摘要:
A puzzle plane generation system generates a puzzle plane constituted by plural cells. Puzzle plane information defines, for each of a matrix of cells constituting a puzzle plane, position coordinates and line type information where line types of the two sides crossing at a predetermined corner are connected to each other. A line information generation unit and a puzzle plane information generation unit are provided. The line information generation unit connects each of the two sides constituting the line type information of each cell in a new puzzle plane and a side of the puzzle plane, and generates line type information by determining each line type of each side of the line type information of the cell of the new puzzle plane as the line type of side of the puzzle plane connected to each of the sides by referring to the puzzle plane information.
摘要:
There is provided a game system which is configured such that, while preserving the significance of an enemy character which appears during a game, a battle with the enemy character can be avoided.The game system 1 comprises a battle determination portion 13b making a player select whether or not a battle between a player character PC and a monster M is going to be retained, a battle game execution portion 13c to execute a battle game when it is selected that the battle is not retained, a stock character setting portion 13d to set the monster M which has appeared as the stock monster SM without executing the battle game when it is selected the battle is going to be retained, and a stock battle game execution portion 13g to execute a stock battle game where the monster M set as the stock monster SM is set as a competitor when a predetermined stock battle operation is performed by the player.
摘要:
There is provided a game system where points are given to a player so as not to make a disparity due to the skill level of the player.The game system 1 comprises: a provisional point increasing process portion 14ba which increases provisional points each time a period for increasing points has elapsed after the game is started; an operation state information obtaining portion 14bb which obtains operation state information indicating the operation state of the player after the game is started; an operation determination portion 14bc determines, each time a period for confirming operation has elapsed, whether the provisional points should be enabled or not based on the operation state information obtained within the period for confirming operation; and a point enabling process portion 14bd which, when it is determined that the provisional points should be enabled, adds the provisional points increased by the provisional point increasing process portion 14ba to the player points of the player.
摘要:
There is provided a puzzle plane generation system where a puzzle plane constituted by plural cells is generated easily and in a short time.Puzzle plane information where, for each of a matrix of cells M constituting a puzzle plane Q, position coordinates and line type information 22 where line types of the two sides crossing at a predetermined corner are connected to each other is stored. A line information generation unit 10a and a puzzle plane information generation unit 10b are provided. The line information generation unit 10a connects each of the two sides constituting the line type information 22′ of each cell M in a new puzzle plane Q′ and a side of the puzzle plane Q, and generates the line type information 22′ by determining d each line type of each side of the line type information 22′ of the cell M of the new puzzle plane Q′ as the line type of side of the puzzle plane Q connected to each of the sides by referring to the puzzle plane information. The puzzle plane information generation unit 10b generates the puzzle plane information of the new puzzle plane Q′ by connecting the position coordinates of each cell M of the new puzzle plane Q′ and the line type information 22′.
摘要:
There is provided a game system where only states effective as a play state of a quasi-player are reproduced in a game.The game terminal 1 has a history information accumulating portion 14b for generating play history information PHI where, with respect to each of positions M obtained by player P, each of operations performed until the position M was obtained and a timing when the operation was performed are associated with each other, a excerpt information generating portion 14c for obtaining the play history information PHI from the server 2 to excerpt only pieces of play information PI which affects the game, and an other-player display controlling portion 14c for, by using the excerpted pieces of information as the play history information of the other player P′, displaying a predetermined indicator in sequence at the position M obtained by the other player P′ at the timing when the position M was obtained last.
摘要:
There is provided a game system where only states effective as a play state of a quasi-player are reproduced in a game.The game terminal 1 has a history information accumulating portion 14b for generating play history information PHI where, with respect to each of positions M obtained by player P, each of operations performed until the position M was obtained and a timing when the operation was performed are associated with each other, a excerpt information generating portion 14c for obtaining the play history information PHI from the server 2 to excerpt only pieces of play information PI which affects the game, and an other-player display controlling portion 14c for, by using the excerpted pieces of information as the play history information of the other player P′, displaying a predetermined indicator in sequence at the position M obtained by the other player P′ at the timing when the position M was obtained last.
摘要:
There is provided a game system which is configured such that, while preserving the significance of an enemy character which appears during a game, a battle with the enemy character can be avoided.The game system 1 comprises a battle determination portion 13b making a player select whether or not a battle between a player character PC and a monster M is going to be retained, a battle game execution portion 13c to execute a battle game when it is selected that the battle is not retained, a stock character setting portion 13d to set the monster M which has appeared as the stock monster SM without executing the battle game when it is selected the battle is going to be retained, and a stock battle game execution portion 13g to execute a stock battle game where the monster M set as the stock monster SM is set as a competitor when a predetermined stock battle operation is performed by the player.