Abstract:
Disclosed embodiments allow media players and other electronic devices that operate under a first protocol to control the media capture devices that operate with a second protocol which may not be configurable to communicate with the first protocol. In one embodiment of the disclosure, a network device may store and/or render content within a Digital Living Network Alliance (DLNA) network and/or assist in content delivery for a DLNA device on a network. In another embodiment of the disclosure, a media capture device uses the Internet Protocol.
Abstract:
Disclosed embodiments allow media players and other electronic devices that operate under a first protocol to control the media capture devices that operate with a second protocol which may not be configurable to communicate with the first protocol. In one embodiment of the disclosure, a network device may store and/or render content within a Digital Living Network Alliance (DLNA) network and/or assist in content delivery for a DLNA device on a network. In another embodiment of the disclosure, a media capture device uses the Internet Protocol.
Abstract:
Disclosed are systems and methods in which a media player is connected via an interface device over a network to a source of content. Some conventional media players such as DVD players and televisions are equipped with hardware to render content disposed on and playable from a removable memory device, in particular a SD card. A memory card may be equipped with networking functionality, in particular, WI-FI networking, to enable connectivity over a local area wireless network. The memory card further may be provided with a processor. By providing an interface device that includes a processor, networking functionality, and storage, with suitable software on the storage, the media player may be connected over a network to locally networked or remote content sources. In some embodiments, the interface device also includes its own locally stored content.
Abstract:
Disclosed embodiments allow media players and other electronic devices that operate under a first protocol to control the media capture devices that operate with a second protocol which may not be configurable to communicate with the first protocol. In one embodiment of the disclosure, a network device may store and/or render content within a Digital Living Network Alliance (DLNA) network and/or assist in content delivery for a DLNA device on a network. In another embodiment of the disclosure, a media capture device uses the Internet Protocol.
Abstract:
Disclosed are systems and methods in which a media player is connected via an interface device over a network to a source of content. Some conventional media players such as DVD players and televisions are equipped with hardware to render content disposed on and playable from a removable memory device, in particular a SD card. A memory card may be equipped with networking functionality, in particular, WI-FI networking, to enable connectivity over a local area wireless network. The memory card further may be provided with a processor. By providing an interface device that includes a processor, networking functionality, and storage, with suitable software on the storage, the media player may be connected over a network to locally networked or remote content sources. In some embodiments, the interface device also includes its own locally stored content.
Abstract:
Methods and systems for providing network-based games to otherwise non-networked devices are provided herein. A network server may provide video game execution and rendering capabilities in accordance with video game software on the server, and may transcode video game output into a media stream for sending to a remotely located media player in use by a user playing the video game. The transcoded media stream is in a format displayable by the media player. The media player may include an expansion card providing wireless network access to the media player for communication with the network gaming server, and may further relay the transcoded media stream received from the network gaming server to the media player, as well as relay user input from a game controller back to the network gaming server. Alternatively, the game controller may communicate directly with the network gaming server.
Abstract:
A media server is hosted in a service provider's network so that media content can be stored from or rendered to a private network such as a Digital Living Network Alliance (DLNA) network. Media content may be stored directly by accessing the media server or by downloading the media content to the media server. A server platform may support a set of media servers, where each media server is connected to a corresponding DLNA network. A multicast group may be established among the set of media servers so that media content may be shared with members of the multicast group. Media content may be aggregated for media content for the multicast group based on content characteristics, where the content characteristics are indicative of media content that can be shared with members of the multicast group.
Abstract:
Aspects of the disclosure relate to measuring and managing data traffic in one or more networks. In some embodiments, a monitor may measure the traffic at one or more locations within the network(s) or devices associated therewith to determine whether the traffic exceeds a threshold. When the traffic exceeds the threshold, one or more actions may be taken, such as issuing or transmitting a command or directive. The command or directive may advise a device or an application to throttle or reduce an input or stimulus responsible for generating the traffic. In some embodiments, a throttling may be effectuated to reduce the data traffic.
Abstract:
Apparatuses and methods support a media server that is hosted in a service provider's network so that media content can be stored from or rendered to a Digital Living Network Alliance (DLNA) network. Media content may be stored directly by accessing the media server or by downloading the media content to the media server. A tunnel is established between an endpoint in the DLNA network through the service provider infrastructure to the media server. Subsequently, a session may be established between a DLNA device to the media server through the tunnel using a virtual address, where the media server is addressable as a virtual device within the DLNA network so that the virtual address is part of an address space of the DLNA network. The media server may support a plurality of DLNA networks, in which a tunnel is established to the media service for each DLNA network.
Abstract:
The present invention is a device which includes an antenna and circuitry. The antenna may receive a circularly-polarized signal as first and second linearly-polarized signals. The circuitry is connected to the antenna and is configured for combining the first and second linearly-polarized signals to produce at least two reception patterns. The reception patterns are created by summing the first and second linearly-polarized signals via phase shifting. The reception patterns are optimized for at least two substantially different directional orientations. Further, the antenna may simultaneously allow/provide spec-compliant Global Positioning System operation and spec compliant Height of Burst operation.