Characterization of a scene with structured light
    1.
    发明授权
    Characterization of a scene with structured light 有权
    具有结构光的场景的表征

    公开(公告)号:US08845107B1

    公开(公告)日:2014-09-30

    申请号:US12977924

    申请日:2010-12-23

    IPC分类号: G03B21/26

    摘要: Objects and their placement within a particular scene may be characterized using structured light with no or minimal manual intervention or calibration to the scene. The structured light pattern may be rendered with visible light, yet imperceptible to users, by generating a set of opposing excursions in one or more image properties for durations which are shorter than the integration time of the human eye. A set of assumptions and ongoing testing of those assumptions against physical objects identified within the environment allows characterization of the scene and the objects therein.

    摘要翻译: 物体及其在特定场景中的放置可以使用结构化的光来表征,没有或最少的手动干预或校准到场景。 通过在一个或多个图像属性中产生一组比人眼的积分时间短的持续时间的一组相对偏移,结构化光图案可以用可见光呈现,但是对于用户来说是不可察觉的。 对环境中识别的物理对象的这些假设的一组假设和持续测试允许对场景及其中的对象进行表征。

    Augmented reality environment with environmental condition control
    8.
    发明授权
    Augmented reality environment with environmental condition control 有权
    增强现实环境与环境条件控制

    公开(公告)号:US09462262B1

    公开(公告)日:2016-10-04

    申请号:US13220410

    申请日:2011-08-29

    IPC分类号: G09G5/00 H04N13/04 G06T19/00

    摘要: An architecture includes a system to create an augmented reality environment in which images are projected onto a scene and user movement within the scene is captured. The augmented reality environment is hosted within a surrounding area in which various ambient conditions, external to the augmented reality environment, persist. The architecture monitors the external conditions and controls secondary devices that selectively modify the conditions as desired in cooperation with operation of the augmented reality environment to effectively enhance user experience. Alternatively or additionally, the architecture may inform the user of what changes to make, and the user manually makes the adjustments.

    摘要翻译: 一种架构包括一个系统,用于创建增强现实环境,其中将图像投影到场景上,并捕获场景内的用户移动。 增强的现实环境托管在周围区域内,其中在增强的现实环境之外的各种环境条件持续存在。 该架构监视外部条件并控制辅助设备,根据需要与增强现实环境的操作配合选择性地修改条件,以有效地增强用户体验。 或者或另外,架构可以通知用户要做出什么改变,并且用户手动进行调整。

    3D modeling with depth camera and surface normals
    9.
    发明授权
    3D modeling with depth camera and surface normals 有权
    3D建模与深度相机和表面法线

    公开(公告)号:US09137511B1

    公开(公告)日:2015-09-15

    申请号:US13327203

    申请日:2011-12-15

    IPC分类号: H04N13/02 H04N13/00 G06T19/00

    摘要: Devices and techniques are described for generating three-dimensional (3D) models of objects. Depth data acquired from a depth camera system is used with data about surface normals to generate a 3D model of the object. The depth camera system may use cameras or projectors with different baseline distances to generate depth data. The use of different baseline distances may improve accuracy of the depth data. The data about surface normals may be calculated from images acquired when the object is illuminated from different angles. By using the depth data and relative depth changes from the surface normal data, high resolution spatial data may be generated at high frame rates. Data from multiple baseline distances may also be combined to improve performance.

    摘要翻译: 描述了用于生成三维(3D)对象模型的设备和技术。 从深度相机系统获取的深度数据与关于表面法线的数据一起使用以生成对象的3D模型。 深度相机系统可以使用具有不同基线距离的相机或投影仪来生成深度数据。 使用不同的基线距离可以提高深度数据的精度。 关于表面法线的数据可以从当从不同角度照射物体时获得的图像计算。 通过使用来自表面法线数据的深度数据和相对深度变化,可以在高帧速率下产生高分辨率空间数据。 来自多个基线距离的数据也可以组合以改善性能。

    Surface modeling with structured light
    10.
    发明授权
    Surface modeling with structured light 有权
    结构光的表面建模

    公开(公告)号:US08970693B1

    公开(公告)日:2015-03-03

    申请号:US13327141

    申请日:2011-12-15

    摘要: Structured light patterns are projected onto an object and images of the structured light interacting with the surface of the object are acquired, as well as grayscale information. Edges within the structured light patterns are detected and depth sample points on the edges are used to determine distance to those sample points. The grayscale information is used to construct surface normals. From these normals relative surface contours such as curves or slopes may be determined. A model of a surface of the object is generated using the distances and the contours.

    摘要翻译: 结构化光图案被投影到物体上,并且获取与物体的表面相互作用的结构化光的图像以及灰度信息。 检测结构化光图案内的边缘,边缘上的深度采样点用于确定与这些采样点的距离。 灰度信息用于构建表面法线。 从这些法线可以确定相对表面轮廓,例如曲线或斜率。 使用距离和轮廓生成对象表面的模型。