Speculative render ahead and caching in multiple passes
    1.
    发明授权
    Speculative render ahead and caching in multiple passes 有权
    投机在多次传递中呈现提前和缓存

    公开(公告)号:US09384711B2

    公开(公告)日:2016-07-05

    申请号:US13397299

    申请日:2012-02-15

    摘要: Various embodiments are directed to intelligently rendering or pre-rendering content that may likely be brought into an associated viewport during a user's interaction with the content. In at least some embodiments, the process of caching pre-rendered content is separated from a determination of which regions outside of the viewport are to be kept up to date over use and time. Further, at least some embodiments perform rendering activities in multiple passes in an effort to reduce potential delays in the user visible content reaching completion, without interfering with other work that an associated application or system performs during rendering.

    摘要翻译: 各种实施例涉及在用户与内容的交互期间智能地呈现或预渲染可能被带入相关视口的内容。 在至少一些实施例中,缓存预渲染内容的过程与确定视口外部的哪些区域将被保持在使用和时间上是最新的。 此外,至少一些实施例在多次通过中执行呈现活动,努力减少用户可见内容到达完成的潜在延迟,而不会干扰相关联的应用程序或系统在渲染期间执行的其他工作。

    Speculative Render Ahead and Caching in Multiple Passes
    2.
    发明申请
    Speculative Render Ahead and Caching in Multiple Passes 有权
    多次通过前瞻性渲染和缓存

    公开(公告)号:US20130208012A1

    公开(公告)日:2013-08-15

    申请号:US13397299

    申请日:2012-02-15

    IPC分类号: G09G5/373 G09G5/00 G09G5/32

    摘要: Various embodiments are directed to intelligently rendering or pre-rendering content that may likely be brought into an associated viewport during a user's interaction with the content. In at least some embodiments, the process of caching pre-rendered content is separated from a determination of which regions outside of the viewport are to be kept up to date over use and time. Further, at least some embodiments perform rendering activities in multiple passes in an effort to reduce potential delays in the user visible content reaching completion, without interfering with other work that an associated application or system performs during rendering.

    摘要翻译: 各种实施例涉及在用户与内容的交互期间智能地呈现或预渲染可能被带入相关视口的内容。 在至少一些实施例中,缓存预渲染内容的过程与确定视口外部的哪些区域将被保持在使用和时间上是最新的。 此外,至少一些实施例在多次通过中执行呈现活动,努力减少用户可见内容到达完成的潜在延迟,而不会干扰相关联的应用程序或系统在渲染期间执行的其他工作。

    Power efficient callback patterns
    3.
    发明授权
    Power efficient callback patterns 有权
    高效的回调模式

    公开(公告)号:US09507650B2

    公开(公告)日:2016-11-29

    申请号:US13229630

    申请日:2011-09-09

    IPC分类号: G06F13/00 G06F9/54

    摘要: In one or more embodiments, an application program interface (API) is provided and enables an entity, such as an application, script, or other computing object to register to receive callbacks immediately and, without specifying a time constraint. In this approach, the API does not rely on a timer, such as a system timer. Rather, a non-timer based queue, such as a message queue-type approach is utilized. Specifically, callbacks that are registered through this API can be placed on the message queue and work associated with the registered callback can be performed through the normal course of processing messages and events in the message queue. Over time, such results in a callback pattern that allows an associated web browser and applications such as web applications to remain responsive, while increasing performance and power efficiencies.

    摘要翻译: 在一个或多个实施例中,提供了一种应用程序接口(API),并使诸如应用程序,脚本或其他计算对象之类的实体能够立即注册以接收回调,并且不指定时间约束。 在这种方法中,API不依赖于定时器,例如系统定时器。 相反,使用基于非定时器的队列,例如消息队列类型方法。 具体来说,通过该API注册的回调可以被放置在消息队列上,并且可以通过处理消息队列中的消息和事件的正常过程来执行与注册的回调相关联的工作。 随着时间的推移,这种结果导致回调模式,允许相关联的Web浏览器和应用程序(如Web应用程序)保持响应,同时提高性能和功耗效率。

    Hardware accelerated caret rendering
    8.
    发明授权
    Hardware accelerated caret rendering 有权
    硬件加速插入符号渲染

    公开(公告)号:US08223123B1

    公开(公告)日:2012-07-17

    申请号:US13163510

    申请日:2011-06-17

    IPC分类号: G06F3/033 G09G5/08

    CPC分类号: G06F3/14 G09G5/08 G09G5/363

    摘要: Techniques for hardware accelerated caret rendering are described in which a system based caret is emulated using hardware acceleration technology. The hardware accelerated caret can be rendered using dedicated graphics processing hardware to look and feel like a system caret. This can involve using pixel shaders to produce the hardware accelerated caret and a employing a back-up texture to remove the caret after it is drawn and cause the caret to blink. In addition, rendering of the caret can be coordinated with other animations and/or other presentations of a frame buffer to piggy back drawing of the caret onto other drawing operations. This can reduce the number of times the frame buffer is presented and therefore improve performance.

    摘要翻译: 描述了用于硬件加速插入符号渲染的技术,其中使用硬件加速技术来模拟基于系统的插入符号。 硬件加速插入符号可以使用专用的图形处理硬件来渲染,看起来像一个系统插入符号。 这可能涉及使用像素着色器产生硬件加速插入符号,并采用后备纹理在绘制后删除插入符号,并导致插入符号闪烁。 此外,插入符号的呈现可以与框架缓冲器的其他动画和/或其他呈现进行协调,以将插入符号的图形背面绘制到其它绘图操作上。 这可以减少帧缓冲区呈现的次数,从而提高性能。