Music staging device apparatus, music staging game method, and readable storage medium
    1.
    发明授权
    Music staging device apparatus, music staging game method, and readable storage medium 有权
    音乐分段装置装置,音乐分段游戏方法和可读存储介质

    公开(公告)号:US06645067B1

    公开(公告)日:2003-11-11

    申请号:US09501837

    申请日:2000-02-10

    IPC分类号: A63F1300

    摘要: A CPU controls a graphic controller based on control programs within a main RAM to extract a series of rhythm sound data for each of multiple mimic percussion instruments from a graphic RAM and correlates these in a time-axial direction for display on a monitor, instruction and display of the operating timing for each sound of the multiple mimic percussion instruments is performed on the monitor, the player performs sequential striking input with the left and right hands, for example, for the rhythm sounds via a rhythm input detecting apparatus corresponding to multiple mimic percussion instruments, while following the operation timing display instructions thereof. The timing thereof is compared with the timing of the display instruction and evaluation is made based on the offset thereof, and the evaluation results are accumulated. Thus, a rhythm-matching game with a high gaming nature is realized, by inputting operation for multiple instruments using multiple hands and feet such as the left and right hands.

    摘要翻译: CPU根据主RAM内的控制程序控制图形控制器,从图形RAM中提取出多个模拟打击乐器中的每一个的一系列节奏声音数据,并将其与时间轴方向相关联,以便在显示器,指令和 在监视器上执行多个模拟打击乐器的每个声音的操作定时的显示,玩家通过左手和右手执行连续打击输入,例如通过与多个模拟对应的节奏输入检测装置的节奏声音 打击乐器,同时遵循操作时间显示指令。 将其定时与显示指令的定时进行比较,并基于其偏移进行评估,并且累积评估结果。 因此,通过使用诸如左手和右手的多个手和脚的多个乐器的操作来实现具有高游戏性质的节奏匹配游戏。

    GAME SYSTEM, DETECTION PROGRAM, AND DETECTION METHOD
    3.
    发明申请
    GAME SYSTEM, DETECTION PROGRAM, AND DETECTION METHOD 有权
    游戏系统,检测程序和检测方法

    公开(公告)号:US20090023497A1

    公开(公告)日:2009-01-22

    申请号:US12187904

    申请日:2008-08-07

    IPC分类号: A63F13/00

    摘要: The reduction in real operation objects in game systems that use real operation objects is detected. The quantity of real operation objects, which are repeatedly used by being circulated, is detected, it is judged whether the quantity is sufficient or not, and the judging results are output. For example, in a ball throwing game, balls are used in rotation by repeatedly supplying and recovering the balls. The quantity of balls in circulation is detected, and if the quantity is less than a threshold value, the manager of the game system is notified whether a sufficient quantity of balls is being supplied to the player or not, by for example outputting a warning message. By playing with an insufficient quantity of balls the level of difficulty of the game is essentially increased, so the player will feel that this is unfair.

    摘要翻译: 检测使用实际操作对象的游戏系统中实际操作对象的减少。 检测到通过循环重复使用的实际操作对象的数量,判断数量是否足够,并且输出判断结果。 例如,在投球游戏中,通过重复地供给和回收球来使用滚珠旋转。 检测循环中的球的数量,如果数量小于阈值,则通知游戏系统的管理者是否向游戏者提供足够数量的球,例如输出警告消息 。 通过玩足球数量不足,游戏的难度水平基本上增加,玩家会觉得这是不公平的。

    Game system, detection program, and detection method
    4.
    发明授权
    Game system, detection program, and detection method 有权
    游戏系统,检测程序和检测方法

    公开(公告)号:US08282104B2

    公开(公告)日:2012-10-09

    申请号:US12187904

    申请日:2008-08-07

    IPC分类号: A63B63/00

    摘要: The reduction in real operation objects in game systems that use real operation objects is detected. The quantity of real operation objects, which are repeatedly used by being circulated, is detected, it is judged whether the quantity is sufficient or not, and the judging results are output. For example, in a ball throwing game, balls are used in rotation by repeatedly supplying and recovering the balls. The quantity of balls in circulation is detected, and if the quantity is less than a threshold value, the manager of the game system is notified whether a sufficient quantity of balls is being supplied to the player or not, by for example outputting a warning message. By playing with an insufficient quantity of balls the level of difficulty of the game is essentially increased, so the player will feel that this is unfair.

    摘要翻译: 检测使用实际操作对象的游戏系统中实际操作对象的减少。 检测到通过循环重复使用的实际操作对象的数量,判断数量是否足够,并且输出判断结果。 例如,在投球游戏中,通过重复地供给和回收球来使用滚珠旋转。 检测循环中的球的数量,如果数量小于阈值,则通知游戏系统的管理者是否向游戏者提供足够数量的球,例如输出警告消息 。 通过玩足球数量不足,游戏的难度水平基本上增加,玩家会觉得这是不公平的。

    Video game apparatus, method of displaying models in video game
apparatus, and computer-readable recording medium for use with video
game apparatus
    5.
    发明授权
    Video game apparatus, method of displaying models in video game apparatus, and computer-readable recording medium for use with video game apparatus 失效
    视频游戏装置,在视频游戏装置中显示模型的方法以及与视频游戏装置一起使用的计算机可读记录介质

    公开(公告)号:US6030289A

    公开(公告)日:2000-02-29

    申请号:US882457

    申请日:1997-06-25

    IPC分类号: G06T15/50 A63F9/24

    摘要: An inverted polygon data memory stores inverted polygon data generated in advance, among models to be considered for reflection on a water surface, of those models whose polygon data are stored in a polygon data memory. Based on an image display graphic command from a CPU, an image display processor processes graphics data and sends image data to a frame buffer. The image display graphic command comprises data generated by a graphics data generator based on the data stored in the inverted polygon data memory and the polygon data memory. An image including models of the inverted polygon data as being reflected on the water surface is displayed in real-time in a three-dimensional game space on a display monitor so as to be quickly movable in response to movement of the viewpoint of a game character that is also displayed in the three-dimensional game space.

    摘要翻译: 倒置的多边形数据存储器将多边形数据存储在多边形数据存储器中的那些模型存储在预先在水面上考虑用于反射的模型中生成的反向多边形数据。 基于来自CPU的图像显示图形命令,图像显示处理器处理图形数据并将图像数据发送到帧缓冲器。 图像显示图形命令包括基于存储在反向多边形数据存储器中的数据和多边形数据存储器由图形数据生成器生成的数据。 在显示监视器上的三维游戏空间中实时地显示包括在水面上反射的反转多边形数据的模型的图像,以便响应于游戏角色的视点的移动而快速移动 这也显示在三维游戏空间中。