Abstract:
Systems, methods, and instrumentalities are disclosed to performing inverse telecine transformation of an encoded video sequence to produce an accurate reconstruction of the original progressive video. A method of video filtering may comprise receiving a plurality of frames comprising a series of fields, wherein at least one field of the series of fields is a superfluous field, comparing each field to at least one temporally adjacent field (1002, 1004, 1006, 1008) to determine a pair of fields which are most similar to each other, wherein the pair of fields comprise the superfluous field, determining which of the pair of fields is least similar to a respective temporally adjacent field that is not the other of the pair of fields and designating that field the superfluous field, and reconstructing the plurality of frames without the determined superfluous field.
Abstract:
A multi-hypothesis rate adaptation technique may be performed for one or more wireless multimedia streaming scenarios. Managing a multi-media streaming session may involve sending, by a client, a request for a first portion of content to a server. A response may be received from a proxy. The response may comprise the first portion of content and information associated with a second portion of content available via the proxy. A request may be sent to the proxy for the proxy to deliver the second portion of content to the client. A change in a parameter associated with the multimedia streaming session may be determined based on data received from the proxy. It may be determined to change a rate adaptation. A Wireless Transmit/Receive Unit (WTRU) may be configured to perform the rate adaptation.
Abstract:
A multi-hypothesis rate adaptation technique may be performed for one or more wireless multimedia streaming scenarios. Managing a multimedia streaming session may involve sending, by a client, a request for a first portion of content to a server. A response may be received from a proxy. The response may comprise the first portion of content and information associated with a second portion of content available via the proxy. A request may be sent to the proxy for the proxy to deliver the second portion of content to the client. A change in a parameter associated with the multimedia streaming session may be determined based on data received from the proxy. It may be determined to change a rate adaptation. A Wireless Transmit/Receive Unit (WTRU) may be configured to perform the rate adaptation.
Abstract:
Augmented reality (AR) systems, methods, and instrumentalities are disclosed. A user's gaze point may be estimated and may be used to search for and present information, e.g., information relating to areas on which the user is focusing. The user's gaze point may be used to facilitate or enable modes of interactivity and/or user interfaces that may be controlled by the direction of view of the user. Biometric techniques may be used to estimate an emotional state of the user. This estimated emotional state may be used to be the information that is presented to the user.
Abstract:
Augmented reality (AR) systems, methods, and instrumentalities are disclosed. A user's gaze point may be estimated and may be used to search for and present information, e.g., information relating to areas on which the user is focusing. The user's gaze point may be used to facilitate or enable modes of interactivity and/or user interfaces that may be controlled by the direction of view of the user. Biometric techniques may be used to estimate an emotional state of the user. This estimated emotional state may be used to be the information that is presented to the user.
Abstract:
Augmented reality (AR) systems, methods, and instrumentalities are disclosed. A user's gaze point may be estimated and may be used to search for and present information, e.g., information relating to areas on which the user is focusing. The user's gaze point may be used to facilitate or enable modes of interactivity and/or user interfaces that may be controlled by the direction of view of the user. Biometric techniques may be used to estimate an emotional state of the user. This estimated emotional state may be used to be the information that is presented to the user.
Abstract:
A multi-hypothesis rate adaptation technique may be performed for one or more wireless multimedia streaming scenarios. Managing a multimedia streaming session may involve sending, by a client, a request for a first portion of content to a server. A response may be received from a proxy. The response may comprise the first portion of content and information associated with a second portion of content available via the proxy. A request may be sent to the proxy for the proxy to deliver the second portion of content to the client. A change in a parameter associated with the multimedia streaming session may be determined based on data received from the proxy. It may be determined to change a rate adaptation. A Wireless Transmit/Receive Unit (WTRU) may be configured to perform the rate adaptation.
Abstract:
Augmented reality (AR) systems, methods, and instrumentalities are disclosed. A user's gaze point may be estimated and may be used to search for and present information, e.g., information relating to areas on which the user is focusing. The user's gaze point may be used to facilitate or enable modes of interactivity and/or user interfaces that may be controlled by the direction of view of the user. Biometric techniques may be used to estimate an emotional state of the user. This estimated emotional state may be used to be the information that is presented to the user.
Abstract:
Embodiments contemplate detection, estimation, and/or adaptation to user presence, proximity and/or ambient lighting conditions. Embodiments also contemplate user proximity estimation based on input from sensors in mobile devices. Embodiments further contemplate volume control and/or audio bitstream selection based on an estimate of one or more of these parameters: user's location, age, gender, ambient noise level and/or multiple users. Also, embodiments contemplate detection, estimation, and/or adaptation to user presence and/or user attention to advertisements delivered via various mechanisms, perhaps at various locations.
Abstract:
A decoding complexity may be used to predict power consumption for receiving, decoding, and/or displaying multimedia content at a wireless transmit/receive unit (WTRU). The decoding complexity may be based on decoding complexity feedback received from a reference device, such as another WTRU. The decoding complexity feedback may be based on measurements performed at the reference device for receiving decoding, and/or displaying the multimedia content. A content providing device may indicate the decoding complexity of requested media content to a WTRU, or another network entity. The decoding complexity may be indicated in a streaming protocol or file associated with the media content. The WTRU, or other network entity, may use the decoding complexity determine its preferences regarding transmission of the media content. The content providing device may determine whether to transmit the media content based on the decoding complexity and/or the preferences of the WTRU or other network entity.