摘要:
An image processing apparatus writes a virtual space image obtained by imaging a virtual space in which objects are arranged from a virtual camera to an output area. When a pointer image representing a positional relationship between a referential position and an arrangement position of the object is depicted on the virtual space image stored in the output area, the pointer image to be depicted is changed in correspondence with conditions, such as the height of the virtual camera and the attribute of the object.
摘要:
An image processing apparatus writes a virtual space image obtained by imaging a virtual space in which objects are arranged from a virtual camera to an output area. When a pointer image representing a positional relationship between a referential position and an arrangement position of the object is depicted on the virtual space image stored in the output area, the pointer image to be depicted is changed in correspondence with conditions, such as the height of the virtual camera and the attribute of the object.
摘要:
A game apparatus displays on a screen an image of a virtual space as viewed from a predetermined viewing direction. The game apparatus displays a viewing direction map in response to a predetermined condition being satisfied, such that the viewing direction is set to a predetermined direction on the screen. Furthermore, the game apparatus displays a fixed direction map in response to a predetermined condition being satisfied, such that a direction preset in the virtual space is set to a predetermined direction on the screen. Note that when map images are displayed, the fixed direction map is preferably displayed after the viewing direction map.
摘要:
A game apparatus displays on a screen an image of a virtual space as viewed from a predetermined viewing direction. The game apparatus displays a viewing direction map in response to a predetermined condition being satisfied, such that the viewing direction is set to a predetermined direction on the screen. Furthermore, the game apparatus displays a fixed direction map in response to a predetermined condition being satisfied, such that a direction preset in the virtual space is set to a predetermined direction on the screen. Note that when map images are displayed, the fixed direction map is preferably displayed after the viewing direction map.
摘要:
A first area and a second area are set in a virtual space. Then, based on first configuration information for configuring a first state of a game world, a first object to be placed in the first area is generated. In addition, a second object to be placed in the second area is generated based on second configuration information for configuring a second state different from the first state at a predetermined position in the virtual space to which the first configuration information is applied.
摘要:
Action information for controlling a series of at least one action performed by a first object is stored. Then the at least one action of the first object is controlled in accordance with the action information. At this time, an action of a second object is controlled in accordance with an operation signal from a predetermined input device operated by a player. Furthermore, while the action of the second object is being controlled, the information about the at least one action of the first object is displayed on a screen.
摘要:
A first area and a second area are set in a virtual space. Then, based on first configuration information for configuring a first state of a game world, a first object to be placed in the first area is generated. In addition, a second object to be placed in the second area is generated based on second configuration information for configuring a second state different from the first state at a predetermined position in the virtual space to which the first configuration information is applied.
摘要:
In a coordinate detection step, a series of coordinate values each of which indicates a position which is on a display screen and is inputted through a pointing device, are detected at intervals of a unit time. Further, an operation state determination step determines whether or not a player is controlling a first object with the pointing device. When the operation state determination step determines that the player is controlling the first object, the selection determination step determines whether or not an input track of the pointing device forms an enclosed area for enclosing a second object based on the series of coordinate values. When the enclosed area has been formed, the first object and the second object are caused to perform predetermined actions.
摘要:
When a player is controlling a first object with a pointing device, an in-operation flag indicating that the player is controlling the first object with the pointing device is set as “ON”. When the in-operation flag is set as “ON” and a second object is within a predetermined distance from an input position of the pointing device, the second object is selected. When the in-operation flag is set as “OFF”, that is, when the player stops controlling the first object, the first object is caused to perform a process for exerting an effect on the second object having been selected.
摘要:
In a coordinate detection step, a series of coordinate values each of which indicates a position which is on a display screen and is inputted through a pointing device, are detected at intervals of a unit time. Further, an operation state determination step determines whether or not a player is controlling a first object with the pointing device. When the operation state determination step determines that the player is controlling the first object, the selection determination step determines whether or not an input track of the pointing device forms an enclosed area for enclosing a second object based on the series of coordinate values. When the enclosed area has been formed, the first object and the second object are caused to perform predetermined actions.