Video game with state display overlay
    7.
    发明授权
    Video game with state display overlay 有权
    视频游戏与状态显示叠加

    公开(公告)号:US09387398B2

    公开(公告)日:2016-07-12

    申请号:US12868889

    申请日:2010-08-26

    IPC分类号: A63F9/24 A63F13/40

    摘要: A first area and a second area are set in a virtual space. Then, based on first configuration information for configuring a first state of a game world, a first object to be placed in the first area is generated. In addition, a second object to be placed in the second area is generated based on second configuration information for configuring a second state different from the first state at a predetermined position in the virtual space to which the first configuration information is applied.

    摘要翻译: 第一区域和第二区域被设置在虚拟空间中。 然后,基于用于配置游戏世界的第一状态的第一配置信息,生成要放置在第一区域中的第一对象。 另外,基于应用了第一配置信息的虚拟空间中的预定位置处的用于配置与第一状态不同的第二状态的第二配置信息来生成要放置在第二区域中的第二对象。

    Storage medium having game program stored thereon and game apparatus
    8.
    发明授权
    Storage medium having game program stored thereon and game apparatus 有权
    存储有游戏程序的存储介质和游戏装置

    公开(公告)号:US08419540B2

    公开(公告)日:2013-04-16

    申请号:US12941281

    申请日:2010-11-08

    IPC分类号: A63F9/24

    摘要: In a coordinate detection step, a series of coordinate values each of which indicates a position which is on a display screen and is inputted through a pointing device, are detected at intervals of a unit time. Further, an operation state determination step determines whether or not a player is controlling a first object with the pointing device. When the operation state determination step determines that the player is controlling the first object, the selection determination step determines whether or not an input track of the pointing device forms an enclosed area for enclosing a second object based on the series of coordinate values. When the enclosed area has been formed, the first object and the second object are caused to perform predetermined actions.

    摘要翻译: 在坐标检测步骤中,以单位时间的间隔检测各自表示位于显示画面上并通过指示装置输入的位置的一系列坐标值。 此外,操作状态确定步骤确定玩家是否利用指示设备控制第一对象。 当操作状态确定步骤确定玩家正在控制第一对象时,选择确定步骤基于一系列坐标值来确定指示设备的输入轨迹是否形成用于包围第二对象的封闭区域。 当形成封闭区域时,使第一物体和第二物体执行预定动作。

    Storage medium having game program stored thereon and game apparatus
    9.
    发明授权
    Storage medium having game program stored thereon and game apparatus 有权
    存储有游戏程序的存储介质和游戏装置

    公开(公告)号:US07762893B2

    公开(公告)日:2010-07-27

    申请号:US11327353

    申请日:2006-01-09

    IPC分类号: A63F13/00 A63F9/24 A63F13/06

    摘要: When a player is controlling a first object with a pointing device, an in-operation flag indicating that the player is controlling the first object with the pointing device is set as “ON”. When the in-operation flag is set as “ON” and a second object is within a predetermined distance from an input position of the pointing device, the second object is selected. When the in-operation flag is set as “OFF”, that is, when the player stops controlling the first object, the first object is caused to perform a process for exerting an effect on the second object having been selected.

    摘要翻译: 当玩家使用指示装置控制第一物体时,指示玩家正在用指示装置控制第一物体的操作标志被设置为“开”。 当操作中标志被设置为“ON”并且第二对象距离指示设备的输入位置在预定距离内时,选择第二对象。 当操作中标志被设置为“OFF”时,即当玩家停止控制第一对象时,使第一对象执行对已经被选择的第二对象施加效果的处理。