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公开(公告)号:US20160209917A1
公开(公告)日:2016-07-21
申请号:US14717878
申请日:2015-05-20
申请人: Alberto Cerriteno , Aaron Chandler Jeromin , Megan Saunders , Dan Osborn , Adam Christopher Heaney , Forest Woodcroft Gouin , James Nakashima , Patrick Ryan
发明人: Alberto Cerriteno , Aaron Chandler Jeromin , Megan Saunders , Dan Osborn , Adam Christopher Heaney , Forest Woodcroft Gouin , James Nakashima , Patrick Ryan
CPC分类号: G06F3/013 , G06F3/017 , G06F3/0304 , G06F3/0346 , G06F3/04842
摘要: A method to provide visual feedback for gazed-based user-interface navigation includes presenting, on a display, a first image representing a digital object available for user interaction, recognizing a user gaze axis, and computing a point of intersection of the user gaze axis through the first image. An offset distance between the point of intersection and a reference position of the first image then recognized, and a second image is presented on the display. The second image is presented displaced from the point of intersection by an amount dependent on the offset distance.
摘要翻译: 为基于注视的用户界面导航提供视觉反馈的方法包括在显示器上呈现表示可用于用户交互的数字对象的第一图像,识别用户注视轴,以及计算用户视线轴的交点 通过第一个图像。 然后识别出第一图像的交点和参考位置之间的偏移距离,并且在显示器上呈现第二图像。 第二个图像呈现出相对于偏移距离的偏移量。
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公开(公告)号:US20160371886A1
公开(公告)日:2016-12-22
申请号:US14746789
申请日:2015-06-22
申请人: Joe Thompson , Dan Osborn , Tarek Hefny , Stephen G. Latta , Forest Woodcroft Gouin , James Nakashima , Megan Saunders , Anatolie Gavriliuc , Alberto E. Cerriteno , Shawn Crispin Wright
发明人: Joe Thompson , Dan Osborn , Tarek Hefny , Stephen G. Latta , Forest Woodcroft Gouin , James Nakashima , Megan Saunders , Anatolie Gavriliuc , Alberto E. Cerriteno , Shawn Crispin Wright
CPC分类号: G06T19/006 , G02B27/017 , G02B27/0172 , G02B2027/0138 , G02B2027/014 , G02B2027/0174 , G02B2027/0178 , G02B2027/0187 , G06F3/013 , G06F3/0304 , G06T11/203 , G06T19/20 , G06T2219/2012 , G06T2219/2021
摘要: A method for operating a computing device is described herein. The method includes determining a user's gaze direction based on a gaze input, determining an intersection between the user's gaze direction and an identified environmental surface in a 3-dimensional environment, and generating a drawing surface based on the intersection within a user interface on a display.
摘要翻译: 本文描述了一种用于操作计算设备的方法。 该方法包括基于注视输入来确定用户的注视方向,确定用户的注视方向和三维环境中的识别的环境表面之间的交点,以及基于显示器上的用户界面内的交点生成绘图面 。
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公开(公告)号:US20160210784A1
公开(公告)日:2016-07-21
申请号:US14745151
申请日:2015-06-19
申请人: Scott Ramsby , Joe Thompson , Dan Osborn , Shawn Crispin Wright , Brian Kramp , Megan Saunders , Forest Woodcroft Gouin
发明人: Scott Ramsby , Joe Thompson , Dan Osborn , Shawn Crispin Wright , Brian Kramp , Megan Saunders , Forest Woodcroft Gouin
摘要: A wearable, head-mounted display system includes a near-eye display to display an augmented reality object perceivable at an apparent real world depth and an apparent real world location by a wearer of the head-mounted display system, and a controller to adjust the apparent real world location of the augmented reality object as a function of a field of view (FOV) of the wearer. The function is based on a bounding region of the augmented reality object and one or more overlap parameters between the bounding region of the augmented reality object and the FOV of the wearer.
摘要翻译: 可穿戴式头戴式显示系统包括近眼显示器,用于显示由头戴式显示系统的佩戴者在明显的真实世界深度和明显的真实世界位置可感知的增强现实对象,以及控制器, 作为穿戴者的视野(FOV)的函数的增强现实物体的明显的真实世界位置。 该功能基于增强现实物体的边界区域和增强现实物体的边界区域与佩戴者的FOV之间的一个或多个重叠参数。
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公开(公告)号:US20160379408A1
公开(公告)日:2016-12-29
申请号:US14747997
申请日:2015-06-23
申请人: Shawn Crispin Wright , Dan Osborn , Alberto E. Cerriteno , Bofan Hsu , Evan Jones , Joe Thompson , Forest Woodcroft Gouin , Megan Saunders
发明人: Shawn Crispin Wright , Dan Osborn , Alberto E. Cerriteno , Bofan Hsu , Evan Jones , Joe Thompson , Forest Woodcroft Gouin , Megan Saunders
CPC分类号: G06T19/006 , G02B27/0093 , G02B27/0172 , G02B2027/0174 , G02B2027/0198
摘要: A head-mounted display includes a visible-light camera configured to collect a visible-light image of a physical space, a surface sensor configured to measure one or more surface parameters of the physical space, a see-through display configured to visually present an augmentation image while light from the physical space passes through the see-through display to a user eye, and an augmented-reality engine. The augmented-reality engine may be configured to identify a surface of the physical space from the one or more measured surface parameters, compose a mixed-reality image that includes the augmentation image overlaid on the visible-light image, and visually present, via the see-through display, the mixed-reality image in alignment with the identified surface.
摘要翻译: 头戴式显示器包括被配置为收集物理空间的可见光图像的可见光照相机,配置成测量物理空间的一个或多个表面参数的表面传感器,被配置为在视觉上呈现 增强图像,而来自物理空间的光通过透视显示器到达用户眼睛,以及增强现实引擎。 增强现实引擎可以被配置为从一个或多个测量的表面参数识别物理空间的表面,构成包括覆盖在可见光图像上的增强图像的混合现实图像,并且经由 透视显示,混合现实图像与识别的表面对齐。
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公开(公告)号:US20160378294A1
公开(公告)日:2016-12-29
申请号:US14748646
申请日:2015-06-24
申请人: Shawn Crispin Wright , Dan Osborn , Joe Thompson , Scott Robert Ramsby , Forest Woodcroft Gouin , Megan Saunders , Aaron David Cottle
发明人: Shawn Crispin Wright , Dan Osborn , Joe Thompson , Scott Robert Ramsby , Forest Woodcroft Gouin , Megan Saunders , Aaron David Cottle
IPC分类号: G06F3/0481 , G06F3/01 , G06F3/0484
CPC分类号: G06F3/04812 , G02B27/017 , G02B2027/0138 , G02B2027/014 , G02B2027/0174 , G02B2027/0178 , G02B2027/0187 , G06F3/013 , G06F3/017 , G06F3/04815 , G06F3/04817 , G06F3/04842 , G06F3/04845 , G06T19/006
摘要: A head mounted display device and method for contextual cursors comprising a camera configured to capture a series of images, a display, and a processor configured to: display, to a user of the head mounted display device, a virtual cursor on display so as to appear at a location in a three dimensional environment, determine whether motion of a hand of the user in the images is trackable, and in response to at least determining that motion of the hand is trackable, modify a visual appearance of the virtual cursor to indicate that motion of the hand is trackable, and in response to at least determining that motion of the hand is not trackable, modify the visual appearance of the virtual cursor to indicate that motion of the hand is not trackable.
摘要翻译: 一种用于上下文光标的头戴显示装置和方法,包括被配置为捕获一系列图像的相机,显示器和处理器,其被配置为:在显示器上向头戴式显示装置的用户显示虚拟光标,以便 出现在三维环境中的位置,确定用户在图像中的手的运动是否可跟踪,并且响应于至少确定手的运动是可追踪的,修改虚拟光标的视觉外观以指示 手的运动是可跟踪的,并且响应于至少确定手的运动不可追踪,修改虚拟光标的视觉外观以指示手的运动不可追踪。
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公开(公告)号:US20160379660A1
公开(公告)日:2016-12-29
申请号:US14749446
申请日:2015-06-24
申请人: Shawn Crispin Wright , Dan Osborn , Joe Thompson , Hongwu Huai , Forest Woodcroft Gouin , Megan Saunders
发明人: Shawn Crispin Wright , Dan Osborn , Joe Thompson , Hongwu Huai , Forest Woodcroft Gouin , Megan Saunders
CPC分类号: G10L21/0205 , G06F3/017 , G06F3/165 , G06F3/167 , G10L21/0216 , G10L2021/02082 , G10L2021/02166 , H04M3/568 , H04M2203/359 , H04M2203/509 , H04N7/147 , H04N7/15 , H04R29/005 , H04R29/008 , H04R2410/01 , H04R2430/01 , H04R2430/20 , H04R2430/21 , H04S1/002 , H04S7/30 , H04S7/302 , H04S2400/11 , H04S2400/13
摘要: A conferencing system includes a near-eye display device that displays video received from a remote communication device of a communication partner. An audio stream is transmitted to the remote communication device. The audio stream includes real-world sounds produced by one or more real-world audio sources captured by a spatially-diverse microphone array and virtual sounds produced by one or more virtual audio sources. A relative volume of background sounds in the audio stream is selectively reduced based, at least in part, on real-world positioning of corresponding audio sources, including real-world and/or virtualized audio sources.
摘要翻译: 会议系统包括近距离显示装置,其显示从通信伙伴的远程通信装置接收的视频。 音频流被发送到远程通信设备。 音频流包括由空间不同的麦克风阵列捕获的一个或多个真实世界音频源产生的真实世界的声音以及由一个或多个虚拟音频源产生的虚拟声音。 至少部分地基于包括真实世界和/或虚拟化音频源的对应音频源的真实世界定位,有选择地减少音频流中背景声音的相对体积。
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公开(公告)号:US20150254905A1
公开(公告)日:2015-09-10
申请号:US14717771
申请日:2015-05-20
申请人: Scott Ramsby , Dan Osborn , Shawn Wright , Anatolie Gavriliuc , Forest Woodcroft Gouin , Megan Saunders , Jesse Rapczak , Stephen Latta , Adam G. Poulos , Daniel McCulloch , Wei Zhang
发明人: Scott Ramsby , Dan Osborn , Shawn Wright , Anatolie Gavriliuc , Forest Woodcroft Gouin , Megan Saunders , Jesse Rapczak , Stephen Latta , Adam G. Poulos , Daniel McCulloch , Wei Zhang
CPC分类号: G06T19/006 , G02B27/0093 , G02B27/017 , G02B27/2228 , G02B2027/0132 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G06F1/163 , G06F3/011 , G06T3/40
摘要: An example wearable display system includes a controller, a left display to display a left-eye augmented reality image with a left-eye display size at left-eye display coordinates, and a right display to display a right-eye augmented reality image with a right-eye display size at right-eye display coordinates, the left-eye and right-eye augmented reality images collectively forming an augmented reality object perceivable at an apparent real world depth by a wearer of the display system. The controller sets the left-eye display coordinates relative to the right-eye display coordinates as a function of the apparent real world depth of the augmented reality object. The function maintains an aspect of the left-eye and right-eye display sizes throughout a non-scaling range of apparent real world depths of the augmented reality object, and the function scales the left-eye and right-eye display sizes with changing apparent real world depth outside the non-scaling range.
摘要翻译: 示例性佩戴式显示系统包括控制器,用于显示左眼显示坐标左眼显示尺寸的左眼增强现实图像的左显示器和用于显示右眼增强现实图像的右显示器 在右眼显示坐标处的右眼显示尺寸,左眼和右眼增强的现实图像在显示系统的佩戴者处以明显的真实世界深度可感知地形成增强的现实对象。 控制器将左眼显示坐标相对于右眼显示坐标设置为增强现实对象的表观实际深度的函数。 该功能在增强现实物体的明显现实世界深度的非缩放范围内保持左眼和右眼显示尺寸的一个方面,并且该功能利用变化的表观来缩放左眼和右眼显示尺寸 真实世界深度在非缩放范围之外。
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