摘要:
A light emitting diode package, a method of fabricating the same, and a display apparatus having the same are provided. The light emitting diode package includes a light emitting diode, a quantum dot layer, a band pass filter, disposed in a housing. The light emitting diode emits light of a first color. The quantum dot layer includes a plurality of quantum dots disposed on the light emitting diode to absorb a portion of the light emitted by the diode, and then emit light of a second color. The band pass filter is disposed on the quantum dot layer and has a first pass band corresponding to the light emitted from the diode and a second pass band corresponding to the light emitted from the quantum dots.
摘要:
Systems, methods, and computer storage media for generating a computer animation of a game. A custom animation platform receives game play data of the game and determines at least one scene based on the game play data. Then, one or more frames in the scene are set up, where at least one of the frames includes at least one non-game pre-production element of the game. Subsequently, the frames are rendered and the rendered frames are combined to generate a computer animation.
摘要:
A light emitting diode package, a method of fabricating the same, and a display apparatus having the same are provided. The light emitting diode package includes a light emitting diode, a quantum dot layer, a band pass filter, disposed in a housing. The light emitting diode emits light of a first color. The quantum dot layer includes a plurality of quantum dots disposed on the light emitting diode to absorb a portion of the light emitted by the diode, and then emit light of a second color. The band pass filter is disposed on the quantum dot layer and has a first pass band corresponding to the light emitted from the diode and a second pass band corresponding to the light emitted from the quantum dots.
摘要:
Systems, methods, and computer storage media for generating a computer animation of a game. A custom animation platform receives game play data of the game and determines at least one scene based on the game play data. Then, one or more frames in the scene are set up, where at least one of the frames includes at least one non-game pre-production element of the game. Subsequently, the frames are rendered and the rendered frames are combined to generate a computer animation.
摘要:
Systems, methods, and computer storage media for creating a personalized advertisement. A web development platform prepares an interactive user interface including a personalization area; prepares an advertisement; embeds the user interface in the advertisement; and sends the advertisement with the embedded interactive user interface to a device via a network to thereby enable a user of the device to use the embedded interface for personalization of the personalization area. When the user uploads an image file to be displayed on the personalization area, the platform causes a process to produce a personalized video including the personalization area to thereby create a personalized advertisement and displays the personalized video on the device.
摘要:
Systems, methods, and computer readable media for customizing a computer animation. A custom animation platform prepares a storyboard including at least one customizable storyboard item and one or more replacement storyboard items configured to replace the customizable storyboard item. Then, the custom animation platform sends the storyboard and the replacement storyboard items to an interactive device via a network to thereby cause a user of the device to select one of the replacement storyboard items. The custom animation platform receives user data including the user's selection from the device and generates a computer animation based on the user data.
摘要:
A GPS receiver having a ratio-based signal acquisition method. The GPS receiver has a tentative signal acquisition when a first ratio of the largest GPS signal correlation value to the second largest in a first time period exceeds a selected qualification ratio. The GPS receiver verifies signal acquisition when the average of iteration ratios for largest to second largest correlation values in iteration time periods exceed the qualification ratio.