Game device, notification method, non-transitory information recording medium and program for informing displacement of game controller mat
    1.
    发明授权
    Game device, notification method, non-transitory information recording medium and program for informing displacement of game controller mat 有权
    游戏装置,通知方法,非暂时信息记录介质以及用于通知游戏控制器位移的程序

    公开(公告)号:US08162754B2

    公开(公告)日:2012-04-24

    申请号:US12438821

    申请日:2007-08-22

    申请人: Yuichi Asami

    发明人: Yuichi Asami

    IPC分类号: A63F13/02

    摘要: A process control unit (306) controls a music reproduction unit (309) to output a music sound, while controlling a request content creation unit (305) to present content of a motion requested to the player. At the same time, the process control unit (306) compares content of the motion acquired from a motion content acquiring unit (302) with the presented, requested motion (and the timing) to evaluate the stepping motion of the player. Further, during the game, the process control unit (306) sequentially measures the amount of displacement of the game mat in accordance with the position, etc. of the controller, the position being detected by a controller detection unit (303). Then, when the measured amount of displacement exceeds a reference value, an alarm message is synthesized to a game screen and displayed, and the game mat displacement is informed to call attention of the player.

    摘要翻译: 过程控制单元(306)控制音乐再现单元(309)输出音乐声音,同时控制请求内容创建单元(305)呈现对播放器所请求的运动的内容。 同时,处理控制单元(306)将从运动内容获取单元(302)获取的运动的内容与呈现的所请求的运动(和定时)进行比较,以评估玩家的步进运动。 此外,在游戏过程中,处理控制单元(306)根据控制器的位置等依次测量游戏垫的位移量,即由控制器检测单元(303)检测的位置。 然后,当测量的位移量超过参考值时,将报警消息合成到游戏画面并显示,并且通知游戏垫位移以引起玩家的注意。

    Image Processing Device, Method for Processing Image, Information Recording Medium, and Program
    2.
    发明申请
    Image Processing Device, Method for Processing Image, Information Recording Medium, and Program 审中-公开
    图像处理装置,处理图像的方法,信息记录介质和程序

    公开(公告)号:US20100315415A1

    公开(公告)日:2010-12-16

    申请号:US12740439

    申请日:2008-10-29

    申请人: Yuichi Asami

    发明人: Yuichi Asami

    IPC分类号: G06T15/00

    摘要: A storage unit (201) stores a shape, a position, and an orientation of real image objects situated in a three dimensional virtual space. It also stores a position of a view point, a direction of a sight line, and a position, an orientation, etc. of a virtual mirror plane which represents a virtual mirror. An updating unit (202) updates values stored in the storage unit (201) in response to input of user instructions. A mirror image arranging unit (203) allocates a suitable mirror image object in a side of the virtual mirror plane opposite to the real image object. A determining unit (204) determines whether or not the real image object overlaps with and hides the mirror image object when the virtual space is viewed from the point of view in the direction of the sight line. According to the determination, an adjustment unit (205) moves the mirror image object to a position in which mirror image object may be more observable. A generating unit (206) projects the virtual space on a two dimensional plane.

    摘要翻译: 存储单元(201)存储位于三维虚拟空间中的真实图像对象的形状,位置和取向。 它还存储表示虚拟镜的虚拟镜面的视点,视线方向以及位置,方位等的位置。 更新单元(202)响应于用户指令的输入更新存储在存储单元(201)中的值。 镜像排列单元(203)在与虚像对象相反的虚拟镜面的一侧分配合适的镜像对象。 当从视线方向观看虚拟空间时,确定单元(204)确定真实图像对象是否重叠并隐藏镜像对象。 根据该判定,调整部(205)将镜像对象移动到可以更可观察镜像对象的位置。 生成单元(206)将虚拟空间投影在二维平面上。

    Input device, input control method, information recording medium, and program
    3.
    发明授权
    Input device, input control method, information recording medium, and program 有权
    输入设备,输入控制方式,信息记录介质和程序

    公开(公告)号:US08514175B2

    公开(公告)日:2013-08-20

    申请号:US12528953

    申请日:2007-12-26

    申请人: Yuichi Asami

    发明人: Yuichi Asami

    IPC分类号: G09G5/08

    摘要: In an input device (300), a grip module (201) gripped by a user detects its posture and a button pressing operation of the user. A storage unit (301) stores a track of the detected posture, amounting to a predetermined period. A calculating unit (302) calculates an amount of change of the posture over the predetermined period. When a pressing operation is detected, an estimating unit (303) estimates the pressing operation intensity according to the calculated amount of change. A determining unit (304) determines whether or not a shaking operation has been given to the grip module (201), from the calculated amount of change. An output unit (305) outputs the result of estimation by the estimating unit (303) of the pressing operation intensity. When the determining unit (304) determines a shaking operation, the output unit (305) further outputs the shaking operation intensity according to the calculated amount of change.

    摘要翻译: 在输入装置(300)中,由用户握持的抓握模块(201)检测其姿势和用户的按钮按压操作。 存储单元(301)存储等于预定周期的检测姿势的轨迹。 计算单元(302)计算预定时间段内的姿势变化量。 当检测到按压操作时,估计单元(303)根据计算出的变化量估计按压操作强度。 确定单元(304)根据计算出的变化量确定是否已经向握柄模块(201)提供振动操作。 输出单元(305)输出按压操作强度的估计单元(303)的估计结果。 当确定单元(304)确定摇动操作时,输出单元(305)还根据计算出的变化量输出摇动操作强度。

    Game apparatus, game processing method, and information recording medium
    4.
    发明授权
    Game apparatus, game processing method, and information recording medium 有权
    游戏装置,游戏处理方法以及信息记录介质

    公开(公告)号:US08408999B2

    公开(公告)日:2013-04-02

    申请号:US13051553

    申请日:2011-03-18

    申请人: Yuichi Asami

    发明人: Yuichi Asami

    IPC分类号: A63F9/24 A63F13/00 G06F17/00

    摘要: A game apparatus displaying on a screen moves to be made by the player in time with reproduction of a piece of music is provided. In the game apparatus, a reproduction part reproduces music stored in a storage. The music to be reproduced is divided into multiple segments of the same length of time and an image is associated with each of the multiple segments, presenting moves to be made by the player while that segment is reproduced. Multiple regions are provided on the screen. The display part displays an image stored in the storage and associated with a segment i+j−1 among the multiple segments in a region j among the multiple regions on the screen while a segment i among the multiple segments is reproduced by the reproduction part.

    摘要翻译: 提供了播放器上显示的游戏装置,由玩家及时制作,再现一段音乐。 在游戏装置中,再现部分再现存储在存储器中的音乐。 要再现的音乐被分成相同长度的多个段,并且图像与多个段中的每一个相关联,呈现由播放器在再现该段时要进行的移动。 屏幕上提供多个区域。 显示部分显示存储在存储器中并且与屏幕上的多个区域中的区域j中的多个片段中的片段i + j-1相关联的图像,而多个片段中的片段i由再现部分再现。

    Character display, character displaying method, information recording medium, and program
    5.
    发明授权
    Character display, character displaying method, information recording medium, and program 有权
    字符显示,字符显示方法,信息记录介质和程序

    公开(公告)号:US08319777B2

    公开(公告)日:2012-11-27

    申请号:US12601760

    申请日:2008-05-16

    申请人: Yuichi Asami

    发明人: Yuichi Asami

    IPC分类号: G06T13/40

    摘要: A character display for attracting user interest by increasing the variety of on-screen display while reducing data processing by making the time variation of posture common among a plurality of characters. The character display (301) comprises: an arrangement selector (303) that, on the basis of instructional input from the user, selects arrangement information stored in an arrangement storage unit (302) that determines the reference positions/orientations of each character; a posture acquirer (305) that acquires, from a posture storage unit (304), a coordinate group representing the posture of the characters in association with the elapsed time from a predetermined time to the present; a mover/rotator (306) that moves/rotates the coordinate group to match the reference position/orientation of each character; and a generating/displaying unit (307) that generates/displays an image wherein the plurality of characters are arranged in the virtual space and taking postures on the basis of the moved/rotated coordinate group.

    摘要翻译: 一种字符显示器,用于通过在通过使多个字符之间的姿势的时间变化相同的同时减少数据处理来增加屏幕显示的多样性来吸引用户兴趣。 字符显示(301)包括:布置选择器(303),其基于来自用户的指示输入,选择存储在布置存储单元(302)中的布置信息,该布置存储单元确定每个字符的参考位置/取向; 姿势获取器(305),其从姿势存储单元(304)获取表示与从预定时间到现在的经过时间相关联的字符的姿势的坐标组; 移动/旋转坐标组以匹配每个字符的参考位置/取向的移动器/旋转器(306); 以及生成/显示其中多个字符被布置在虚拟空间中并基于移动/旋转的坐标组采取姿势的图像的生成/显示单元(307)。

    Communication system, communication apparatus, communication server, communication method, information storage medium, and program
    6.
    发明授权
    Communication system, communication apparatus, communication server, communication method, information storage medium, and program 有权
    通信系统,通信装置,通信服务器,通信方式,信息存储介质和程序

    公开(公告)号:US08301708B2

    公开(公告)日:2012-10-30

    申请号:US12675552

    申请日:2008-07-09

    申请人: Yuichi Asami

    发明人: Yuichi Asami

    IPC分类号: G06G15/16

    摘要: In a communication system (1), a communication server (20) determines whether to allow or disallow each of communication apparatuses (10) to send message data and send the communication apparatuses (10) a notice indicating the determination result. A communication apparatus (10) that is allowed to send accepts an input of message data from a user and sends the message data to the communication server (20), and the other communication apparatuses (10) that are disallowed do not accept the message data. When all the communication apparatuses (10) are allowed to send message data, the communication server (20) receives message data from all of them and sends the message data thereto. When some of the communication apparatuses (10) are allowed to send message data, the communication apparatus (20) receives message data only from the allowed communication apparatuses (10) and send the message data to all the communication apparatuses (10).

    摘要翻译: 在通信系统(1)中,通信服务器(20)确定是否允许通信装置(10)中的每一个发送消息数据,并且向通信装置(10)发送指示确定结果的通知。 允许发送的通信装置(10)接受来自用户的消息数据的输入,并将消息数据发送到通信服务器(20),不允许的其他通信装置(10)不接受消息数据 。 当所有通信装置(10)被允许发送消息数据时,通信服务器(20)从其中接收消息数据并向其发送消息数据。 当允许某些通信设备(10)发送消息数据时,通信设备(20)仅从允许的通信设备(10)接收消息数据,并将消息数据发送到所有的通信设备(10)。

    Game device, game control method, information recording medium, and program
    7.
    发明授权
    Game device, game control method, information recording medium, and program 有权
    游戏装置,游戏控制方法,信息记录介质和程序

    公开(公告)号:US08298083B2

    公开(公告)日:2012-10-30

    申请号:US12735875

    申请日:2009-02-16

    申请人: Yuichi Asami

    发明人: Yuichi Asami

    IPC分类号: A63F13/00

    摘要: In a game, a user competes for accuracy of user's operation of a controller depending on whether a user can swing a controller at a target point in time. In a game device (401), for accurately determining the accuracy of user's operation, a measurement unit (402) measures acceleration of the controller, an extraction unit (403) extracts a time point at which a first threshold is reached by an increasing acceleration and a time point at which the first threshold is reached by a decreasing acceleration, wherein the increasing and decreasing accelerations are measured by the measurement unit, and a determination unit (404) selects, from the time points extracted, a time point closest to the target point in time, and determines the accuracy of the user operation based on the difference between the target point in time and the time point selected.

    摘要翻译: 在游戏中,用户根据用户是否可以在目标时间点摆动控制器来竞争用户对控制器的操作的准确性。 在游戏装置(401)中,为了精确地确定用户操作的精度,测量单元(402)测量控制器的加速度,提取单元(403)通过增加的加速度来提取达到第一阈值的时间点 以及通过减小的加速度达到第一阈值的时间点,其中由测量单元测量增加和减小的加速度,并且确定单元(404)从提取的时间点中选择最接近 目标时间点,并且基于目标时间点和所选择的时间点之间的差异来确定用户操作的准确性。

    GAME DEVICE, GAME DEVICE CONTROL METHOD AND INFORMATION RECORDING MEDIUM STORING PROGRAM
    8.
    发明申请
    GAME DEVICE, GAME DEVICE CONTROL METHOD AND INFORMATION RECORDING MEDIUM STORING PROGRAM 审中-公开
    游戏设备,游戏设备控制方法和信息记录媒体存储程序

    公开(公告)号:US20120122580A1

    公开(公告)日:2012-05-17

    申请号:US13285948

    申请日:2011-10-31

    申请人: Yuichi Asami

    发明人: Yuichi Asami

    IPC分类号: A63F13/06 A63F9/24

    摘要: A game device includes a memory unit, a display unit, a detecting unit, and a noticing unit. The memory unit stores plural pieces of task information each indicating a timing at which a player should give an operation and a position where the operation should be given. The display unit displays each stored task information in the screen. The detecting unit detects a position where the player gives an operation. The noticing unit gives a notice to the player when the detected position where the player gives an operation does not match any one of the positions indicated in the plural pieces of task information, and prompts the player not to operate the position that should not have been be operated.

    摘要翻译: 游戏装置包括存储单元,显示单元,检测单元和注意单元。 存储单元存储多个任务信息,每个任务信息指示玩家应该给出操作的时间和应该给予操作的位置。 显示单元在屏幕中显示每个存储的任务信息。 检测单元检测玩家给出操作的位置。 注意单元在玩家给出操作的检测位置与多个任务信息中指示的位置中的任何一个不匹配时向玩家发出通知,并且提示玩家不要操作不应该被执行的位置 操作。

    Game Apparatus, Game Processing Method, and Information Recording Medium
    9.
    发明申请
    Game Apparatus, Game Processing Method, and Information Recording Medium 有权
    游戏装置,游戏处理方法和信息记录介质

    公开(公告)号:US20110237330A1

    公开(公告)日:2011-09-29

    申请号:US13051553

    申请日:2011-03-18

    申请人: Yuichi Asami

    发明人: Yuichi Asami

    IPC分类号: A63F13/00

    摘要: A game apparatus displaying on a screen moves to be made by the player in time with reproduction of a piece of music is provided. In the game apparatus, a reproduction part reproduces music stored in a storage. The music to be reproduced is divided into multiple segments of the same length of time and an image is associated with each of the multiple segments, presenting moves to be made by the player while that segment is reproduced. Multiple regions are provided on the screen. The display part displays an image stored in the storage and associated with a segment i+j−1 among the multiple segments in a region j among the multiple regions on the screen while a segment i among the multiple segments is reproduced by the reproduction part.

    摘要翻译: 提供了播放器上显示的游戏装置,由玩家及时制作,再现一段音乐。 在游戏装置中,再现部分再现存储在存储器中的音乐。 要再现的音乐被分成相同长度的多个段,并且图像与多个段中的每一个相关联,呈现由播放器在再现该段时要进行的移动。 屏幕上提供多个区域。 显示部分显示存储在存储器中并且与屏幕上的多个区域中的区域j中的多个片段中的片段i + j-1相关联的图像,而多个片段中的片段i由再现部分再现。

    Communication System, Communication Apparatus, Communication Server, Communication Method, Information Storage Medium, and Program
    10.
    发明申请
    Communication System, Communication Apparatus, Communication Server, Communication Method, Information Storage Medium, and Program 有权
    通信系统,通信设备,通信服务器,通信方式,信息存储介质和程序

    公开(公告)号:US20100217798A1

    公开(公告)日:2010-08-26

    申请号:US12675552

    申请日:2008-07-09

    申请人: Yuichi Asami

    发明人: Yuichi Asami

    IPC分类号: G06F15/173 G06F15/16

    摘要: In a communication system (1), a communication server (20) determines whether to allow or disallow each of communication apparatuses (10) to send message data and send the communication apparatuses (10) a notice indicating the determination result. A communication apparatus (10) that is allowed to send accepts an input of message data from a user and sends the message data to the communication server (20), and the other communication apparatuses (10) that are disallowed do not accept the message data. When all the communication apparatuses (10) are allowed to send message data, the communication server (20) receives message data from all of them and sends the message data thereto. When some of the communication apparatuses (10) are allowed to send message data, the communication apparatus (20) receives message data only from the allowed communication apparatuses (10) and send the message data to all the communication apparatuses (10).

    摘要翻译: 在通信系统(1)中,通信服务器(20)确定是否允许通信装置(10)中的每一个发送消息数据,并且向通信装置(10)发送指示确定结果的通知。 允许发送的通信装置(10)接受来自用户的消息数据的输入,并将消息数据发送到通信服务器(20),不允许的其他通信装置(10)不接受消息数据 。 当所有通信装置(10)被允许发送消息数据时,通信服务器(20)从其中接收消息数据并向其发送消息数据。 当允许某些通信设备(10)发送消息数据时,通信设备(20)仅从允许的通信设备(10)接收消息数据,并将消息数据发送到所有的通信设备(10)。