Multi-media device enabling a user to play audio content in association with displayed video
    62.
    发明申请
    Multi-media device enabling a user to play audio content in association with displayed video 有权
    多媒体设备使用户能够播放与显示的视频相关联的音频内容

    公开(公告)号:US20110143837A1

    公开(公告)日:2011-06-16

    申请号:US12932275

    申请日:2011-02-22

    Abstract: A multi-media entertainment device enabling a user to control sound/audio elements of a music or sound program while video, such as a musical performance, is displayed and which is correlated to the played sound elements. The user interacts with triggers such as laser beams that can be interrupted by a player's fingers to play music, such as particular instruments of a soundtrack. For instance, a music video or concert has a video track and a sound track. The video track is displayed, and the user controls the audio play of the sound track by interrupting the beams, each beam associated with a different instrument. This allows the user to play the multimedia device along with a displayed video performance, in unison or synchronization with one or more musicians displayed on a display, such as a TV, monitor or video projection system. The user's play may be scored as a function of the user's accuracy of engaging the triggers in time unison with the displayed video image. For instance, a user can strum a trigger associated with a guitar program in unison with a guitarist on the display. The music created by the user interacting with multiple triggers is sympathetic and always synchronized to the video performance. If the user misses the timing of a note, the sound is not played. In another version, a video program such as that associated with a video game is displayed, and the user interacts by playing the triggers controlling sound elements associated with the displayed video game.

    Abstract translation: 一种多媒体娱乐装置,其能够使用户在显示例如音乐表演的视频时控制音乐或声音节目的音频/音频元素,并且与所播放的声音元素相关。 用户与诸如激光束之类的触发器相互作用,该激光束可被玩家的手指中断以播放音乐,例如音轨的特定乐器。 例如,音乐视频或音乐会具有视频轨道和声轨。 显示视频轨道,并且用户通过中断波束来控制声音的音频播放,每个波束与不同的乐器相关联。 这允许用户与显示在诸如TV,监视器或视频投影系统的显示器上显示的一个或多个音乐家一致或同步地播放多媒体设备以及显示的视频性能。 用户的播放可以根据用户与显示的视频图像及时触发触发器的准确性进行评分。 例如,用户可以与显示器上的吉他手一致地弹起与吉他程序相关联的触发器。 用户与多个触发器交互创建的音乐是同情的,并始终与视频演奏同步。 如果用户错过了音符的时间,则不播放声音。 在另一版本中,显示诸如与视频游戏相关联的视频节目,并且用户通过播放控制与所显示的视频游戏相关联的声音元素的触发来进行交互。

    Interactive music game
    63.
    发明申请
    Interactive music game 审中-公开
    互动音乐游戏

    公开(公告)号:US20110136574A1

    公开(公告)日:2011-06-09

    申请号:US12630823

    申请日:2009-12-03

    Inventor: Scott C. Harris

    Abstract: An interactive game and controller that has advanced functions. The controller may be reconfigurable between different configurations, each representing a different instrument. The game can also reconfigure the controller, both to change the function of the controller, but also to change its other characteristics, such as the sound it produces, and the way it reacts to playing notes.

    Abstract translation: 具有先进功能的交互式游戏和控制器。 控制器可以在不同配置之间重新配置,每个配置代表不同的仪器。 该游戏还可以重新配置控制器,既可以改变控制器的功能,也可以改变其它特性,例如它产生的声音,以及它对播放音符的反应方式。

    MEDIA REPRODUCTION DEVICE
    64.
    发明申请
    MEDIA REPRODUCTION DEVICE 有权
    媒体再现设备

    公开(公告)号:US20110124412A1

    公开(公告)日:2011-05-26

    申请号:US13054980

    申请日:2009-01-23

    Applicant: Takehiro Ando

    Inventor: Takehiro Ando

    Abstract: It is possible to generate a game element in accordance with the customization state of a media reproduction device, which exhibits a uniqueness of user. Provided is a media reproduction device which acquires related attribution information from stored media data, selects an object corresponding to the attribution information from a list, and generates the object during a game.

    Abstract translation: 可以根据呈现用户的独特性的媒体再现装置的定制状态来生成游戏元素。 提供了从存储的媒体数据获取相关属性信息的媒体再现装置,从列表中选择与属性信息相对应的对象,并且在游戏过程中生成对象。

    Game device, game implementation method, program and recording medium
    65.
    发明授权
    Game device, game implementation method, program and recording medium 有权
    游戏设备,游戏实现方法,程序和记录介质

    公开(公告)号:US07938724B2

    公开(公告)日:2011-05-10

    申请号:US11860971

    申请日:2007-09-25

    Abstract: To improve game performance, in a three-dimensional video game in which a viewpoint position changes in accordance with a movement of a player character, considering an aspect of how to show a player an activation of a prescribed effect at a second object, forming a pair with a first object, for which the effect is set.In a case in which an action source object 201 and an action target object 202 are displayed, within a display range which changes in accordance with a movement of a player character, on a second LCD 12, on a front surface of which a touch panel is disposed, when a line drawing operation is carried out on the touch panel from a display position of the action source object 201 to a display position of the action target object 202, a speed at which the line drawing operation is being carried out is calculated. In the event that the calculated speed is equal to or faster than a prescribed speed, as well as an effect display being done on a locus of the line drawing operation, an effect set for the action target object 202 is activated.

    Abstract translation: 为了提高游戏性能,考虑到如何在第二对象上显示玩家激活规定效果的方面,在视点位置根据玩家角色的移动而变化的三维视频游戏中,形成 与第一个对象配对,为此设置效果。 在动作源对象201和动作目标对象202显示在根据玩家角色的移动而变化的显示范围内的情况下,在第二LCD12上,在其前表面上具有触摸面板 当从动作源物体201的显示位置到动作对象物202的显示位置对触摸面板进行线条画操作时,计算出正在进行钓线动作的速度 。 在计算出的速度等于或快于规定速度的情况下,以及在线条画画操作的轨迹上进行的效果显示时,对动作对象物202设定的效果被激活。

    MUSIC GAME SYSTEM AND METHOD OF PROVIDING SAME
    66.
    发明申请
    MUSIC GAME SYSTEM AND METHOD OF PROVIDING SAME 失效
    音乐游戏系统及其提供方法

    公开(公告)号:US20110086705A1

    公开(公告)日:2011-04-14

    申请号:US12579360

    申请日:2009-10-14

    Abstract: A music game method includes retrieving song data having note information from a storage medium coupled to a computer system. The method also includes determining from the song data at least two note indicators to be presented sequentially and determining from the song data a leader between first and second note indicators. The leader provides information related to the second note indicator. A music game system includes a song manager module configured to retrieve song data having note information from a storage medium, and a user interface module configured to determine from the song data at least two note indicators to be presented sequentially and to determine from the song data a leader between first and second note indicators. Each note indicator is related to corresponding note information. The first and second note indicators are adjacent to one another.

    Abstract translation: 音乐游戏方法包括从耦合到计算机系统的存储介质中检索具有音符信息的歌曲数据。 该方法还包括根据歌曲数据确定要顺序呈现的至少两个音符指示符,并从歌曲数据确定第一和第二音符指示符之间的领导者。 领导提供与第二个音符指示相关的信息。 音乐游戏系统包括歌曲管理器模块,其被配置为从存储介质中检索具有音符信息的歌曲数据;以及用户界面模块,被配置为从歌曲数据中确定顺序呈现的至少两个音符指示符,并根据歌曲数据确定 第一和第二笔记指标之间的领导者。 每个音符指示符与相应的音符信息相关。 第一和第二音符指示器彼此相邻。

    Cellular handset with video game controller
    67.
    发明授权
    Cellular handset with video game controller 有权
    手机带有视频游戏控制器

    公开(公告)号:US07925204B2

    公开(公告)日:2011-04-12

    申请号:US12043214

    申请日:2008-03-06

    Applicant: Bryce A. Jones

    Inventor: Bryce A. Jones

    Abstract: A cellular handset and video game manipulator has first and second beam generators projecting first and second beams from a selected surface of the handset. First and second detectors proximate the selected surface detect first and second manual interactions of a user with the beams. Command logic coupled to the first and second detectors interprets a first manual interaction preceding a second manual interaction as a downstroke command and interprets a second manual interaction preceding a first manual interaction as an upstroke command. The command logic is adapted to be coupled to a game controller to transmit the downstroke and upstroke commands as input to a video game, such as a guitar simulation. The player enjoys natural strumming and fretting techniques without reducing the utility of the phone for use as a cellular telephone. Network connectivity is provided to enable use in multi-player games employing a game server which further connects to a large display or monitor associated with a conventional game platform.

    Abstract translation: 蜂窝手机和视频游戏操纵器具有从手机的选定表面投射第一和第二波束的第一和第二波束发生器。 靠近所选表面的第一和第二检测器检测用户与梁的第一和第二手动交互。 耦合到第一和第二检测器的命令逻辑将第二手动交互之前的第一手动交互解释为下行命令,并且将第一手动交互之前的第二手动交互解释为上行命令。 命令逻辑适于耦合到游戏控制器,以将下行程和上行命令作为诸如吉他模拟的视频游戏的输入传送。 玩家享受自然的弹奏和微笑技术,而不会降低手机用作蜂窝电话的效用。 提供网络连接以使得能够使用进一步连接到与常规游戏平台相关联的大型显示器或监视器的游戏服务器的多玩家游戏。

    METHOD FOR RHYTHM ACTION GAME USING TERMINAL OPERATED WITH KEYPAD, AND RECORDING MEDIUM WITH PROGRAMME CAPABLE OF RUNNING SAID GAME RECORDED THEREON
    68.
    发明申请
    METHOD FOR RHYTHM ACTION GAME USING TERMINAL OPERATED WITH KEYPAD, AND RECORDING MEDIUM WITH PROGRAMME CAPABLE OF RUNNING SAID GAME RECORDED THEREON 审中-公开
    使用键盘操作终端的RHYTHM动作游戏的方法,以及具有记录在其上的运行游戏的记录程序的记录介质

    公开(公告)号:US20110077079A1

    公开(公告)日:2011-03-31

    申请号:US12996084

    申请日:2009-04-15

    Abstract: The present invention relates to a rhythm action game, and, more particularly, a rhythm action game using a terminal equipped with a keypad. Using the rhythm action game described in the present invention, a user selects the number of keys that are used to hit note images while playing the game, so that a game mode is determined, and thus the difficulty level of the game can be determined. Further, the present invention notifies the user who is playing the game of the results of note-based games, not only using images, but also using vibrations. Further, the present invention provides sync information for respective types of terminals, thus enabling the play of music to be synchronized with the output of images.

    Abstract translation: 节奏动作游戏技术领域本发明涉及一种节奏动作游戏,更具体地,涉及使用配备有小键盘的终端的节奏动作游戏。 使用本发明中描述的节奏动作游戏,用户在玩游戏时选择用于击打笔记图像的键数量,从而确定游戏模式,从而可以确定游戏的难易程度。 此外,本发明不仅使用图像,而且使用振动,通知正在玩基于笔记的游戏的结果的游戏的用户。 此外,本发明提供用于各种类型的终端的同步信息,从而使音乐的播放能够与图像的输出同步。

    METHOD AND APPARATUS FOR PROVIDING GAME SERVICE IN A PORTABLE TERMINAL
    69.
    发明申请
    METHOD AND APPARATUS FOR PROVIDING GAME SERVICE IN A PORTABLE TERMINAL 审中-公开
    在便携式终端中提供游戏服务的方法和装置

    公开(公告)号:US20110059797A1

    公开(公告)日:2011-03-10

    申请号:US12879387

    申请日:2010-09-10

    Abstract: A method and apparatus for providing a game in a portable terminal are provided. The method includes outputting an audio signal for indicating a specific indication through a speaker, obtaining user's motion data, and determining whether the user's motion data corresponds to the specific indication.

    Abstract translation: 提供了一种用于在便携式终端中提供游戏的方法和装置。 该方法包括通过扬声器输出用于指示特定指示的音频信号,获得用户的运动数据,以及确定用户的运动数据是否对应于特定指示。

    METHOD AND SYSTEM FOR A MUSIC-BASED TIMING COMPETITION, LEARNING OR ENTERTAINMENT EXPERIENCE
    70.
    发明申请
    METHOD AND SYSTEM FOR A MUSIC-BASED TIMING COMPETITION, LEARNING OR ENTERTAINMENT EXPERIENCE 审中-公开
    基于音乐时代竞赛的方法和系统,学习或娱乐体验

    公开(公告)号:US20110028216A1

    公开(公告)日:2011-02-03

    申请号:US12639025

    申请日:2009-12-16

    Abstract: A method for a timing exercise performed on one of a dedicated player handset with screen and appropriate programming and a PC having appropriate programming and a screen, wherein a song is played, and wherein at least one sensor is provided to monitor activities of at least one participant. The method includes showing representations of the musical elements of the song on the screen of the dedicated player and recognizing at least one of the movements, facial expressions, body language, speech and identity of at least one participant; and as a result causing the representations to be “activated” by the participant, in the right order, at the right time and over the right duration.

    Abstract translation: 一种用于具有屏幕和适当编程的专用播放器手持机之一执行的定时运动的方法和具有适当编程和屏幕的PC,其中播放歌曲,并且其中提供至少一个传感器以监视至少一个 参与者 该方法包括在专用播放器的屏幕上显示歌曲的音乐元素的表示,并且识别至少一个参与者的运动,面部表情,身体语言,语音和身份中的至少一个; 并因此导致参与者以适当的顺序在正确的时间和正确的时间内“启动”这些表示。

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