-
公开(公告)号:US08943488B2
公开(公告)日:2015-01-27
申请号:US11967969
申请日:2007-12-31
CPC分类号: A63F13/77 , A63F13/00 , A63F13/31 , A63F13/92 , A63F2300/204 , A63F2300/209 , A63F2300/405 , G06F8/65
摘要: Methods for updating video game software or handheld game devices, and systems for performing the methods. In some embodiments a first handheld game device with a later version of a game update software of a second handheld game device with an earlier version of the game.
摘要翻译: 用于更新视频游戏软件或手持游戏设备的方法以及用于执行所述方法的系统。 在一些实施例中,具有游戏更新软件的游戏更新软件的第一手持游戏装置具有较早版本的游戏。
-
公开(公告)号:US20090172659A1
公开(公告)日:2009-07-02
申请号:US11967969
申请日:2007-12-31
CPC分类号: A63F13/77 , A63F13/00 , A63F13/31 , A63F13/92 , A63F2300/204 , A63F2300/209 , A63F2300/405 , G06F8/65
摘要: Methods for updating video game software or handheld game devices, and systems for performing the methods. In some embodiments a first handheld game device with a later version of a game update software of a second handheld game device with an earlier version of the game.
摘要翻译: 用于更新视频游戏软件或手持游戏设备的方法以及用于执行所述方法的系统。 在一些实施例中,具有游戏更新软件的游戏更新软件的第一手持游戏装置具有较早版本的游戏。
-
公开(公告)号:US20130190088A1
公开(公告)日:2013-07-25
申请号:US13791489
申请日:2013-03-08
IPC分类号: G10L19/12
CPC分类号: G10L19/12 , A63F13/12 , A63F13/327 , A63F13/355 , A63F13/814 , A63F13/92 , A63F2300/204 , A63F2300/405 , A63F2300/408 , A63F2300/6081 , A63F2300/8047
摘要: Systems and methods are disclosed for streaming of audio data of separate streams in at least two different formats. In some embodiments handheld game devices are in wireless communication and a first of the handheld game devices streams audio data during game play to a second of the handheld game devices. In some embodiments the audio data includes audio data from a plurality of streams of audio data. In some embodiments the streams of audio data include streams of audio data in different formats, generally different compressed formats, some of which may be selected based on whether a device includes circuitry specifically configured to decompress audio data in a specific data format.
-
公开(公告)号:US20090170598A1
公开(公告)日:2009-07-02
申请号:US11968587
申请日:2008-01-02
CPC分类号: A63F13/24 , A63F13/08 , A63F13/10 , A63F13/2145 , A63F13/23 , A63F13/814 , A63F13/92 , A63F13/95 , A63F2300/204 , A63F2300/206 , A63F2300/305 , A63F2300/8047
摘要: A handheld device and peripheral, and game using the handheld device and peripheral. The peripheral includes user inputs, with the peripheral interfacing with the handheld device by way of a handheld device memory port, for example a memory port generally configured for use with game cartridges.
摘要翻译: 手持设备和外设,以及使用手持设备和外设的游戏。 外围设备包括用户输入,外围设备通过手持设备存储器端口与手持设备连接,例如通常配置为与游戏机一起使用的存储器端口。
-
公开(公告)号:US08409006B2
公开(公告)日:2013-04-02
申请号:US11864785
申请日:2007-09-28
IPC分类号: A63F9/24
CPC分类号: G10L19/12 , A63F13/12 , A63F13/327 , A63F13/355 , A63F13/814 , A63F13/92 , A63F2300/204 , A63F2300/405 , A63F2300/408 , A63F2300/6081 , A63F2300/8047
摘要: Systems and methods are disclosed for streaming of audio data of separate streams in at least two different formats. In some embodiments handheld game devices are in wireless communication and a first of the handheld game devices streams audio data during game play to a second of the handheld game devices. In some embodiments the audio data includes audio data from a plurality of streams of audio data. In some embodiments the streams of audio data include streams of audio data in different formats, generally different compressed formats, some of which may be selected based on whether a device includes circuitry specifically configured to decompress audio data in a specific data format.
摘要翻译: 公开了用于以至少两种不同格式流式传送单独流的音频数据的系统和方法。 在一些实施例中,手持游戏设备处于无线通信中,并且手持游戏设备中的第一个在游戏过程中将音频数据流传输到第二手持游戏设备。 在一些实施例中,音频数据包括来自多个音频数据流的音频数据。 在一些实施例中,音频数据流包括不同格式的音频数据流,通常是不同的压缩格式,其中一些可以基于设备是否包括专门配置为以特定数据格式解压缩音频数据的电路来选择。
-
公开(公告)号:US20090305782A1
公开(公告)日:2009-12-10
申请号:US12136563
申请日:2008-06-10
IPC分类号: A63F9/24
CPC分类号: A63F13/52 , A63F13/10 , A63F13/26 , A63F13/92 , A63F2300/1075 , A63F2300/204 , A63F2300/301 , A63F2300/66 , G06T13/00 , G06T15/005
摘要: Methods and systems for alternating rendering of information of a common display for a video game are provided by identifying certain data relating to a scene as belonging to a first layer and identifying other certain data relating to a scene as belonging to a second layer. Rendered information of each layer are captured in memory, and rendered information for each layer are used for two successive video frames.
摘要翻译: 通过将与场景相关的某些数据识别为属于第一层并且将与场景相关的其他特定数据识别为属于第二层来提供用于视频游戏的公共显示器的信息的交替呈现的方法和系统。 每个层的渲染信息被捕获在存储器中,并且每层的渲染信息用于两个连续的视频帧。
-
-
-
-
-