SYSTEM FOR EDITING AN AVATAR
    3.
    发明申请
    SYSTEM FOR EDITING AN AVATAR 审中-公开
    用于编辑AVATAR的系统

    公开(公告)号:US20100023885A1

    公开(公告)日:2010-01-28

    申请号:US12178535

    申请日:2008-07-23

    IPC分类号: G06F3/048

    摘要: Systems, methods and computer readable media are disclosed for updating the appearance of an avatar that exists across an online multi-player gaming system, including an executing video game. In addition to the general system, systems, methods and computer readable media for updating the avatar, techniques are disclosed for prompting networked video games to update an avatar that has been modified while the video game has been executing.

    摘要翻译: 公开了系统,方法和计算机可读介质,用于更新存在于包括执行视频游戏在内的在线多人游戏系统的化身的外观。 公开了一般系统,用于更新化身的系统,方法和计算机可读介质,技术被用于促使联网的视频游戏更新在视频游戏已经执行时被修改的化身。

    AVATAR CLOSET/ GAME AWARDED AVATAR
    4.
    发明申请
    AVATAR CLOSET/ GAME AWARDED AVATAR 审中-公开
    AVATAR CLOSET /游戏荣获AVATAR

    公开(公告)号:US20100035692A1

    公开(公告)日:2010-02-11

    申请号:US12189067

    申请日:2008-08-08

    IPC分类号: A63F9/24

    摘要: Systems, methods and computer readable media are disclosed for updating the appearance of an avatar that exists across an online multi-player gaming system, including an executing video game. In addition to the general system, systems, methods and computer readable media for updating the avatar, techniques are disclosed for prompting networked video games to update an avatar that has been modified while the video game has been executing.

    摘要翻译: 公开了系统,方法和计算机可读介质,用于更新存在于包括执行视频游戏在内的在线多人游戏系统的化身的外观。 公开了一般系统,用于更新化身的系统,方法和计算机可读介质,技术被用于促使联网的视频游戏更新在视频游戏已经执行时被修改的化身。

    SYSTEM FOR EDITING AN AVATAR
    5.
    发明申请
    SYSTEM FOR EDITING AN AVATAR 审中-公开
    用于编辑AVATAR的系统

    公开(公告)号:US20120246585A9

    公开(公告)日:2012-09-27

    申请号:US12178535

    申请日:2008-07-23

    IPC分类号: G06F3/048

    摘要: Systems, methods and computer readable media are disclosed for updating the appearance of an avatar that exists across an online multi-player gaming system, including an executing video game. In addition to the general system, systems, methods and computer readable media for updating the avatar, techniques are disclosed for prompting networked video games to update an avatar that has been modified while the video game has been executing.

    摘要翻译: 公开了系统,方法和计算机可读介质,用于更新存在于包括执行视频游戏在内的在线多人游戏系统的化身的外观。 公开了一般系统,用于更新化身的系统,方法和计算机可读介质,技术被用于促使联网的视频游戏更新在视频游戏已经执行时被修改的化身。

    Tool for real-time graphical exploration of interconnected friends and groups
    6.
    发明授权
    Tool for real-time graphical exploration of interconnected friends and groups 有权
    用于实时图形化互动的朋友和团体的工具

    公开(公告)号:US07749084B2

    公开(公告)日:2010-07-06

    申请号:US11006010

    申请日:2004-12-07

    IPC分类号: A63F13/00

    摘要: The present invention is direct to a Live Network Explorer (LNE) which allows users to graphically navigate through a web of interconnected friends on a gaming console. The LNE provides a real-time graphical representation of friend-of-friend relationships, with the currently-viewed user as a visual node in the screen center. The center node is surrounded by nodes representing that user's friends. Real-time animation is used to represent transitions as the user navigates from person to person. The LNE also represents groups as a visual node in this graphically interconnected web so that the user can travel to a group that a person belongs to, and can see all the people inside the group by connections. The user can navigate to any of these people in the group. The user can click on a person to bring up their digital identity details.

    摘要翻译: 本发明直接使用实时网络资源管理器(LNE),该实时网络资源管理器(LNE)允许用户在游戏控制台上以图形方式导航互连的朋友的网络。 LNE提供了朋友之间关系的实时图形表示,当前观看的用户作为屏幕中心的视觉节点。 中心节点被表示该用户的朋友的节点包围。 随着用户从一个人到另一个人的导航,实时动画被用来表示过渡。 在这个图形互联的网络中,LNE还将组视为可视节点,以便用户可以前往人员所属的组,并且可以通过连接查看组内的所有人员。 用户可以导航到组中的任何这些人。 用户可以点击一个人来提出他们的数字身份信息。