ANIMATING SKETCHES VIA KINETIC TEXTURES
    71.
    发明申请

    公开(公告)号:US20170345202A1

    公开(公告)日:2017-11-30

    申请号:US15676950

    申请日:2017-08-14

    Applicant: AUTODESK, INC.

    CPC classification number: G06T13/80 G06T2213/08

    Abstract: A sketch-based interface within an animation engine provides an end-user with tools for creating emitter textures and oscillator textures. The end-user may create an emitter texture by sketching one or more patch elements and then sketching an emitter. The animation engine animates the sketch by generating a stream of patch elements that emanate from the emitter. The end-user may create an oscillator texture by sketching a patch that includes one or more patch elements, and then sketching a brush skeleton and an oscillation skeleton. The animation engine replicates the patch along the brush skeleton, and then interpolates the replicated patches between the brush skeleton and the oscillation skeleton, thereby causing those replicated patches to periodically oscillate between the two skeletons.

    TECHNIQUES FOR ON-BODY FABRICATION OF WEARABLE OBJECTS

    公开(公告)号:US20170204541A1

    公开(公告)日:2017-07-20

    申请号:US15406620

    申请日:2017-01-13

    Applicant: AUTODESK, INC.

    CPC classification number: G05B19/00 B29C64/106 B29C64/393

    Abstract: In various embodiments, a wearable object engine generates wearable objects. The wearable object engine represents a digital design of a wearable object as toolpaths. In operation, the wearable object engine generates visual guidance that indicates a portion of the design based on the toolpaths, a configuration associated a nozzle of a fabrication device, and a configuration associated with a portion of a human body. The wearable object engine causes the visual guidance to be displayed on the portion of the human body. As the nozzle moves over the portion of the human body, the nozzle extrudes fabrication material that forms the portion of the wearable object directly on the portion of the human body. Advantageously, a designer may control the nozzle to fabricate the wearable object while receiving visual guidance based on the digital design.

    PRELOADING AND SWITCHING STREAMING VIDEOS
    74.
    发明申请
    PRELOADING AND SWITCHING STREAMING VIDEOS 审中-公开
    推广和切换流行视频

    公开(公告)号:US20160360262A1

    公开(公告)日:2016-12-08

    申请号:US14730191

    申请日:2015-06-03

    Applicant: AUTODESK, Inc

    Abstract: One embodiment of the present invention sets forth a technique for playing sequential video streams. The technique involves initiating playback of a first video stream within a foreground of a display region and loading at least a portion of a second video stream during the playback of the first video stream. The technique further involves detects an event associated with the playback of the first video stream, and, in response, initiating playback of the second video stream within the foreground of the display region.

    Abstract translation: 本发明的一个实施例提出了播放顺序视频流的技术。 该技术涉及在显示区域的前景中启动第一视频流的重放,并且在第一视频流的重放期间加载第二视频流的至少一部分。 该技术还涉及检测与第一视频流的重放相关联的事件,并且作为响应,启动在显示区域的前景内的第二视频流的重放。

    SKIN-BASED APPROACH TO VIRTUAL MODELING
    75.
    发明申请
    SKIN-BASED APPROACH TO VIRTUAL MODELING 审中-公开
    基于皮肤的虚拟建模方法

    公开(公告)号:US20160171127A1

    公开(公告)日:2016-06-16

    申请号:US14968690

    申请日:2015-12-14

    Applicant: Autodesk, Inc.

    Abstract: A design engine for designing an article to be worn on a human body part (input canvas) in a virtual environment. A virtual model engine of the design engine is used to generate and modify a virtual model of the input canvas and a virtual model of the article based on skin-based gesture inputs detected by an input processing engine. The gesture inputs comprise contacts between an input tool and the input canvas at locations on the input canvas. The virtual model engine may implement different design modes for receiving and processing gesture inputs for designing the article, including direct manipulation, generative manipulation, and parametric manipulation modes. In all three modes, a resulting virtual model of the article is based on physical geometries of at least part of the input canvas. The resulting virtual model of the article is exportable to a fabrication device for physical fabrication of the article.

    Abstract translation: 用于设计在虚拟环境中佩戴在人体部分(输入画布)上的物品的设计引擎。 设计引擎的虚拟模型引擎用于基于由输入处理引擎检测到的基于皮肤的手势输入来生成和修改输入画布的虚拟模型和文章的虚拟模型。 手势输入包括在输入画布上的位置处的输入工具和输入画布之间的联系。 虚拟模型引擎可以实现用于接收和处理用于设计文章的手势输入的不同设计模式,包括直接操纵,生成操纵和参数操纵模式。 在所有三种模式中,文章的结果虚拟模型基于至少部分输入画布的物理几何。 所产生的物品的虚拟模型可导出到用于物品制造的制造装置。

    TECHNIQUES FOR PROCESSING AND VIEWING VIDEO EVENTS USING EVENT METADATA
    77.
    发明申请
    TECHNIQUES FOR PROCESSING AND VIEWING VIDEO EVENTS USING EVENT METADATA 有权
    使用事件元数据处理和查看视频活动的技术

    公开(公告)号:US20150269968A1

    公开(公告)日:2015-09-24

    申请号:US14663382

    申请日:2015-03-19

    Applicant: AUTODESK, INC.

    Abstract: A computing device for processing a video file. The video file comprises an audio track and contains at least one event comprising a scene of interest. One or more audio criteria that characterize the event are used to detect events using the audio track and an offset timestamp is recorded for each detected event. A set of offset timestamps may be produced for a set of detected events of the video file. The set of offset timestamps for the set of detected events may be used to time align and time adjust a set of real timestamps for a set of established events for the same video file. A user interface (UI) is provided that allows quick and easy search and playback of events of interest across multiple video files.

    Abstract translation: 一种用于处理视频文件的计算装置。 视频文件包括音频轨道,并且包含至少一个包括感兴趣场景的事件。 使用表征事件的一个或多个音频准则来检测使用音频轨道的事件,并且为每个检测到的事件记录偏移时间戳。 可以为视频文件的一组检测到的事件产生一组偏移时间戳。 用于所检测事件集合的偏移时间戳集合可用于对同一视频文件的一组已建立的事件进行时间对准和时间调整一组实际时间戳。 提供了一个用户界面(UI),可以在多个视频文件中快速,轻松地搜索和回放感兴趣的事件。

    FLIP-UP STEREO VIEWING GLASSES
    78.
    发明申请
    FLIP-UP STEREO VIEWING GLASSES 审中-公开
    翻转立体眼镜

    公开(公告)号:US20150237338A1

    公开(公告)日:2015-08-20

    申请号:US14622770

    申请日:2015-02-13

    Applicant: AUTODESK, Inc

    CPC classification number: H04N13/337 H04N13/341 H04N2213/001 H04N2213/008

    Abstract: An apparatus for viewing a stereoscopic display comprises a frame chassis, a hinge mechanism, a left lens assembly, a right lens assembly, and a sensor array. The hinge mechanism allows the left lens assembly and the right lens assembly to switch from a first orientation to a second orientation. The left lens assembly is coupled to the frame chassis via the hinge mechanism and is configured to be transparent to a first image output by the stereoscopic display and opaque to a second image output from the stereoscopic display, while the right lens assembly is coupled to the frame chassis via the hinge mechanism and is configured to be transparent to the second image output and opaque to the first image output. The sensor array is positioned to detect a current orientation of the left lens and the right lens.

    Abstract translation: 用于观看立体显示的装置包括框架底盘,铰链机构,左侧透镜组件,右侧透镜组件和传感器阵列。 铰链机构允许左透镜组件和右透镜组件从第一取向切换到第二取向。 左透镜组件经由铰链机构联接到框架框架,并且被配置为对于由立体显示器输出的第一图像是透明的,并且对于从立体显示器输出的第二图像是透明的,而右镜头组件耦合到 并且被配置为对第二图像输出透明并且对于第一图像输出不透明。 定位传感器阵列以检测左透镜和右透镜的当前方向。

    TECHNIQUES FOR CUT-AWAY STEREO CONTENT IN A STEREOSCOPIC DISPLAY
    79.
    发明申请
    TECHNIQUES FOR CUT-AWAY STEREO CONTENT IN A STEREOSCOPIC DISPLAY 有权
    在立体显示中切割立体声内容的技术

    公开(公告)号:US20150235409A1

    公开(公告)日:2015-08-20

    申请号:US14622766

    申请日:2015-02-13

    Applicant: AUTODESK, Inc

    Abstract: A computer-implemented method for stereoscopically displaying content includes determining a first position of an object within in a region of display space proximate to a stereoscopic display device and calculating a second position of a virtual object in the region. The method further includes determining an occluded portion of the virtual object that is occluded the object when the virtual object is disposed at the second position and causing the display device to stereoscopically render for display one or more portions of the virtual object that do not include the occluded portion. One advantage of the disclosed method is that a viewer can perform direct touch operations with stereoscopically displayed (3D) content with reduced visual discomfort.

    Abstract translation: 用于立体显示内容的计算机实现的方法包括:确定靠近立体显示设备的显示空间的区域内的对象的第一位置,并计算该区域中的虚拟对象的第二位置。 所述方法还包括当所述虚拟对象被布置在所述第二位置时确定所述虚拟对象被遮挡的所述遮挡部分,并使所述显示设备被立体地呈现以显示所述虚拟对象的不包括所述虚拟对象的一个​​或多个部分 封闭部分。 所公开方法的一个优点是观看者可以通过立体显示(3D)内容执行直接触摸操作,具有减少的视觉不适。

    IN-PRODUCT MICRO-BLOGGING FOR DESIGN SHARING
    80.
    发明申请
    IN-PRODUCT MICRO-BLOGGING FOR DESIGN SHARING 有权
    用于设计共享的产品微型博客

    公开(公告)号:US20150149576A1

    公开(公告)日:2015-05-28

    申请号:US14612225

    申请日:2015-02-02

    Applicant: AUTODESK, Inc

    CPC classification number: H04L43/14 G06Q10/103 H04L43/0852 H04L51/26 H04L67/34

    Abstract: One embodiment of the present invention sets forth a technique for generating a status update message. The method involves defining one or more status update criteria and monitoring user activity in a software application for the one or more status update criteria. The method further involves determining, based on the user activity, that the one or more status update criteria have been met and generating, via a processing unit, a status update message. The status update message includes multimedia content related to a project associated with the software application.

    Abstract translation: 本发明的一个实施例提出了一种用于生成状态更新消息的技术。 该方法涉及定义一个或多个状态更新标准并监视用于一个或多个状态更新标准的软件应用中的用户活动。 该方法还包括基于用户活动来确定已经满足一个或多个状态更新标准,并且经由处理单元生成状态更新消息。 状态更新消息包括与与软件应用相关联的项目相关的多媒体内容。

Patent Agency Ranking