号: G06F19/00

    摘要: In a game machine which has monitor, touch panel and sequence data storage device for storing sequence data where an operation time of touch panel in a game is stored, moves an object for indicating operation to touch panel and determination line at which the object arrives on the operation time, presents the operation time to a player and evaluates an input operation of the player based on difference between the time when the player carried out an input operation and the operation time, if the timing of the input operation of the player is located in each division among the plural divisions, a game control portion evaluates in the way that the smaller to zero the difference is, the higher the operation of the player is evaluated and presents the division to the player.

    摘要翻译: 在具有用于存储游戏中的触摸板的操作时间的序列数据的监视器,触摸面板和顺序数据存储装置的游戏机中,将用于指示操作的对象移动到触摸面板和对象到达的确定线 操作时间,向播放器呈现操作时间,并且如果玩家的输入操作的定时位于游戏者的输入操作的定时,则基于玩家进行输入操作的时间与操作时间之间的差异来评估玩家的输入操作 在多个分割之间的每个分割中,游戏控制部分以较小到零的差异的方式进行评估,评估玩家的操作越高,并向玩家呈现分割。