METHOD AND APPARATUS FOR SETTING GAME PARAMETERS
    83.
    发明申请
    METHOD AND APPARATUS FOR SETTING GAME PARAMETERS 有权
    用于设置游戏参数的方法和装置

    公开(公告)号:US20070111778A1

    公开(公告)日:2007-05-17

    申请号:US11556399

    申请日:2006-11-03

    IPC分类号: A63F9/24

    CPC分类号: G07F17/323 G07F17/32

    摘要: The present invention allows gaming devices to set or modify game parameters through the use of random events such as spinning slot machine reels or random number generators. In some embodiments, game parameters may be established with various initial values, and then, by spinning the gaming devices' reels, for example, random reel values lining up on the payline may be used as new game parameter values. Parameter values may be used to control or initialize almost any aspect of the gaming device play experience, ranging from the types of symbols seen on the reels, to the appearance or behavior of game characters, to the rate at which “complementary” points are awarded.

    摘要翻译: 本发明允许游戏设备通过使用随机事件(例如旋转老虎机卷轴或随机数发生器)来设置或修改游戏参数。 在一些实施例中,可以用各种初始值建立游戏参数,然后通过旋转游戏设备的卷轴,例如,在支付线上排队的随机卷轴值可以被用作新的游戏参数值。 参数值可用于控制或初始化游戏设备播放体验的几乎任何方面,从卷轴上看到的符号类型到游戏角色的外观或行为,以及“互补”点被授予的速率 。

    Methods and systems for replaying a player's experience in a casino environment
    89.
    发明申请
    Methods and systems for replaying a player's experience in a casino environment 审中-公开
    在娱乐场环境中重放玩家体验的方法和系统

    公开(公告)号:US20050064926A1

    公开(公告)日:2005-03-24

    申请号:US10946496

    申请日:2004-09-21

    IPC分类号: G07F17/32 H04N7/18 A63F9/24

    摘要: A method and system is provided wherein an event experienced by a player is documented and the documentation of the event is stored (e.g., in association with an indication of the event). One example of an event experienced by a player is an outcome obtained by a player on a gaming device. In such an embodiment the documentation of the event may comprise an image of the player's reaction to the outcome and/or a still or video image of the outcome. In accordance with some embodiments of the present invention a player may subsequently access (e.g., purchase) an output of the documentation. In one embodiment an outcome of a prior game play that was documented is replayed. When the outcome of the prior game play is output, the outcome may be output in a manner that indicates to a viewer that the outcome is an outcome of a prior game play and not an outcome of a current game play.

    摘要翻译: 提供了一种方法和系统,其中记录玩家经历的事件并且存储事件的文档(例如,与事件的指示相关联)。 玩家经历的事件的一个例子是玩家在游戏设备上获得的结果。 在这样的实施例中,事件的文档可以包括玩家对结果的反应和/或结果的静止或视频图像的图像。 根据本发明的一些实施例,玩家可以随后访问(例如,购买)文档的输出。 在一个实施例中,重播了已记录的先前游戏的结果。 当输出先前游戏的结果时,结果可以以向观众指示结果是先前游戏的结果而不是当前游戏的结果的方式输出。