Puzzle plane generation system and method for generating puzzle plane
    1.
    发明授权
    Puzzle plane generation system and method for generating puzzle plane 有权
    益智平面生成系统和拼图生成方法

    公开(公告)号:US08480464B2

    公开(公告)日:2013-07-09

    申请号:US12744219

    申请日:2008-12-16

    IPC分类号: A63F9/00

    摘要: A puzzle plane generation system generates a puzzle plane constituted by plural cells. Puzzle plane information defines, for each of a matrix of cells constituting a puzzle plane, position coordinates and line type information where line types of the two sides crossing at a predetermined corner are connected to each other. A line information generation unit and a puzzle plane information generation unit are provided. The line information generation unit connects each of the two sides constituting the line type information of each cell in a new puzzle plane and a side of the puzzle plane, and generates line type information by determining each line type of each side of the line type information of the cell of the new puzzle plane as the line type of side of the puzzle plane connected to each of the sides by referring to the puzzle plane information.

    摘要翻译: 拼图生成系统生成由多个单元构成的拼图。 拼图平面信息对于构成拼图的单元的矩阵中的每一个,定义了在预定角处交叉的两边的线类型彼此连接的位置坐标和线型信息。 提供行信息生成单元和拼图平面信息生成单元。 线信息生成单元将构成每个单元的行类型信息的两边的每一个连接在新的拼图平面和拼图平面的一侧,并且通过确定线型信息的每一侧的每一行类型来生成线型信息 作为通过参照拼图平面信息连接到每个侧面的拼图平面的侧面的线型的新拼图平面的单元。

    GAME SYSTEM, GAME MACHINE AND GAME PROGRAM
    2.
    发明申请
    GAME SYSTEM, GAME MACHINE AND GAME PROGRAM 有权
    游戏系统,游戏机和游戏程序

    公开(公告)号:US20110201426A1

    公开(公告)日:2011-08-18

    申请号:US13124040

    申请日:2009-10-21

    申请人: Eisaku Fujimoto

    发明人: Eisaku Fujimoto

    IPC分类号: A63F13/00

    摘要: There is provided a game system which is configured such that, while preserving the significance of an enemy character which appears during a game, a battle with the enemy character can be avoided.The game system 1 comprises a battle determination portion 13b making a player select whether or not a battle between a player character PC and a monster M is going to be retained, a battle game execution portion 13c to execute a battle game when it is selected that the battle is not retained, a stock character setting portion 13d to set the monster M which has appeared as the stock monster SM without executing the battle game when it is selected the battle is going to be retained, and a stock battle game execution portion 13g to execute a stock battle game where the monster M set as the stock monster SM is set as a competitor when a predetermined stock battle operation is performed by the player.

    摘要翻译: 提供了一种游戏系统,其被配置为使得在保持游戏期间出现的敌人角色的意义的同时,可以避免与敌方角色的战斗。 游戏系统1包括使玩家选择是否要保持玩家角色PC和怪兽M之间的战斗的战斗确定部分13b,当选择了作战游戏执行部分13c时执行战斗游戏 没有保留战斗,将要保留当选择战斗时,没有执行战斗游戏而设置出现为库存怪物SM的怪兽M的股票字符设置部分13d,并且股票战斗游戏执行部分13g 执行由玩家执行预定的库存战斗操作时将怪物M设置为股票怪物SM的股票战斗游戏设置为竞争对手。

    GAME SYSTEM AND GAME PROGRAM
    3.
    发明申请
    GAME SYSTEM AND GAME PROGRAM 审中-公开
    游戏系统和游戏程序

    公开(公告)号:US20110195765A1

    公开(公告)日:2011-08-11

    申请号:US13123658

    申请日:2009-10-21

    申请人: Eisaku Fujimoto

    发明人: Eisaku Fujimoto

    IPC分类号: A63F9/24 A63F13/12

    摘要: There is provided a game system where points are given to a player so as not to make a disparity due to the skill level of the player.The game system 1 comprises: a provisional point increasing process portion 14ba which increases provisional points each time a period for increasing points has elapsed after the game is started; an operation state information obtaining portion 14bb which obtains operation state information indicating the operation state of the player after the game is started; an operation determination portion 14bc determines, each time a period for confirming operation has elapsed, whether the provisional points should be enabled or not based on the operation state information obtained within the period for confirming operation; and a point enabling process portion 14bd which, when it is determined that the provisional points should be enabled, adds the provisional points increased by the provisional point increasing process portion 14ba to the player points of the player.

    摘要翻译: 提供了一种游戏系统,其中给予玩家的点数,以便由于玩家的技能水平而不会造成差异。 游戏系统1包括:临时点增加处理部分14ba,其在每次开始游戏开始之后经过增加点的时间段时增加临时点; 操作状态信息获取部分14bb,其获取指示游戏开始之后的玩家的操作状态的操作状态信息; 操作确定部分14bc每当确定操作的时间段经过时,根据在确认操作期间获得的操作状态信息来确定是否启用临时点; 以及点允许处理部分14bd,当确定临时点应被启用时,将由临时点增加处理部分14ba增加的临时点添加到玩家的玩家点。

    PUZZLE PLANE GENERATION SYSTEM AND METHOD FOR GENERATING PUZZLE PLANE
    4.
    发明申请
    PUZZLE PLANE GENERATION SYSTEM AND METHOD FOR GENERATING PUZZLE PLANE 有权
    PUZZLE PLANE发电系统及其制造方法

    公开(公告)号:US20110101608A1

    公开(公告)日:2011-05-05

    申请号:US12744219

    申请日:2008-12-16

    IPC分类号: A63F9/00

    摘要: There is provided a puzzle plane generation system where a puzzle plane constituted by plural cells is generated easily and in a short time.Puzzle plane information where, for each of a matrix of cells M constituting a puzzle plane Q, position coordinates and line type information 22 where line types of the two sides crossing at a predetermined corner are connected to each other is stored. A line information generation unit 10a and a puzzle plane information generation unit 10b are provided. The line information generation unit 10a connects each of the two sides constituting the line type information 22′ of each cell M in a new puzzle plane Q′ and a side of the puzzle plane Q, and generates the line type information 22′ by determining d each line type of each side of the line type information 22′ of the cell M of the new puzzle plane Q′ as the line type of side of the puzzle plane Q connected to each of the sides by referring to the puzzle plane information. The puzzle plane information generation unit 10b generates the puzzle plane information of the new puzzle plane Q′ by connecting the position coordinates of each cell M of the new puzzle plane Q′ and the line type information 22′.

    摘要翻译: 提供了一种难题平面生成系统,其中容易地并且在短时间内生成由多个单元构成的拼图平面。 拼图平面信息,其中,对于构成拼图平面Q的单元格M的矩阵中的每一个,存储彼此连接在预定角上交叉的两边的线类型的位置坐标和线型信息22。 线路信息生成单元10a和拼图平面信息生成单元10b。 行信息生成单元10a将构成每个单元M的行类型信息22'的两侧中的每一个连接到新的拼图平面Q'和拼图平面Q的一侧,并通过确定d 通过参照拼图平面信息,将拼图平面Q的侧面的线型连接到每个侧面的新拼图平面Q'的单元格M的线型信息22'的每一侧的每一行类型。 拼图平面信息生成单元10b通过连接新拼图平面Q'的每个单元M的位置坐标和线型信息22'来生成新拼图平面Q'的拼图平面信息。

    GAME SYSTEM AND GAME TERMINAL
    5.
    发明申请
    GAME SYSTEM AND GAME TERMINAL 有权
    游戏系统和游戏终端

    公开(公告)号:US20110070947A1

    公开(公告)日:2011-03-24

    申请号:US12746981

    申请日:2008-12-16

    IPC分类号: A63F13/00 A63F9/24

    摘要: There is provided a game system where only states effective as a play state of a quasi-player are reproduced in a game.The game terminal 1 has a history information accumulating portion 14b for generating play history information PHI where, with respect to each of positions M obtained by player P, each of operations performed until the position M was obtained and a timing when the operation was performed are associated with each other, a excerpt information generating portion 14c for obtaining the play history information PHI from the server 2 to excerpt only pieces of play information PI which affects the game, and an other-player display controlling portion 14c for, by using the excerpted pieces of information as the play history information of the other player P′, displaying a predetermined indicator in sequence at the position M obtained by the other player P′ at the timing when the position M was obtained last.

    摘要翻译: 提供了一种游戏系统,其中仅游戏中再现有效作为准玩家的游戏状态的状态。 游戏终端1具有历史信息累积部分14b,用于生成播放历史信息PHI,其中,对于由播放器P获得的每个位置M,执行直到获得位置M的操作和执行操作的定时为止 相关联的摘录信息生成部分14c,用于从服务器2获取播放历史信息PHI,仅摘取影响游戏的播放信息PI,以及其他播放器显示控制部分14c,通过使用摘录 作为其他玩家P'的游戏历史信息的信息,在最后获得位置M的定时,在由另一玩家P'获得的位置M处依次显示预定指示符。

    Game system and game terminal
    6.
    发明授权
    Game system and game terminal 有权
    游戏系统和游戏终端

    公开(公告)号:US08475270B2

    公开(公告)日:2013-07-02

    申请号:US12746981

    申请日:2008-12-16

    IPC分类号: A63F13/00 A63F9/24

    摘要: There is provided a game system where only states effective as a play state of a quasi-player are reproduced in a game.The game terminal 1 has a history information accumulating portion 14b for generating play history information PHI where, with respect to each of positions M obtained by player P, each of operations performed until the position M was obtained and a timing when the operation was performed are associated with each other, a excerpt information generating portion 14c for obtaining the play history information PHI from the server 2 to excerpt only pieces of play information PI which affects the game, and an other-player display controlling portion 14c for, by using the excerpted pieces of information as the play history information of the other player P′, displaying a predetermined indicator in sequence at the position M obtained by the other player P′ at the timing when the position M was obtained last.

    摘要翻译: 提供了一种游戏系统,其中仅游戏中再现有效作为准玩家的游戏状态的状态。 游戏终端1具有历史信息累积部分14b,用于生成播放历史信息PHI,其中,对于由播放器P获得的每个位置M,执行直到获得位置M的操作和执行操作的定时为止 相关联的摘录信息生成部分14c,用于从服务器2获取播放历史信息PHI,仅摘取影响游戏的播放信息PI,以及其他播放器显示控制部分14c,通过使用摘录 作为其他玩家P'的游戏历史信息的信息,在最后获得位置M的定时,在由另一玩家P'获得的位置M处依次显示预定指示符。

    Game system, game machine and game program
    7.
    发明授权
    Game system, game machine and game program 有权
    游戏系统,游戏机和游戏程序

    公开(公告)号:US08668583B2

    公开(公告)日:2014-03-11

    申请号:US13124040

    申请日:2009-10-21

    申请人: Eisaku Fujimoto

    发明人: Eisaku Fujimoto

    IPC分类号: A63F9/24

    摘要: There is provided a game system which is configured such that, while preserving the significance of an enemy character which appears during a game, a battle with the enemy character can be avoided.The game system 1 comprises a battle determination portion 13b making a player select whether or not a battle between a player character PC and a monster M is going to be retained, a battle game execution portion 13c to execute a battle game when it is selected that the battle is not retained, a stock character setting portion 13d to set the monster M which has appeared as the stock monster SM without executing the battle game when it is selected the battle is going to be retained, and a stock battle game execution portion 13g to execute a stock battle game where the monster M set as the stock monster SM is set as a competitor when a predetermined stock battle operation is performed by the player.

    摘要翻译: 提供了一种游戏系统,其被配置为使得在保持游戏期间出现的敌人角色的意义的同时,可以避免与敌方角色的战斗。 游戏系统1包括使玩家选择是否要保持玩家角色PC和怪兽M之间的战斗的战斗确定部分13b,当选择了作战游戏执行部分13c时执行战斗游戏 没有保留战斗,将要保留当选择战斗时,没有执行战斗游戏而设置出现为库存怪物SM的怪兽M的股票字符设置部分13d,并且股票战斗游戏执行部分13g 执行由玩家执行预定的库存战斗操作时将怪物M设置为股票怪物SM的股票战斗游戏设置为竞争对手。