Abstract:
A game system acquires an input image from an input section that applies light to a body and receives reflected light from the body. The game system controls the size of an object in a virtual space based on a distance between the input section and the body, the distance being determined based on the input image. The game system generates a display image including the object.
Abstract:
A multi-media entertainment device enabling a user to control sound/audio elements of a music or sound program while video, such as a musical performance, is displayed and which is correlated to the played sound elements. The user interacts with triggers such as laser beams that can be interrupted by a player's fingers to play music, such as particular instruments of a soundtrack. For instance, a music video or concert has a video track and a sound track. The video track is displayed, and the user controls the audio play of the sound track by interrupting the beams, each beam associated with a different instrument. This allows the user to play the multimedia device along with a displayed video performance, in unison or synchronization with one or more musicians displayed on a display, such as a TV, monitor or video projection system. The user's play may be scored as a function of the user's accuracy of engaging the triggers in time unison with the displayed video image. For instance, a user can strum a trigger associated with a guitar program in unison with a guitarist on the display. The music created by the user interacting with multiple triggers is sympathetic and always synchronized to the video performance. If the user misses the timing of a note, the sound is not played. In another version, a video program such as that associated with a video game is displayed, and the user interacts by playing the triggers controlling sound elements associated with the displayed video game.
Abstract:
An interactive game and controller that has advanced functions. The controller may be reconfigurable between different configurations, each representing a different instrument. The game can also reconfigure the controller, both to change the function of the controller, but also to change its other characteristics, such as the sound it produces, and the way it reacts to playing notes.
Abstract:
It is possible to generate a game element in accordance with the customization state of a media reproduction device, which exhibits a uniqueness of user. Provided is a media reproduction device which acquires related attribution information from stored media data, selects an object corresponding to the attribution information from a list, and generates the object during a game.
Abstract:
To improve game performance, in a three-dimensional video game in which a viewpoint position changes in accordance with a movement of a player character, considering an aspect of how to show a player an activation of a prescribed effect at a second object, forming a pair with a first object, for which the effect is set.In a case in which an action source object 201 and an action target object 202 are displayed, within a display range which changes in accordance with a movement of a player character, on a second LCD 12, on a front surface of which a touch panel is disposed, when a line drawing operation is carried out on the touch panel from a display position of the action source object 201 to a display position of the action target object 202, a speed at which the line drawing operation is being carried out is calculated. In the event that the calculated speed is equal to or faster than a prescribed speed, as well as an effect display being done on a locus of the line drawing operation, an effect set for the action target object 202 is activated.
Abstract:
A music game method includes retrieving song data having note information from a storage medium coupled to a computer system. The method also includes determining from the song data at least two note indicators to be presented sequentially and determining from the song data a leader between first and second note indicators. The leader provides information related to the second note indicator. A music game system includes a song manager module configured to retrieve song data having note information from a storage medium, and a user interface module configured to determine from the song data at least two note indicators to be presented sequentially and to determine from the song data a leader between first and second note indicators. Each note indicator is related to corresponding note information. The first and second note indicators are adjacent to one another.
Abstract:
A cellular handset and video game manipulator has first and second beam generators projecting first and second beams from a selected surface of the handset. First and second detectors proximate the selected surface detect first and second manual interactions of a user with the beams. Command logic coupled to the first and second detectors interprets a first manual interaction preceding a second manual interaction as a downstroke command and interprets a second manual interaction preceding a first manual interaction as an upstroke command. The command logic is adapted to be coupled to a game controller to transmit the downstroke and upstroke commands as input to a video game, such as a guitar simulation. The player enjoys natural strumming and fretting techniques without reducing the utility of the phone for use as a cellular telephone. Network connectivity is provided to enable use in multi-player games employing a game server which further connects to a large display or monitor associated with a conventional game platform.
Abstract:
The present invention relates to a rhythm action game, and, more particularly, a rhythm action game using a terminal equipped with a keypad. Using the rhythm action game described in the present invention, a user selects the number of keys that are used to hit note images while playing the game, so that a game mode is determined, and thus the difficulty level of the game can be determined. Further, the present invention notifies the user who is playing the game of the results of note-based games, not only using images, but also using vibrations. Further, the present invention provides sync information for respective types of terminals, thus enabling the play of music to be synchronized with the output of images.
Abstract:
A method and apparatus for providing a game in a portable terminal are provided. The method includes outputting an audio signal for indicating a specific indication through a speaker, obtaining user's motion data, and determining whether the user's motion data corresponds to the specific indication.
Abstract:
A method for a timing exercise performed on one of a dedicated player handset with screen and appropriate programming and a PC having appropriate programming and a screen, wherein a song is played, and wherein at least one sensor is provided to monitor activities of at least one participant. The method includes showing representations of the musical elements of the song on the screen of the dedicated player and recognizing at least one of the movements, facial expressions, body language, speech and identity of at least one participant; and as a result causing the representations to be “activated” by the participant, in the right order, at the right time and over the right duration.