Spatially-correlated multi-display human-machine interface
    1.
    发明授权
    Spatially-correlated multi-display human-machine interface 有权
    空间相关的多显示人机界面

    公开(公告)号:US08913009B2

    公开(公告)日:2014-12-16

    申请号:US13153106

    申请日:2011-06-03

    Abstract: A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space. Technology is used to determine aspects of the spatiality of the display devices in the physical world, and use the determined spatiality to affect the images displayed on the displays. For example, determined spatiality of the movable display relative to another display can be used to provide relative spatiality of images the two displays present to enhance the user's immersive perception. The movable display can context-switch between pointer functionality and spatial functionality depending on whether it is pointing toward a stationary display.

    Abstract translation: 人机界面涉及多个空间相干的视觉呈现表面,其中至少一些可由人移动。 通过使用手持式显示设备和其他显示设备来提供多个窗口或入口到虚拟空间中,其中至少一些是手持式和可移动的。 可移动窗口的多维空间性(例如,相对于另一窗口)的方面被确定并用于生成图像。 作为一个示例,可移动窗口可以将虚拟空间中的第一人物透视“舷窗”视图呈现,该舷窗视图基于可移动窗口相对于固定窗口的多维空间的空间性的方面而改变。 显示器可以呈现虚拟空间的图像,并且附加的可移动显示器可呈现相同虚拟空间的附加图像。 技术用于确定物理世界中显示设备的空间性的方面,并使用确定的空间来影响显示器上显示的图像。 例如,可以使用可移动显示器相对于另一显示器的确定的空间来提供两个显示器的图像的相对空间,以增强用户的沉浸感知。 可移动显示器可以根据指示器是否指向静止显示器,在指针功能和空间功能之间进行上下文切换。

    Eye tracking enabling 3D viewing on conventional 2D display
    2.
    发明授权
    Eye tracking enabling 3D viewing on conventional 2D display 有权
    眼睛跟踪,可在常规2D显示屏上进行3D观看

    公开(公告)号:US08704879B1

    公开(公告)日:2014-04-22

    申请号:US12879909

    申请日:2010-09-10

    CPC classification number: G06F3/013 G06T15/00 H04N13/279 H04N13/366

    Abstract: The exemplary illustrative non-limiting technology herein enables 3D viewing on conventional 2D displays such as home television sets by tracking a person's viewpoint. Detecting a player's viewpoint movement to change the viewing of the displayed object gives the illusion that the object is physically present in three-dimensional space. Viewpoint movement detection can provide collision-related game logic benefits such as allowing a player to dodge projectiles, giving a game character an ability to “see” the player when not behind line-of-sight obstacles, and other advantages.

    Abstract translation: 这里的示例性说明性非限制性技术使得能够通过跟踪人的观点来在诸如家庭电视机的常规2D显示器上进行3D观看。 检测玩家的观点运动以改变显示对象的观看,给出物体在三维空间中物理存在的错觉。 视点运动检测可以提供与碰撞相关的游戏逻辑优点,例如允许玩家躲避射弹,给予游戏角色在不在视线障碍物之后“看”玩家的能力以及其他优点。

    Graphics processing system with enhanced memory controller
    4.
    发明授权
    Graphics processing system with enhanced memory controller 有权
    具有增强型内存控制器的图形处理系统

    公开(公告)号:US08098255B2

    公开(公告)日:2012-01-17

    申请号:US12470712

    申请日:2009-05-22

    CPC classification number: G06T1/60 G06F13/1605

    Abstract: A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. A memory controller performs a wide range of memory control related functions including arbitrating between various competing resources seeking access to main memory, handling memory latency and bandwidth requirements of the resources requesting memory access, buffering writes to reduce bus turn around, refreshing main memory, and protecting main memory using programmable registers. The memory controller minimizes memory read/write switching using a “global” write queue which queues write requests from various diverse competing resources. In this fashion, multiple competing resources for memory writes are combined into one resource from which write requests are obtained. Memory coherency issues are addressed both within a single resource that has both read and write capabilities and among different resources by efficiently flushing write buffers associated with a resource.

    Abstract translation: 包括定制图形和音频处理器的图形系统产生令人兴奋的2D和3D图形和环绕声。 该系统包括包括3D图形流水线和音频数字信号处理器的图形和音频处理器。 存储器控制器执行范围广泛的存储器控​​制相关功能,包括在寻求访问主存储器的各种竞争资源之间进行仲裁,处理存储器等待时间和请求存储器访问的资源的带宽需求,缓冲写入以减少总线转向,刷新主存储器,以及 使用可编程寄存器保护主存储器。 存储器控制器使用“全局”写队列来最小化存储器读/写切换,该队列对来自各种不同竞争资源的写请求进行排队。 以这种方式,用于存储器写入的多个竞争资源被组合成从其获得写入请求的一个资源。 通过有效地刷新与资源相关联的写入缓冲区,可以在具有读写能力的单个资源中和不同资源之间解决内存一致性问题。

    Graphics system interface
    5.
    发明授权

    公开(公告)号:US07522170B2

    公开(公告)日:2009-04-21

    申请号:US11390237

    申请日:2006-03-28

    CPC classification number: G06T15/005 G06T17/00

    Abstract: An interface for a graphics system includes simple yet powerful constructs that are easy for an application programmer to use and learn. Features include a unique vertex representation allowing the graphics pipeline to retain vertex state information and to mix indexed and direct vertex values and attributes; a projection matrix value set command; a display list call object command; and an embedded frame buffer clear/set command.

    Graphics system with copy out conversions between embedded frame buffer and main memory
    7.
    发明授权
    Graphics system with copy out conversions between embedded frame buffer and main memory 有权
    嵌入式帧缓冲区和主内存之间具有复制转换的图形系统

    公开(公告)号:US07184059B1

    公开(公告)日:2007-02-27

    申请号:US09722663

    申请日:2000-11-28

    Abstract: A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics processor includes an embedded frame buffer for storing frame data prior to sending the frame data to an external location, such as main memory. A copy pipeline is provided which converts the data from one format to another format prior to writing the data to the external location. The conversion may be from one RGB color format to another RGB color format, from one YUV format to another YUV format, from an RGB color format to a YUV color format, or from a YUV color format to an RGB color format. The formatted data is either transferred to a display buffer, for use by the video interface, or to a texture buffer, for use as a texture by the graphics pipeline in a subsequent rendering process.

    Abstract translation: 包括定制图形和音频处理器的图形系统产生令人兴奋的2D和3D图形和环绕声。 该系统包括包括3D图形流水线和音频数字信号处理器的图形和音频处理器。 图形处理器包括用于在将帧数据发送到诸如主存储器的外部位置之前存储帧数据的嵌入式帧缓冲器。 提供了一个复制流水线,在将数据写入外部位置之前,将数据从一种格式转换为另一种格式。 该转换可以是从一种RGB颜色格式到另一种RGB颜色格式,从一种YUV格式到另一种YUV格式,从RGB颜色格式到YUV颜色格式,或者从YUV颜色格式到RGB颜色格式。 格式化的数据被传送到显示缓冲器,供视频接口或纹理缓冲区使用,用于随后渲染过程中图形管线的纹理。

    Graphics system interface
    9.
    发明授权

    公开(公告)号:US06411301B1

    公开(公告)日:2002-06-25

    申请号:US09886034

    申请日:2001-06-22

    CPC classification number: G06T17/00

    Abstract: An interface for a graphics system includes simple yet powerful constructs that are easy for an application programmer to use and learn. Features include a unique vertex representation allowing the graphics pipeline to retain vertex state information and to mix indexed and direct vertex values and attributes; a projection matrix value set command; a display list call object command; and an embedded frame buffer clear/set command.

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