PRIMITIVE RENDERING USING A SINGLE PRIMITIVE TYPE
    71.
    发明申请
    PRIMITIVE RENDERING USING A SINGLE PRIMITIVE TYPE 有权
    使用单一主题类型进行初步渲染

    公开(公告)号:US20130063464A1

    公开(公告)日:2013-03-14

    申请号:US13229448

    申请日:2011-09-09

    CPC classification number: G09G5/00 G06T11/20

    Abstract: Rendering different types of graphical content using a single primitive type. Embodiments enable graphical elements of different content types representing a scene to be rendered as a batch based on the single primitive type, thereby reducing data transfer and improving processing performance. For example, each graphical element in a batch of graphical elements can rendered based modifications to instances of a template shape, which represents a single primitive type usable for rendering different types of graphical content. The modifications to each instance can include modifying the instance according transformation data, clip data, and/or width and height data to position the instance in a scene, and filling the modified instance according to one or more of shape or brush data corresponding to the graphical element.

    Abstract translation: 使用单个原始类型呈现不同类型的图形内容。 实施例使得不同内容类型的图形元素表示将基于单个基本类型呈现为批处理的场景,从而减少数据传输并提高处理性能。 例如,一批图形元素中的每个图形元素可以对模板形状的实例进行基于渲染的修改,其表示可用于呈现不同类型的图形内容的单个基本类型。 对每个实例的修改可以包括根据转换数据,剪辑数据和/或宽度和高度数据来修改实例以将实例定位在场景中,以及根据对应于该场景的形状或画刷数据中的一个或多个来填充修改后的实例 图形元素。

    PRIMITIVE COMPOSITION
    72.
    发明申请
    PRIMITIVE COMPOSITION 有权
    主要成分

    公开(公告)号:US20130063459A1

    公开(公告)日:2013-03-14

    申请号:US13229342

    申请日:2011-09-09

    CPC classification number: G09G5/00 G06F9/451

    Abstract: Performing primitive composition within a user interface thread, enhancing the ability to scale a user interface framework to computing devices having limited resources. In one or more embodiments, a user interface thread walks a user interface hierarchy that describes elements of a program's user interface and directly generates static Graphics Processing Unit (GPU) data structures representing at least a portion of the user interface hierarchy. The user interface thread passes the static GPU data structures to a composition thread, which uses these static GPU data structures during generation of a plurality of video frames. This includes the composition thread, based on the static GPU data structures, sending GPU data and GPU commands for the plurality of video frames to a GPU for rendering.

    Abstract translation: 在用户界面线程内执行原始组合,增强将用户界面框架扩展到具有有限资源的计算设备的能力。 在一个或多个实施例中,用户界面线程移动描述程序的用户界面的元素的用户界面层次,并直接生成表示用户界面层次结构的至少一部分的静态图形处理单元(GPU)数据结构。 用户接口线程将静态GPU数据结构传递给组合线程,该线程在生成多个视频帧期间使用这些静态GPU数据结构。 这包括基于静态GPU数据结构的合成线程,将用于多个视频帧的GPU数据和GPU命令发送到GPU进行渲染。

    Shader-based extensions for a declarative presentation framework
    73.
    发明授权
    Shader-based extensions for a declarative presentation framework 有权
    基于着色器的扩展,用于声明式表示框架

    公开(公告)号:US08345045B2

    公开(公告)日:2013-01-01

    申请号:US12041951

    申请日:2008-03-04

    CPC classification number: G06T15/005

    Abstract: Various technologies and techniques are disclosed for controlling a shader declaratively. A declarative programming model enables declarative statements to be used that control an instantiation of a shader in a declarative presentation framework. A shader-based effect that was specified declaratively is instantiated programmatically for rendering graphic effects for a software application. Declarative statements are sent to a shader processor to enable a shader to render the graphical effect customizations for the software application. A method is also described for utilizing a declarative programming model as a multiple pass effect that controls and encapsulates a set of shaders to be run during a multiple pass operation.

    Abstract translation: 公开了用于声明地控制着色器的各种技术和技术。 声明式编程模型可以使用声明式语句来控制着色器在声明性表示框架中的实例化。 以声明方式指定的基于着色器的效果以编程方式实例化,以便为软件应用程序渲染图形效果。 声明性语句被发送到着色器处理器,以使着色器可以呈现软件应用程序的图形效果定制。 还描述了一种利用声明性编程模型作为多遍效应的方法,该多重效应控制和封装在多次通过操作期间运行的一组着色器。

    Motor Vehicle Controller With Polarity-Reversal Protection
    74.
    发明申请
    Motor Vehicle Controller With Polarity-Reversal Protection 审中-公开
    具有极性反转保护的汽车控制器

    公开(公告)号:US20100033012A1

    公开(公告)日:2010-02-11

    申请号:US12519838

    申请日:2007-12-13

    CPC classification number: H02H11/003

    Abstract: For a motor vehicle control device including one or more first high-side-actuated loads which is/are driven by a load actuator and, in particular, at least one further high-side actuated load, wherein the load actuator and the loads are supplied with voltage via at least two high-side paths and via one or more low-side paths connected to a reference potential, a reliable, electronic polarity reversal protection, which ensures a high degree of operational security, is to be made available for a control device, which polarity reversal protection is more cost-effective than existing circuits for polarity reversal protection. For this purpose, at least one active semiconductor component is connected as a polarity reversal protection into a low-side path.

    Abstract translation: 对于包括由负载致动器驱动/特别是至少一个另外的高侧致动负载的一个或多个第一高侧致动负载的机动车辆控制装置,其中提供负载致动器和负载 通过至少两个高侧路径的电压并且经由连接到参考电位的一个或多个低侧路径,确保高度的操作安全性的可靠的电子极性反转保护可用于控制 器件,极性反转保护比现有的极性反转保护电路更具成本效益。 为此,将至少一个有源半导体元件作为极性反转保护连接到低边路径中。

    Wireless Peripheral Interface with Universal Serial Bus Port
    75.
    发明申请
    Wireless Peripheral Interface with Universal Serial Bus Port 有权
    具有通用串行总线端口的无线外设接口

    公开(公告)号:US20080022031A1

    公开(公告)日:2008-01-24

    申请号:US11835645

    申请日:2007-08-08

    Abstract: A wireless peripheral interface is used for coupling with a Universal Serial Bus (USB) port for connecting a wireless peripheral with a host computer or controller. Wireless peripheral devices (e.g., keyboard, mouse, trackball, touch pad, joysticks, and game controllers) transmit communication signals, e.g., radio frequency (RF) signals, to the peripheral interface, which are received and processed into formats suitable for transmission to the host computer or controller via USB, either alone or in combination with other standard external bus systems, such as serial and PS/2.

    Abstract translation: 无线外设接口用于与通用串行总线(USB)端口耦合,用于将无线外设与主机或控制器连接。 将无线外围设备(例如键盘,鼠标,轨迹球,触摸板,操纵杆和游戏控制器)将诸如射频(RF)信号的通信信号传送到外围接口,外围接口被接收并处理成适合传输到 主机或控制器通过USB单独或与其他标准外部总线系统(如串行和PS / 2)组合使用。

    System and method for managing visual structure, timing, and animation in a graphics processing system
    76.
    发明申请
    System and method for managing visual structure, timing, and animation in a graphics processing system 有权
    用于管理图形处理系统中的视觉结构,时序和动画的系统和方法

    公开(公告)号:US20070035543A1

    公开(公告)日:2007-02-15

    申请号:US11499257

    申请日:2006-08-04

    CPC classification number: G06T15/00 G06F9/451

    Abstract: A visual tree structure as specified by a program is constructed and maintained by a visual system's user interface thread. As needed, the tree structure is traversed on the UI thread, with changes compiled into change queues. A secondary rendering thread that handles animation and graphical composition takes the content from the change queues, to construct and maintain a condensed visual tree. Static visual subtrees are collapsed, leaving a condensed tree with only animated attributes such as transforms as parent nodes, such that animation data is managed on the secondary thread, with references into the visual tree. When run, the rendering thread processes the change queues, applies changes to the condensed trees, and updates the structure of the animation list as necessary by resampling animated values at their new times. Content in the condensed visual tree is then rendered and composed. Animation and a composition communication protocol are also provided.

    Abstract translation: 由程序指定的视觉树结构由视觉系统的用户界面线程构建和维护。 根据需要,在UI线程上遍历树结构,将更改编译为更改队列。 处理动画和图形组合的辅助渲染线程从更改队列中获取内容,构建和维护缩合视觉树。 静态视觉子树被折叠,留下只有动画属性(如转换)作为父节点的浓缩树,使得在次要线程上管理动画数据,并将其引用到视觉树中。 运行时,渲染线程处理更改队列,对缩小的树进行更改,并根据需要更新动画列表的结构,以便在新时间重新采样动画值。 然后渲染和组合缩合视觉树中的内容。 还提供了动画和构图通信协议。

    Intelligent caching data structure for immediate mode graphics

    公开(公告)号:US20060262125A1

    公开(公告)日:2006-11-23

    申请号:US11454719

    申请日:2006-06-16

    CPC classification number: G06T15/00 G06T17/00 G06T2210/32

    Abstract: An intelligent caching data structure and mechanisms for storing visual information via objects and data representing graphics information. The data structure is generally associated with mechanisms that intelligently control how the visual information therein is populated and used. The cache data structure can be traversed for direct rendering, or traversed for pre-processing the visual information into an instruction stream for another entity. Much of the data typically has no external reference to it, thereby enabling more of the information stored in the data structure to be processed to conserve resources. A transaction/batching-like model for updating the data structure enables external modifications to the data structure without interrupting reading from the data structure, and such that changes received are atomically implemented. A method and mechanism are provided to call back to an application program in order to create or re-create portions of the data structure as needed, to conserve resources.

    Arc-quenching device for circuit breakers having double-break contacts
    78.
    发明授权
    Arc-quenching device for circuit breakers having double-break contacts 有权
    具有双断点触点的断路器灭弧装置

    公开(公告)号:US07081596B2

    公开(公告)日:2006-07-25

    申请号:US11007213

    申请日:2004-12-09

    CPC classification number: H01H9/446 H01H1/2066 H01H9/44 H01H9/46 H01H73/18

    Abstract: The present invention relates to an arc-quenching device for circuit breakers having double-break contacts for use in low-voltage distribution systems. Provided around a prechamber (41) is a magnetic shield (91) for the purpose of intensifying the magnetic blowing action on an arc formed between the arc guide rails (51, 61) of the prechamber. In addition, a blowing loop (81) is inserted in the arc-quenching circuit and extends in sections parallel to an arc guide rail (61). Prechamber insulation having a bulge constricting the arc area likewise serves the purpose of optimizing the arc run.

    Abstract translation: 本发明涉及一种用于具有用于低压配电系统的双断点触点的断路器的灭弧装置。 为了增强在预制室的电弧导轨(51,61)之间形成的电弧上的磁鼓风作用,围绕预制室(41)设置有磁屏蔽(91)。 此外,吹出回路(81)插入灭弧回路中并且平行于电弧导轨(61)延伸。 具有限制电弧区域的凸起的预制室绝缘同样用于优化电弧运行的目的。

    Inductively coupled RF Plasma reactor having an overhead solenoidal antenna and modular confinement magnet liners
    79.
    发明授权
    Inductively coupled RF Plasma reactor having an overhead solenoidal antenna and modular confinement magnet liners 失效
    电感耦合RF等离子体反应器,具有架空螺线管天线和模块化限制磁铁衬垫

    公开(公告)号:US06454898B1

    公开(公告)日:2002-09-24

    申请号:US09482261

    申请日:2000-01-11

    Abstract: In accordance with a first aspect of the invention, a plasma reactor having a chamber for containing a plasma and a passageway communicating with the chamber is enhanced with a first removable plasma confinement magnet module placed adjacent the passageway including a first module housing and a first plasma confinement magnet inside the housing. It may further include a second removable plasma confinement magnet module placed adjacent the passageway including a second module housing, and a second plasma confinement magnet. Preferably, the first and second modules are located on opposite sides of the passageway. Moreover, the first and second plasma confinement magnets have magnetic orientations which tend to oppose plasma transport or leakage through the passageway. Preferably, the module housing includes a relatively non-magnetic thermal conductor such as aluminum and is in thermal contact with said chamber body. Cooling apparatus can be thermally coupled to the chamber body, whereby to maintain the first plasma confinement magnet below its Curie temperature. If the reactor includes a pumping annulus adjacent of a periphery of the chamber, then the passageway can be one which communicates between the chamber and the pumping annulus. Also, the passageway can be a wafer slit valve or a gas feed inlet. Such a gas feed inlet can be a center gas feed through a ceiling of the chamber. The module housing can rest upon the chamber side wall and the chamber ceiling can rest upon the module housing.

    Abstract translation: 根据本发明的第一方面,具有用于容纳等离子体的腔室和与腔室连通的通路的等离子体反应器通过与通道相邻放置的第一可移除等离子体约束磁体模块而增强,该模块包括第一模块壳体和第一等离子体 限制磁体在壳体内。 其还可以包括邻近通道设置的第二可移除等离子体限制磁体模块,包括第二模块壳体和第二等离子体限制磁体。 优选地,第一和第二模块位于通道的相对侧上。 此外,第一和第二等离子体限制磁体具有倾向于抵抗等离子体输送或通过通道的泄漏的磁性取向。 优选地,模块壳体包括诸如铝的相对非磁性的热导体,并​​且与所述室主体热接触。 冷却装置可以热耦合到室主体,从而将第一等离子体限制磁体保持在其居里温度以下。 如果反应器包括邻近室的周边的泵送环,则通道可以是在室和泵送环之间连通的通道。 此外,通道可以是晶片狭缝阀或气体进料口。 这种气体进料口可以是通过室的天花板的中心气体进料。 模块壳体可以搁置在腔室侧壁上,并且室顶板可以靠在模块壳体上。

    Video telephone
    80.
    发明授权
    Video telephone 失效
    视频电话

    公开(公告)号:US06246430B1

    公开(公告)日:2001-06-12

    申请号:US09027839

    申请日:1998-02-23

    Abstract: A video telephone (TEL) for use in an interactive video service is disclosed to establish a switched connection to a video server (VOD) to receive video signals corresponding to selections chosen by a user. In a further aspect, the video telephone (TEL) includes a card slot and chip card reader to activate the TEL by reading the VOD call number from the card data. The TEL automatically dials the VOD to establish the switched connection via the digital radio network GSM and/or the integrated services digital network ISDN.

    Abstract translation: 公开了一种用于交互式视频服务的视频电话(TEL)以建立到视频服务器(VOD)的交换连接,以接收与由用户选择的选择相对应的视频信号。 在另一方面,视频电话(TEL)包括卡槽和芯片读卡器,以通过从卡数据读取VOD呼叫号码来激活TEL。 TEL自动拨打VOD,通过数字无线电网络GSM和/或综合业务数字网ISDN建立交换连接。

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