摘要:
An auditory augmentation system includes a database with a multiplicity of audio sections and associated metadata for digital audio files. Each audio section is mapped to a contextual theme, each contextual theme being mapped to an audio section having an entry point and an exit point. The entry and exit points support seamless splice or fade transitions between different audio sections. A processing system couples to the database along with an input; the input is in the form of temporally-varying events data that defines a temporal input. The processing system resolves the temporal input into one or more of a plurality of categorized contextual themes, correlates the categorized contextual themes with metadata associated with selected audio sections relevant to the one or more categorized contextual themes, and splices or fades together selected audio sections, and generates, as an output, a media product in which transitions between audio sections are seamless.
摘要:
A media-content augmentation system includes a database with a multiplicity of media files and associated metadata. Each media file is mapped to at least one contextual theme defined by beginning and end timings. A processing system couples to the database; and an input couples to the processing system. The input is in the form of temporally-varying events data. The processing system resolves the input into one or more categorized contextual themes, correlates the themes with metadata associated with selected media files relevant to the themes, and then splices or fades together selected media files to reflect the events as the input varies with time, thus generating as an output, a media product in which transitions between media are aligned with the temporally-varying events. The database may contain sections of digital media files. A method aligns sections in digital media files with temporally-varying events data to compose a media product.
摘要:
The invention, as shown by the system in FIG. 2, relates to a client-side content tracking system of media files, e.g. digital music files. Audio tracking—or indeed multimedia tracking—is shifted to a client-side perspective, with the client tasked with establishing use of a selected source audio track by tracking—and then reporting uplink to the server—at least one of: entry and exit points associated with playing of at least one of said musical sections in the identified source audio track, and how the identified source audio track was used, performed or manipulated at the client device. Server functionality is designed, having regard to the reported tracking data and its link to a unique identifier to permit the media file (e.g. source audio track) to be selected and/or identified, to store or relay—possibly in the context of a subscription service and billing regime for content use—tracking data related to use of at least a portion of the source audio track at or by the client device. In the context of audio, reporting of use at a client device can, in turn, cause streaming of related multi-media content from a third-party database to the client device. For music, reporting of entry and end points into and out of sections of complete audio tracks can coincide with musically seamless audio transitions between sections.
摘要:
A system is described that permits identified musical phrases or themes to be synchronized and linked into changing real-world events. The achieved synchronization includes a seamless musical transition—achieved using a timing offset, such as relative advancement of an significant musical “onset”, that is inserted to align with a pre-existing but identified music signature, beat or timebase—between potentially disparate pre-identified musical phrases having different emotive themes defined by their respective time signatures, intensities, keys, musical rhythms and/or musical phrasing. The system operates to augment an overall sensory experience of a user in the real world by dynamically changing, re-ordering or repeating and then playing audio themes within the context of what is occurring in the surrounding physical environment, e.g. during different phases of a cardio workout in a step class the music rate and intensity increase during sprint periods and decrease during recovery periods.
摘要:
A system is described that permits identified musical phrases or themes to be synchronized and linked into changing real-world events. The achieved synchronization includes a seamless musical transition—achieved using a timing offset, such as relative advancement of an significant musical “onset”, that is inserted to align with a pre-existing but identified music signature, beat or timebase—between potentially disparate pre-identified musical phrases having different emotive themes defined by their respective time signatures, intensities, keys, musical rhythms and/or musical phrasing. The system operates to augment an overall sensory experience of a user in the real world by dynamically changing, re-ordering or repeating and then playing audio themes within the context of what is occurring in the surrounding physical environment, e.g. during different phases of a cardio workout in a step class the music rate and intensity increase during sprint periods and decrease during recovery periods.
摘要:
The invention, as shown by the system in FIG. 2, relates to a client-side content tracking system of media files, e.g. digital music files. Audio tracking—or indeed multimedia tracking—is shifted to a client-side perspective, with the client tasked with establishing use of a selected source audio track by tracking—and then reporting uplink to the server—at least one of: entry and exit points associated with playing of at least one of said musical sections in the identified source audio track, and how the identified source audio track was used, performed or manipulated at the client device. Server functionality is designed, having regard to the reported tracking data and its link to a unique identifier to permit the media file (e.g. source audio track) to be selected and/or identified, to store or relay—possibly in the context of a subscription service and billing regime for content use—tracking data related to use of at least a portion of the source audio track at or by the client device. In the context of audio, reporting of use at a client device can, in turn, cause streaming of related multi-media content from a third-party database to the client device. For music, reporting of entry and end points into and out of sections of complete audio tracks can coincide with musically seamless audio transitions between sections.
摘要:
The invention, as shown by the system in FIG. 2, relates to a client-side content tracking system of media files, e.g. digital music files. Audio tracking—or indeed multimedia tracking—is shifted to a client-side perspective, with the client tasked with establishing use of a selected source audio track by tracking—and then reporting uplink to the server—at least one of: entry and exit points associated with playing of at least one of said musical sections in the identified source audio track, and how the identified source audio track was used, performed or manipulated at the client device. Server functionality is designed, having regard to the reported tracking data and its link to a unique identifier to permit the media file (e.g. source audio track) to be selected and/or identified, to store or relay—possibly in the context of a subscription service and billing regime for content use—tracking data related to use of at least a portion of the source audio track at or by the client device. In the context of audio, reporting of use at a client device can, in turn, cause streaming of related multi-media content from a third-party database to the client device. For music, reporting of entry and end points into and out of sections of complete audio tracks can coincide with musically seamless audio transitions between sections.
摘要:
The invention, as shown by the system in FIG. 2, relates to a client-side content tracking system of media files, e.g. digital music files. Audio tracking—or indeed multimedia tracking—is shifted to a client-side perspective, with the client tasked with establishing use of a selected source audio track by tracking—and then reporting uplink to the server—at least one of: entry and exit points associated with playing of at least one of said musical sections in the identified source audio track, and how the identified source audio track was used, performed or manipulated at the client device. Server functionality is designed, having regard to the reported tracking data and its link to a unique identifier to permit the media file (e.g. source audio track) to be selected and/or identified, to store or relay—possibly in the context of a subscription service and billing regime for content use—tracking data related to use of at least a portion of the source audio track at or by the client device. In the context of audio, reporting of use at a client device can, in turn, cause streaming of related multi-media content from a third-party database to the client device. For music, reporting of entry and end points into and out of sections of complete audio tracks can coincide with musically seamless audio transitions between sections.
摘要:
A system is described that permits identified musical phrases or themes to be synchronized and linked into changing real-world events. The achieved synchronization includes a seamless musical transition—achieved using a timing offset, such as relative advancement of an significant musical “onset”, that is inserted to align with a pre-existing but identified music signature, beat or timebase—between potentially disparate pre-identified musical phrases having different emotive themes defined by their respective time signatures, intensities, keys, musical rhythms and/or musical phrasing. The system operates to augment an overall sensory experience of a user in the real world by dynamically changing, re-ordering or repeating and then playing audio themes within the context of what is occurring in the surrounding physical environment, e.g. during different phases of a cardio workout in a step class the music rate and intensity increase during sprint periods and decrease during recovery periods.
摘要:
A media-content augmentation system includes a database with a multiplicity of media files and associated metadata. Each media file is mapped to at least one contextual theme defined by beginning and end timings. A processing system couples to the database; and an input couples to the processing system. The input is in the form of temporally-varying events data. The processing system resolves the input into one or more categorized contextual themes, correlates the themes with metadata associated with selected media files relevant to the themes, and then splices or fades together selected media files to reflect the events as the input varies with time, thus generating as an output, a media product in which transitions between media are aligned with the temporally-varying events. The database may contain sections of digital media files. A method aligns sections in digital media files with temporally-varying events data to compose a media product.