摘要:
There is provided a game system where only states effective as a play state of a quasi-player are reproduced in a game.The game terminal 1 has a history information accumulating portion 14b for generating play history information PHI where, with respect to each of positions M obtained by player P, each of operations performed until the position M was obtained and a timing when the operation was performed are associated with each other, a excerpt information generating portion 14c for obtaining the play history information PHI from the server 2 to excerpt only pieces of play information PI which affects the game, and an other-player display controlling portion 14c for, by using the excerpted pieces of information as the play history information of the other player P′, displaying a predetermined indicator in sequence at the position M obtained by the other player P′ at the timing when the position M was obtained last.
摘要:
There is provided a game system where only states effective as a play state of a quasi-player are reproduced in a game.The game terminal 1 has a history information accumulating portion 14b for generating play history information PHI where, with respect to each of positions M obtained by player P, each of operations performed until the position M was obtained and a timing when the operation was performed are associated with each other, a excerpt information generating portion 14c for obtaining the play history information PHI from the server 2 to excerpt only pieces of play information PI which affects the game, and an other-player display controlling portion 14c for, by using the excerpted pieces of information as the play history information of the other player P′, displaying a predetermined indicator in sequence at the position M obtained by the other player P′ at the timing when the position M was obtained last.
摘要:
A puzzle plane generation system generates a puzzle plane constituted by plural cells. Puzzle plane information defines, for each of a matrix of cells constituting a puzzle plane, position coordinates and line type information where line types of the two sides crossing at a predetermined corner are connected to each other. A line information generation unit and a puzzle plane information generation unit are provided. The line information generation unit connects each of the two sides constituting the line type information of each cell in a new puzzle plane and a side of the puzzle plane, and generates line type information by determining each line type of each side of the line type information of the cell of the new puzzle plane as the line type of side of the puzzle plane connected to each of the sides by referring to the puzzle plane information.
摘要:
There is provided a puzzle plane generation system where a puzzle plane constituted by plural cells is generated easily and in a short time.Puzzle plane information where, for each of a matrix of cells M constituting a puzzle plane Q, position coordinates and line type information 22 where line types of the two sides crossing at a predetermined corner are connected to each other is stored. A line information generation unit 10a and a puzzle plane information generation unit 10b are provided. The line information generation unit 10a connects each of the two sides constituting the line type information 22′ of each cell M in a new puzzle plane Q′ and a side of the puzzle plane Q, and generates the line type information 22′ by determining d each line type of each side of the line type information 22′ of the cell M of the new puzzle plane Q′ as the line type of side of the puzzle plane Q connected to each of the sides by referring to the puzzle plane information. The puzzle plane information generation unit 10b generates the puzzle plane information of the new puzzle plane Q′ by connecting the position coordinates of each cell M of the new puzzle plane Q′ and the line type information 22′.
摘要:
A game system according to the present invention includes a server and a plurality of terminal machines; the server holds setting state information to be set in the terminal machines; the setting state information is provided to the terminal machine; and, when obtaining the setting state information, the terminal machines set the setting state information as its own local state, and executes a game based on the local state. The local states of the terminal machines vary with the situations of the game, and the local state at the moment of game end is transmitted to the server. The server which has received the local state at the moment of game end from the terminal machine updates the setting state information into the local state.
摘要:
A game system according to the present invention includes a server and a plurality of terminal machines; the server holds setting state information to be set in the terminal machines; the setting state information is provided to the terminal machine; and, when obtaining the setting state information, the terminal machines set the setting state information as its own local state, and executes a game based on the local state. The local states of the terminal machines vary with the situations of the game, and the local state at the moment of game end is transmitted to the server. The server which has received the local state at the moment of game end from the terminal machine updates the setting state information into the local state.