Storage medium storing game program and game apparatus
    81.
    发明申请
    Storage medium storing game program and game apparatus 有权
    存储媒体存储游戏程序和游戏装置

    公开(公告)号:US20080113792A1

    公开(公告)日:2008-05-15

    申请号:US11708583

    申请日:2007-02-21

    IPC分类号: A63F13/00

    摘要: A game apparatus includes a CPU, and displays on a monitor a scene viewed from a virtual camera moving in a virtual game space. In the game apparatus, an aspect ratio of an image to be displayed on the monitor is acquired, and a moving speed of the virtual camera is set based on the aspect ratio. For example, a visual field of the virtual camera is set based on the aspect ratio, and as the image is laterally longer with respect to a longitudinal thereof, the visual field in a crosswise direction is made wider, and therefore a crosswise moving speed of the virtual camera is made smaller.

    摘要翻译: 游戏装置包括CPU,并且在监视器上显示从在虚拟游戏空间中移动的虚拟相机观看的场景。 在游戏装置中,获取要在显示器上显示的图像的纵横比,并且基于宽高比来设定虚拟相机的移动速度。 例如,基于纵横比来设定虚拟摄像机的视场,并且当图像相对于其纵向方向横向较长时,横向上的视野变宽,因此,横向移动速度 虚拟相机变小。

    Storage medium having game program stored therein, and game apparatus and game processing method therefor
    84.
    发明申请
    Storage medium having game program stored therein, and game apparatus and game processing method therefor 有权
    存储有游戏程序的存储介质,游戏装置和游戏处理方法

    公开(公告)号:US20070091083A1

    公开(公告)日:2007-04-26

    申请号:US11508169

    申请日:2006-08-23

    IPC分类号: G06T15/00

    摘要: An area, in a virtual game world, for arranging a plurality of objects and a minimum allowed distance between objects to be arranged therein are set. A position of an object is changed for temporarily arranging the object to an arbitrary position in the area set in the virtual game world until arrangement of the object is finalized, and the distance between the temporarily arranged object and an object whose arrangement in the area is completed is calculated. When the calculated distance is equal to or greater than the minimum allowed distance, arrangement of the temporarily arranged object is finalized and a plurality of objects whose arrangement is finalized are displayed on a display screen.

    摘要翻译: 在虚拟游戏世界中设置用于布置多个对象的区域和要布置在其中的对象之间的最小允许距离。 改变对象的位置,以将对象临时排列在虚拟游戏世界中设置的区域中的任意位置,直到对象的排列结束为止,并且临时排列的对象与在该区域中的排列的对象之间的距离为 已完成计算。 当计算出的距离等于或大于最小允许距离时,临时布置的对象的布置被确定,并且将其布置被最终确定的多个对象显示在显示屏上。

    Developing device, image forming apparatus, and image forming system
    86.
    发明申请
    Developing device, image forming apparatus, and image forming system 失效
    显影装置,成像装置和图像形成系统

    公开(公告)号:US20060239698A1

    公开(公告)日:2006-10-26

    申请号:US11454891

    申请日:2006-06-19

    IPC分类号: G03G15/00 G03G15/01 G03G15/08

    CPC分类号: G03G15/0121 G03G2215/0177

    摘要: An image forming apparatus comprises a rotatable rotating body to and from which a plurality of developer containers can be attached and detached, each of the developer containers being capable of containing developer of a different color. When the image forming apparatus continuously forms images on a plurality of number of sheets of media using the developer of a single color contained in one of the developer containers attached to the rotating body, the image forming apparatus causes rotational movement of the rotating body at least once at least either when the image forming apparatus starts to continuously form the images, or when the image forming apparatus ends the continuous formation of the images.

    摘要翻译: 图像形成装置包括可旋转的旋转体,多个显影剂容器可从该旋转体附接和分离,每个显影剂容器能够容纳不同颜色的显影剂。 当图像形成装置使用容纳在附接到旋转体的显影剂容器之一中的单一颜色的显影剂在多个介质片上连续地形成图像时,图像形成装置使旋转体的旋转运动至少 当图像形成装置开始连续地形成图像时,或当图像形成装置结束图像的连续形成时,至少一次。

    Game system and storage medium storing game program
    88.
    发明申请
    Game system and storage medium storing game program 有权
    游戏系统和存储媒体存储游戏程序

    公开(公告)号:US20060079329A1

    公开(公告)日:2006-04-13

    申请号:US11121914

    申请日:2005-05-05

    IPC分类号: A63F9/24

    摘要: A game system includes a plurality of game apparatuses that can carry out short-range wireless communication with one another. One of the game apparatuses functions as a parent apparatus, and at least one other game apparatus functions as a child apparatus. The parent apparatus transmits transmission verification data a predetermined number of times. Accordingly, the child apparatus receives the transmission verification data from the parent apparatus, and transmits to the parent apparatus the same number of piece(s) of reception verification data as those of the received transmission verification data. The parent apparatus receives the reception verification data from the child apparatus, and detects the number of the received piece(s) of reception verification data. Also, the parent apparatus-varies a game process according to the number of the received piece(s) of data detected in communication with each child apparatus, and, for example, decides a communication priority rank of each child character based on the number of the received piece(s) of data. In addition, the child apparatus varies a game process according to the number of the received piece(s) of data corresponding to this apparatus itself.

    摘要翻译: 一种游戏系统包括能够进行彼此短距离无线通信的多个游戏装置。 其中一个游戏装置用作母装置,并且至少一个其它游戏装置用作儿童装置。 父设备发送预定次数的发送验证数据。 因此,子装置从母装置接收发送验证数据,向父装置发送与接收的发送验证数据相同数量的接收验证数据。 父设备从子设备接收接收验证数据,并检测接收到的接收检验数据的数量。 另外,父设备根据与每个子设备的通信中检测到的数据的数量的数量来改变游戏过程,并且例如,基于每个子设备的数量来确定每个子字符的通信优先级等级 收到的数据片段。 此外,儿童装置根据与该装置本身相对应的数据的数量来改变游戏处理。

    Puzzle game apparatus, storage medium storing puzzle game program, and puzzle game controlling method
    89.
    发明申请
    Puzzle game apparatus, storage medium storing puzzle game program, and puzzle game controlling method 有权
    益智游戏装置,存储益智游戏程序的存储介质和益智游戏控制方法

    公开(公告)号:US20050233793A1

    公开(公告)日:2005-10-20

    申请号:US11099523

    申请日:2005-04-06

    IPC分类号: A63F13/10 A63F13/00 A63F9/24

    摘要: A puzzle game apparatus includes a CPU. For example, a puzzle image to be solved such as a block, and a double block for creating a double character as a copy of a player character are displayed. The double character is, on the basis of at least a fact that the player character is superposed on the double block, generated in the superposed position. A time limit is set for displaying the double character. Then, when a formation or an arrangement pattern formed by the generated double character and the player character satisfies a predetermined condition indicated by the puzzle image, a change such as displaying an image of movement of a block, for example, is applied to progress of the game.

    摘要翻译: 益智游戏装置包括CPU。 例如,显示要解决的拼图图像(例如块)和用于创建作为玩家角色的副本的双重角色的双块。 双重字符是至少基于在重叠位置上生成的玩家角色叠加在双重块上的事实。 设置显示双字符的时间限制。 然后,当由生成的双字符形成的形成或布置图案和玩家角色满足由拼图图像表示的预定条件时,例如显示块的移动图像的改变被应用于 游戏。

    Image-forming apparatus and computer system
    90.
    发明授权
    Image-forming apparatus and computer system 失效
    图像形成装置和计算机系统

    公开(公告)号:US06889024B2

    公开(公告)日:2005-05-03

    申请号:US10463861

    申请日:2003-06-18

    IPC分类号: G03G21/14 G03G15/01 G03G15/08

    摘要: An image-forming apparatus includes a photoconductor on which a latent image can be formed, and a moving member having attaching/detaching sections to/from each of which one of developing units can be attached/detached. Each of the developing units has a developer container for containing developer that is capable of developing the latent image formed on the photoconductor. The developer in the developer container is stirred by moving the moving member when none of the developing units attached to each of the attaching/detaching sections is developing a latent image formed on the photoconductor, and a timing for moving the moving member to stir the developer in the developer container is variable.

    摘要翻译: 图像形成装置包括可以在其上形成潜像的感光体,以及具有可以附接/分离显影单元中的每一个的附接/分离部分的移动部件。 每个显影单元具有用于容纳能够显影形成在感光体上的潜像的显影剂的显影剂容器。 当没有附着到每个附着/分离部分的显影单元正在使形成在感光体上的潜像展开时,通过移动移动部件来搅拌显影剂容器中的显影剂,以及移动部件以搅拌显影剂的定时 在开发者容器中是可变的。