Dynamic Disk Space Management In A File System
    1.
    发明申请
    Dynamic Disk Space Management In A File System 审中-公开
    文件系统中的动态磁盘空间管理

    公开(公告)号:US20140032833A1

    公开(公告)日:2014-01-30

    申请号:US13558057

    申请日:2012-07-25

    IPC分类号: G06F12/00

    摘要: Dynamic disk space management in a file system, including: assigning, by a disk utilization manager upon creation of each file in the file system, a unique identifier to the file; tracking, by the disk utilization manager for each file in the file system, file characteristics in dependence upon the unique identifier of the file; prioritizing, by the disk utilization manager in dependence upon the tracked file characteristics and a predefined set of prioritization criteria, files in the file system; tracking, by the disk utilization manager, utilization of disk drive space; and, upon utilization of disk drive space exceeding a predetermined maximum threshold, reducing, by the disk utilization manager in dependence upon the priorities of files, disk drive space utilization to no greater than a predetermined capacity.

    摘要翻译: 文件系统中的动态磁盘空间管理,包括:在文件系统中创建每个文件时由磁盘利用管理器分配该文件的唯一标识符; 通过磁盘利用管理器对文件系统中的每个文件进行跟踪,文件特征依赖于文件的唯一标识符; 由磁盘利用率管理器根据跟踪的文件特征和预定义的优先级标准集来确定文件系统中的文件; 跟踪磁盘利用率管理器利用磁盘空间; 并且在使用超过预定最大阈值的磁盘驱动器空间时,由磁盘利用管理器根据文件的优先级将磁盘驱动器空间利用减少到不大于预定容量。

    FREQUENT CONTENT CONTINUITY VISUAL ASSISTANCE IN CONTENT BROWSING
    2.
    发明申请
    FREQUENT CONTENT CONTINUITY VISUAL ASSISTANCE IN CONTENT BROWSING 审中-公开
    内容浏览中的常规内容连续视觉辅助

    公开(公告)号:US20140074989A1

    公开(公告)日:2014-03-13

    申请号:US13613265

    申请日:2012-09-13

    IPC分类号: G06F15/16

    摘要: Embodiments of the present invention provide a method, system and computer program product for frequent content retrieval in a content browser. In an embodiment of the invention, a method for frequent content retrieval in a content browser is provided. The method includes retrieving requested content from a content server from over a computer communications network and comparing the retrieved requested content to a cached version of the requested content. The retrieved requested content thereafter can be annotated to visually emphasize a frequently accessed portion of the retrieved requested content in response to a threshold difference between the retrieved requested content and the cached version. Finally, the annotated retrieved requested content can be returned to a content browser for display therein.

    摘要翻译: 本发明的实施例提供了一种用于在内容浏览器中频繁内容检索的方法,系统和计算机程序产品。 在本发明的实施例中,提供了一种用于在内容浏览器中频繁内容检索的方法。 该方法包括通过计算机通信网络从内容服务器检索所请求的内容,并将检索到的所请求内容与所请求内容的缓存版本进行比较。 此后检索到的所请求的内容可以被注释为视觉上强调所检索到的所请求的内容的经常访问的部分,以响应所检索的所请求的内容与缓存的版本之间的阈值差异。 最后,所注释的检索到的请求的内容可以被返回到内容浏览器以在其中显示。

    COLLABORATIVE GPS TRACKING
    3.
    发明申请
    COLLABORATIVE GPS TRACKING 审中-公开
    协同GPS跟踪

    公开(公告)号:US20140012494A1

    公开(公告)日:2014-01-09

    申请号:US13542700

    申请日:2012-07-06

    IPC分类号: G01C21/28 G01C21/34

    CPC分类号: G01C21/3415

    摘要: A collaborative GPS navigation system and method enables nearby vehicles to share and compare planned route for improving navigation. While navigating along a planned route, a navigation device on a first vehicle may detect a specific, slower-moving second vehicle. The navigation device on the first vehicle may obtain the planned route of the second vehicle, compare the two planned routes to identify a shared route segment, and dynamically revise the planned route and route metrics according to the comparison.

    摘要翻译: 协同GPS导航系统和方法使附近的车辆能够共享和比较计划的路线,以改善导航。 沿着预定的路线导航时,第一车辆上的导航装置可以检测特定的,较慢的第二车辆。 第一车辆上的导航装置可以获得第二车辆的规划路线,比较两条规划路线以识别共享路线段,并根据比较动态修改规划路线和路线度量。

    Managing a solid state drive (‘SSD’) in a redundant array of inexpensive drives (‘RAID’)
    5.
    发明授权
    Managing a solid state drive (‘SSD’) in a redundant array of inexpensive drives (‘RAID’) 有权
    在廉价驱动器(“RAID”)的冗余阵列中管理固态驱动器(“SSD”)

    公开(公告)号:US09164840B2

    公开(公告)日:2015-10-20

    申请号:US13558485

    申请日:2012-07-26

    IPC分类号: G06F11/10 G06F12/02

    摘要: Managing a solid state drive (‘SSD’) in a Redundant Array of Inexpensive Drives (‘RAID’), including: detecting, by a RAID engine, a number of cell failures of the SSD exceeding a predetermined threshold; responsive to detecting the number of cell failures of the SSD exceeding the predetermined threshold: redirecting, by the RAID engine, a write of data not originally stored in the RAID to a drive in the RAID other than the SSD; and redirecting, by the RAID engine, writes originally directed to data stored on the SSD to another drive in the RAID, including unmapping the data stored on the SSD.

    摘要翻译: 在“冗余驱动器冗余阵列”(“RAID”)中管理固态驱动器(“SSD”),包括:通过RAID引擎检测超过预定阈值的SSD的单元故障数量; 响应于检测到超过预定阈值的SSD的小区故障的数量:由RAID引擎将不是最初存储在RAID中的数据的写入重定向到除了SSD之外的RAID中的驱动器; 并且通过RAID引擎将最初针对存储在SSD上的数据写入到RAID中的另一驱动器,包括重新映射存储在SSD上的数据。

    Managing A Solid State Drive ('SSD') In A Redundant Array Of Inexpensive Drives ('RAID')
    6.
    发明申请
    Managing A Solid State Drive ('SSD') In A Redundant Array Of Inexpensive Drives ('RAID') 有权
    在一个冗余的廉价驱动器阵列(“RAID”)中管理固态驱动器(“SSD”)

    公开(公告)号:US20140032834A1

    公开(公告)日:2014-01-30

    申请号:US13558485

    申请日:2012-07-26

    IPC分类号: G06F12/08

    摘要: Managing a solid state drive (‘SSD’) in a Redundant Array of Inexpensive Drives (‘RAID’), including: detecting, by a RAID engine, a number of cell failures of the SSD exceeding a predetermined threshold; responsive to detecting the number of cell failures of the SSD exceeding the predetermined threshold: redirecting, by the RAID engine, a write of data not originally stored in the RAID to a drive in the RAID other than the SSD; and redirecting, by the RAID engine, writes originally directed to data stored on the SSD to another drive in the RAID, including unmapping the data stored on the SSD.

    摘要翻译: 在“冗余驱动器冗余阵列”(“RAID”)中管理固态驱动器(“SSD”),包括:通过RAID引擎检测超过预定阈值的SSD的单元故障数量; 响应于检测到超过预定阈值的SSD的小区故障的数量:由RAID引擎将不是最初存储在RAID中的数据的写入重定向到除了SSD之外的RAID中的驱动器; 并且通过RAID引擎将最初针对存储在SSD上的数据写入到RAID中的另一驱动器,包括重新映射存储在SSD上的数据。

    AUTONOMIC VISUAL EMPHASIS OF PREVIEWED CONTENT
    7.
    发明申请
    AUTONOMIC VISUAL EMPHASIS OF PREVIEWED CONTENT 审中-公开
    自动视觉预览内容

    公开(公告)号:US20130275850A1

    公开(公告)日:2013-10-17

    申请号:US13447147

    申请日:2012-04-13

    IPC分类号: G06F17/21 G06F17/00

    CPC分类号: G06F16/9577 G06F16/9535

    摘要: Embodiments of the present invention provide a method, system and computer program product for the visual emphasis of previously viewed content. In an embodiment of the invention, a method for visual emphasis of previously viewed content has been provided. The method can include identifying an end user viewing content loaded in a content reader executing in memory of a computer and tracking a gaze of the end user to determine a portion of the content viewed by the end user. The method also includes storing a reference to the portion of the content in a data store in connection with the identified end user. Finally, the method can include subsequently responding to a re-loading of the content in the content reader by the end user by visually emphasizing the portion of the content referenced in the data store.

    摘要翻译: 本发明的实施例提供了一种用于视觉强调先前观看内容的方法,系统和计算机程序产品。 在本发明的一个实施例中,提供了一种用于视觉强调之前观看内容的方法。 该方法可以包括识别加载在在计算机的存储器中执行的内容读取器中的内容的最终用户,并且跟踪最终用户的注视以确定最终用户观看的内容的一部分。 该方法还包括与所识别的最终用户相关联地将对内容的该部分的引用存储在数据存储中。 最后,该方法可以包括随后通过视觉上强调数据存储中引用的内容的部分来响应最终用户对内容读取器中的内容的重新加载。

    Calendar aware adaptive patching of a computer program
    8.
    发明授权
    Calendar aware adaptive patching of a computer program 有权
    计算机程序的日历意识自适应补丁

    公开(公告)号:US08769520B2

    公开(公告)日:2014-07-01

    申请号:US13529571

    申请日:2012-06-21

    IPC分类号: G06F9/44

    CPC分类号: G06F8/70 G06F8/65

    摘要: Embodiments of the present invention provide a method, system and computer program product for calendar aware adaptive patching of a computer program. In an embodiment of the invention, a method for calendar aware adaptive patching of a computer program has been provided. The method includes selecting a patch for updating a computer program and accessing a calendar of events corresponding to an end user of the computer program. The method additionally includes restricting a time for installation of the patch according to events scheduled in the calendar of the identified end user. For instance, the installation of the patch can be restricted from a time from during which a meeting has been scheduled for the end user or from a time during which a presentation has been scheduled for the end user and when the computer program is associated with presentation management.

    摘要翻译: 本发明的实施例提供了一种用于计算机程序的日历感知自适应补丁的方法,系统和计算机程序产品。 在本发明的实施例中,提供了一种用于计算机程序的日历感知自适应补丁的方法。 该方法包括选择用于更新计算机程序并访问对应于计算机程序的最终用户的事件日历的补丁。 该方法还包括根据在所识别的最终用户的日历中安排的事件来限制安装补丁的时间。 例如,修补程序的安装可以从针对最终用户的安排会议的时间开始,或者从为最终用户安排演示的时间以及计算机程序与呈现相关联的时间进行限制 管理。

    DYNAMIC QUALITY OF SERVICE MANAGEMENT IN MULTIPLAYER GAMING
    9.
    发明申请
    DYNAMIC QUALITY OF SERVICE MANAGEMENT IN MULTIPLAYER GAMING 有权
    多玩家游戏服务管理动态质量

    公开(公告)号:US20140057723A1

    公开(公告)日:2014-02-27

    申请号:US13596022

    申请日:2012-08-27

    IPC分类号: A63F9/24

    摘要: Embodiments of the present invention provide a method, system and computer program product for dynamic quality of service (QoS) management for multi-player gaming. In an embodiment of the invention, a method for dynamic QoS management for multi-player gaming is provided. The method includes monitoring a multi-player game and detecting a game moment for a game player in the multi-player game. The method also includes determining a degree of sensitivity for the game moment and enhancing access to a computing resource of the game player in response to determining the game moment to be highly sensitive. In one aspect of the embodiment, the method additionally includes detecting a subsequent game moment for the game player in the multi-player game, determining a degree of sensitivity for the subsequent game moment, and reducing access to the computing resource of the game player in response to determining the game moment to be less sensitive.

    摘要翻译: 本发明的实施例提供了一种用于多玩家游戏的动态服务质量(QoS)管理的方法,系统和计算机程序产品。 在本发明的实施例中,提供了一种用于多玩家游戏的动态QoS管理的方法。 该方法包括在多人游戏中监视多玩家游戏并检测游戏玩家的游戏时刻。 该方法还包括响应于确定游戏时刻高度敏感地确定游戏时刻的灵敏度和增强对游戏者的计算资源的访问。 在该实施例的一个方面中,该方法还包括检测多玩家游戏中的游戏玩家的后续游戏时刻,确定随后的游戏时刻的敏感程度,以及减少对游戏玩家的计算资源的访问 响应确定游戏时刻不太敏感。

    ADAPTIVE DIFFICULTY IN A MULTIPLAYER GAMING ENVIRONMENT
    10.
    发明申请
    ADAPTIVE DIFFICULTY IN A MULTIPLAYER GAMING ENVIRONMENT 有权
    多人游戏环境中的适应性差异

    公开(公告)号:US20130225260A1

    公开(公告)日:2013-08-29

    申请号:US13402960

    申请日:2012-02-23

    IPC分类号: A63F9/24

    摘要: Embodiments of the present invention provide a method, system and computer program product for adapting game difficulty through dynamic map generation in a multi-player gaming environment. In an embodiment of the invention, a method for adapting game difficulty through dynamic map generation in a multi-player gaming environment is provided. The method includes creating in memory of a computer a multi-player gaming environment. The method also includes identifying a player in the multi-player gaming environment, looking up performance data of the identified player and correlating the performance data of the identified player with a feature of the multi-player gaming environment. Finally, the method includes modifying the multi-player gaming environment to account for the correlated feature.

    摘要翻译: 本发明的实施例提供了一种用于在多人游戏环境中通过动态地图生成适应游戏难度的方法,系统和计算机程序产品。 在本发明的一个实施例中,提供了一种用于在多玩家游戏环境中通过动态地图生成来适应游戏难度的方法。 该方法包括在计算机的存储器中创建多玩家游戏环境。 该方法还包括识别多玩家游戏环境中的玩家,查找所识别的玩家的演奏数据并将所识别的玩家的演奏数据与多玩家游戏环境的特征相关联。 最后,该方法包括修改多玩家游戏环境以考虑相关特征。