Game system and game terminal
    1.
    发明授权
    Game system and game terminal 有权
    游戏系统和游戏终端

    公开(公告)号:US08475270B2

    公开(公告)日:2013-07-02

    申请号:US12746981

    申请日:2008-12-16

    IPC分类号: A63F13/00 A63F9/24

    摘要: There is provided a game system where only states effective as a play state of a quasi-player are reproduced in a game.The game terminal 1 has a history information accumulating portion 14b for generating play history information PHI where, with respect to each of positions M obtained by player P, each of operations performed until the position M was obtained and a timing when the operation was performed are associated with each other, a excerpt information generating portion 14c for obtaining the play history information PHI from the server 2 to excerpt only pieces of play information PI which affects the game, and an other-player display controlling portion 14c for, by using the excerpted pieces of information as the play history information of the other player P′, displaying a predetermined indicator in sequence at the position M obtained by the other player P′ at the timing when the position M was obtained last.

    摘要翻译: 提供了一种游戏系统,其中仅游戏中再现有效作为准玩家的游戏状态的状态。 游戏终端1具有历史信息累积部分14b,用于生成播放历史信息PHI,其中,对于由播放器P获得的每个位置M,执行直到获得位置M的操作和执行操作的定时为止 相关联的摘录信息生成部分14c,用于从服务器2获取播放历史信息PHI,仅摘取影响游戏的播放信息PI,以及其他播放器显示控制部分14c,通过使用摘录 作为其他玩家P'的游戏历史信息的信息,在最后获得位置M的定时,在由另一玩家P'获得的位置M处依次显示预定指示符。

    GAME SYSTEM AND GAME TERMINAL
    2.
    发明申请
    GAME SYSTEM AND GAME TERMINAL 有权
    游戏系统和游戏终端

    公开(公告)号:US20110070947A1

    公开(公告)日:2011-03-24

    申请号:US12746981

    申请日:2008-12-16

    IPC分类号: A63F13/00 A63F9/24

    摘要: There is provided a game system where only states effective as a play state of a quasi-player are reproduced in a game.The game terminal 1 has a history information accumulating portion 14b for generating play history information PHI where, with respect to each of positions M obtained by player P, each of operations performed until the position M was obtained and a timing when the operation was performed are associated with each other, a excerpt information generating portion 14c for obtaining the play history information PHI from the server 2 to excerpt only pieces of play information PI which affects the game, and an other-player display controlling portion 14c for, by using the excerpted pieces of information as the play history information of the other player P′, displaying a predetermined indicator in sequence at the position M obtained by the other player P′ at the timing when the position M was obtained last.

    摘要翻译: 提供了一种游戏系统,其中仅游戏中再现有效作为准玩家的游戏状态的状态。 游戏终端1具有历史信息累积部分14b,用于生成播放历史信息PHI,其中,对于由播放器P获得的每个位置M,执行直到获得位置M的操作和执行操作的定时为止 相关联的摘录信息生成部分14c,用于从服务器2获取播放历史信息PHI,仅摘取影响游戏的播放信息PI,以及其他播放器显示控制部分14c,通过使用摘录 作为其他玩家P'的游戏历史信息的信息,在最后获得位置M的定时,在由另一玩家P'获得的位置M处依次显示预定指示符。

    Puzzle plane generation system and method for generating puzzle plane
    3.
    发明授权
    Puzzle plane generation system and method for generating puzzle plane 有权
    益智平面生成系统和拼图生成方法

    公开(公告)号:US08480464B2

    公开(公告)日:2013-07-09

    申请号:US12744219

    申请日:2008-12-16

    IPC分类号: A63F9/00

    摘要: A puzzle plane generation system generates a puzzle plane constituted by plural cells. Puzzle plane information defines, for each of a matrix of cells constituting a puzzle plane, position coordinates and line type information where line types of the two sides crossing at a predetermined corner are connected to each other. A line information generation unit and a puzzle plane information generation unit are provided. The line information generation unit connects each of the two sides constituting the line type information of each cell in a new puzzle plane and a side of the puzzle plane, and generates line type information by determining each line type of each side of the line type information of the cell of the new puzzle plane as the line type of side of the puzzle plane connected to each of the sides by referring to the puzzle plane information.

    摘要翻译: 拼图生成系统生成由多个单元构成的拼图。 拼图平面信息对于构成拼图的单元的矩阵中的每一个,定义了在预定角处交叉的两边的线类型彼此连接的位置坐标和线型信息。 提供行信息生成单元和拼图平面信息生成单元。 线信息生成单元将构成每个单元的行类型信息的两边的每一个连接在新的拼图平面和拼图平面的一侧,并且通过确定线型信息的每一侧的每一行类型来生成线型信息 作为通过参照拼图平面信息连接到每个侧面的拼图平面的侧面的线型的新拼图平面的单元。

    PUZZLE PLANE GENERATION SYSTEM AND METHOD FOR GENERATING PUZZLE PLANE
    4.
    发明申请
    PUZZLE PLANE GENERATION SYSTEM AND METHOD FOR GENERATING PUZZLE PLANE 有权
    PUZZLE PLANE发电系统及其制造方法

    公开(公告)号:US20110101608A1

    公开(公告)日:2011-05-05

    申请号:US12744219

    申请日:2008-12-16

    IPC分类号: A63F9/00

    摘要: There is provided a puzzle plane generation system where a puzzle plane constituted by plural cells is generated easily and in a short time.Puzzle plane information where, for each of a matrix of cells M constituting a puzzle plane Q, position coordinates and line type information 22 where line types of the two sides crossing at a predetermined corner are connected to each other is stored. A line information generation unit 10a and a puzzle plane information generation unit 10b are provided. The line information generation unit 10a connects each of the two sides constituting the line type information 22′ of each cell M in a new puzzle plane Q′ and a side of the puzzle plane Q, and generates the line type information 22′ by determining d each line type of each side of the line type information 22′ of the cell M of the new puzzle plane Q′ as the line type of side of the puzzle plane Q connected to each of the sides by referring to the puzzle plane information. The puzzle plane information generation unit 10b generates the puzzle plane information of the new puzzle plane Q′ by connecting the position coordinates of each cell M of the new puzzle plane Q′ and the line type information 22′.

    摘要翻译: 提供了一种难题平面生成系统,其中容易地并且在短时间内生成由多个单元构成的拼图平面。 拼图平面信息,其中,对于构成拼图平面Q的单元格M的矩阵中的每一个,存储彼此连接在预定角上交叉的两边的线类型的位置坐标和线型信息22。 线路信息生成单元10a和拼图平面信息生成单元10b。 行信息生成单元10a将构成每个单元M的行类型信息22'的两侧中的每一个连接到新的拼图平面Q'和拼图平面Q的一侧,并通过确定d 通过参照拼图平面信息,将拼图平面Q的侧面的线型连接到每个侧面的新拼图平面Q'的单元格M的线型信息22'的每一侧的每一行类型。 拼图平面信息生成单元10b通过连接新拼图平面Q'的每个单元M的位置坐标和线型信息22'来生成新拼图平面Q'的拼图平面信息。

    Game system, server and terminal machine
    5.
    发明授权
    Game system, server and terminal machine 有权
    游戏系统,服务器和终端机

    公开(公告)号:US08246465B2

    公开(公告)日:2012-08-21

    申请号:US12158503

    申请日:2006-11-08

    IPC分类号: A63F9/24 A63F13/00

    摘要: A game system according to the present invention includes a server and a plurality of terminal machines; the server holds setting state information to be set in the terminal machines; the setting state information is provided to the terminal machine; and, when obtaining the setting state information, the terminal machines set the setting state information as its own local state, and executes a game based on the local state. The local states of the terminal machines vary with the situations of the game, and the local state at the moment of game end is transmitted to the server. The server which has received the local state at the moment of game end from the terminal machine updates the setting state information into the local state.

    摘要翻译: 根据本发明的游戏系统包括服务器和多个终端机器; 服务器保持要在终端机中设置的设置状态信息; 设置状态信息被提供给终端机器; 并且当获得设置状态信息时,终端机将设置状态信息设置为其本地状态,并且基于本地状态执行游戏。 终端机的本地状态根据游戏的情况而变化,游戏结束时的本地状态被发送到服务器。 从终端机器接收游戏结束时接收到本地状态的服务器将设置状态信息更新为本地状态。

    GAME SYSTEM, SERVER AND TERMINAL MACHINE
    6.
    发明申请
    GAME SYSTEM, SERVER AND TERMINAL MACHINE 有权
    游戏系统,服务器和终端机

    公开(公告)号:US20090098942A1

    公开(公告)日:2009-04-16

    申请号:US12158503

    申请日:2006-11-08

    IPC分类号: A63F9/24

    摘要: A game system according to the present invention includes a server and a plurality of terminal machines; the server holds setting state information to be set in the terminal machines; the setting state information is provided to the terminal machine; and, when obtaining the setting state information, the terminal machines set the setting state information as its own local state, and executes a game based on the local state. The local states of the terminal machines vary with the situations of the game, and the local state at the moment of game end is transmitted to the server. The server which has received the local state at the moment of game end from the terminal machine updates the setting state information into the local state.

    摘要翻译: 根据本发明的游戏系统包括服务器和多个终端机器; 服务器保持要在终端机中设置的设置状态信息; 设置状态信息被提供给终端机器; 并且当获得设置状态信息时,终端机将设置状态信息设置为其本地状态,并且基于本地状态执行游戏。 终端机的本地状态根据游戏的情况而变化,游戏结束时的本地状态被发送到服务器。 从终端机器接收游戏结束时接收到本地状态的服务器将设置状态信息更新为本地状态。