摘要:
A method and apparatus for graphical processing. A logic core to perform pixel fragment manipulation and processing is instantiated on a single substrate with one or more memory units. The memory units are dynamically segmentable into frame buffer and texture memory. Because the logic core is on the same substrate as the memory units, the bandwidth between the core and the memory is greatly increased.
摘要:
A method and apparatus for graphical processing. A logic core to perform pixel fragment manipulation and processing is instantiated on a single substrate with one or more memory units. The memory units are dynamically segmentable into frame buffer and texture memory. Because the logic core is on the same substrate as the memory units, the bandwidth between the core and the memory is greatly increased.
摘要:
Apparatuses and methods are presented for a hierarchical processor. The processor comprises, at a first level of hierarchy, a plurality of similarly structured first level components, wherein each of the plurality of similarly structured first level components includes at least one combined function module capable of performing multiple classes of graphics operations, each of the multiple classes of graphics operations being associated with a different stage of graphics processing. The processor comprises, at a second level of hierarchy, a plurality of similarly structured second level components positioned within each one of the plurality of similarly structured first level components, wherein each of the plurality of similarly structured second level components is capable of carrying out different operations from the multiple classes of graphics operations, wherein each first level component is adapted to distribute work to the plurality of similarly structured second level components positioned within the first level component.
摘要:
A parallel array architecture for a graphics processor includes a multithreaded core array including a plurality of processing clusters, each processing cluster including at least one processing core operable to execute a pixel shader program that generates pixel data from coverage data; a rasterizer configured to generate coverage data for each of a plurality of pixels; and pixel distribution logic configured to deliver the coverage data from the rasterizer to one of the processing clusters in the multithreaded core array. A crossbar coupled to each of the processing clusters is configured to deliver pixel data from the processing clusters to a frame buffer having a plurality of partitions.
摘要:
A graphics system utilizes virtual memory pages and has a partitioned graphics memory that includes memory elements. The system supports having an non-power of two number of active memory elements. Additionally, a partition swizzling operation is used to adjust the partition numbers associated with individual units of virtual memory allocation on particular virtual memory pages to achieve a selected partition interleaving pattern.
摘要:
A shared memory management system and method are described. In one embodiment, a memory management system includes a memory management unit for concurrently managing memory access requests from a plurality of engines. The shared memory management system independently controls access to the context memory without interference from other engine activities. In one exemplary implementation, the memory management unit tracks an identifier for each of the plurality of engines making a memory access request. The memory management unit associates each of the plurality of engines with particular translation information respectively. This translation information is specified by a block bind operation. In one embodiment the translation information is stored in a portion of instance memory. A memory management unit can be non-blocking and can also permit a hit under miss.
摘要:
A graphics processing unit has a reduced memory space shadow memory as a source of state information for performing validation of commands. The reduced memory space shadow memory is smaller in size than a full version of state variables associated with an abstract state machine representation of a class of commands received from a software driver.
摘要:
A graphics processor performed gamma correction of the coverage values of pixels. In one embodiment, a gamma correction factor is written into a run-time loadable lookup table of the graphics processor. The gamma corrected coverage values may be used in an anti-aliasing process to form smoothed primitives.
摘要:
Embodiments of the invention accelerate at least one special purpose processor, such as a GPU, or a driver managing a special purpose processor, by using at least one co-processor. Advantageously, embodiments of the invention are fault-tolerant in that the at least one GPU or other special purpose processor is able to execute all computations, although perhaps at a lower level of performance, if the at least one co-processor is rendered inoperable. The co-processor may also be used selectively, based on performance considerations.
摘要:
A graphics pipeline system and method are provided for graphics processing. Such system includes a transform module adapted for receiving graphics data. The transform module serves to transform the graphics data from a first space to a second space. Coupled to the transform module is a lighting module which is positioned on the single semiconductor platform for performing lighting operations on the graphics data received from the transform module. Also included is a rasterizer coupled to the lighting module and positioned on the single semiconductor platform for rendering the graphics data received from the lighting module. During use, an antialiasing feature is implemented on the single semiconductor platform to improve a quality of the graphics rendering.