Object-based 3-dimensional audio service system using preset audio scenes
    2.
    发明授权
    Object-based 3-dimensional audio service system using preset audio scenes 有权
    基于对象的三维音频服务系统使用预设的音频场景

    公开(公告)号:US08705747B2

    公开(公告)日:2014-04-22

    申请号:US12300720

    申请日:2007-05-16

    IPC分类号: H04H20/47

    摘要: Provided are an object-based three dimensional (3-D) audio service system using preset audio scenes and a method thereof. The system and the method are suggested for enabling a user to easily and conveniently watch and listen an object based 3-D audio service by eliminating inconvenience that requires a user to control each of object audio signals of sound sources. The system includes: audio input means for inputting an audio signal; preset audio scene generating means for extracting object audio signals from the audio signal inputted through the audio input means and generating more than one of 3-D audio scene information by arranging the extracted object audio signals in a 3-D space and editing features of each object; and encoding means for encoding and multiplexing the audio signal and the 3-D audio scene information for each object audio signal.

    摘要翻译: 提供了使用预设音频场景的基于对象的三维(3-D)音频服务系统及其方法。 建议使用该系统和方法,以便用户能够通过消除需要用户控制声源的每个对象音频信号的不便,来容易且方便地观看和收听基于对象的3-D音频服务。 该系统包括:用于输入音频信号的音频输入装置; 预置音频场景产生装置,用于从通过音频输入装置输入的音频信号中提取对象音频信号,并通过将提取的对象音频信号排列在3-D空间中并产生多个3-D音频场景信息,并且编辑每个 目的; 以及用于对每个对象音频信号对音频信号和3-D音频场景信息进行编码和多路复用的编码装置。

    SYSTEM AND METHOD FOR TRANSMITTING/RECEIVING OBJECT-BASED AUDIO
    6.
    发明申请
    SYSTEM AND METHOD FOR TRANSMITTING/RECEIVING OBJECT-BASED AUDIO 审中-公开
    用于发送/接收基于对象的音频的系统和方法

    公开(公告)号:US20110166681A1

    公开(公告)日:2011-07-07

    申请号:US13049188

    申请日:2011-03-16

    IPC分类号: G06F17/00

    CPC分类号: H04S7/30 G06F3/16 H04S2400/11

    摘要: Provided is a system and method for transmitting/receiving an object-based audio. The system includes: a pre-processing unit for receiving an audio signal from diverse sources of outside and creating an object-based audio signal through a pre-processing procedure; an object-based audio editing unit for editing the object-based audio signal from the pre-processing unit and organizing an audio scene; an object-based audio coding unit for coding/multiplexing information on the object-based audio signal and the audio scene from the object-based audio editing unit and creating object-based audio contents; and a transmitting unit for transmitting the object-based audio contents from the object-based audio coding unit.

    摘要翻译: 提供了一种用于发送/接收基于对象的音频的系统和方法。 该系统包括:预处理单元,用于从外部的不同源接收音频信号,并通过预处理过程创建基于对象的音频信号; 基于对象的音频编辑单元,用于从预处理单元编辑基于对象的音频信号并组织音频场景; 基于对象的音频编码单元,用于从基于对象的音频编辑单元对基于对象的音频信号和音频场景的信息进行编码/复用,并创建基于对象的音频内容; 以及发送单元,用于从基于对象的音频编码单元发送基于对象的音频内容。

    APPARATUS FOR ENCODING AND DECODING OF INTEGRATED SPEECH AND AUDIO
    8.
    发明申请
    APPARATUS FOR ENCODING AND DECODING OF INTEGRATED SPEECH AND AUDIO 有权
    编码和解码集成语音和音频的设备

    公开(公告)号:US20110119055A1

    公开(公告)日:2011-05-19

    申请号:US13003979

    申请日:2009-07-14

    IPC分类号: G10L19/14

    摘要: Provided is an encoding apparatus for integrally encoding and decoding a speech signal and a audio signal, and may include: an input signal analyzer to analyze a characteristic of an input signal; a stereo encoder to down mix the input signal to a mono signal when the input signal is a stereo signal, and to extract stereo sound image information; a frequency band expander to expand a frequency band of the input signal; a sampling rate converter to convert a sampling rate; a speech signal encoder to encode the input signal using a speech encoding module when the input signal is a speech characteristics signal; a audio signal encoder to encode the input signal using a audio encoding module when the input signal is a audio characteristic signal; and a bitstream generator to generate a bitstream.

    摘要翻译: 提供了一种用于对语音信号和音频信号进行整体编码和解码的编码装置,并且可以包括:输入信号分析器,用于分析输入信号的特性; 立体声编码器,当输入信号是立体声信号时,将输入信号向下混合成单声道信号,并提取立体声声像信息; 用于扩展输入信号的频带的频带扩展器; 用于转换采样率的采样率转换器; 语音信号编码器,当所述输入信号是语音特征信号时,使用语音编码模块对所述输入信号进行编码; 音频信号编码器,当所述输入信号是音频特征信号时,使用音频编码模块对所述输入信号进行编码; 以及比特流发生器,用于生成比特流。

    Method of forming a wire structure
    9.
    发明授权
    Method of forming a wire structure 有权
    形成线结构的方法

    公开(公告)号:US07772103B2

    公开(公告)日:2010-08-10

    申请号:US12146729

    申请日:2008-06-26

    IPC分类号: H01L21/3205 H01L21/4763

    摘要: In a method of forming a wire structure, first active regions and second active regions are formed on a substrate. Each of the first active regions has a first sidewall of a positive slope and a second sidewall opposed to the first sidewall. The second active regions are arranged along a first direction. An isolation layer is between the first active regions and the second active regions. A first mask is formed on the first active regions, the second active regions and the isolation layer. The first mask has an opening exposing the first sidewall and extending along the first direction. The first active regions, the second active regions and the isolation layer are etched using the first mask to form a groove extending along the first direction and to form a fence having a height substantially higher than a bottom face of the groove. A wire is formed to fill the groove. A contact is formed on the wire. The contact is disposed toward the second active regions from the fence.

    摘要翻译: 在形成线结构的方法中,在衬底上形成第一有源区和第二有源区。 每个第一有源区具有正斜率的第一侧壁和与第一侧壁相对的第二侧壁。 第二有源区沿第一方向排列。 隔离层位于第一有源区和第二有源区之间。 第一掩模形成在第一有源区,第二有源区和隔离层上。 第一掩模具有暴露第一侧壁并沿着第一方向延伸的开口。 使用第一掩模蚀刻第一有源区,第二有源区和隔离层,以形成沿着第一方向延伸的凹槽,并形成具有高于凹槽的底面的高度的栅栏。 形成线以填充凹槽。 在导线上形成接触。 接触件从栅栏朝向第二活动区域设置。