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公开(公告)号:US08782556B2
公开(公告)日:2014-07-15
申请号:US12729130
申请日:2010-03-22
申请人: Eric Norman Badger , Drew Elliot Linerud , Itai Almog , Timothy S. Paek , Parthasarathy Sundararajan , Dmytro Rudchenko , Asela J. Gunawardana
发明人: Eric Norman Badger , Drew Elliot Linerud , Itai Almog , Timothy S. Paek , Parthasarathy Sundararajan , Dmytro Rudchenko , Asela J. Gunawardana
IPC分类号: G06F3/048
CPC分类号: G06F3/04883 , G06F3/0237 , G06F3/048 , G06F3/04886 , G06F15/18 , G06F17/24 , G06F17/276 , G06F17/2795 , G06N99/005
摘要: An apparatus and method are disclosed for providing feedback and guidance to touch screen device users to improve text entry user experience and performance by generating input history data including character probabilities, word probabilities, and touch models. According to one embodiment, a method comprises receiving first input data, automatically learning user tendencies based on the first input data to generate input history data, receiving second input data, and generating auto-corrections or suggestion candidates for one or more words of the second input data based on the input history data. The user can then select one of the suggestion candidates to replace a selected word with the selected suggestion candidate.
摘要翻译: 公开了一种用于通过产生包括字符概率,字概率和触摸模型的输入历史数据来向触摸屏设备用户提供反馈和引导以改善文本输入用户体验和性能的装置和方法。 根据一个实施例,一种方法包括接收第一输入数据,基于第一输入数据自动学习用户倾向,以产生输入历史数据,接收第二输入数据,以及生成第二输入数据的一个或多个单词的自动修正或建议候选 基于输入历史数据输入数据。 然后,用户可以选择其中一个建议候选以用选择的建议候选替换所选择的单词。
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公开(公告)号:US20110202876A1
公开(公告)日:2011-08-18
申请号:US12729130
申请日:2010-03-22
申请人: Eric Norman Badger , Drew Elliot Linerud , Itai Almog , Timothy S. Paek , Parthasarathy Sundararajan , Dmytro Rudchenko , Asela J Gunawardana
发明人: Eric Norman Badger , Drew Elliot Linerud , Itai Almog , Timothy S. Paek , Parthasarathy Sundararajan , Dmytro Rudchenko , Asela J Gunawardana
CPC分类号: G06F3/04883 , G06F3/0237 , G06F3/048 , G06F3/04886 , G06F15/18 , G06F17/24 , G06F17/276 , G06F17/2795 , G06N99/005
摘要: An apparatus and method are disclosed for providing feedback and guidance to touch screen device users to improve text entry user experience and performance by generating input history data including character probabilities, word probabilities, and touch models. According to one embodiment, a method comprises receiving first input data, automatically learning user tendencies based on the first input data to generate input history data, receiving second input data, and generating auto-corrections or suggestion candidates for one or more words of the second input data based on the input history data. The user can then select one of the suggestion candidates to replace a selected word with the selected suggestion candidate.
摘要翻译: 公开了一种用于通过产生包括字符概率,字概率和触摸模型的输入历史数据来向触摸屏设备用户提供反馈和引导以改善文本输入用户体验和性能的装置和方法。 根据一个实施例,一种方法包括接收第一输入数据,基于第一输入数据自动学习用户倾向,以产生输入历史数据,接收第二输入数据,以及生成第二输入数据的一个或多个单词的自动修正或建议候选 基于输入历史数据输入数据。 然后,用户可以选择其中一个建议候选以用选择的建议候选替换所选择的单词。
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公开(公告)号:US20110202836A1
公开(公告)日:2011-08-18
申请号:US12784374
申请日:2010-05-20
申请人: Eric Norman Badger , Drew Elliott Linerud , Itai Almog , Timothy S. Paek , Parthasarathy Sundararajan , Kenneth R. Walters , Andrew Douglas Peterson , Shawna Julie Davis , Tirthankar Sengupta
发明人: Eric Norman Badger , Drew Elliott Linerud , Itai Almog , Timothy S. Paek , Parthasarathy Sundararajan , Kenneth R. Walters , Andrew Douglas Peterson , Shawna Julie Davis , Tirthankar Sengupta
IPC分类号: G06F3/048
CPC分类号: G06F3/04883 , G06F3/0237 , G06F3/048 , G06F3/04886 , G06F15/18 , G06F17/24 , G06F17/276 , G06F17/2795 , G06N99/005
摘要: Apparatus and methods are disclosed for providing feedback and guidance to touch screen device users to improve the text entry user experience and performance. According to one embodiment, a method comprises receiving a text entry, receiving input on a touch screen in the form of a first single touch input located over a word of previously entered text, and presenting the user with one or more suggestion candidates indicated possible replacement words related to the selected word. The user can then select one of the suggestion candidates using a second single touch input to replace the selected word with a word associated with the selected suggestion candidate.
摘要翻译: 公开了用于向触摸屏设备用户提供反馈和指导以提高文本输入用户体验和性能的装置和方法。 根据一个实施例,一种方法包括接收文本输入,以触摸屏的形式接收位于先前输入的文本的单词之上的第一单触摸输入的形式,以及向用户呈现指示可能的替换的一个或多个建议候选 与所选词相关的单词。 然后,用户可以使用第二单触输入来选择一个建议候选,以用所选择的建议候选者相关联的词替换所选择的单词。
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公开(公告)号:US09165257B2
公开(公告)日:2015-10-20
申请号:US12784374
申请日:2010-05-20
申请人: Eric Norman Badger , Drew Elliott Linerud , Itai Almog , Timothy S. Paek , Parthasarathy Sundararajan , Kenneth R. Walters , Andrew Douglas Peterson , Shawna Julie Davis , Tirthankar Sengupta
发明人: Eric Norman Badger , Drew Elliott Linerud , Itai Almog , Timothy S. Paek , Parthasarathy Sundararajan , Kenneth R. Walters , Andrew Douglas Peterson , Shawna Julie Davis , Tirthankar Sengupta
IPC分类号: G06F3/0488 , G06N99/00 , G06F3/023 , G06F17/27
CPC分类号: G06F3/04883 , G06F3/0237 , G06F3/048 , G06F3/04886 , G06F15/18 , G06F17/24 , G06F17/276 , G06F17/2795 , G06N99/005
摘要: Apparatus and methods are disclosed for providing feedback and guidance to touch screen device users to improve the text entry user experience and performance. According to one embodiment, a method comprises receiving a text entry, receiving input on a touch screen in the form of a first single touch input located over a word of previously entered text, and presenting the user with one or more suggestion candidates indicated possible replacement words related to the selected word. The user can then select one of the suggestion candidates using a second single touch input to replace the selected word with a word associated with the selected suggestion candidate.
摘要翻译: 公开了用于向触摸屏设备用户提供反馈和指导以提高文本输入用户体验和性能的装置和方法。 根据一个实施例,一种方法包括接收文本输入,以触摸屏的形式接收位于先前输入的文本的单词之上的第一单触摸输入的形式,以及向用户呈现指示可能的替换的一个或多个建议候选 与所选词相关的单词。 然后,用户可以使用第二单触输入来选择一个建议候选,以用所选择的建议候选者相关联的词替换所选择的单词。
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公开(公告)号:US20110201387A1
公开(公告)日:2011-08-18
申请号:US12753744
申请日:2010-04-02
申请人: Timothy S. Paek , Itai Almog , Eric Norman Badger , Tirthankar Sengupta , Shawna Julie Davis , Matthew J. Bennett , Bryan W. Nealer
发明人: Timothy S. Paek , Itai Almog , Eric Norman Badger , Tirthankar Sengupta , Shawna Julie Davis , Matthew J. Bennett , Bryan W. Nealer
CPC分类号: G06F3/04883 , G06F3/0237 , G06F3/048 , G06F3/04886 , G06F17/24 , G06F17/276 , G06F17/2795 , G06N20/00
摘要: An apparatus and method are disclosed for providing feedback and guidance to touch screen device users to improve the text entry user experience and performance through the use of indicators such as feedback semaphores. Also disclosed are suggestion candidates, which allow a user to quickly select next words to add to text input data, or replacement words for words that have been designated as incorrect. According to one embodiment, a method comprises receiving text input data, providing an indicator for possible correction of the text input data, displaying suggestion candidates associated with alternative words for the data, receiving a single touch screen input selecting one of the suggestion candidates, and modifying the input data using the word associated with the selected suggestion candidate.
摘要翻译: 公开了一种用于向触摸屏设备用户提供反馈和指导以通过使用诸如反馈信号量的指标来改善文本输入用户体验和性能的装置和方法。 还公开了建议候选者,其允许用户快速选择添加到文本输入数据的下一个单词,或者被指定为不正确的单词的替换单词。 根据一个实施例,一种方法包括接收文本输入数据,提供用于可能校正文本输入数据的指示符,显示与数据的备选词相关联的建议候选,接收选择一个建议候选的单个触摸屏输入,以及 使用与所选建议候选者相关联的词来修改输入数据。
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公开(公告)号:US20090054123A1
公开(公告)日:2009-02-26
申请号:US11843468
申请日:2007-08-22
申请人: Anton Mityagin , Aparna Lakshmiratan , Asela J. Gunawardana , Christopher A. Meek , David M. Chickering , Paul N. Bennett , Timothy S. Paek
发明人: Anton Mityagin , Aparna Lakshmiratan , Asela J. Gunawardana , Christopher A. Meek , David M. Chickering , Paul N. Bennett , Timothy S. Paek
CPC分类号: A63F13/798 , A63F13/12 , A63F13/23 , A63F13/33 , A63F13/46 , A63F13/75 , A63F13/85 , A63F2300/558 , A63F2300/5586 , G06Q10/10 , G06Q30/02 , G07F17/3225 , G07F17/3244
摘要: Systems and methods allow an on-line game to extract information relevant to a specific need of a game platform or service platform. The specific need relates to management and use of digital content, and is addressed by designing and playing an on-line collaborative game. The rules of the game intend to solve a specific task dictated by the specific need. Players' responses to the game generate a wealth of information related to a specific task objective, such as ranking, sorting, and evaluating a set of digital content items. To compel participation in a game, players can be rewarded with monetary value rewards. As a game illustration, an image selection game (ISG) that exploits human contextual inference is described in detail. The information extracted from ISG is a list of key-image associations, relevant for the task of image sorting and ranking.
摘要翻译: 系统和方法允许在线游戏提取与游戏平台或服务平台的特定需要相关的信息。 具体需要涉及数字内容的管理和使用,并通过设计和播放在线协作游戏来解决。 游戏规则旨在解决具体需求所指定的特定任务。 玩家对游戏的反应产生与特定任务目标相关的大量信息,例如排序,排序和评估一组数字内容项目。 为了强制参与游戏,玩家可以奖励货币价值奖励。 作为游戏说明,详细描述了利用人类背景推理的图像选择游戏(ISG)。 从ISG提取的信息是与图像排序和排序任务相关的关键图像关联的列表。
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公开(公告)号:US09283476B2
公开(公告)日:2016-03-15
申请号:US11843468
申请日:2007-08-22
申请人: Anton Mityagin , Aparna Lakshmiratan , Asela J. Gunawardana , Christopher A. Meek , David M. Chickering , Paul N. Bennett , Timothy S. Paek
发明人: Anton Mityagin , Aparna Lakshmiratan , Asela J. Gunawardana , Christopher A. Meek , David M. Chickering , Paul N. Bennett , Timothy S. Paek
CPC分类号: A63F13/798 , A63F13/12 , A63F13/23 , A63F13/33 , A63F13/46 , A63F13/75 , A63F13/85 , A63F2300/558 , A63F2300/5586 , G06Q10/10 , G06Q30/02 , G07F17/3225 , G07F17/3244
摘要: Systems and methods allow an on-line game to extract information relevant to a specific need of a game platform or service platform. The specific need relates to management and use of digital content, and is addressed by designing and playing an on-line collaborative game. The rules of the game intend to solve a specific task dictated by the specific need. Players' responses to the game generate a wealth of information related to a specific task objective, such as ranking, sorting, and evaluating a set of digital content items. To compel participation in a game, players can be rewarded with monetary value rewards. As a game illustration, an image selection game (ISG) that exploits human contextual inference is described in detail. The information extracted from ISG is a list of key-image associations, relevant for the task of image sorting and ranking.
摘要翻译: 系统和方法允许在线游戏提取与游戏平台或服务平台的特定需要相关的信息。 具体需要涉及数字内容的管理和使用,并通过设计和播放在线协作游戏来解决。 游戏规则旨在解决具体需求所指定的特定任务。 玩家对游戏的反应产生与特定任务目标相关的大量信息,例如排序,排序和评估一组数字内容项目。 为了强制参与游戏,玩家可以奖励货币价值奖励。 作为游戏说明,详细描述了利用人类背景推理的图像选择游戏(ISG)。 从ISG提取的信息是与图像排序和排序任务相关的关键图像关联的列表。
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公开(公告)号:US20100315266A1
公开(公告)日:2010-12-16
申请号:US12484532
申请日:2009-06-15
IPC分类号: H03K17/94
CPC分类号: G06F3/0237 , G06F3/04886
摘要: A “Constrained Predictive Interface” uses predictive constraints to improve accuracy in user interfaces such as soft keyboards, pen interfaces, multi-touch interfaces, 3D gesture interfaces, EMG based interfaces, etc. In various embodiments, the Constrained Predictive Interface allows users to take any desired action at any time by taking into account a likelihood of possible user actions in different contexts to determine intended user actions. For example, to enable a virtual keyboard interface, various embodiments of the Constrained Predictive Interface provide key “sweet spots” as predictive constraints that allow the user to select particular keys regardless of any probability associated with the selected or neighboring keys. In further embodiments, the Constrained Predictive Interface provides hit target resizing via various piecewise constant touch models in combination with various predictive constraints. In general, hit target resizing provides dynamic real-time virtual resizing of one or more particular keys based on various probabilistic criteria.
摘要翻译: “约束预测接口”使用预测约束来提高诸如软键盘,笔接口,多点触摸界面,3D手势接口,基于EMG的接口等用户界面的准确性。在各种实施例中,约束预测接口允许用户采取 通过考虑在不同上下文中可能的用户动作的可能性来确定预期的用户动作,在任何时候执行任何期望的动作。 例如,为了启用虚拟键盘接口,约束预测接口的各种实施例提供关键的“甜点”作为预测约束,其允许用户选择特定的密钥,而不管与所选择的或相邻的密钥相关联的任何概率如何。 在另外的实施例中,约束预测接口通过各种分段常数触摸模型结合各种预测约束提供命中目标调整大小。 一般来说,命中目标调整大小基于各种概率标准提供一个或多个特定键的动态实时虚拟调整大小。
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公开(公告)号:US09621214B2
公开(公告)日:2017-04-11
申请号:US13540558
申请日:2012-07-02
IPC分类号: H04B1/38 , H04B1/3888 , G06F1/16 , H04M1/04 , H04M1/725
CPC分类号: H04M1/7253 , G06F1/1616 , G06F1/1652 , G06F3/02 , G06F3/041 , G06F2203/0384 , H04B1/3883 , H04B1/3888 , H04M1/04 , H04M2250/18 , H04W4/80
摘要: An apparatus for communicating with a handheld device (e.g., a cellular telephone) is provided herein. A protective shroud is configured to enclose the handheld device and protect it against incidents that commonly cause damage to handheld devices. Integral to the protective shroud is at least one of an input component configured to receive user input and a wireless transceiver configured to transmit signals to and/or receive signals from the handheld device. In one example, where both the input component and the wireless transceiver are integral to the protective shroud, signals related to received user input (e.g., where the shroud serves as a keypad) may be transmitted to the handheld device even if the protective shroud is removed from the handheld device.
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公开(公告)号:US08229509B2
公开(公告)日:2012-07-24
申请号:US12394852
申请日:2009-02-27
IPC分类号: H04B1/38
CPC分类号: H04M1/7253 , G06F1/1616 , G06F1/1652 , G06F3/02 , G06F3/041 , G06F2203/0384 , H04B1/3883 , H04B1/3888 , H04M1/04 , H04M2250/18 , H04W4/80
摘要: An apparatus for communicating with a handheld device (e.g., a cellular telephone) is provided herein. A protective shroud is configured to enclose the handheld device and protect it against incidents that commonly cause damage to handheld devices. Integral to the protective shroud is at least one of an input component configured to receive user input and a wireless transceiver configured to transmit signals to and/or receive signals from the handheld device. In one example, where both the input component and the wireless transceiver are integral to the protective shroud, signals related to received user input (e.g., where the shroud serves as a keypad) may be transmitted to the handheld device even if the protective shroud is removed from the handheld device.
摘要翻译: 本文提供了一种用于与手持设备(例如,蜂窝电话)通信的装置。 保护罩配置为封闭手持设备,并保护其免受通常对手持设备造成损害的事件。 与保护罩成一体的是被配置为接收用户输入的输入部件和被配置为向手持设备发送信号和/或从手持设备接收信号的无线收发器中的至少一个。 在一个示例中,在输入组件和无线收发器都与保护罩一体的情况下,与接收到的用户输入相关的信号(例如,作为小键盘的地方)可以传送到手持设备,即使保护罩是 从手持设备中删除。
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