摘要:
The fast dynamic measurement of connection bandwidth utilizes a single pair of packets to calculate bandwidth between two entities on a network (such as the Internet). This calculation is based upon the packet-pair technique. This bandwidth measurement is extremely quick. On its journey across a network, communication equipment and modems may compress a packet. This compression shrinks the size of the packet; thus, it can distort the bandwidth calculation using such a shrunken packet. To avoid this distortion, the fast dynamic measurement of connection bandwidth employs non-compressible packets. More specifically, it employs highly entropic packets. Therefore, a packet cannot be compressed during its journey. In addition, on its journey across a network, packets may be rerouted, delayed, misrouted, and the like. These momentary delays may result in a momentary bad bandwidth calculation. This problem is ameliorated by using a history list at the client that keeps track of recent measurements. The client returns the median of that list to the server. That median is the specified bandwidth.
摘要:
The fast dynamic measurement of connection bandwidth utilizes a single pair of packets to calculate bandwidth between two entities on a network (such as the Internet). This calculation is based upon the packet-pair technique. This bandwidth measurement is extremely quick. On its journey across a network, communication equipment and modems may compress a packet. This compression shrinks the size of the packet; thus, it can distort the bandwidth calculation using such a shrunken packet. To avoid this distortion, the fast dynamic measurement of connection bandwidth employs non-compressible packets. More specifically, it employs highly entropic packets. Therefore, a packet cannot be compressed during its journey. In addition, on its journey across a network, packets may be rerouted, delayed, misrouted, and the like. These momentary delays may result in a momentary bad bandwidth calculation. This problem is ameliorated by using a history list at the client that keeps track of recent measurements. The client returns the median of that list to the server. That median is the specified bandwidth.
摘要:
Methods and arrangements are provided that integrate media streaming and Quality of Service (QoS) supportive protocols, such as, e.g., Real-Time Streaming Protocol (RTSP) and Resource Reservation Protocol (RSVP), respectively, in a manner that significantly reduces a session's startup latency as well as providing a higher quality of service that is experienced by an end user. The methods and arrangements selectively initiate the streaming of the media data as soon as possible, perhaps at an initially lower QoS, while simultaneously setting up a more desirable or applicable guaranteed QoS path. The methods and arrangements can be implemented in an intelligent manner to dynamically and/or selectively modify the streaming media in response to various network congestion problems, etc. A different/dynamic QoS capability may be setup during an existing streaming operation, and the streaming operation modified accordingly once the new QoS set-up has been completed. The methods and arrangements can provide such capabilities without significantly disturbing the user's experience.
摘要:
Methods and arrangements are provided that integrate media streaming and Quality of Service (QoS) supportive protocols, such as, e.g., Real-Time Streaming Protocol (RTSP) and Resource Reservation Protocol (RSVP), respectively, in a manner that significantly reduces a session's startup latency as well as providing a higher quality of service that is experienced by an end user. The methods and arrangements selectively initiate the streaming of the media data as soon as possible, perhaps at an initially lower QoS, while simultaneously setting up a more desirable or applicable guaranteed QoS path. The methods and arrangements can be implemented in an intelligent manner to dynamically and/or selectively modify the streaming media in response to various network congestion problems, etc. A different/dynamic QoS capability may be setup during an existing streaming operation, and the streaming operation modified accordingly once the new QoS set-up has been completed. The methods and arrangements can provide such capabilities without significantly disturbing the user's experience.
摘要:
The fast dynamic measurement of bandwidth in a TCP network environment utilizes a single pair of packets to calculate bandwidth between two entities on a network (such as the Internet). This calculation is based upon the packet-pair technique. This bandwidth measurement is extremely quick. On its journey across a network, communication devices may delay the packet pairs. In particular, TCP networks have two algorithms designed to delay some packets with the goal of increasing the overall throughput of the network. However, these algorithms effectively delay a packet pair designed to measure bandwidth. Therefore, they distort the measurement. These algorithms are Nagle and Slow Start. The fast dynamic measurement of bandwidth implements countermeasures to overcome the delays imposed by these algorithms. Such countermeasures include disabling the application of the Nagle Algorithm; minimizing the buffering of packets by sending a “push” packet right after the packet pair; and avoiding the Slow Start Algorithm by priming it with a dummy packet.
摘要:
The fast dynamic measurement of bandwidth in a TCP network environment utilizes a single pair of packets to calculate bandwidth between two entities on a network (such as the Internet). This calculation is based upon the packet-pair technique. This bandwidth measurement is extremely quick. On its journey across a network, communication devices may delay the packet pairs. In particular, TCP networks have two algorithms designed to delay some packets with the goal of increasing the overall throughput of the network. However, these algorithms effectively delay a packet pair designed to measure bandwidth. Therefore, they distort the measurement. These algorithms are Nagle and Slow Start. The fast dynamic measurement of bandwidth implements countermeasures to overcome the delays imposed by these algorithms. Such countermeasures include disabling the application of the Nagle Algorithm; minimizing the buffering of packets by sending a “push” packet right after the packet pair; and avoiding the Slow Start Algorithm by priming it with a dummy packet.
摘要:
The fast dynamic measurement of bandwidth in a TCP network environment utilizes a single pair of packets to calculate bandwidth between two entities on a network (such as the Internet). This calculation is based upon the packet-pair technique. This bandwidth measurement is extremely quick. On its journey across a network, communication devices may delay the packet pairs. In particular, TCP networks have two algorithms designed to delay some packets with the goal of increasing the overall throughput of the network. However, these algorithms effectively delay a packet pair designed to measure bandwidth. Therefore, they distort the measurement. These algorithms are Nagle and Slow Start. The fast dynamic measurement of bandwidth implements countermeasures to overcome the delays imposed by these algorithms. Such countermeasures include disabling the application of the Nagle Algorithm; minimizing the buffering of packets by sending a “push” packet right after the packet pair; and avoiding the Slow Start Algorithm by priming it with a dummy packet.
摘要:
The fast dynamic measurement of bandwidth in a TCP network environment utilizes a single pair of packets to calculate bandwidth between two entities on a network (such as the Internet). This calculation is based upon the packet-pair technique. This bandwidth measurement is extremely quick. On its journey across a network, communication devices may delay the packet pairs. In particular, TCP networks have two algorithms designed to delay some packets with the goal of increasing the overall throughput of the network. However, these algorithms effectively delay a packet pair designed to measure bandwidth. Therefore, they distort the measurement. These algorithms are Nagle and Slow Start. The fast dynamic measurement of bandwidth implements countermeasures to overcome the delays imposed by these algorithms. Such countermeasures include disabling the application of the Nagle Algorithm; minimizing the buffering of packets by sending a “push” packet right after the packet pair; and avoiding the Slow Start Algorithm by priming it with a dummy packet.
摘要:
The fast dynamic measurement of bandwidth in a TCP network environment utilizes a single pair of packets to calculate bandwidth between two entities on a network (such as the Internet). This calculation is based upon the packet-pair technique. This bandwidth measurement is extremely quick. On its journey across a network, communication devices may delay the packet pairs. In particular, TCP networks have two algorithms designed to delay some packets with the goal of increasing the overall throughput of the network. However, these algorithms effectively delay a packet pair designed to measure bandwidth. Therefore, they distort the measurement. These algorithms are Nagle and Slow Start. The fast dynamic measurement of bandwidth implements countermeasures to overcome the delays imposed by these algorithms. Such countermeasures include disabling the application of the Nagle Algorithm; minimizing the buffering of packets by sending a “push” packet right after the packet pair; and avoiding the Slow Start Algorithm by priming it with a dummy packet.
摘要:
A method for displaying streamed digital video data on a client computer. The client computer is configured to receive the streamed digital video data from a server computer via a computer network. The streamed digital video data is transmitted from the server computer to the client computer as a stream of video frames. The method includes receiving a first plurality of video frames at the client computer. The plurality of video frames represents a subset of the stream of video frames. The stream of video frames comprises independent playable video frames and dependent playable video frames. The method further includes displaying the first plurality of video frames on a video display terminal associated with the client computer. There is further included issuing a rewind command from the client computer to the server. The rewind command causes a second plurality of video frames of the stream of video frames different from the first plurality of video frames to be streamed from the server computer to the client computer. The second plurality of video frames has been streamed at least once to the client computer.