Abstract:
A method, apparatus, and software are provided for using an optically-readable code such as a quick-response (QR) code. The optically-readable code may represent a uniform resource identifier (URI) including parameters that represent a query, such as a query for content and/or other data. The query results may be used to command a content consumption device to record or otherwise obtain an item of content. The optically-readable code may additionally or alternatively be determined based upon a status of the device, such as what content, or portion thereof, is currently being displayed, and/or what error condition is being experienced.
Abstract:
Systems, methods, software, and data structures that provide dynamic ambient lighting synchronized to a video program being watched in a premises are described herein. A video program may be associated with a predefined lighting scheme that specifies or identifies a time-sequenced set of lighting effects (e.g., flashing police lights, sunrise, explosion, etc.) that are to be performed by the dynamic ambient lighting system time-synchronously with the video program. Components of the dynamic ambient lighting system may extract the lighting scheme from video data, parse the lighting scheme into individual lighting effects, and then control a single-color or multicolor light source associated with each of a plurality of light channels (e.g., front right, rear right, front left, rear left, center, and burst channel, among others) based on time-sequenced lighting primitives defined by each lighting effect. Light sources may be wirelessly controlled, e.g., using an IEEE 802.15.4 or ZigBee-compliant wireless system.
Abstract:
Systems, methods, software, and data structures that provide dynamic ambient lighting synchronized to a video program being watched in a premises are described herein. A video program may be associated with a predefined lighting scheme that specifies or identifies a time-sequenced set of lighting effects (e.g., flashing police lights, sunrise, explosion, etc.) that are to be performed by the dynamic ambient lighting system time-synchronously with the video program. Components of the dynamic ambient lighting system may extract the lighting scheme from video data, parse the lighting scheme into individual lighting effects, and then control a single-color or multicolor light source associated with each of a plurality of light channels (e.g., front right, rear right, front left, rear left, center, and burst channel, among others) based on time-sequenced lighting primitives defined by each lighting effect. Light sources may be wirelessly controlled, e.g., using an IEEE 802.15.4 or ZigBee-compliant wireless system.
Abstract:
Systems, methods, software, and data structures that provide dynamic ambient lighting synchronized to a video program being watched in a premises are described herein. A video program may be associated with a predefined lighting scheme that specifies or identifies a time-sequenced set of lighting effects (e.g., flashing police lights, sunrise, explosion, etc.) that are to be performed by the dynamic ambient lighting system time-synchronously with the video program. Components of the dynamic ambient lighting system may extract the lighting scheme from video data, parse the lighting scheme into individual lighting effects, and then control a single-color or multicolor light source associated with each of a plurality of light channels (e.g., front right, rear right, front left, rear left, center, and burst channel, among others) based on time-sequenced lighting primitives defined by each lighting effect. Light sources may be wirelessly controlled, e.g., using an IEEE 802.15.4 or ZigBee-compliant wireless system.
Abstract:
A media server is hosted in a service provider's network so that media content can be stored from or rendered to a private network such as a Digital Living Network Alliance (DLNA) network. Media content may be stored directly by accessing the media server or by downloading the media content to the media server. A server platform may support a set of media servers, where each media server is connected to a corresponding DLNA network. A multicast group may be established among the set of media servers so that media content may be shared with members of the multicast group. Media content may be aggregated for media content for the multicast group based on content characteristics, where the content characteristics are indicative of media content that can be shared with members of the multicast group.
Abstract:
Disclosed embodiments allow media players and other electronic devices that operate under a first protocol to control the media capture devices that operate with a second protocol which may not be configurable to communicate with the first protocol. In one embodiment of the disclosure, a network device may store and/or render content within a Digital Living Network Alliance (DLNA) network and/or assist in content delivery for a DLNA device on a network. In another embodiment of the disclosure, a media capture device uses the Internet Protocol.
Abstract:
Disclosed are systems and methods in which a media player is connected via an interface device over a network to a source of content. Some conventional media players such as DVD players and televisions are equipped with hardware to render content disposed on and playable from a removable memory device, in particular a SD card. A memory card may be equipped with networking functionality, in particular, WI-FI networking, to enable connectivity over a local area wireless network. The memory card further may be provided with a processor. By providing an interface device that includes a processor, networking functionality, and storage, with suitable software on the storage, the media player may be connected over a network to locally networked or remote content sources. In some embodiments, the interface device also includes its own locally stored content.
Abstract:
Methods and systems for providing network-based games to otherwise non-networked devices are provided herein. A network server may provide video game execution and rendering capabilities in accordance with video game software on the server, and may transcode video game output into a media stream for sending to a remotely located media player in use by a user playing the video game. The transcoded media stream is in a format displayable by the media player. The media player may include an expansion card providing wireless network access to the media player for communication with the network gaming server, and may further relay the transcoded media stream received from the network gaming server to the media player, as well as relay user input from a game controller back to the network gaming server. Alternatively, the game controller may communicate directly with the network gaming server.
Abstract:
A media server is hosted in a service provider's network so that media content can be stored from or rendered to a private network such as a Digital Living Network Alliance network. Media content may be stored by accessing the media server or by downloading the media content to the media server. Support of set top boxes interacting with voice-on-demand (VOD) controllers and computers interacting with IP-based video content servers are integrated through the media server. Consequently, VOD assets can be played on IP-based devices and IP-based content can be played on set top boxes. A gateway function converts IP-based content to a VOD asset, and renders the VOD asset to a set top box while mapping digital rights management information for the VOD asset. Conversely, the gateway function may convert a VOD asset to IP-based content that can be played on an IP-based device.
Abstract:
A method of calibrating detectors in a detector ring of a PET scanner, each detector including a plurality of crystals, the PET scanner having a field of view, is disclosed. The method comprises collecting timing data indicative of coincidence events occurring between each pair of crystals within the field of view. The method further comprises determining a detector adjustment value for each detector, determining a crystal adjustment value for each crystal in each detector, and discretizing the crystal adjustment value for each crystal to produce a discretized crystal adjustment value for each crystal. Lastly, the method comprises calibrating each detector by applying the discretized crystal adjustment value for each crystal in each detector to the collected timing data indicative of coincidence events.