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公开(公告)号:US20130263005A1
公开(公告)日:2013-10-03
申请号:US13861481
申请日:2013-04-12
Applicant: AT&T Intellectual Property I, L.P.
Inventor: Barrett M. Kreiner , Steven A. Wright , Christian Kuhtz , Samuel N. Zellner , Robert J. Starr
IPC: G06F3/0481
CPC classification number: A63F13/79 , A63F13/12 , A63F13/48 , A63F2300/554 , A63F2300/5586 , A63F2300/609 , G06F3/04817 , G09G5/00 , G09G2340/14
Abstract: Methods, systems, and products adapt gaming applications to participants. Should one of the participants be a minor, for example, the gaming application may adapt to scenarios that are appropriate for minors. Similarly, the gaming application may adapt to customs associated with a country of a participant.
Abstract translation: 方法,系统和产品使游戏应用程序适应参与者。 如果其中一个参与者是未成年人,例如,游戏应用程序可能会适应适合未成年人的场景。 类似地,游戏应用可以适应与参与者的国家相关联的海关。
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公开(公告)号:US08651868B2
公开(公告)日:2014-02-18
申请号:US13687089
申请日:2012-11-28
Applicant: AT&T Intellectual Property I, L.P.
Inventor: Barrett M. Kreiner , Steven A. Wright , Christian Kuhtz
IPC: G09B9/04
Abstract: Data from live events is incorporated into virtual simulations and games. The data may be obtained from various sensors and transferred over a network. However, should one of the participants be a threat, then portions of the virtual simulations and games may be disabled to protect the other participants.
Abstract translation: 来自实况活动的数据被并入到虚拟模拟和游戏中。 数据可以从各种传感器获得并通过网络传送。 然而,如果其中一个参与者成为威胁,则虚拟模拟和游戏的一部分可能被禁用以保护其他参与者。
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公开(公告)号:US10213696B2
公开(公告)日:2019-02-26
申请号:US14990983
申请日:2016-01-08
Applicant: AT&T Intellectual Property I, L.P.
Inventor: Barrett M. Kreiner , Steven A. Wright , Christian Kuhtz , Samuel N. Zellner , Robert J. Starr
Abstract: Methods, systems, and products adapt gaming applications to participants. Should one of the participants be a minor, for example, the gaming application may adapt to scenarios that are appropriate for minors. Similarly, the gaming application may adapt to customs associated with a country of a participant.
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公开(公告)号:US09262046B2
公开(公告)日:2016-02-16
申请号:US13861481
申请日:2013-04-12
Applicant: AT&T Intellectual Property I, L.P.
Inventor: Barrett M. Kreiner , Steven A. Wright , Christian Kuhtz , Samuel N. Zellner , Robert J. Starr
IPC: G06F3/0481 , A63F13/30 , G09G5/00
CPC classification number: A63F13/79 , A63F13/12 , A63F13/48 , A63F2300/554 , A63F2300/5586 , A63F2300/609 , G06F3/04817 , G09G5/00 , G09G2340/14
Abstract: Methods, systems, and products adapt gaming applications to participants. Should one of the participants be a minor, for example, the gaming application may adapt to scenarios that are appropriate for minors. Similarly, the gaming application may adapt to customs associated with a country of a participant.
Abstract translation: 方法,系统和产品使游戏应用程序适应参与者。 如果一个参与者是未成年人,例如,游戏应用程序可能适应适合未成年人的场景。 类似地,游戏应用可以适应与参与者的国家相关联的海关。
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公开(公告)号:US20160121222A1
公开(公告)日:2016-05-05
申请号:US14990983
申请日:2016-01-08
Applicant: AT&T Intellectual Property I, L.P.
Inventor: Barrett M. Kreiner , Steven A. Wright , Christian Kuhtz , Samuel N. Zellner , Robert J. Starr
IPC: A63F13/79
CPC classification number: A63F13/79 , A63F13/12 , A63F13/48 , A63F2300/554 , A63F2300/5586 , A63F2300/609 , G06F3/048 , G06F3/04817 , G06F9/4451 , G06F17/30035 , G06F2206/1008 , G06T2200/24 , G09G5/00 , G09G2340/14
Abstract: Methods, systems, and products adapt gaming applications to participants. Should one of the participants be a minor, for example, the gaming application may adapt to scenarios that are appropriate for minors. Similarly, the gaming application may adapt to customs associated with a country of a participant.
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公开(公告)号:US20130084997A1
公开(公告)日:2013-04-04
申请号:US13687089
申请日:2012-11-28
Applicant: AT&T Intellectual Property I, L.P.
Inventor: Barrett M. Kreiner , Steven A. Wright , Christian Kuhtz
IPC: A63F9/24
Abstract: Data from live events is incorporated into virtual simulations and games. The data may be obtained from various sensors and transferred over a network. However, should one of the participants be a threat, then portions of the virtual simulations and games may be disabled to protect the other participants.
Abstract translation: 来自实况活动的数据被并入到虚拟模拟和游戏中。 数据可以从各种传感器获得并通过网络传送。 然而,如果其中一个参与者成为威胁,则虚拟模拟和游戏的一部分可能被禁用以保护其他参与者。
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