Laser facet passivation
    1.
    发明授权
    Laser facet passivation 失效
    激光刻面钝化

    公开(公告)号:US07687291B2

    公开(公告)日:2010-03-30

    申请号:US11277602

    申请日:2006-03-27

    IPC分类号: H01L21/00

    摘要: Methods of preparing front and back facets of a diode laser include controlling an atmosphere within a first chamber, such that an oxygen content and a water vapor content are controlled to within predetermined levels and cleaving the diode laser from a wafer within the controlled atmosphere of the first chamber to form a native oxide layer hating a predetermined thickness on the front and back facets of the diode laser. After cleavage, the diode laser is transported from the first chamber to a second chamber within a controlled atmosphere, the native oxide layer on the front and back facets of the diode laser is partially removed, an amorphous surface layer is formed on the front and back facets of the diode laser, and the front and back facets of the diode laser are passivated.

    摘要翻译: 制备二极管激光器的前面和后面的方法包括控制第一室内的气氛,使得氧含量和水蒸气含量被控制在预定水平内,并将二极管激光器从受控气氛中的晶片 第一室以形成在二极管激光器的正面和背面上憎恨预定厚度的自然氧化物层。 在切割之后,二极管激光器在受控气氛中从第一室输送到第二室,部分去除二极管激光器的前面和后面上的自然氧化物层,在正面和背面形成无定形表面层 二极管激光器的小面以及二极管激光器的前面和后面被钝化。

    Laser Facet Passivation
    2.
    发明申请
    Laser Facet Passivation 失效
    激光面钝化

    公开(公告)号:US20060216842A1

    公开(公告)日:2006-09-28

    申请号:US11277602

    申请日:2006-03-27

    IPC分类号: H01L21/00

    摘要: Methods of preparing front and back facets of a diode laser include controlling an atmosphere within a first chamber, such that an oxygen content and a water vapor content are controlled to within predetermined levels and cleaving the diode laser from a wafer within the controlled atmosphere of the first chamber to form a native oxide layer hating a predetermined thickness on the front and back facets of the diode laser. After cleavage, the diode laser is transported from the first chamber to a second chamber within a controlled atmosphere, the native oxide layer on the front and back facets of the diode laser is partially removed, an amorphous surface layer is formed on the front and back facets of the diode laser, and the front and back facets of the diode laser are passivated.

    摘要翻译: 制备二极管激光器的前面和后面的方法包括控制第一室内的气氛,使得氧含量和水蒸气含量被控制在预定水平内,并将二极管激光器从受控气氛中的晶片 第一室以形成在二极管激光器的正面和背面上憎恨预定厚度的自然氧化物层。 在切割之后,二极管激光器在受控气氛中从第一室输送到第二室,部分去除二极管激光器的前面和后面上的自然氧化物层,在正面和背面形成无定形表面层 二极管激光器的小面以及二极管激光器的前面和后面被钝化。

    Gaming device having a selection game with multiple groups of potential outcomes
    4.
    发明申请
    Gaming device having a selection game with multiple groups of potential outcomes 有权
    具有选择游戏的游戏装置具有多组潜在的结果

    公开(公告)号:US20050054416A1

    公开(公告)日:2005-03-10

    申请号:US10897462

    申请日:2004-07-22

    IPC分类号: G07F17/32 A63F9/24

    CPC分类号: G07F17/3262 G07F17/32

    摘要: A gaming device with a selection game that enables a player to pick one of a plurality of selections. An award, terminator or modifier associated with the picked selection is revealed to the player. If the picked selection is associated with a terminator, the selection game ends. If the picked selection is associated with an award or value, the revealed award or value is modified by each activated modifier to form at least one modified award. The modified award is then provided to the player. If the picked selection is associated with a modifier, then the revealed modifier is activated. Once activated, the modifier will modify each of the awards that are subsequently revealed during the selection game. Moreover, once a modifier is activated, the gaming device retroactively applies the activated modifier to each of the previously revealed awards or values. That is, each activated modifier will modify each of the revealed awards regardless of the order in which each modifier is activated or the order in which each award is revealed.

    摘要翻译: 具有选择游戏的游戏装置,其使玩家能够选择多个选择中的一个。 与选择的选择相关联的奖励,终止符或修饰符被显示给玩家。 如果拾取的选择与终止符相关联,则选择游戏结束。 如果所选择的选择与奖励或价值相关联,则每个激活的修饰符修改显示的奖励或值,以形成至少一个修改的奖励。 然后将修改的奖励提供给玩家。 如果拾取的选择与修饰符相关联,则显示的修饰符被激活。 激活后,修改器将修改随后在选择游戏中显示的每个奖项。 此外,一旦修改器被激活,游戏设备将激活的修饰符追溯地应用于先前揭示的每个奖项或值。 也就是说,每个激活的修饰符将修改每个显示的奖项,而不管每个修饰符被激活的顺序或每个奖项的显示顺序。

    GAMING DEVICE HAVING A WHEEL WITH MULTIPLE INDICATORS
    5.
    发明申请
    GAMING DEVICE HAVING A WHEEL WITH MULTIPLE INDICATORS 有权
    具有多个指示器的游轮的游戏设备

    公开(公告)号:US20080096648A1

    公开(公告)日:2008-04-24

    申请号:US11961941

    申请日:2007-12-20

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3267 G07F17/32

    摘要: A wagering game including a wheel and multiple section indicators. The wheel includes a plurality of sections having awards associated with each of the sections. The section indicators associated with the wheel simultaneously indicate sections on the wheel. The awards associated with the sections indicated by the activated section indicators are summed and provided to a player. The number of activated section indicators is predetermined, randomly determined, determined by the player's wager in the primary or base game, determined in a primary game or determined by a sub-game or a set.

    摘要翻译: 一个投注游戏,包括一个轮子和多个部分指标。 车轮包括具有与每个部分相关联的奖励的多个部分。 与车轮相关的部件指示灯同时指示车轮上的部件。 与激活的部分指示符指示的部分相关联的奖励被总结并提供给玩家。 被激活的部分指示器的数量是由玩家在主要或基本游戏中的下注确定的随机确定的,该游戏在主游戏中确定或由子游戏或集合决定。

    Game interaction in 3-D gaming environments
    6.
    发明授权
    Game interaction in 3-D gaming environments 有权
    3-D游戏环境中的游戏互动

    公开(公告)号:US07909696B2

    公开(公告)日:2011-03-22

    申请号:US10803233

    申请日:2004-03-17

    IPC分类号: G06F17/00 G06F19/00

    CPC分类号: G06F17/00 G07F17/3211

    摘要: A gaming machine is described having a gaming controller operable to control one or more games of chance played on the gaming machine. A memory stores 3-D data corresponding to a 3-D gaming environment. Gaming logic renders a plurality of images of the 3-D gaming environment for presentation on the machine's display. The images depict manipulation of one or more aspects of the 3-D gaming environment by a user. A user interface provides user input to facilitate the manipulation of the one or more aspects of the 3-D gaming environment by the user.

    摘要翻译: 游戏机被描述为具有可操作以控制在游戏机上玩的一次或多次机会游戏的游戏控制器。 存储器存储对应于3-D游戏环境的3-D数据。 游戏逻辑呈现三维游戏环境的多个图像,用于呈现在机器的显示器上。 这些图像描绘了用户对3-D游戏环境的一个或多个方面的操纵。 用户界面提供用户输入以便于用户操纵三维游戏环境的一个或多个方面。

    COMPUTER SYSTEM COMMUNICABLE WITH ONE OR MORE GAMING DEVICES HAVING A MATCHING GAME WITH MULTIPLE ROUNDS
    7.
    发明申请
    COMPUTER SYSTEM COMMUNICABLE WITH ONE OR MORE GAMING DEVICES HAVING A MATCHING GAME WITH MULTIPLE ROUNDS 有权
    具有一个或多个游戏设备的计算机系统,具有多个圆圈的匹配游戏

    公开(公告)号:US20060205465A1

    公开(公告)日:2006-09-14

    申请号:US11381049

    申请日:2006-05-01

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3262 G07F17/32

    摘要: A computer system operable to communicate with one or more gaming devices. The computer system has a processor and a data storage device. The data storage device stores instructions associated with a multi-round game. The instructions are executable to cause the gaming device to display a base, selections and characteristics associated therewith. The instructions are executable to enable one or more selections to be picked in multiple rounds to match characteristics of the base.

    摘要翻译: 一种可操作以与一个或多个游戏设备通信的计算机系统。 计算机系统具有处理器和数据存储设备。 数据存储装置存储与多轮游戏相关的指令。 该指令是可执行的,以使游戏设备显示与之相关联的基础,选择和特征。 指令是可执行的,以使得能够在多个回合中选择一个或多个选择以匹配基础的特征。

    Method for validating software development maturity
    8.
    发明申请
    Method for validating software development maturity 审中-公开
    验证软件开发成熟度的方法

    公开(公告)号:US20050125272A1

    公开(公告)日:2005-06-09

    申请号:US11040788

    申请日:2005-01-20

    申请人: John Hostetler

    发明人: John Hostetler

    IPC分类号: G06F11/36 G06F17/60

    摘要: A validation procedure for assessing the status a software engineering process for compliance, and improving the measured compliance, with the Carnegie Mellon SEI/CMM Software Maturity Model includes a validation meeting in the course of which a validation team reviews deliverables demonstrative of the process being performed and asks a structured set of questions that are structured in accordance with the CMM and correlate with the deliverables.

    摘要翻译: 使用卡内基梅隆SEI / CMM软件成熟度模型评估软件工程流程遵守情况以及改进测量合规性的验证程序包括验证会议,验证小组将对所执行流程进行评估的可交付成果 并提出一组结构化的问题,这些问题根据CMM进行结构化,并与可交付成果相关联。