APPARATUS AND METHOD FOR REDUCED PRECISION BOUNDING VOLUME HIERARCHY CONSTRUCTION

    公开(公告)号:US20230377247A1

    公开(公告)日:2023-11-23

    申请号:US18306821

    申请日:2023-04-25

    CPC classification number: G06T15/10 G06T1/60 G06T9/00 G06T15/06 G06T2210/12

    Abstract: Apparatus and method for efficient BVH construction. For example, one embodiment of an apparatus comprises: a memory to store graphics data for a scene including a plurality of primitives in a scene at a first precision; a geometry quantizer to read vertices of the primitives at the first precision and to adaptively quantize the vertices of the primitives to a second precision associated with a first local coordinate grid of a first BVH node positioned within a global coordinate grid, the second precision lower than the first precision; a BVH builder to determine coordinates of child nodes of the first BVH node by performing non-spatial-split binning or spatial-split binning for the first BVH node using primitives associated with the first BVH node, the BVH builder to determine final coordinates for the child nodes based, at least in part, on an evaluation of surface areas of different bounding boxes generated for each of the child node.

    APPARATUS AND METHOD FOR GENERATING A QUASI-RANDOM SEQUENCE

    公开(公告)号:US20230350641A1

    公开(公告)日:2023-11-02

    申请号:US17699063

    申请日:2022-03-18

    CPC classification number: G06F7/582

    Abstract: Apparatus and method for generating a quasi-random sequence. For example, one embodiment of an apparatus comprises: a graphics processor comprising execution resources to execute graphics instructions; and quasi-random sequence generation logic implemented, at least in part, in program code executed by an execution unit, the quasi-random sequence generation logic to generate a Sobol number sequence to be used by the graphics processor for rendering operations, the Sobol sequence generator to perform the operations of: generating white noise bits; mixing the white noise bits with Sobol bits to generate a quasi-random result sequence.

    APPARATUS AND METHOD FOR A HIERARCHICAL BEAM TRACER

    公开(公告)号:US20210049808A1

    公开(公告)日:2021-02-18

    申请号:US17003011

    申请日:2020-08-26

    Abstract: Apparatus and method for a hierarchical beam tracer. For example, one embodiment of an apparatus comprises: a beam generator to generate beam data associated with a beam projected into a graphics scene; a bounding volume hierarchy (BVH) generator to generate BVH data comprising a plurality of hierarchically arranged BVH nodes; a hierarchical beam-based traversal unit to determine whether the beam intersects a current BVH node and, if so, to responsively subdivide the beam into N child beams to test against the current BVH node and/or to traverse further down the BVH hierarchy to select a new BVH node, wherein the hierarchical beam-based traversal unit is to iteratively subdivide successive intersecting child beams and/or to continue to traverse down the BVH hierarchy until a leaf node is reached with which at least one final child beam is determined to intersect; the hierarchical beam-based traversal unit to generate a plurality of rays within the final child beam; and intersection hardware logic to perform intersection testing for any rays intersecting the leaf node, the intersection testing to determine intersections between the rays intersecting the leaf node and primitives bounded by the leaf node.

    APPARATUS AND METHOD FOR A HIERARCHICAL BEAM TRACER

    公开(公告)号:US20240233244A1

    公开(公告)日:2024-07-11

    申请号:US18413286

    申请日:2024-01-16

    CPC classification number: G06T15/06 G06T1/60 G06T15/005 G06T17/005 G06T2210/21

    Abstract: Apparatus and method for a hierarchical beam tracer. For example, one embodiment of an apparatus comprises: a beam generator to generate beam data associated with a beam projected into a graphics scene; a bounding volume hierarchy (BVH) generator to generate BVH data comprising a plurality of hierarchically arranged BVH nodes; a hierarchical beam-based traversal unit to determine whether the beam intersects a current BVH node and, if so, to responsively subdivide the beam into N child beams to test against the current BVH node and/or to traverse further down the BVH hierarchy to select a new BVH node, wherein the hierarchical beam-based traversal unit is to iteratively subdivide successive intersecting child beams and/or to continue to traverse down the BVH hierarchy until a leaf node is reached with which at least one final child beam is determined to intersect; the hierarchical beam-based traversal unit to generate a plurality of rays within the final child beam; and intersection hardware logic to perform intersection testing for any rays intersecting the leaf node, the intersection testing to determine intersections between the rays intersecting the leaf node and primitives bounded by the leaf node.

    SPECULATIVE EXECUTION OF HIT AND INTERSECTION SHADERS ON PROGRAMMABLE RAY TRACING ARCHITECTURES

    公开(公告)号:US20220414970A1

    公开(公告)日:2022-12-29

    申请号:US17868618

    申请日:2022-07-19

    Abstract: Apparatus and method for speculative execution of hit and intersection shaders on programmable ray tracing architectures. For example, one embodiment of an apparatus comprises: single-instruction multiple-data (SIMD) or single-instruction multiple-thread (SIMT) execution units (EUs) to execute shaders; and ray tracing circuitry to execute a ray traversal thread, the ray tracing engine comprising: traversal/intersection circuitry, responsive to the traversal thread, to traverse a ray through an acceleration data structure comprising a plurality of hierarchically arranged nodes and to intersect the ray with a primitive contained within at least one of the nodes; and shader deferral circuitry to defer and aggregate multiple shader invocations resulting from the traversal thread until a particular triggering event is detected, wherein the multiple shaders are to be dispatched on the EUs in a single shader batch upon detection of the triggering event.

    APPARATUS AND METHOD FOR A HIERARCHICAL BEAM TRACER

    公开(公告)号:US20220327763A1

    公开(公告)日:2022-10-13

    申请号:US17723772

    申请日:2022-04-19

    Abstract: Apparatus and method for a hierarchical beam tracer. For example, one embodiment of an apparatus comprises: a beam generator to generate beam data associated with a beam projected into a graphics scene; a bounding volume hierarchy (BVH) generator to generate BVH data comprising a plurality of hierarchically arranged BVH nodes; a hierarchical beam-based traversal unit to determine whether the beam intersects a current BVH node and, if so, to responsively subdivide the beam into N child beams to test against the current BVH node and/or to traverse further down the BVH hierarchy to select a new BVH node, wherein the hierarchical beam-based traversal unit is to iteratively subdivide successive intersecting child beams and/or to continue to traverse down the BVH hierarchy until a leaf node is reached with which at least one final child beam is determined to intersect; the hierarchical beam-based traversal unit to generate a plurality of rays within the final child beam; and intersection hardware logic to perform intersection testing for any rays intersecting the leaf node, the intersection testing to determine intersections between the rays intersecting the leaf node and primitives bounded by the leaf node.

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